Catflinger wrote: »
Catflinger wrote: »
Of coarse it is. My question still stands tho. So what?
Catflinger wrote: »Look, if you don't have an answer to my questions, just admit it, OK? If you need them repeated, I'm happy to:
"Explain how nerfing the drops as drastically as was done has helped the matter -- at all. Explain that wonderful "excitement" people get when forking over inflated -- yes, inflated -- amounts of gold or even real money because they have no hope at all of ever finding these items in game. Explain all this please."
I'll add that a desire to work hard for one's spoils rather than handing over real money to people like yourself doesn't translate to wanting a handout. Now, will you answer my questions or keep defending RMT?
Arthur_Spoonfondle wrote: »There would be no-one selling motifs for inflated prices, or real money, if there were not stupid people out there willing to pay.
Catflinger wrote: »Catflinger wrote: »
Of coarse it is. My question still stands tho. So what?
Why are you asking me this when you already know the answer? I'm frankly very surprised that the forum mods are allowing posts from people defending RMT and explaining how it is done to stay up. Other gaming companies do not.
Rage_Frost wrote: »Well I have now gotten in game emails from gold farmers now selling them with gold.
So while Zen nerfed the Motifs they have now nerfed them so hard that non botting players can never get them without resorting to paying some Gold Farmer for them....
I have asked everyone in my guild over the last week this same question.
"Anyone loot any Motifs since that nerf patch a couple of weeks ago I had 1 Person say yeah a non rare one "1" out of 500 people in the guild...
Now I under stand why the gold farmers are now including that in the Spam Mail they send you its a great way for them to make some real money.
And if you wanted to buy one from a player in game LOL you see the prices they are charging! 100k to 250k.
Stupid Nerf that only hurts your true fan's of the game
"The Players" IE non botting gold farmers....
On another note. I really like that they making motifs rare. They are way to common now. I even hope they create some new types of motifs that only can be gained by some specific, like dropping from a big raid boss, or extended quest, or simply find an old lady out in nowhere who you talk to and in the dialog simply listen to her, where there is an option to stop listening, and in the end...she gives you a gift......motif!
This lady thing though must have a long cooldown like a week, and preferbly move location each week. Get what I mean?
You're upset with me,
If the drop rates were left alone, RMTs would simply have increased their stock--at least they're stuck with what they have, which is likely a couple hundred motifs on what accounts that aren't banned. "But I still get mail from RMTs claiming to have millions!" and a lot of those RMTs likely don't have a single motif--their game is to steal your credit card/debit info.
Also, purchasing these things for in game currency isn't the end of the world, but I'd like to know what your idea of a fair price for an Ancient Elf motif is?
Seroczynski wrote: »It's not the drop rate nerf that is the problem here, but the lack of actions towards people who sell those items for real money.
ipkonfigcub18_ESO wrote: »Good job on nerfing the rare Motifs, Zenimax. Now we have players asking for real currency for the Daedric Motif in the game. You've made it so rare that some players are charging up to $200 via PayPal to obtain the item from them. (and you better bet players are paying out real cash for items like this in your game)
If you're going to continue to nerf item drops like this in your game then you should greatly expect to see players abusing your games system even more in the near future. I don't care if every player later has the Daedric Motif skins - to me it's just fun stuff to have. And I don't care if Johny-Nose-Picker doesn't want other players having it because his snot-nose thinks he should only be the unique player in the game.
Stop nerfing items that give players a chance to have fun and put a stop to players extorting other players within your game.
Step up to the plate, Zenimax, and start doing something about these types of abuse in your game. You developed this game but as of late you seem to have about-faced us.
You have two options here and one of them making Motifs bind-on-pickup. The other is to just let players enjoy the game with the previous drop rates and have fun.
ipkonfigcub18_ESO wrote: »The saddest part about all of this is those of us who play legit are the ones that get screwed in the end by the developers. How is this supposed to encourage us to continue paying them $15 a month if they're going to continue beating us with the rod when we didn't exploit/questionable activities to obtain items within the game? I feel Zenimax is losing control of this game rather fast for such things to be happening so rapidly within the game.
But in the end the legit is what gets hurt by bad players actions.
Catflinger wrote: »Amsel_McKay wrote: »Remove Motifs from the game... Add in quests that explore the race that you want to craft and have to "help" racial crafters. After you finish the quests you unlock that style. For the "rare" styles make the quest long and difficult (Ancient Elf you have to go back in time or something) I'm sure you can come up with some cool ideas and stories.
I think this is a great idea.
So what's the solution? Nothing is rare because people might sell it? No thanks.