Respec cost needs to be changed !!

METALPUNKS
METALPUNKS
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I know there are a few of these threads around but there needs to be pages of them until it's fixed. Never in a game have I paid this much money for a respec. The worst and biggest thing about this is this game prides itself on its skills and skill points, it's a selling point yet we are limited to what we can do. A typical gamer like myself cannot afford a respec, I will never be able to afford it. I refuse to sink any more money into it even though my playstyle has changed.

Please either change the cost or keep it the same and allow us to respec individual skills and morphs. ZOS I know you play your game, you have to know this system is screwed. You changed it once, do it again. I beg, my Breton begs, my kahjiit begs, all of tamriel begs, daedric princes are even begging and they don't beg.
Edited by METALPUNKS on May 16, 2014 11:41PM
  • Lord_Hev
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    Yeah, it's a really bad gold-sink. Re-specs should never be so punishing or taxing. I hope they drastically lower the costs. If you find your build inadequate for the brokenly imbalanced and OP veteran content enemies... than... you get punished even more, having to sink 12,000 gold on a respec. Unacceptable. Not sure about their logic here. But it is bad.
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  • PBpsy
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    I would like the ability to change between morphs at any time for 1 extra skill point then they can increase the cost 100 times .
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  • lecarcajou_ESO
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    PBpsy wrote: »
    I would like the ability to change between morphs at any time for 1 extra skill point then they can increase the cost 100 times .

    Yes! Especially since some morphs—like the NB's "Mark Target" ability—are clearly a choice between PvP and PvE utility.
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  • Azarul
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    I think its fine. Personally I wish there were no re-specs.
  • PBpsy
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    PBpsy wrote: »
    I would like the ability to change between morphs at any time for 1 extra skill point then they can increase the cost 100 times .

    Yes! Especially since some morphs—like the NB's "Mark Target" ability—are clearly a choice between PvP and PvE utility.

    And especially since they both don't quite work. :D

    The biggest problem in this game it that the economy is based on the antiquated idea of gold coins dropping from mobs or given from quests or gold coins period. Any game that is going to have it is going to have a terrible economy by default.The game is going to revolve around gold for gold sinks that ultimately impair game play in some way. Paying gold instead for repairs instead of doing it yourself for some other resource, respecing etc..

    Unfortunately a lot of devs don't want to acknowledge that or chose to do it because they at least know. how the economy will fail. The only guys that I can remember trying something new recently are GGG with Path of Exile the fact that it used no damn gold made it from an average game to a pretty damn awesome game. It also had one of the coolest respecing systems I ever seen. It does have it's problems and the scope of that game is way lower but I would love to see an mmo try something that different.
    Edited by PBpsy on May 17, 2014 12:19AM
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  • nerevarine1138
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    Azarul wrote: »
    I think its fine. Personally I wish there were no re-specs.

    This. There are too many skill points for a re-spec to ever be necessary unless you've made a significant choice about abandoning an entire weapon/crafting line.
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  • Ashigaru
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    Or atleast gives us the option to respec the skill itself and charge us for each point in that skill. Having to pay 30+k to chage a skill around is getting old.
  • Nox_Aeterna
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    I agree , one of the most important parts of a game like this is to allow people the experiment and change builds.

    This is not what happens in this game , im not paying 18k (for now cause im sure it will get much worse )gold just to change my skills lols , that is a bad joke.
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  • pavelcherepanskyrwb17_ESO
    Lord_Hev wrote: »
    Yeah, it's a really bad gold-sink. Re-specs should never be so punishing or taxing. I hope they drastically lower the costs. If you find your build inadequate for the brokenly imbalanced and OP veteran content enemies... than... you get punished even more, having to sink 12,000 gold on a respec. Unacceptable. Not sure about their logic here. But it is bad.

    No. It's very strange that someone needs to respec often. I'm level 35 now on my main and never-ever did I have a need to respec. I have all the available class skills, three weapon lines (albeit one only partially) and plenty of points into crafting, racial and guild skills. I might go for respec later to abandon dual-wielding line in favor of bow, but that's just about what I'd need.
    This. There are too many skill points for a re-spec to ever be necessary unless you've made a significant choice about abandoning an entire weapon/crafting line.

    Yes. Exactly that.

    "Do you want the book or not? Then go whack some people with Wabbajack!!"
  • Ecco
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    PBpsy wrote: »
    The only guys that I can remember trying something new recently are GGG with Path of Exile the fact that it used no damn gold made it from an average game to a pretty damn awesome game. It also had one of the coolest respecing systems I ever seen. It does have it's problems and the scope of that game is way lower but I would love to see an mmo try something that different.

