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Why did they spike the difficulty so much

  • KrisButtar
    KrisButtar
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    Alphashado wrote: »
    This happened a few days ago. I took a screenshot because it's a perfect example of why people are leaving. This is from a single mage npc that was inside a house casting these spells through a wall as I was running away because I couldn't even see her.

    2i6gw95.jpg

    Even if the mob wasn't broken. Even if she wasn't casting through a wall at someone running away, this is ridiculous. She is doing more damage than a dungeon boss. All of you people that find this garbage somehow satisfying can enjoy an empty game. If you make one mistake, miss one dodge or are too slow to hit a block, this is what will hit you.


    That's just nonsense.. where was that at?
    jonpaul wrote: »
    Me and the wife have been playing since early access, we have leveled together the entire time. I am a DK tank, she is a Templar resto/destro and both hit V8 last night (I know, <gasp> why are we not racing to max level as fast as we can!!) Going 1-50 would not have been bad, but I can say that if we were not running as a team it would be much more difficult than it is for us. Just having that second player makes the difference. We also have had ZERO grouping issues before someone jumps on that :)

    We are thoroughly enjoying the game since it is something for us to do together but solo? May be quite difficult in my opinion. Sure we die (she more than me, but don't tell her I said that) but we enjoy it and nothing has kept up from having a good time.

    PS, (tip that I always have to remind my wife). If you keep moving and don't stand still you will live longer... stick and move, stick and move...

    I am just going to level new characters 1-50 its a little to easy but its more fun then just running spamming my soul gems to continue onward and hopefully they fix this.

  • Westcoast14_ESO
    Westcoast14_ESO
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    KrisButtar wrote: »
    I went from 1-50 with only dying once(Molag Bal). Made it to VR zone at level 42 now I'm VR2 in VR1 zone and can not beat a mob of 3 enemies.

    I stockpile soul gems, don't even bother fighting the mobs anymore just let them kill me and I run on and continue this pattern until I complete the quest. Will it get easier or should I even bother? I went through some 30 soul gems before I gave up fighting them, its less frustrating just to run and die. Why is it I can beat mobs of 3 in PvP when they are VR5 but I can't beat these VR1 mobs of 3?

    I looked over the rest of the thread. Your build looks fine, and it should be harder to beat the VR5 mobs than the VR1 mobs, even with the PvP health buff. It could be your character is bugged so its stats are not loading properly in the VR zone. You may want to go to ESOUI and download a damage meter and some of the utilities that give a fuller picture of your stats. Then check things out in PvP vs VR5 mobs and vs VR1 mobs.
  • Tannakaobi
    Tannakaobi
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    KrisButtar wrote: »
    crislevin wrote: »
    KrisButtar wrote: »
    crislevin wrote: »
    can't assess the situation w/o more details

    What details you needs?

    your class, your skill, how you approach them, what are the type of mobs, fire mage? healer? archer, atronach?

    like these.

    Templar with healing staff and bow, main skills are biting jabs, magma shot, volcanic spell from mage guild, the 3 fireball skill from dawn wrath along with the temp healing. My 2nd set of slotted skills are set up for healing with the staff with the thrown javelin knockdown and volcanic mage guild skill again. I wear 5 heavy and 2 light for armor.

    Opening I will try to use volcanic to keep them off balance and if the mob is too far apart I throw the 3 fireball skill and bait them into a volcanic move. I also use magma shot to keep them at a distance. If they get to close use biting jabs. I can't even heal fast enough to keep myself alive against a mob of 3 till my magicka runs out.

    No mention of an ultimate, you should be aiming to use an ultimate for 3+ mobs, and build it up on the 1 and 2 mobs.

    I don't have a temp, but looking at the skills they have and yours I would recommend swapping Volcanic Rune for Dark Flare and Magnum Shot for Venom Arrow.

    The reason is that neither Volcanic rune or magnum shot hit all that hard, but Dark Flare does and Venom Arrow can be used as a ranged interrupt and has a DoT.

