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Why did they spike the difficulty so much

  • Omnevolus
    Omnevolus
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    Omnevolus wrote: »
    ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.

    Never force your customer into a no option situation, there are and will always be consequences.

    Correct me if I'm wrong, but isn't entering VRs a choice in and of itself?

    In any event, it sure seems that today's MMO players would never have survived/persevered in older MMO's, where continuing through end-game content was indeed, get with it or quit trying. I repeat: boohoo.

    Don't wanna quit? Make an alt and go through the easy stuff again.

    Finally someone gets it.

    Maybe you and your buddy can enjoy this stuff together, alone, when it goes free to play.

    AND VR IS NOT END GAME!

    And maybe today's MMO players have a more discerning than to accept the crap you guys have feasting on all these years, telling each other it's wonderful.

    How does this not = spoiled, wanting cake and eating it too. ? "Discerning" Lol.

    And how are VRs not end-game content? They may not stay that way if, and I think ZOS will add more, more VRs are added continuously, but for now, VRs sure seem to be the end-game content for the current state of the game.
    Edited by Omnevolus on June 20, 2014 6:59PM
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.

    This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.

    Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.

    ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.

    Never force your customer into a no option situation, there are and will always be consequences.

    What are you talking about? 90% of the content in this game can be played in easy mode. 100% of the faction content can be done in easy mode. PvP can all be done in easy mode. Every dungeon except craglorn can be done in easy mode. The only thing that is hard mode is craglorn and trials. That is it.

    It seems you are the one that does not get it.

    Show me the button for easy mode please? I can assure you I have never seen it.

    All of 1-50 is easy mode, and as I said, 90% of this game's content can be done 1-50.
    Have you played Diablo? Bioshock? Some of the best games every made use this exact same model. It is pretty standard. I understand that this is a lot of people's first MMORPG (@gladen5rwb17_ESO and @ArRashid I'm looking at you) but I assure you that ESO has actually gotten this right, and the majority of players and 100% of the devs are just brushing off your complaints as inexperienced nonsense.

    What makes you think or even assume you know the gaming history of myself or anyone else? I can assure you I have been playing games since the conception of computers and have played many, many games and almost every MMO to date. The point of my post went right over your head because you are too focused on trying to make others look stupid.

    Quote "100% of the faction content can be done in easy mode". Again I state, there is no easy mode button that I am aware of. Stating that the 'majority' of the public and the Developers are brushing off our complaints is just, well, foolish. Please just stop typing.

    I can tell you are getting a little upset and frustrated with your inability to comprehend simple facts and concepts.

    Let me try to explain this slowly to you.
    All of Daggerfall Covenant faction quests can be done naked with nothing but a sword.
    All of Ebonheart Pact faction quests can be done naked with nothing but a sword.
    All of Aldermari Dominion faction quests can be done naked with nothing but a sword.
    This makes up 100% of the faction content. I consider easy mode anything that can be done with no armor and a single weapon.

    As someone who has "been playing games since the conception of computers" you should have no trouble understanding this post.

    No one is talking about the 1-50 alliances as was stated in all the posts in this thread. Like I said before if you could not be bothered to read the posts in total, from the first word to the last written stop posting. We are talking about veteran level alliances. Let's get you back on track.

  • Sertari
    Sertari
    I am vet5 with full vet5 armor, templar class all maxed and pink weapons. A vet3 harpye kills me with 3 hits even if i try to block. Blazing spear stuns it but it still can shoot shock bolts. A frost atronach vet lvl 3 needs one hit to kill you, even with frost resistance and double tap out of its red area. Lag makes some enemies really funneh, had a mob of 3 skeleton warriors that hit you so fast that your blocking isn't even incoming to the server. I tried healing staff on a harpye, heavy damage attack does no damage. Used a bow and some skills then after I died and could kill one. If more than one is there you're screwed. I understand that difficulty in vet areas should be higher, but this is a joke. Tried to interrupt a special attack, didn't work, boom dead. Screw it!

    Ah yes forgot to mention what others said before, armor does nothing really. A Troll hits you like a hot knife through butter. Better naked then (please make a naked mod, who wants a bikini :P) And don't tell me l2p or other sagacious comments, it is just screwed - point!
    Edited by Sertari on June 21, 2014 4:22AM
  • Syntse
    Syntse
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    Omnevolus wrote: »
    Boohoo. This tells me it was way too easy before the difficulty spike. But more to the point, why do you want the game to be easy? It should be challenging. It should require you to take advantage of every single resource, tool and ability at your disposal. And it should require you to use these things in a more than mindless way, but with careful planning, approach, strategy, and timing. It seems ridiculous to complain that a game is too challenging, at any time, much less when having purposefully entered a phase of the game that is meant to be more challenging.

    Agree that things should get harder but maybe on elites, bosses, dungeons etc. Not every single mob encounter needs to be final boss fight where you need group and use all your skills and resources and strategy to win only to gear up for the next mobs waiting 100m away.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Omnevolus
    Omnevolus
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    Syntse wrote: »
    Omnevolus wrote: »
    Boohoo. This tells me it was way too easy before the difficulty spike. But more to the point, why do you want the game to be easy? It should be challenging. It should require you to take advantage of every single resource, tool and ability at your disposal. And it should require you to use these things in a more than mindless way, but with careful planning, approach, strategy, and timing. It seems ridiculous to complain that a game is too challenging, at any time, much less when having purposefully entered a phase of the game that is meant to be more challenging.

    Agree that things should get harder but maybe on elites, bosses, dungeons etc. Not every single mob encounter needs to be final boss fight where you need group and use all your skills and resources and strategy to win only to gear up for the next mobs waiting 100m away.

    Fair enough.
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