    This, very much this. Path of Exile is much more narrow in focus as an AARPG and not really an MMO, but it is by far the best AARPG ever, which is why D3 was re-invented to essentially mimic PoE in so many ways. The economy of PoE is still going strong because of the barter system. Yes, they have defacto "currencies" but they cut across a wide variety of types and the various conversion mechanics make it utterly unlike any in any other game. And the passive skill system in that game still has never been beat.

    I don't favor easy or cheap re-specs because, paradoxically, they limit diversity. Many argue that being able to respect creates freedom to try more things, but the reality in my experience has been that respeccing is done around a very limited and narrow range of similar abilities with a tweaks that are more based on min/maxing than true diversity. PoE is the only game I've *ever* played where I actually rolled multiple alts. I never play alts, but because of the lack of a re-spec in PoE and the great game design compelled me to re-roll many times just for the pure fun of it and each time, I truly did try new things.

    So I say keep respecs costly or remove them and let players re-roll if they want to try new things. That will result in truly new things actually being tried.
  • PBpsy
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    Ecco wrote: »
    PBpsy wrote: »
    The only guys that I can remember trying something new recently are GGG with Path of Exile the fact that it used no damn gold made it from an average game to a pretty damn awesome game. It also had one of the coolest respecing systems I ever seen. It does have it's problems and the scope of that game is way lower but I would love to see an mmo try something that different.

    This, very much this. Path of Exile is much more narrow in focus as an AARPG and not really an MMO, but it is by far the best AARPG ever, which is why D3 was re-invented to essentially mimic PoE in so many ways. The economy of PoE is still going strong because of the barter system. Yes, they have defacto "currencies" but they cut across a wide variety of types and the various conversion mechanics make it utterly unlike any in any other game. And the passive skill system in that game still has never been beat.

    I don't favor easy or cheap re-specs because, paradoxically, they limit diversity. Many argue that being able to respect creates freedom to try more things, but the reality in my experience has been that respeccing is done around a very limited and narrow range of similar abilities with a tweaks that are more based on min/maxing than true diversity. PoE is the only game I've *ever* played where I actually rolled multiple alts. I never play alts, but because of the lack of a re-spec in PoE and the great game design compelled me to re-roll many times just for the pure fun of it and each time, I truly did try new things.

    So I say keep respecs costly or remove them and let players re-roll if they want to try new things. That will result in truly new things actually being tried.

    The interesting part was that even though respecing was somewhat limited /costly in the passive tree the skill set respecing in POE is more free than most games . You can change the gameplay drastically at all times if you chose it. PoE didn't really limit respecing at all .The thing that I liked is that my build evolved and changed. This is also true in ESO the only thing is that in ESO it is behind an annoying immersion breaking gold sink that ultimately is the only reason for having gold in the game .
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  • METALPUNKS
    METALPUNKS
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    I think for every month someone pays for a sub they get one free respec token and a character appearance change token. That would be amazing.

    For those saying respec shouldn't even be in the game your nuts! What if you wanted to changed your entire build? Please don't say roll an alt, I don't have that kind of time lol. Of course respec should be there in any game like this.

    The other issue I have is there are clearly morphs for pve and morphs for pvp. So if I take a morph that works well for leveling I get punished in pvp. What needs to be done to fix this is allow us to take both morphs for an extra skill point.
  • pavelcherepanskyrwb17_ESO
    METALPUNKS wrote: »
    I think for every month someone pays for a sub they get one free respec token and a character appearance change token.

    ...and a cookie :smile:
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  • Attorneyatlawl
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    I've had to respec a bunch of times to test different morph loadouts and do some theorycrafting, it's painful. Right now it runs 24,000g each time on my dragon knight (vr10) and around 15,000g for my nightblade (vr5). I've probably spent 230-250k so far on respecs :( which sucks when all I want to do is change 1-2 morphs at most generally.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
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  • Attorneyatlawl
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    Lord_Hev wrote: »
    Yeah, it's a really bad gold-sink. Re-specs should never be so punishing or taxing. I hope they drastically lower the costs. If you find your build inadequate for the brokenly imbalanced and OP veteran content enemies... than... you get punished even more, having to sink 12,000 gold on a respec. Unacceptable. Not sure about their logic here. But it is bad.