    I would aim to cast Dark Flare first on any ranged targets followed by Venom Arrow on another target, if there is more than one ranged then target them. Follow up with Reflective Light and light attacks. (Dark Flare takes a while to land so you should have that and Venom Arrow hitting at the same time, the first thing the mob will see is the three fire balls from Reflective Light) When they get close use Biting Jabs. It may be worth having Binding Javelin instead of a heal to keep some distance and add more dps, Only use Biting Jabs if you have to. Use Venom Arrow whenever a mage is casting a heavy spell.

    If you need to heal change bars and run... nah, not really, but it would be worth having Blinding Flashes on your heal bar in case you must. (you can change it out for any group play)

    Against more than two targets follow the same sequence, but aim to cast Solar Disturbance (ultimate) after Dark Flare and get a bit tighter to keep them in range of the ultimate.

    I would go 5 light 2 heavy if not all light. It seems to be a magic skill set so you want to hit the soft cap for magic and magic recovery.

    It's only a suggestion, like I said. I don't have a temp so it will no doubt need some refinement. I'm not sure about Binding Javelin, Blazing Spear may be a better option.
    Edited by Tannakaobi on June 18, 2014 12:20AM
  • KrisButtar
    KrisButtar
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    KrisButtar wrote: »
    KrisButtar wrote: »
    I went from 1-50 with only dying once(Molag Bal). Made it to VR zone at level 42 now I'm VR2 in VR1 zone and can not beat a mob of 3 enemies.

    I stockpile soul gems, don't even bother fighting the mobs anymore just let them kill me and I run on and continue this pattern until I complete the quest. Will it get easier or should I even bother? I went through some 30 soul gems before I gave up fighting them, its less frustrating just to run and die. Why is it I can beat mobs of 3 in PvP when they are VR5 but I can't beat these VR1 mobs of 3?

    It gets even harder. 1-50 was a faceroll but was supposed to teach you how to play. VR1-12 puts your skills to the test and finds out what you know which is why so many hate it.

    Yet I can solo dungeons(not the boss though) in PvP which are VR5 mobs. Are VR1 zone mobs stronger than the PvP VR5 level mobs? I agree 1-50 was way too easy considering I beat the story at level 42.

    If you beat it at level 42 then you didn't do all the content in your starting zone. And like a lot of people said its not necessarily harder it's that they have more life. But they do hit harder and you do have to watch out a little more. When you see the enemy about to power attack you have to block or they are gonna tear you up.

    I skipped most of StoneFalls and all of Deshaan/Shadowfen as I went and leveled in PvP and learned grey quests don't reward xp
  • KrisButtar
    KrisButtar
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    KrisButtar wrote: »
    I went from 1-50 with only dying once(Molag Bal). Made it to VR zone at level 42 now I'm VR2 in VR1 zone and can not beat a mob of 3 enemies.

    I stockpile soul gems, don't even bother fighting the mobs anymore just let them kill me and I run on and continue this pattern until I complete the quest. Will it get easier or should I even bother? I went through some 30 soul gems before I gave up fighting them, its less frustrating just to run and die. Why is it I can beat mobs of 3 in PvP when they are VR5 but I can't beat these VR1 mobs of 3?

    I looked over the rest of the thread. Your build looks fine, and it should be harder to beat the VR5 mobs than the VR1 mobs, even with the PvP health buff. It could be your character is bugged so its stats are not loading properly in the VR zone. You may want to go to ESOUI and download a damage meter and some of the utilities that give a fuller picture of your stats. Then check things out in PvP vs VR5 mobs and vs VR1 mobs.

    Link as "damage meter" netted no results at ESOUI
  • pinstripesc
    pinstripesc
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    The V5 mobs in PvP don't seem as strong as the V5 mobs in PvE at all. I was in a PvP dungeon with some friends the other day fooling around and it was pretty faceroll compared to vet questing.
  • KrisButtar
    KrisButtar
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    Tannakaobi wrote: »
    KrisButtar wrote: »
    crislevin wrote: »
    KrisButtar wrote: »
    crislevin wrote: »
    can't assess the situation w/o more details

    What details you needs?

    your class, your skill, how you approach them, what are the type of mobs, fire mage? healer? archer, atronach?

    like these.

