Alphashado wrote: »This happened a few days ago. I took a screenshot because it's a perfect example of why people are leaving. This is from a single mage npc that was inside a house casting these spells through a wall as I was running away because I couldn't even see her.
Even if the mob wasn't broken. Even if she wasn't casting through a wall at someone running away, this is ridiculous. She is doing more damage than a dungeon boss. All of you people that find this garbage somehow satisfying can enjoy an empty game. If you make one mistake, miss one dodge or are too slow to hit a block, this is what will hit you.
Me and the wife have been playing since early access, we have leveled together the entire time. I am a DK tank, she is a Templar resto/destro and both hit V8 last night (I know, <gasp> why are we not racing to max level as fast as we can!!) Going 1-50 would not have been bad, but I can say that if we were not running as a team it would be much more difficult than it is for us. Just having that second player makes the difference. We also have had ZERO grouping issues before someone jumps on that
We are thoroughly enjoying the game since it is something for us to do together but solo? May be quite difficult in my opinion. Sure we die (she more than me, but don't tell her I said that) but we enjoy it and nothing has kept up from having a good time.
PS, (tip that I always have to remind my wife). If you keep moving and don't stand still you will live longer... stick and move, stick and move...
KrisButtar wrote: »I went from 1-50 with only dying once(Molag Bal). Made it to VR zone at level 42 now I'm VR2 in VR1 zone and can not beat a mob of 3 enemies.
I stockpile soul gems, don't even bother fighting the mobs anymore just let them kill me and I run on and continue this pattern until I complete the quest. Will it get easier or should I even bother? I went through some 30 soul gems before I gave up fighting them, its less frustrating just to run and die. Why is it I can beat mobs of 3 in PvP when they are VR5 but I can't beat these VR1 mobs of 3?
KrisButtar wrote: »KrisButtar wrote: »
your class, your skill, how you approach them, what are the type of mobs, fire mage? healer? archer, atronach?
like these.
Templar with healing staff and bow, main skills are biting jabs, magma shot, volcanic spell from mage guild, the 3 fireball skill from dawn wrath along with the temp healing. My 2nd set of slotted skills are set up for healing with the staff with the thrown javelin knockdown and volcanic mage guild skill again. I wear 5 heavy and 2 light for armor.
Opening I will try to use volcanic to keep them off balance and if the mob is too far apart I throw the 3 fireball skill and bait them into a volcanic move. I also use magma shot to keep them at a distance. If they get to close use biting jabs. I can't even heal fast enough to keep myself alive against a mob of 3 till my magicka runs out.
ers101284b14_ESO wrote: »KrisButtar wrote: »ers101284b14_ESO wrote: »KrisButtar wrote: »I went from 1-50 with only dying once(Molag Bal). Made it to VR zone at level 42 now I'm VR2 in VR1 zone and can not beat a mob of 3 enemies.
I stockpile soul gems, don't even bother fighting the mobs anymore just let them kill me and I run on and continue this pattern until I complete the quest. Will it get easier or should I even bother? I went through some 30 soul gems before I gave up fighting them, its less frustrating just to run and die. Why is it I can beat mobs of 3 in PvP when they are VR5 but I can't beat these VR1 mobs of 3?
It gets even harder. 1-50 was a faceroll but was supposed to teach you how to play. VR1-12 puts your skills to the test and finds out what you know which is why so many hate it.
Yet I can solo dungeons(not the boss though) in PvP which are VR5 mobs. Are VR1 zone mobs stronger than the PvP VR5 level mobs? I agree 1-50 was way too easy considering I beat the story at level 42.
If you beat it at level 42 then you didn't do all the content in your starting zone. And like a lot of people said its not necessarily harder it's that they have more life. But they do hit harder and you do have to watch out a little more. When you see the enemy about to power attack you have to block or they are gonna tear you up.
Westcoast14_ESO wrote: »KrisButtar wrote: »I went from 1-50 with only dying once(Molag Bal). Made it to VR zone at level 42 now I'm VR2 in VR1 zone and can not beat a mob of 3 enemies.
I stockpile soul gems, don't even bother fighting the mobs anymore just let them kill me and I run on and continue this pattern until I complete the quest. Will it get easier or should I even bother? I went through some 30 soul gems before I gave up fighting them, its less frustrating just to run and die. Why is it I can beat mobs of 3 in PvP when they are VR5 but I can't beat these VR1 mobs of 3?
I looked over the rest of the thread. Your build looks fine, and it should be harder to beat the VR5 mobs than the VR1 mobs, even with the PvP health buff. It could be your character is bugged so its stats are not loading properly in the VR zone. You may want to go to ESOUI and download a damage meter and some of the utilities that give a fuller picture of your stats. Then check things out in PvP vs VR5 mobs and vs VR1 mobs.
