steveb16_ESO46 wrote: »You have to be seriously delusional not to see that ESO has some of the worst and most blatant hacking BOTs I have ever seen in over 10 years of playing MMOs.
Yes, every game had it share but no main stream MMO, as I would categorize ESO, has ever been just so unable to stop such obvious and massively scaled hacking/botting.
Honestly, I really get the feeling they can't stop it without major changes to their "instanced/phased" server model. You almost get a sense of panic from Zen with their silence and complete inability to stop what is now comically bad.
Games have bugs, games need time to fill in some gaps that were not included with release and games need time to steady themselves....we all understand these things come with new MMOs. This is nothing like other releases...nothing.
This ship might not be sunk but it has taken on a rather sizable hole and the water is starting to gush in. The captain and crew? No where to be found or heard from.
Unfortunately I think you are correct. I really want this game to be a huge success but at this point I fear it will require a major relaunch after massive changes have been made.
starkerealm wrote: »steveb16_ESO46 wrote: »Nope. I think the forum whining about bots is at a record high for no reason though. To be honest, I don't know where to look in the dungeons for some of the bosses. Then I see 10 unmoving people in one area and I know I've got it.
As you amble through past the trail of corpses unchallenged to the main boss the bots are the 2 or 3 templars running a loop killing anything that respawns.
I hate "fixed" posts... but, give me a second.steveb16_ESO46 wrote: »As you amble through past the trail of corpses unchallenged to the main boss's dead body the bots are the 20 or 30 templars running a loop killing anything that respawns and everything in their path.
Better, no?
starkerealm wrote: »TESO trusts the client, meaning, the server accepts basically everything the client tells it, without question or hesitation. From a security standpoint, this is a very, very bad thing. It also means, without completely overhauling major elements of the server and client architecture, the game can't be secured.
steveb16_ESO46 wrote: »starkerealm wrote: »steveb16_ESO46 wrote: »Nope. I think the forum whining about bots is at a record high for no reason though. To be honest, I don't know where to look in the dungeons for some of the bosses. Then I see 10 unmoving people in one area and I know I've got it.
As you amble through past the trail of corpses unchallenged to the main boss the bots are the 2 or 3 templars running a loop killing anything that respawns.
I hate "fixed" posts... but, give me a second.steveb16_ESO46 wrote: »As you amble through past the trail of corpses unchallenged to the main boss's dead body the bots are the 20 or 30 templars running a loop killing anything that respawns and everything in their path.
Better, no?
Same thing but yes. Occasionally you get lucky and get to do some fighting if things respawn before the bots get them. It's the narrow corridor/cave ones that are really infested.
I'd much rather just go into a solo/group instance of these dungeons where enemies didn't respawn. You just had to fight your way through and defeat the boss. As it is if you're lucky enough to get an empty public dungeon you get hit be constant respawns, especially if you are a mobile fighter in an open space.
If there are people around you just rampage through with no chance to enjoy anything.
So many ill-judged design decisions.
ThreeEyedCrow wrote: »I haven't seen a "bot" since the second week of the game.
Definitely haven't seen any in Vet zones or Cyrodiil
I am a little confused what you people are doing to see so many bots when I see none.
Maybe you are in the level 10-30 zones.
Agreed 100%. It's pretty rare that botters will use actual "names". In fact, it's probably the surest sign that it is a bot. In the unlikely event that someone just got lazy naming their character and decided to just type a bunch of random letters... Well, I hope you can get the issue resolved in a reasonable amount of time through Zos customer support, and make a note to be a little more inventive in the future.
ThreeEyedCrow wrote: »I haven't seen a "bot" since the second week of the game.
Definitely haven't seen any in Vet zones or Cyrodiil
I am a little confused what you people are doing to see so many bots when I see none.
Maybe you are in the level 10-30 zones.
I'm in Eastmarch - a Level 30+ zone. I see bots there - Level 3, prison garb, et al, daily. Funny thing is I didn't see a single bot in Shadowfen, and extremely few in Deshaan...
Are you sure about this? so I could hack the game and have it report 100000 in damage on all attacks and that my health regen was 10000? Bots don't do this.starkerealm wrote: »steveb16_ESO46 wrote: »You have to be seriously delusional not to see that ESO has some of the worst and most blatant hacking BOTs I have ever seen in over 10 years of playing MMOs.
Yes, every game had it share but no main stream MMO, as I would categorize ESO, has ever been just so unable to stop such obvious and massively scaled hacking/botting.