    Templar with healing staff and bow, main skills are biting jabs, magma shot, volcanic spell from mage guild, the 3 fireball skill from dawn wrath along with the temp healing. My 2nd set of slotted skills are set up for healing with the staff with the thrown javelin knockdown and volcanic mage guild skill again. I wear 5 heavy and 2 light for armor.

    Opening I will try to use volcanic to keep them off balance and if the mob is too far apart I throw the 3 fireball skill and bait them into a volcanic move. I also use magma shot to keep them at a distance. If they get to close use biting jabs. I can't even heal fast enough to keep myself alive against a mob of 3 till my magicka runs out.

    No mention of ultimate, you should be aiming to use an ultimate for 3 mobs, and build it up on the 1 and 2 mobs.

    I don't have a temp, but looking at the skills they have and yours I would recommend swapping Volcanic Rune for Dark Flare and Magnum Shot for Venom Arrow.

    The reason is that neither Volcanic rune or magnum shot hit all that hard, but Dark Flare does and Venom Arrow can be used as a ranged interrupt and has a DoT.

    I would aim to cast Dark Flare first on any ranged targets followed by Venom Arrow on another target, if there is more than one ranged then target them. Follow up with Reflective Light and light attacks. When they get close use Biting Jabs. It may be worth having Binding Javelin to keep some distance and only use Biting Jabs if you have to.

    Against more than two targets follow the same sequence, but aim to cast Solar Disturbance (ultimate) after Dark Flare and get a bit tighter to keep them in range of the ultimate.

    I would go 5 light 2 heavy if not all light. It seems to be a magic skill set so you want to hit the soft cap for magic and magic recovery.

    It's only a suggestion, like I said. I don't have a temp so it will no doubt need some refinement. I'm not sure about Binding Javelin.

    Sounds like a plan, I'm willing to try anything. My magicka recovery is already at soft cap. My Ultimate is the vamp one and I have the Volcanic rune on my bar because it lifts them and that my mage guild passives. I'll swap out for venom but I had magma there to keep foes at distance and stun while my magicka recovered.
  • Soothy
    Soothy
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    Laura wrote: »

    just finished leveling my templar solo.

    It really is a matter of learning how to play - I'm sorry but it is.

    So you finished in a stamina build right?

    ¸.·´¯`·.´¯`·.¸¸.·´¯`·.¸><(((º>
  • cubansyrusb16_ESO
    cubansyrusb16_ESO
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    hamon wrote: »
    KrisButtar wrote: »
    crislevin wrote: »
    can't assess the situation w/o more details

    What details you needs?

    dont let the forum rambo's make you believe its you thats lacking skill. this is not the case. see all the other huge threads about vet mode. plus most fo the ones telling you its fine will have done it on sorc or DK which sure as hell makes it much easier.



    Unless you play a heavy armour DK with a melee weapon.

    The only DK's rocking content are stealth mages with robes and a stick .... you can't say DK's as a whole because that is wrong.
  • Tannakaobi
    Tannakaobi
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    KrisButtar wrote: »
    Tannakaobi wrote: »
    KrisButtar wrote: »
    crislevin wrote: »
    KrisButtar wrote: »
    crislevin wrote: »
    can't assess the situation w/o more details

    What details you needs?

    your class, your skill, how you approach them, what are the type of mobs, fire mage? healer? archer, atronach?

    like these.

    Templar with healing staff and bow, main skills are biting jabs, magma shot, volcanic spell from mage guild, the 3 fireball skill from dawn wrath along with the temp healing. My 2nd set of slotted skills are set up for healing with the staff with the thrown javelin knockdown and volcanic mage guild skill again. I wear 5 heavy and 2 light for armor.

    Opening I will try to use volcanic to keep them off balance and if the mob is too far apart I throw the 3 fireball skill and bait them into a volcanic move. I also use magma shot to keep them at a distance. If they get to close use biting jabs. I can't even heal fast enough to keep myself alive against a mob of 3 till my magicka runs out.

    No mention of ultimate, you should be aiming to use an ultimate for 3 mobs, and build it up on the 1 and 2 mobs.

    I don't have a temp, but looking at the skills they have and yours I would recommend swapping Volcanic Rune for Dark Flare and Magnum Shot for Venom Arrow.