Tannakaobi wrote: »KrisButtar wrote: »KrisButtar wrote: »
your class, your skill, how you approach them, what are the type of mobs, fire mage? healer? archer, atronach?
like these.
Templar with healing staff and bow, main skills are biting jabs, magma shot, volcanic spell from mage guild, the 3 fireball skill from dawn wrath along with the temp healing. My 2nd set of slotted skills are set up for healing with the staff with the thrown javelin knockdown and volcanic mage guild skill again. I wear 5 heavy and 2 light for armor.
Opening I will try to use volcanic to keep them off balance and if the mob is too far apart I throw the 3 fireball skill and bait them into a volcanic move. I also use magma shot to keep them at a distance. If they get to close use biting jabs. I can't even heal fast enough to keep myself alive against a mob of 3 till my magicka runs out.
No mention of ultimate, you should be aiming to use an ultimate for 3 mobs, and build it up on the 1 and 2 mobs.
I don't have a temp, but looking at the skills they have and yours I would recommend swapping Volcanic Rune for Dark Flare and Magnum Shot for Venom Arrow.
The reason is that neither Volcanic rune or magnum shot hit all that hard, but Dark Flare does and Venom Arrow can be used as a ranged interrupt and has a DoT.
I would aim to cast Dark Flare first on any ranged targets followed by Venom Arrow on another target, if there is more than one ranged then target them. Follow up with Reflective Light and light attacks. When they get close use Biting Jabs. It may be worth having Binding Javelin to keep some distance and only use Biting Jabs if you have to.
Against more than two targets follow the same sequence, but aim to cast Solar Disturbance (ultimate) after Dark Flare and get a bit tighter to keep them in range of the ultimate.
I would go 5 light 2 heavy if not all light. It seems to be a magic skill set so you want to hit the soft cap for magic and magic recovery.
It's only a suggestion, like I said. I don't have a temp so it will no doubt need some refinement. I'm not sure about Binding Javelin.
KrisButtar wrote: »
dont let the forum rambo's make you believe its you thats lacking skill. this is not the case. see all the other huge threads about vet mode. plus most fo the ones telling you its fine will have done it on sorc or DK which sure as hell makes it much easier.
KrisButtar wrote: »Tannakaobi wrote: »KrisButtar wrote: »KrisButtar wrote: »
your class, your skill, how you approach them, what are the type of mobs, fire mage? healer? archer, atronach?
like these.
Templar with healing staff and bow, main skills are biting jabs, magma shot, volcanic spell from mage guild, the 3 fireball skill from dawn wrath along with the temp healing. My 2nd set of slotted skills are set up for healing with the staff with the thrown javelin knockdown and volcanic mage guild skill again. I wear 5 heavy and 2 light for armor.
Opening I will try to use volcanic to keep them off balance and if the mob is too far apart I throw the 3 fireball skill and bait them into a volcanic move. I also use magma shot to keep them at a distance. If they get to close use biting jabs. I can't even heal fast enough to keep myself alive against a mob of 3 till my magicka runs out.
No mention of ultimate, you should be aiming to use an ultimate for 3 mobs, and build it up on the 1 and 2 mobs.
I don't have a temp, but looking at the skills they have and yours I would recommend swapping Volcanic Rune for Dark Flare and Magnum Shot for Venom Arrow.
The reason is that neither Volcanic rune or magnum shot hit all that hard, but Dark Flare does and Venom Arrow can be used as a ranged interrupt and has a DoT.
I would aim to cast Dark Flare first on any ranged targets followed by Venom Arrow on another target, if there is more than one ranged then target them. Follow up with Reflective Light and light attacks. When they get close use Biting Jabs. It may be worth having Binding Javelin to keep some distance and only use Biting Jabs if you have to.
Against more than two targets follow the same sequence, but aim to cast Solar Disturbance (ultimate) after Dark Flare and get a bit tighter to keep them in range of the ultimate.
I would go 5 light 2 heavy if not all light. It seems to be a magic skill set so you want to hit the soft cap for magic and magic recovery.
It's only a suggestion, like I said. I don't have a temp so it will no doubt need some refinement. I'm not sure about Binding Javelin.
Sounds like a plan, I'm willing to try anything. My magicka recovery is already at soft cap. My Ultimate is the vamp one and I have the Volcanic rune on my bar because it lifts them and that my mage guild passives. I'll swap out for venom but I had magma there to keep foes at distance and stun while my magicka recovered.
cubansyrusb16_ESO wrote: »KrisButtar wrote: »
dont let the forum rambo's make you believe its you thats lacking skill. this is not the case. see all the other huge threads about vet mode. plus most fo the ones telling you its fine will have done it on sorc or DK which sure as hell makes it much easier.