Honestly, I really get the feeling they can't stop it without major changes to their "instanced/phased" server model. You almost get a sense of panic from Zen with their silence and complete inability to stop what is now comically bad.
Games have bugs, games need time to fill in some gaps that were not included with release and games need time to steady themselves....we all understand these things come with new MMOs. This is nothing like other releases...nothing.
This ship might not be sunk but it has taken on a rather sizable hole and the water is starting to gush in. The captain and crew? No where to be found or heard from.
Unfortunately I think you are correct. I really want this game to be a huge success but at this point I fear it will require a major relaunch after massive changes have been made.
Most MMOs use something akin to a "dumb terminal" configuration. The client is an untrusted entity out there, petitioning to the server to be acknowledged, and begging for breadcrumbs as it tries to follow your commands to the character. I'm massively oversimplifying here, but that's the basic idea.
TESO trusts the client, meaning, the server accepts basically everything the client tells it, without question or hesitation. From a security standpoint, this is a very, very bad thing. It also means, without completely overhauling major elements of the server and client architecture, the game can't be secured.
Are you sure about this? so I could hack the game and have it report 100000 in damage on all attacks and that my health regen was 10000? Bots don't do this.
Note that wow has have had long term issues with flying hacks who should be impossible on an dumb system if the server was smart enough to check if the flyer is on an flying mount.
Then why are we seeing bot trains as they are so fast we can not see them?To all the people for which "I do not see many of them = So it's a non-issue": the huge problem is really that. The game client is so unsecured and hackable that bots can run at such a speed, fly, teleport or be underground that you don't even see them. What you see it's the node you were harvesting disappearing tough. What you (don't) see are the resources you are no more able to gather (I haven't seen an Aspect rune in ages).
If was a major killing of bot some time ago, might be that happened.steveb16_ESO46 wrote: »If the bots aren't flying, teleporting and tunneling by spoofing client-side data then they are hacking the server side coding. If that's the case ESO is in real trouble.
Client-side processing is common. Letting the client tell the server anything it wants without question isn't.
My question is why are they not using underground teleport?
if they did nobody would notice and report and as doing quests don't affect players they could continue do it until ZOS started looking pretty closely on their logs. In short the perfect scam and it was not used.
No they don't care if you see them, they however care if their gold farming spot is shut down.steveb16_ESO46 wrote: »My question is why are they not using underground teleport?
if they did nobody would notice and report and as doing quests don't affect players they could continue do it until ZOS started looking pretty closely on their logs. In short the perfect scam and it was not used.
I guess because they simply don't care who sees them or not. If they cared they'd not have 'agghjrd' type names.
The word I'm looking for is 'contempt' I think.
Let's hope they have a big surprise coming at them.
Yea, I've done similar in at least 1/2 dozen games over the last ten years.
When ever a dev is foolish/lazy enough to allow this in the client
Often times finding ways to get around server side checks/sync when they do have it (where you would normally "rubber band" back).
Why bother waiting to run, path, clear obstacles, etc., when you can just teleport?
They don't do the hollow city quest bot run any longer as the quest was nerfed.
As others have pointed out, think ZeniMax may have to take down the game long enough to transfer most permissions to the server-side.
So long as clients maintain most of the control, worthless scum-buckets will abuse the system with hacks, as exemplified by this popular botter forum post:Yea, I've done similar in at least 1/2 dozen games over the last ten years.
When ever a dev is foolish/lazy enough to allow this in the client
Often times finding ways to get around server side checks/sync when they do have it (where you would normally "rubber band" back).
Why bother waiting to run, path, clear obstacles, etc., when you can just teleport?
Or even simpler, then the error rate between client and server position get so high that its 99.99% chance of exploit and not lag or bug disable the account.As others have pointed out, think ZeniMax may have to take down the game long enough to transfer most permissions to the server-side.
So long as clients maintain most of the control, worthless scum-buckets will abuse the system with hacks, as exemplified by this popular botter forum post:Yea, I've done similar in at least 1/2 dozen games over the last ten years.
When ever a dev is foolish/lazy enough to allow this in the client
Often times finding ways to get around server side checks/sync when they do have it (where you would normally "rubber band" back).
Why bother waiting to run, path, clear obstacles, etc., when you can just teleport?
Only reason to not use it is that either the gold farmer gang don't know about the exploit or it don't work anymore.
They don't do the hollow city quest bot run any longer as the quest was nerfed.
in short if you do goldfarming you don't want to draw attention to yourself.
Bots are an issue in every game when it starts