    The reason is that neither Volcanic rune or magnum shot hit all that hard, but Dark Flare does and Venom Arrow can be used as a ranged interrupt and has a DoT.

    I would aim to cast Dark Flare first on any ranged targets followed by Venom Arrow on another target, if there is more than one ranged then target them. Follow up with Reflective Light and light attacks. When they get close use Biting Jabs. It may be worth having Binding Javelin to keep some distance and only use Biting Jabs if you have to.

    Against more than two targets follow the same sequence, but aim to cast Solar Disturbance (ultimate) after Dark Flare and get a bit tighter to keep them in range of the ultimate.

    I would go 5 light 2 heavy if not all light. It seems to be a magic skill set so you want to hit the soft cap for magic and magic recovery.

    It's only a suggestion, like I said. I don't have a temp so it will no doubt need some refinement. I'm not sure about Binding Javelin.

    Sounds like a plan, I'm willing to try anything. My magicka recovery is already at soft cap. My Ultimate is the vamp one and I have the Volcanic rune on my bar because it lifts them and that my mage guild passives. I'll swap out for venom but I had magma there to keep foes at distance and stun while my magicka recovered.

    I had a better look and edited my post to suit. Hope it works out for you if you try any of the changes. Remember you can change skills in and out. I think there is an outfitter type add on that helps store different skill sets ups.
  • hamon
    hamon
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    hamon wrote: »
    KrisButtar wrote: »
    crislevin wrote: »
    can't assess the situation w/o more details

    What details you needs?

    dont let the forum rambo's make you believe its you thats lacking skill. this is not the case. see all the other huge threads about vet mode. plus most fo the ones telling you its fine will have done it on sorc or DK which sure as hell makes it much easier.



    Unless you play a heavy armour DK with a melee weapon.

    The only DK's rocking content are stealth mages with robes and a stick .... you can't say DK's as a whole because that is wrong.

    well like i said the only thing you learn is how bad melee and stam builds are versus light and staffs... but that doesnt make you a better player it just teaches you what a broken game looks like imo.

    Edited by hamon on June 18, 2014 1:09AM
  • jelliedsoup
    jelliedsoup
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    Soothy wrote: »
    Laura wrote: »

    just finished leveling my templar solo.

    It really is a matter of learning how to play - I'm sorry but it is.

    So you finished in a stamina build right?
    Soothy wrote: »
    Laura wrote: »

    just finished leveling my templar solo.

    It really is a matter of learning how to play - I'm sorry but it is.

    So you finished in a stamina build right?

    It's a shame when a generic statement of greatness lacks details or proof to back it up.

    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • fredarbonab14_ESO
    fredarbonab14_ESO
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    Going from 1-50 and dying once? Personally I wish 1-50 was a lot tougher, or at least exponentially so.
  • Fleymark
    Fleymark
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    Going from 1-50 and dying once? Personally I wish 1-50 was a lot tougher, or at least exponentially so.

    Or at least scaled up in difficulty in the last couple of teirs.

    Most people who complain about VRs, that I've seen, don't seem to have a problem with the difficulty, but just that it's so tedious it makes it dull and not fun. More like a chore than playing a game.

    I like the difficulty myself, but I do find some of the imbalances annoying. Like being able to take out bosses with adds easier than some trash mob packs. Since someone mentioned it earlier, I still have no idea how to kill gargoyles as a nightblade archer lol butcher that was the case pre-50 also even though I've been able to kill every other thing I've run into.

    I have noticed I take more breaks than I did before VR. Like I'll bang out a couple of zones/ranks over a few days then only log in to check research and feed the horse for a week before getting motivated to do more adventuring. I think it has to do with it being so repetitive, every zone being the same thing. I don't hate it, and it's generally fun, but I don't have the spurs on to really want to get as much done as I can every chance I have to play like before VRs.
  • phairdon
    phairdon
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    Veteran mobs did become insanely over powered for a while after one of the patches came out (think this was fixed).
    Generally not found mobs to be overly difficult. Mobs with healers, need to take the healers out straight away. Other than that anything fire based can be hard. Pyromages & groups of imps can kill you very quickly.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Soothy
    Soothy
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    phairdon wrote: »
    Veteran mobs did become insanely over powered for a while after one of the patches came out (think this was fixed).