    No. It's very strange that someone needs to respec often. I'm level 35 now on my main and never-ever did I have a need to respec. I have all the available class skills, three weapon lines (albeit one only partially) and plenty of points into crafting, racial and guild skills. I might go for respec later to abandon dual-wielding line in favor of bow, but that's just about what I'd need.
    This. There are too many skill points for a re-spec to ever be necessary unless you've made a significant choice about abandoning an entire weapon/crafting line.

    Yes. Exactly that.

    Some of us have played a lot more and do in-depth testing of things rather than just slowly hoofing it up the tutorial levels (1-50). You shouldn't need to respec by level 35, I agree.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
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  • lecarcajou_ESO
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    PBpsy wrote: »
    The only guys that I can remember trying something new recently are GGG with Path of Exile the fact that it used no damn gold made it from an average game to a pretty damn awesome game.

    So I'm not crazy, after all. In that infamous "AH is a must" thread, I posed the question why we needed gold—and an economy—at all, especially since it is in itself the reason people want and sometimes buy gold. No one took notice. Guys, it's time to take the red pill.
    "Morally Decentralized."
  • Nox_Aeterna
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    Ecco wrote: »
    PBpsy wrote: »
    The only guys that I can remember trying something new recently are GGG with Path of Exile the fact that it used no damn gold made it from an average game to a pretty damn awesome game. It also had one of the coolest respecing systems I ever seen. It does have it's problems and the scope of that game is way lower but I would love to see an mmo try something that different.

    This, very much this. Path of Exile is much more narrow in focus as an AARPG and not really an MMO, but it is by far the best AARPG ever, which is why D3 was re-invented to essentially mimic PoE in so many ways. The economy of PoE is still going strong because of the barter system. Yes, they have defacto "currencies" but they cut across a wide variety of types and the various conversion mechanics make it utterly unlike any in any other game. And the passive skill system in that game still has never been beat.

    I don't favor easy or cheap re-specs because, paradoxically, they limit diversity. Many argue that being able to respect creates freedom to try more things, but the reality in my experience has been that respeccing is done around a very limited and narrow range of similar abilities with a tweaks that are more based on min/maxing than true diversity. PoE is the only game I've *ever* played where I actually rolled multiple alts. I never play alts, but because of the lack of a re-spec in PoE and the great game design compelled me to re-roll many times just for the pure fun of it and each time, I truly did try new things.

    So I say keep respecs costly or remove them and let players re-roll if they want to try new things. That will result in truly new things actually being tried.

    Hahaha , if this game had no respec at all , i would no even have bothered playing it to begin with.
    "Never attribute to malice that which is adequately explained by stupidity."
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  • Shaun98ca2
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    I think the logic is your ALLOWED to make changes but at the same time....your overall choices should have been meaningful as well. If I can change selection on a whim then the morph choice really want meaningful.

    Do I want this ability for strong Single Target Damage or better AOE.

    Being able to play the way you want has more to do with using a healing staff for healing or using 2 hander for DPS or S&B for tanking or switch to your bow for AOE.

    I understand there are min/maxers that play but at the same time this game is trying its damdest to really not go that route, so that you truly can play as you want.

    Right now there is no "Correct" build just different playstyles.
  • Enteum
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    Azarul wrote: »
    I think its fine. Personally I wish there were no re-specs.

    Personally I agree with this comment. Basically, Make your decision and make it carefully.

    Have not respecced my class at all, it is working as intended. Will not respec ever...If a boss or whatever is difficult, she will figure it out to work it to her advantage eventually.

    Edited by Enteum on May 17, 2014 2:13AM
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  • pavelcherepanskyrwb17_ESO
    Some of us have played a lot more and do in-depth testing of things rather than just slowly hoofing it up the tutorial levels (1-50). You shouldn't need to respec by level 35, I agree.

    Some call it 'tutorial levels', but many call it 'the actual game' :smiley:

    It's just strange for me to see lvl 20 players running to the Shrine to respec. And I agree, by the time you get to Vet levels respec is important and I'll definitely do it as well and probably multiple times, but I don't think the cost is too high :smile:
    Edited by pavelcherepanskyrwb17_ESO on May 17, 2014 1:41AM
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  • hamon
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    Lord_Hev wrote: »
    Yeah, it's a really bad gold-sink. Re-specs should never be so punishing or taxing. I hope they drastically lower the costs. If you find your build inadequate for the brokenly imbalanced and OP veteran content enemies... than... you get punished even more, having to sink 12,000 gold on a respec. Unacceptable. Not sure about their logic here. But it is bad.

    my last re-spec was 19k , my next will be like about 25k i guess. its a bit steep it should be capped at like 10k imo.. cos its when you hit vet mode and realise you cant play the game the same you been (unless you play ex-mode sorc or DK) that you need to respec and its crazy money

  • Attorneyatlawl
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    Some of us have played a lot more and do in-depth testing of things rather than just slowly hoofing it up the tutorial levels (1-50). You shouldn't need to respec by level 35, I agree.

