Seroczynski wrote: »It's not the drop rate nerf that is the problem here, but the lack of actions towards people who sell those items for real money.
I see a lot of forum goers and youtubers claim that the singular act of decreasing drops on items that were being lazy-farmed ruined the economy. I see a lot of forum goers and youtubers claim that the decrease brought gold-sellers to this game. I see a lot of forum goers and youtubers talking nonsense.
The fact is that the rare motifs were, in no way whatsoever, rare before the decrease. I didn't do the relog thing, but I do always check containers in buildings--I had managed to find one daedric motif, 2 primal, 1 barbarian, and 2 ancient elf motifs in a matter of days. That sucked a lot of excitement out of those items for me.
My heart bleeds for you, you must be really happy the rest of us who didn't exploit game mechanics now don't see any except those for sale by RMT.I had managed to find one daedric motif, 2 primal, 1 barbarian, and 2 ancient elf motifs in a matter of days. That sucked a lot of excitement out of those items for me.
It's not just the fact that the drop rate is decreased either, I'm still having issues with every desk and nightstand I check say it has something in it and then being empty when I open it. If I can't even find the containers with contents there's virtually no way I'll ever find any rare or ultra rare motifs.
It's not just the fact that the drop rate is decreased either, I'm still having issues with every desk and nightstand I check say it has something in it and then being empty when I open it. If I can't even find the containers with contents there's virtually no way I'll ever find any rare or ultra rare motifs.
Catflinger wrote: »I see a lot of forum goers and youtubers claim that the singular act of decreasing drops on items that were being lazy-farmed ruined the economy. I see a lot of forum goers and youtubers claim that the decrease brought gold-sellers to this game. I see a lot of forum goers and youtubers talking nonsense.
You don't understand the simple rule of supply and demand, do you?The fact is that the rare motifs were, in no way whatsoever, rare before the decrease. I didn't do the relog thing, but I do always check containers in buildings--I had managed to find one daedric motif, 2 primal, 1 barbarian, and 2 ancient elf motifs in a matter of days. That sucked a lot of excitement out of those items for me.
Yes, and if the drop rates hadn't been nerfed so severely, a lot of other people would feel exactly the same way as you -- and therefore there wouldn't now be this stupid, overinflated in-game market for the damn things, and even a "black market" of sorts, a RMT industry around them. Do you see how that works?
Amsel_McKay wrote: »Remove Motifs from the game... Add in quests that explore the race that you want to craft and have to "help" racial crafters. After you finish the quests you unlock that style. For the "rare" styles make the quest long and difficult (Ancient Elf you have to go back in time or something) I'm sure you can come up with some cool ideas and stories.
Pfft, "overinflated". I'm not so sure a lot of other people feeling like, "that sucked a lot of excitement out of those items for me," would be a very good thing at all.
I understand supply and demand completely,
and condescending questions like that make you seem highly presumptuous. Might want to work on that.
I'm sure you were thrilled to see the rare motifs go from 120k at launch, to 80k, to 50k, to 40k, 25k, and then hit a rock bottom of 10k. Such a rapid drop in prices indicates the extremely quick saturation of said motifs in the market--and that isn't good. It isn't healthy. It shows that within 2 weeks, right before the decrease, the supply for rare motifs had grossly outweighed the demand--and it wasn't going to get any better.
The problem with the economy is that players often demand items to which they'll only assign a sentimental value. It's worth enough to upset you if you can't easily obtain it, but not enough to actually pay gold. The saying "if it isn't free, it already costs too much," comes to mind.
RMT has been going on since Ultima Online and will likely continue as long as there are items of perceived value in MMOs--increasing drop rates only ensures that players adhering to in game currency suffer.
Pretty please dont buy items for real money.
ipkonfigcub18_ESO wrote: »Good job on nerfing the rare Motifs, Zenimax. Now we have players asking for real currency for the Daedric Motif in the game. You've made it so rare that some players are charging up to $200 via PayPal to obtain the item from them. (and you better bet players are paying out real cash for items like this in your game)
If you're going to continue to nerf item drops like this in your game then you should greatly expect to see players abusing your games system even more in the near future. I don't care if every player later has the Daedric Motif skins - to me it's just fun stuff to have. And I don't care if Johny-Nose-Picker doesn't want other players having it because his snot-nose thinks he should only be the unique player in the game.
Stop nerfing items that give players a chance to have fun and put a stop to players extorting other players within your game.
Step up to the plate, Zenimax, and start doing something about these types of abuse in your game. You developed this game but as of late you seem to have about-faced us.
You have two options here and one of them making Motifs bind-on-pickup. The other is to just let players enjoy the game with the previous drop rates and have fun.
Amsel_McKay wrote: »Remove Motifs from the game... Add in quests that explore the race that you want to craft and have to "help" racial crafters. After you finish the quests you unlock that style. For the "rare" styles make the quest long and difficult (Ancient Elf you have to go back in time or something) I'm sure you can come up with some cool ideas and stories.
Seroczynski wrote: »It's not the drop rate nerf that is the problem here, but the lack of actions towards people who sell those items for real money.
I agree / and disagree with you here. Yes Zeni need to wade in with the ban hammer on any account that is connected with selling gold.
But the nerf IS also an issue.
I had a thread running about bugged containers (reminds me need to update those numbers).
http://forums.elderscrollsonline.com/discussion/95240/empty-bugged-loot-containers-bug-keeping-count#latest
Anyway, although the post wasn't actually about motifs it did prove a secondary point, the nerf was way to harsh. I opened over 1000 containers (all of these in VR level zones) and not one, not a single rare motif book dropped !
(In fact that number need updating which is 300+ containers more and still no motif)
@Catflinger Like I pointed out for the other guy: you're upset that you missed your shot at getting motifs the easy way. It'd be simpler for you to admit it, rather than trying to contest me, point for point, in some sad contest to prove your "superiority". You want things either for the cheapest price possible, or free. I'm not going to tell you that you're wrong for this, but I'm not going to agree that this is the way it should be.
These games are going to continue to upset you in the same manner Catflinger. You can make me out to be some sort of enemy, turn this into a case of the haves and have nots, but everything you've posted in this thread screams that you want a hand out.