ViciousWayz wrote: »LOL Wildstar oh "everyone is jumping ship for Wildstar" really? And what are you doing, clicking your counter as everyone exits then joins up Wildstar? Or are you just assuming to speak on behalf of everyone. Learn the difference from your own opinion to facts. Yes ZOS should fix things before doing tons of nerfs, but if your class relies on 2 ultimates it was definitely a broken class to begin with and needs to be fixed regardless. Unnecessary shield bash? Oh as a Vamp.. I say the unnecessary nerf of bat swarm since very few were abusing it but everyone in Cyrodiil was getting utterly owned from it. Yes you may see it as unnecessary, but many do not. And I say many for certainty with reading the comments, other forums, etc..
Can we add a dislike/disagree button on people's posts please? LOL
ViciousWayz wrote: »LOL Wildstar oh "everyone is jumping ship for Wildstar" really? And what are you doing, clicking your counter as everyone exits then joins up Wildstar? Or are you just assuming to speak on behalf of everyone. Learn the difference from your own opinion to facts. Yes ZOS should fix things before doing tons of nerfs, but if your class relies on 2 ultimates it was definitely a broken class to begin with and needs to be fixed regardless. Unnecessary shield bash? Oh as a Vamp.. I say the unnecessary nerf of bat swarm since very few were abusing it but everyone in Cyrodiil was getting utterly owned from it. Yes you may see it as unnecessary, but many do not. And I say many for certainty with reading the comments, other forums, etc..
Can we add a dislike/disagree button on people's posts please? LOL
ViciousWayz wrote: »LOL Wildstar oh "everyone is jumping ship for Wildstar" really? And what are you doing, clicking your counter as everyone exits then joins up Wildstar? Or are you just assuming to speak on behalf of everyone. Learn the difference from your own opinion to facts. Yes ZOS should fix things before doing tons of nerfs, but if your class relies on 2 ultimates it was definitely a broken class to begin with and needs to be fixed regardless. Unnecessary shield bash? Oh as a Vamp.. I say the unnecessary nerf of bat swarm since very few were abusing it but everyone in Cyrodiil was getting utterly owned from it. Yes you may see it as unnecessary, but many do not. And I say many for certainty with reading the comments, other forums, etc..
Can we add a dislike/disagree button on people's posts please? LOL
Therium104 wrote: »What will happen is players not min/max or using different overpowered set ups will be nerfed and unable to complete basic content without saying a word and just leave the game.
Adramelach wrote: »Therium104 wrote: »What will happen is players not min/max or using different overpowered set ups will be nerfed and unable to complete basic content without saying a word and just leave the game.
Exactly. If you take the absolute, most-optimized, most-tweaked, optimal build and nerf that down to 'survivable', then anything lesser will drop down to "suicide" and you've turned it into a "use this build or die" game, and whatever shredded vestige of "play as you like" that might have remained is utterly removed.
Well, for playing a DK, a NB, and a Sorc, here's my thoughts on the subject.
In these videos, there is a combination of many things that allow him to stay alive, and beeing a DK is the main part of it.
Yes, Magma Armor is the main reason why he doesn't die. First of all for the 3% cap of life on hit for 15 seconds, and also because of the DK passive Battle Roar that replenish his Magicka, Health and Stamina a lot each times he uses the Ult. Look at his bars on the video when he uses the armor and you'll know what I'm talking about.
Other DK skills can be useful (Inhale, Talons, Flame of Oblivion, Cinder Burst) but only combined with destro/resto staff abilities.
Destro staff's Elemental Drain and Resto staff's Siphon Spirit is a good way to keep life and magicka up while using impulse and/or Flames of Oblivion/ Cinder Burst).
I heard that Elemental Drain is no longer giving back mana on dot ticks, but since a spell like Flames of Oblivion is not a dot, is keeps working. For example, with Elemental Drain up on one mob, you can consider that Flames of Oblivion is free, giving you some dps, and the crit boost.
If you don't want a nerf on destro/resto staff and you don't want all DKs complaining about a nerf of their class, there is a simple way of doing so, letting DK staying OP for most content but preventing them from doing group content alone.
Make the magma armor cost 400 ult instead of 200, preventing DK's from using it every 20 sec.
Nerf the Battle Roar passive so that it does not give back as much mana/health/stamina (I would say somerthing like 40% less)
Two "easy to change" things for developpers that would make a big difference.
I play DK, and I, too, think that the game is far too easy with it compared to my Vet NB.
Now as a NB, I would find it fair, if destro/resto staff are gonna stay the same that all stamina based weapons had a boost, if not in damage, at least in cost reduction.
When I see the damage of whirlwhind compared to those of Impulse, it just makes me cry.
You ignore the largest problem. As it stands today all classes can do what OP is doing if you max out magica and go restro/ destor staff.
Have you not seen the vids of all other classes doing the very same thing?
You ignore the largest problem. As it stands today all classes can do what OP is doing if you max out magica and go restro/ destor staff.
Have you not seen the vids of all other classes doing the very same thing?
There are no other videos out of ANY Class besides a DK soloing TRIALS' trash. And no, there is NO other Class capable of this because they don't have Magma Armor. Even if a NB went in with Veil of Blades fully charged they would die in seconds because it only reduces incoming damage by 60%.
Therium104 wrote: »My god man. What tunnel do you live in. You realize everything you wrote is nonsense.
demonlkojipub19_ESO wrote: »Why am I not surprised.....
But once again, its not COMPLETELY that its a DK, its the armor and weapon that are the biggest problem and ZoE's "resource of choice" that is the problem.
DK skills can be seen as way more well-round that other class skills, but he wouldnt be doing any of that with medium/heavy armor and any other weapon other than destro staff.
I see the only way out.
Removing classes from the game.
Let everyone chooses the style of game they want.
Selection Any three section class abilities on character.