nerevarine1138 wrote: »nerevarine1138 wrote: »simon24eb17_ESO wrote: »Just hit VR1 , haven't needed to respec yet and I've sunk a load of points into crafting. What the hell is everyone else doing?
Apparently trying to play the game like it's WoW.
Or maybe they never played WOW and want the flexibility found in previous TES games without having to deal with stupid gold sinks. Yeah that couldn't be it,
Actually, in previous Elder Scrolls titles, you couldn't just pay gold to switch your builds around. In fact, prior to the Dragonborn DLC, a "respec" feature never existed in the Elder Scrolls series.
Respec's should be bloody expensive..
It makes you truly think and commit to using your skill points instead of throwing them away.
Also the amount of skill points obtainable renders a need to respec redundant aside from wanting to switch morphs.
People who think they should get to respec at next to no cost are just plain silly.
In TES universe, there are consequences for your actions, this game is no different.
Now I hear a lot of people complaining that once they got to VR content they just keep dying, and had to respec to survive..
wth are those people doing? Not sure.
I am VR2, I have maxed skill points in all professions but enchanting.
And I am a resto staff user, I also have no secondary weapon.
It isn't a mistake Phanto. It is an intentional design ethos. A design many of us find attractive and why we play this particular MMO.
.khele23eb17_ESO wrote: »Now I hear a lot of people complaining that once they got to VR content they just keep dying, and had to respec to survive..
wth are those people doing? Not sure.
I am VR2, I have maxed skill points in all professions but enchanting.
And I am a resto staff user, I also have no secondary weapon.
There are class/build combos that can be played successfully by rubbing your buttcheeks against the keyboard.
Artemiisia wrote: »300 skill points to collect
if you feel need to respec every other day, you seriously need to rethink your gaming style.
p.hurst1b16_ESO wrote: »It needs to b e drastically reduced to a significant cost but also scaling.
Skills should be something like
3000, 6000, 9000, 12000, 15000 and that is the cap.
Stats more like
2000, 4000, 6000, 8000, 10000 and that is the cap.
Significant to make it non trivial but affordable.
If a skill or morph is nerfed or adjusted then every player with that skill on a level 50 character should get one free respec. The lower levels have to live with it.
Problem is the stupid horrible game wrecking gear attrition nightmare from the 2nd gen of MMO's. Zenimax need to reason that one out and fast.
The average gold per player is only going to increase with longer play meaning those who have the higher costs should in theory be able to afford them.
I mean with the exception of buying horses, material and repair bills what use does gold have in the game? A character which has reached end game without anything left to buy will be amounting gold at a pretty reasonable rate.
I think its fine. Personally I wish there were no re-specs.
nerevarine1138 wrote: »This. There are too many skill points for a re-spec to ever be necessary unless you've made a significant choice about abandoning an entire weapon/crafting line.
nerevarine1138 wrote: »
I think its fine. Personally I wish there were no re-specs.
There are already daily quests which are worth 300gp each in Cyrodiil (about 50 of these), and grinding mobs/bosses or PVP is mostly what the endgame currently is for a VR10 any way.khele23eb17_ESO wrote: »The average gold per player is only going to increase with longer play meaning those who have the higher costs should in theory be able to afford them.
I mean with the exception of buying horses, material and repair bills what use does gold have in the game? A character which has reached end game without anything left to buy will be amounting gold at a pretty reasonable rate.
So what is there to do at VR10 that brings in gold at a reasonable rate? The only thing that comes to mind is grinding mobs. Great... that'll keep people playing -_-
I enjoy the fact that this high cost requires players to invest in their decision making and encourages experimentation. SNIP
Respec's should be bloody expensive..
It makes you truly think and commit to using your skill points instead of throwing them away.
Also the amount of skill points obtainable renders a need to respec redundant aside from wanting to switch morphs.
People who think they should get to respec at next to no cost are just plain silly.
In TES universe, there are consequences for your actions, this game is no different.
Now I hear a lot of people complaining that once they got to VR content they just keep dying, and had to respec to survive..
wth are those people doing? Not sure.
I am VR2, I have maxed skill points in all professions but enchanting.
And I am a resto staff user, I also have no secondary weapon.
And its easy, I can even compete in PvP against VR10s and can out heal their damage output.