lecarcajou_ESO wrote: »
Yeah, it's a really bad gold-sink. Re-specs should never be so punishing or taxing. I hope they drastically lower the costs. If you find your build inadequate for the brokenly imbalanced and OP veteran content enemies... than... you get punished even more, having to sink 12,000 gold on a respec. Unacceptable. Not sure about their logic here. But it is bad.
nerevarine1138 wrote: »This. There are too many skill points for a re-spec to ever be necessary unless you've made a significant choice about abandoning an entire weapon/crafting line.
The only guys that I can remember trying something new recently are GGG with Path of Exile the fact that it used no damn gold made it from an average game to a pretty damn awesome game. It also had one of the coolest respecing systems I ever seen. It does have it's problems and the scope of that game is way lower but I would love to see an mmo try something that different.
The only guys that I can remember trying something new recently are GGG with Path of Exile the fact that it used no damn gold made it from an average game to a pretty damn awesome game. It also had one of the coolest respecing systems I ever seen. It does have it's problems and the scope of that game is way lower but I would love to see an mmo try something that different.
This, very much this. Path of Exile is much more narrow in focus as an AARPG and not really an MMO, but it is by far the best AARPG ever, which is why D3 was re-invented to essentially mimic PoE in so many ways. The economy of PoE is still going strong because of the barter system. Yes, they have defacto "currencies" but they cut across a wide variety of types and the various conversion mechanics make it utterly unlike any in any other game. And the passive skill system in that game still has never been beat.
I don't favor easy or cheap re-specs because, paradoxically, they limit diversity. Many argue that being able to respect creates freedom to try more things, but the reality in my experience has been that respeccing is done around a very limited and narrow range of similar abilities with a tweaks that are more based on min/maxing than true diversity. PoE is the only game I've *ever* played where I actually rolled multiple alts. I never play alts, but because of the lack of a re-spec in PoE and the great game design compelled me to re-roll many times just for the pure fun of it and each time, I truly did try new things.
So I say keep respecs costly or remove them and let players re-roll if they want to try new things. That will result in truly new things actually being tried.
METALPUNKS wrote: »I think for every month someone pays for a sub they get one free respec token and a character appearance change token.
pavelcherepanskyrwb17_ESO wrote: »Yeah, it's a really bad gold-sink. Re-specs should never be so punishing or taxing. I hope they drastically lower the costs. If you find your build inadequate for the brokenly imbalanced and OP veteran content enemies... than... you get punished even more, having to sink 12,000 gold on a respec. Unacceptable. Not sure about their logic here. But it is bad.
No. It's very strange that someone needs to respec often. I'm level 35 now on my main and never-ever did I have a need to respec. I have all the available class skills, three weapon lines (albeit one only partially) and plenty of points into crafting, racial and guild skills. I might go for respec later to abandon dual-wielding line in favor of bow, but that's just about what I'd need.nerevarine1138 wrote: »This. There are too many skill points for a re-spec to ever be necessary unless you've made a significant choice about abandoning an entire weapon/crafting line.
Yes. Exactly that.
The only guys that I can remember trying something new recently are GGG with Path of Exile the fact that it used no damn gold made it from an average game to a pretty damn awesome game.
The only guys that I can remember trying something new recently are GGG with Path of Exile the fact that it used no damn gold made it from an average game to a pretty damn awesome game. It also had one of the coolest respecing systems I ever seen. It does have it's problems and the scope of that game is way lower but I would love to see an mmo try something that different.
This, very much this. Path of Exile is much more narrow in focus as an AARPG and not really an MMO, but it is by far the best AARPG ever, which is why D3 was re-invented to essentially mimic PoE in so many ways. The economy of PoE is still going strong because of the barter system. Yes, they have defacto "currencies" but they cut across a wide variety of types and the various conversion mechanics make it utterly unlike any in any other game. And the passive skill system in that game still has never been beat.
I don't favor easy or cheap re-specs because, paradoxically, they limit diversity. Many argue that being able to respect creates freedom to try more things, but the reality in my experience has been that respeccing is done around a very limited and narrow range of similar abilities with a tweaks that are more based on min/maxing than true diversity. PoE is the only game I've *ever* played where I actually rolled multiple alts. I never play alts, but because of the lack of a re-spec in PoE and the great game design compelled me to re-roll many times just for the pure fun of it and each time, I truly did try new things.
So I say keep respecs costly or remove them and let players re-roll if they want to try new things. That will result in truly new things actually being tried.
I think its fine. Personally I wish there were no re-specs.
Attorneyatlawl wrote: »Some of us have played a lot more and do in-depth testing of things rather than just slowly hoofing it up the tutorial levels (1-50). You shouldn't need to respec by level 35, I agree.
Yeah, it's a really bad gold-sink. Re-specs should never be so punishing or taxing. I hope they drastically lower the costs. If you find your build inadequate for the brokenly imbalanced and OP veteran content enemies... than... you get punished even more, having to sink 12,000 gold on a respec. Unacceptable. Not sure about their logic here. But it is bad.
pavelcherepanskyrwb17_ESO wrote: »Attorneyatlawl wrote: »Some of us have played a lot more and do in-depth testing of things rather than just slowly hoofing it up the tutorial levels (1-50). You shouldn't need to respec by level 35, I agree.
Some call it 'tutorial levels', but many call it 'the actual game'
It's just strange for me to see lvl 20 players running to the Shrine to respec. And I agree, by the time you get to Vet levels respec is important and I'll definitely do it as well and probably multiple times, but I don't think the cost is too high
Shaun98ca2 wrote: »I think the logic is your ALLOWED to make changes but at the same time....your overall choices should have been meaningful as well. If I can change selection on a whim then the morph choice really want meaningful.
Do I want this ability for strong Single Target Damage or better AOE.
Being able to play the way you want has more to do with using a healing staff for healing or using 2 hander for DPS or S&B for tanking or switch to your bow for AOE.
I understand there are min/maxers that play but at the same time this game is trying its damdest to really not go that route, so that you truly can play as you want.
Right now there is no "Correct" build just different playstyles.
Phantorang wrote: »Reduce the cost, put a limit to how often it can be done, or even increased costs for every time.