    Some call it 'tutorial levels', but many call it 'the actual game' :smiley:

    It's just strange for me to see lvl 20 players running to the Shrine to respec. And I agree, by the time you get to Vet levels respec is important and I'll definitely do it as well and probably multiple times, but I don't think the cost is too high :smile:

    By "tutorial levels" I mean before you even have all of your skills unlocked and am referring to the difficulty as well. Not strictly as in, "this content has no story" but "this content is basically to introduce you to the gameplay".
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
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  • Glurin
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    I don't mind respecs being a bit pricey to discourage people from just trading things around every time a new FotM comes along. But it sucks if you really need to.

    I hit vet content found myself in desperate need of some skill points adjustment. I don't really have the cash to spare on a respec, so I had to run around collecting skyshards for a day. That got me going again for now, but only compounds the problem if I still need to respec later.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • khele23eb17_ESO
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    Shaun98ca2 wrote: »
    I think the logic is your ALLOWED to make changes but at the same time....your overall choices should have been meaningful as well. If I can change selection on a whim then the morph choice really want meaningful.

    Do I want this ability for strong Single Target Damage or better AOE.

    Being able to play the way you want has more to do with using a healing staff for healing or using 2 hander for DPS or S&B for tanking or switch to your bow for AOE.

    I understand there are min/maxers that play but at the same time this game is trying its damdest to really not go that route, so that you truly can play as you want.

    Right now there is no "Correct" build just different playstyles.

    With the current state of the game that's bull... For meaningful choices to be a thing you first need the game to provide you proper information on what youre choosing between. ATM the tooltips are so vague you can barely say what a skill does... and thats only for the skills that actually work right. Lets say youre picking an ultimate morph for your crit NB build. You take the one that in addition to damage will knock your enemy on his ass because who the hell doesnt like free CC on their nukes. But wait... after a while it turns out that for some reason that particular skill morph cannot crit and for your crit based build that's just crap. The other morph can crit just fine but not the one you chose. Your 'meaningful' choice just cost you XXk gold.
    Edited by khele23eb17_ESO on May 17, 2014 6:10AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Phantorang
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    Reduce the cost, put a limit to how often it can be done, or even increased costs for every time.
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  • Nox_Aeterna
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    Phantorang wrote: »
    Reduce the cost, put a limit to how often it can be done, or even increased costs for every time.

    Could do it like the wayshrines.

    It got a low cost , after you use the cost goes skyhigh , then there is a cd (maybe a month or 2/3 weeks) in which the cost go down a little bit at a time , till the cost is low again.
    "Never attribute to malice that which is adequately explained by stupidity."
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  • METALPUNKS
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    I ditched a nightblade that had 100+ hours into it because of respec costs. That's a problem. Well I guess the NB could be the problem but still.

    One thing I cannot understand is why some are against respecs all together. Sure you make a choice and it's shouldn't be super easy to change it but it shouldn't be super hard to change it either. It should be free for the first respec and go up 2,500 each time until you reach 15,000 then it resets. It was some thing similar before. It went up with each respec but they changed it.
  • Veakoth
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    my last respec cost me 27.6k, it's a fair amount considering bot's are making gold harder to come by, the whole reason for this massive cost was simply to respec from vampirism before i removed it so i didn't lose the skill points
    Edited by Veakoth on May 17, 2014 8:51AM
  • AlienSlof
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    I rarely do respecs on characters, but as I'm working on my khajiit's vampire skill line, I thought to respec a few things I was no longer using and put them on his vampire line instead, as I am using the spells from that.

    I was shocked to find that I couldn't just take the odd point here and there from unused skills, but had to respec the WHOLE lot even though I only wanted to change maybe half a dozen at most. That was 8k I lost from saving for my last bank space upgrade, just to change a handful of skills. I've played my favourite classes enough to know what character build I want, but I only wanted to shift a few skills. 95% of them went back where they started.

    The cost was too much for what should only have been a small change. The cost of 100g per skill is fine if I could have just changed those few I wanted.
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  • khele23eb17_ESO
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    I dont mind the cost per skill point as it is now. The problem I have is that you are forced to respec all of it at once. The cost is just crazy. Why not at least let people reset each skill line separately? Why not add the option to reset a single morph for, lets say, tripple the cost of a single skill point (300g)?
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
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