Unless you play a heavy armour DK with a melee weapon.
The only DK's rocking content are stealth mages with robes and a stick .... you can't say DK's as a whole because that is wrong.
fredarbonab14_ESO wrote: »Going from 1-50 and dying once? Personally I wish 1-50 was a lot tougher, or at least exponentially so.
Veteran mobs did become insanely over powered for a while after one of the patches came out (think this was fixed).
KrisButtar wrote: »
dont let the forum rambo's make you believe its you thats lacking skill. this is not the case. see all the other huge threads about vet mode. plus most fo the ones telling you its fine will have done it on sorc or DK which sure as hell makes it much easier.
just finished leveling my templar solo.
Hubbies main was a nightblade we enjoyed the difficulty.
we are in our 50s
(no we didn't level together)
It really is a matter of learning how to play - I'm sorry but it is.
well ive done it as well , i,m in my 40,s (why is that even relevant) and i used a templar. i disagree i think its too frustrating and slow and unrewarding for the difficulty involved.
all i learned was exactly how broken melee builds were and medium and heavy armour. stamina versus magika
and i needed to play as a mage.
so i learned much but none of it made me a better player it just forced me into a dress and a staff..
The difficulty is fine the reward isn't I thought we were talking about it being hard.
Also I have a very hard time believing you are in your 40s unless English isn't your first language.
*husband leveled his nightblade up as melee with medium armor by the way*
Seriously since when are we at the point where if we die a couple of times playing a game its bad? I mean its not like dying in this game is anything just pop right back where you were and figure out a better strategy.
KrisButtar wrote: »I went from 1-50 with only dying once(Molag Bal).
I love how people complain that the game is too hard. They blame the debs and come here to beg for a change. Somehow the answer escapes them ... The cold hard reality.
It's not the game is too hard ... It's that your not good enough at it.
The solution
First accept this as the issue
Second educate yourself on how or best play your class and chosen build
Third improve your gameplay
Win!
ers101284b14_ESO wrote: »KrisButtar wrote: »I went from 1-50 with only dying once(Molag Bal). Made it to VR zone at level 42 now I'm VR2 in VR1 zone and can not beat a mob of 3 enemies.
I stockpile soul gems, don't even bother fighting the mobs anymore just let them kill me and I run on and continue this pattern until I complete the quest. Will it get easier or should I even bother? I went through some 30 soul gems before I gave up fighting them, its less frustrating just to run and die. Why is it I can beat mobs of 3 in PvP when they are VR5 but I can't beat these VR1 mobs of 3?
It gets even harder. 1-50 was a faceroll but was supposed to teach you how to play. VR1-12 puts your skills to the test and finds out what you know which is why so many hate it.
I love how people complain that the game is too hard. They blame the debs and come here to beg for a change. Somehow the answer escapes them ... The cold hard reality.
It's not the game is too hard ... It's that your not good enough at it.
The solution
First accept this as the issue
Second educate yourself on how or best play your class and chosen build
Third improve your gameplay
Win!
I'm gonna guess you're one of those who was VR10 prior to 1.1.2 and haven't bothered yourself to actually go back and try out the content since the patch. Thus you can sit in your expert chair and belittle everyone for being bads when it was VERIFIED BY ZOS that they made a mistake with 1.1.2's patch with respect to VR difficulty. But yeah, ur right, we're wrong, ZoS is wrong, we're all just bads and you're the king of the internet.
Incorrect I'm a v7 dk with sword and board and bow.
To be honest the main skills I use for tackling mobs are available via weapons and stamina with magicka providing the dps and occasional self heals.
They didn't make a mistake with Vr difficulty insofar as temporarily tweaking it too much that was soon hot fixed
Ultimately if you blame the game in my view you are never going to learn how to play the best. There is no reason why you cannot be successful as many players of different builds are .
I can take out 3 packs with bow or with sword and shield two of the lowest rated of all skills .
Incorrect I'm a v7 dk with sword and board and bow.
To be honest the main skills I use for tackling mobs are available via weapons and stamina with magicka providing the dps and occasional self heals.
They didn't make a mistake with Vr difficulty insofar as temporarily tweaking it too much that was soon hot fixed
Ultimately if you blame the game in my view you are never going to learn how to play the best. There is no reason why you cannot be successful as many players of different builds are .
I can take out 3 packs with bow or with sword and shield two of the lowest rated of all skills .
There is no reason why you cannot be successful as many players of different builds are .
Yes, there is. What drives me nuts is players that already have put points into the skills they use somehow think everyone else has!
If I respec to accommodate for these excellent skills I have not levelled before I have to start from scratch but because I am a VR level I can only earn skill xp from VR mobs. So class level 1 in VR3 mobs.
You have no idea!
EDIT: I bolded the important bit in your comment.