    I think the line has been blurred a bit now because there are so many other underlying problems with some fundamental game mechanics. Like stamina, close combat, and armour values.
    ¸.·´¯`·.´¯`·.¸¸.·´¯`·.¸><(((º>
  • Laura
    Laura
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    hamon wrote: »
    Laura wrote: »
    hamon wrote: »
    KrisButtar wrote: »
    crislevin wrote: »
    can't assess the situation w/o more details

    What details you needs?

    dont let the forum rambo's make you believe its you thats lacking skill. this is not the case. see all the other huge threads about vet mode. plus most fo the ones telling you its fine will have done it on sorc or DK which sure as hell makes it much easier.




    just finished leveling my templar solo.

    Hubbies main was a nightblade we enjoyed the difficulty.

    we are in our 50s

    (no we didn't level together)

    It really is a matter of learning how to play - I'm sorry but it is.

    well ive done it as well , i,m in my 40,s (why is that even relevant) and i used a templar. i disagree i think its too frustrating and slow and unrewarding for the difficulty involved.
    all i learned was exactly how broken melee builds were and medium and heavy armour. stamina versus magika

    and i needed to play as a mage.

    so i learned much but none of it made me a better player it just forced me into a dress and a staff..

    The difficulty is fine the reward isn't I thought we were talking about it being hard.

    Also I have a very hard time believing you are in your 40s unless English isn't your first language.

    *husband leveled his nightblade up as melee with medium armor by the way*


    Seriously since when are we at the point where if we die a couple of times playing a game its bad? I mean its not like dying in this game is anything just pop right back where you were and figure out a better strategy.
    Edited by Laura on June 18, 2014 11:08AM
  • Soothy
    Soothy
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    Laura wrote: »

    The difficulty is fine the reward isn't I thought we were talking about it being hard.

    Also I have a very hard time believing you are in your 40s unless English isn't your first language.

    *husband leveled his nightblade up as melee with medium armor by the way*


    Seriously since when are we at the point where if we die a couple of times playing a game its bad? I mean its not like dying in this game is anything just pop right back where you were and figure out a better strategy.

    The problem with such comments is definition.

    By definition, you can get away with saying 'melee' and it can contain four spell based actions and one stamina based action. Heck, you can incorporate weapon swap and say you have three stamina based actions to the seven magicka based ones and still call it melee!

    @Laura you've leveled a Templar and you have suggested it's L2P for everyone else. But you've negated to mention race, classes, actions, and skills.

    Seriously since when are we at the point where if we die a couple of times playing a game its bad? I mean its not like dying in this game is anything just pop right back where you were and figure out a better strategy.

    When you're a stamina strong build there is no other strategy.
    Edited by Soothy on June 18, 2014 11:20AM
    ¸.·´¯`·.´¯`·.¸¸.·´¯`·.¸><(((º>
  • DeLindsay
    DeLindsay
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    Pre-1.1.2 Vet Zones were just a little harder than 1-50. The moment the servers came up after 1.1.2 went live Vet Zones were impossible, people were dying to 1-2 non-boss enemies when they were being hit with normal attacks for over 2800. Within a few days (iirc it took 4 days) ZoS said they reverted the difficulty back to pre-1.1.2, but it only kinda worked. You can STILL get hit from a normal attack from a normal non-boss enemy for as high as 2600, which is above just about everyone's health. It's no longer "easy" to take on 4-5 enemies solo, and it's often times nerd ragingly hard to deal with even 3 at once.

    To add insult to this issue, Craglorn enemies that are VR11 hit for an average of ~150 per normal attack (if you're at Resist/Armor soft cap), so it's fairly easy for a VR2-6 to solo many of the open zone packs of 6-7 enemies. Fast forward to a VR12 in full Legendary gear and they can die to 3 enemies in a VR2 zone due to random spike damage that is well above their paygrade. Bottom line is content patch 1.1.2 screwed all of the VR's up difficulty wise and ZoS still doesn't have a proper handle on it, here's to hoping they figure it all out soon.
  • Elminster
    Elminster
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    game is following the gw2 route making end game content anti-fun...., but wait gw2 is f2p guess teso is heading that way soon...
  • Hilgara
    Hilgara
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    KrisButtar wrote: »
    I went from 1-50 with only dying once(Molag Bal).

    Sorry, calling *** on this one.
  • Stratti
    Stratti
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    I love how people complain that the game is too hard. They blame the debs and come here to beg for a change. Somehow the answer escapes them ... The cold hard reality.

    It's not the game is too hard ... It's that your not good enough at it.

    The solution

    First accept this as the issue

    Second educate yourself on how or best play your class and chosen build

    Third improve your gameplay

    Win!
  • bloodlanceeb17_ESO
    to solo veteran zones =

    1. use only AoE skills
    2. have a interrupt cone or AoE (biting jabs is good example)
    3. spam AoE damage with Stamina and Magica
    4. use the interrupt spell every 2nd time to keep the NPCs off balance and not hit you
    5. use Magica or Stamina potion to fill your resource = to AoE more.

    = solution to complete 100% of game content.


    AND its not even hard, it just takes time.

    Also questing is forced upon us, and atm i stopped playing in VET3 level.

    Every player has only 1 way to level up, questing.

    Abuse alternative is elite spots and farming the fast spawns with a raid of players.

    Having only one way to quest means only one thing = dead game soon.

    Edited by bloodlanceeb17_ESO on June 18, 2014 11:36AM

    Bloodlance aka SG4tw
  • DeLindsay
    DeLindsay
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    Stratti wrote: »
    I love how people complain that the game is too hard. They blame the debs and come here to beg for a change. Somehow the answer escapes them ... The cold hard reality.

    It's not the game is too hard ... It's that your not good enough at it.

    The solution

    First accept this as the issue

    Second educate yourself on how or best play your class and chosen build

    Third improve your gameplay

    Win!

    I'm gonna guess you're one of those who was VR10 prior to 1.1.2 and haven't bothered yourself to actually go back and try out the content since the patch. Thus you can sit in your expert chair and belittle everyone for being bads when it was VERIFIED BY ZOS that they made a mistake with 1.1.2's patch with respect to VR difficulty. But yeah, ur right, we're wrong, ZoS is wrong, we're all just bads and you're the king of the internet.
  • dolanjamieb16_ESO
    Difficulty would probably be bearable if you didn't get diddly squat xp per quest at VR levels

    The extra challange should reward not punish
    Edited by dolanjamieb16_ESO on June 18, 2014 11:37AM
  • ShADoW0s
    ShADoW0s
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    KrisButtar wrote: »
    I went from 1-50 with only dying once(Molag Bal). Made it to VR zone at level 42 now I'm VR2 in VR1 zone and can not beat a mob of 3 enemies.

    I stockpile soul gems, don't even bother fighting the mobs anymore just let them kill me and I run on and continue this pattern until I complete the quest. Will it get easier or should I even bother? I went through some 30 soul gems before I gave up fighting them, its less frustrating just to run and die. Why is it I can beat mobs of 3 in PvP when they are VR5 but I can't beat these VR1 mobs of 3?

    It gets even harder. 1-50 was a faceroll but was supposed to teach you how to play. VR1-12 puts your skills to the test and finds out what you know which is why so many hate it.

    Ah the old skill argument. You really think killing mobs that only do heavy and light attacks is skillful? Vr is not skillful at all, all you need is AOE, alot of CC and some luck. Melee stand no chance since all Stamina is taken up by blocking heavy attacks. Staff + light armor is so popular because ESO forces you to out damage your opponent, its just CC -> spam ability, mob after mob, pack after pack. All you are doing is rotating the same skills over and over again, and that not fun IMO.

    Many hate it because it is boring and repetitive. Boss need to be hard not trash, since they have alot more skills that they can use, and know how to counter each of them is the key to success, and that takes skill. Not just blocking and rolling out of a stupidly high hitting trash mob which only know how to use 2 abilities. If you think that skill then power to you I suppose.

    Also, Vr5 mobs are easier in Cyrodiil than in the actual Vr5 mobs, why is that may I ask?
    Also the difficulty does down in the next Vr fraction, why does that happen?
  • Stratti
    Stratti
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    DeLindsay wrote: »
    Stratti wrote: »
    I love how people complain that the game is too hard. They blame the debs and come here to beg for a change. Somehow the answer escapes them ... The cold hard reality.

    It's not the game is too hard ... It's that your not good enough at it.

    The solution

    First accept this as the issue

    Second educate yourself on how or best play your class and chosen build

    Third improve your gameplay

    Win!

    I'm gonna guess you're one of those who was VR10 prior to 1.1.2 and haven't bothered yourself to actually go back and try out the content since the patch. Thus you can sit in your expert chair and belittle everyone for being bads when it was VERIFIED BY ZOS that they made a mistake with 1.1.2's patch with respect to VR difficulty. But yeah, ur right, we're wrong, ZoS is wrong, we're all just bads and you're the king of the internet.

    Incorrect I'm a v7 dk with sword and board and bow.

    To be honest the main skills I use for tackling mobs are available via weapons and stamina with magicka providing the dps and occasional self heals.

    They didn't make a mistake with Vr difficulty insofar as temporarily tweaking it too much that was soon hot fixed

    Ultimately if you blame the game in my view you are never going to learn how to play the best. There is no reason why you cannot be successful as many players of different builds are .

    I can take out 3 packs with bow or with sword and shield two of the lowest rated of all skills .
  • Soothy
    Soothy
    ✭✭✭
    Stratti wrote: »

    Incorrect I'm a v7 dk with sword and board and bow.

    To be honest the main skills I use for tackling mobs are available via weapons and stamina with magicka providing the dps and occasional self heals.

    They didn't make a mistake with Vr difficulty insofar as temporarily tweaking it too much that was soon hot fixed

    Ultimately if you blame the game in my view you are never going to learn how to play the best. There is no reason why you cannot be successful as many players of different builds are .

    I can take out 3 packs with bow or with sword and shield two of the lowest rated of all skills .

    There is no reason why you cannot be successful as many players of different builds are .

    Yes, there is. What drives me nuts is players that already have put points into the skills they use somehow think everyone else has!

    If I respec to accommodate for these excellent skills I have not levelled before I have to start from scratch but because I am a VR level I can only earn skill xp from VR mobs. So class level 1 in VR3 mobs.

    You have no idea!

    EDIT: I bolded the important bit in your comment.
    Edited by Soothy on June 18, 2014 11:50AM
    ¸.·´¯`·.´¯`·.¸¸.·´¯`·.¸><(((º>
  • Zubba
    Zubba
    ✭✭✭
    Difficult level was probably increased trying to slow down people reaching VR12 so fast. However it failed, as I run into 9 out of 10 players at vr12 in cyrodiil now.
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • Stratti
    Stratti
    ✭✭✭✭✭
    Soothy wrote: »
    Stratti wrote: »

    Incorrect I'm a v7 dk with sword and board and bow.

    To be honest the main skills I use for tackling mobs are available via weapons and stamina with magicka providing the dps and occasional self heals.

    They didn't make a mistake with Vr difficulty insofar as temporarily tweaking it too much that was soon hot fixed

    Ultimately if you blame the game in my view you are never going to learn how to play the best. There is no reason why you cannot be successful as many players of different builds are .

    I can take out 3 packs with bow or with sword and shield two of the lowest rated of all skills .

    There is no reason why you cannot be successful as many players of different builds are .

    Yes, there is. What drives me nuts is players that already have put points into the skills they use somehow think everyone else has!

    If I respec to accommodate for these excellent skills I have not levelled before I have to start from scratch but because I am a VR level I can only earn skill xp from VR mobs. So class level 1 in VR3 mobs.

    You have no idea!

    EDIT: I bolded the important bit in your comment.

    Maybe you missed the point. All builds use magicka ... ALL
    If your melee there is CC, direct damage , AoE and self heals

    If you are not use these do not come here and complain it is not our fault you decided not to use all the abilities able to be used by your build

    Just admit you were wrong and suck it up. I levelled volcanic rune from nothing in a matter of days at v5 because I knew I messed up so I got it done.

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