aipex8_ESO wrote: ».... MOLAG BAL IS EVEN HARDER. GOOD LUCK.
ruzlb16_ESO wrote: »...and wtf is with the constant repetition of the stuff about the submarine and the aeroplane?
kellemdros wrote: »Seriously, im going crazy?, i did that quest the one level above had it, and beat him at the first, with a sorcerer too, cmon, in not that hard man, i am amazed of reading this... just follow the tips other people are giving to you, even respec, hell, even i give you gold for that but cmon... just try it not harder but smarter
No thanks, I don't pay to play games where I have to rely on others wanting to do something in order to progress .. that's so very 1990s.I completely agree. Make it groupable. Forced solo in an mmo is assinine.
Grouping for side stuff like raids is fine, I can ignore it, grouping for optional content is fine, I can choose to do it or not, but don't revert back over 15 years to 'group or die' critical path content.
No hes not.aipex8_ESO wrote: »vanderghast wrote: »@Loxy37: How? well, it seems that you have to end the warrior and mage guilds quest. Then, do the east and west parts of Coldharbour with their respective quest ( I don't remember which side has to be done first), which unlock the north part. Nothing out of the ordinary there.
Mannimarco quest blocks the veteran context, since you have to speak to Caldwell to do so. It is NOT the quest itself which seems to be a pre-requisite for being Veteran, but which seems to be a pre-requisite to unlock Caldwell "re-action".
Many people, including myself, have tried to explain this to you already. I'm going to try one more time, and I'll even do it in all caps so you'll actually see it. YOU HAVE NOT BEATEN MOLAG BAL. YOU DESTROYED THE PLANAR VORTEX WHICH IS PART OF THE COLDHARBOUR QUESTLINE. DEFEATING MOLAG BAL IS PART OF THE MAIN QUEST WHICH REQUIRES YOU BEAT MANNIMARCO FIRST. MOLAG BAL IS EVEN HARDER. GOOD LUCK.
Okay, I thought that may be what you'd say and on the face of it that's fine, I presume you're thinking of leaving the fight as-is but allowing the possibility of 'grouping up'.No thanks, I don't pay to play games where I have to rely on others wanting to do something in order to progress .. that's so very 1990s.I completely agree. Make it groupable. Forced solo in an mmo is assinine.
Grouping for side stuff like raids is fine, I can ignore it, grouping for optional content is fine, I can choose to do it or not, but don't revert back over 15 years to 'group or die' critical path content.
I didn't say make grouping mandatory you know. Grouping should be allowed for these fights.
Yeah that's the lines I was thinking on. If he think that's Molag bals worse then he will hissy fit when he gets throttled by him and his little friends!
Molag Bal is a lot easier than Mannimarco. It's one of the easiest story bosses in the game. People are being scared of by this fight for no particular reason.
If you follow the (very simple) tactic you can do Molag Bal without gear on. It's more similar to quests where you have to dodge traps and lighting, interact with environment etc, than an actual boss fight.
Mannimarco is harder on level, because it comes with skill requirements. You need the right set up to deal with the adds while keeping yourself alive. If you didn't level up the right skills, you can't do it on level. That's why people are struggling.
The fundamental flaw in your argument is that what's 'fun' to you is 'fun' to everyone else.vanderghast wrote: »I never said to make all the quests easy! Can keep the crazy ones optional. But that, you won't play games where you cannot brag about your success? Do you play to enjoy your play, or you play to fill your apparent lack of ack. from the real word?
I'm guessing English must be your second language because your comprehension skill are severely lacking. Either that or you're a troll trying to get a rise out of everyone who disagrees with your point of view. The challenge aspect of a game is the "fun" aspect. Why do you think games like Dark Souls is so popular? If a game is not challenging then it becomes repetitive, monotonous and no longer "fun". Brag about successes? My gawd, get off your bandwagon.
I'm fine with cheese.freespirit wrote: »Just do this, copied from another thread.............
And that's entirely unsurprising isn't it?people still don't know the shield can be used to great advantage.
vanderghast wrote: »I tried MANY times with a sorcerer, 1- 3- 1 ratios for mana-health-stamina. I can stand at almost 100% of every thing (mana/health/stamina) until I am left alone with him, at less than 20% of his hits points. From that point, even if I throw every thing that I have, even if he does not have any more visible health point, he refuses to die, and it is me who die.
I have no way to get gold LEFT to respec, since all other quests are done, and selling stuff from monster at 30 gold per inventory slot is... well, can HARDLY keep the REPAIR of my armor.
I'm fine with cheese.freespirit wrote: »Just do this, copied from another thread.............Thanks for posting that as it gave me an idea I'd probably not have had.
I wasn't intending to try this fight until a lot later (I'm 43 ATM) but due to the game-breaking bug with The Moonlit Path my Templar had nothing else to do so I thought I'd take her to say "Hi" and see how badly she did.
First attempt was f'ugly, I'm not at all a good FPSer, to me 'twitch' gaming has no part in an RPG but that's what the game demands so I try.
So then I thought I'd see what the strategy you posted could do. I screwed-up at the start because I didn't wait for him to teleport as that says, however I did manage to get away and let the NPCs tackle him.
That seemed the key. Pretty much the whole fight was me running in to do some damage, then back off and kite a bit while the NPCs chipped away. Because of this tactic I never interrupted the beams and got caught in the ranged AoE he does many times.
I assume it's part of the NPCs' AI that towards the end they stop fighting and you're on your own but by then I'd figured that in fact as long as I avoided some damage, as a Templar I had the healing to stay alive.
I was more than a little surprised (pleasantly) when I realised I was going to beat him.
So, I didn't use the 'hide' tactic much as most times I tried he saw through it .. I don't play 'stealthy' characters so maybe I just don't know how to do it right .. but I don't think I'd have thought about backing off and letting the NPCs do some of the hard work had I not read the strategy you posted, so thanks a lot.
I'm not sure how a Sorceror would deal with it on level considering they have no real healing unless they staff-switch and given the glitchiness of weapon swapping that must be very 'iffy'.
I then took her and beat the last two Guild fights, and found the Fighter's Guild a LOT harder dealing with the Harvester while at the same time being pounded on by her adds, in that fight the NPC is pretty useless for boss distraction .. the final Mage's Guild quest is of course a cakewalk in anyone's terms and just another example of how inconsistent the game is in terms of difficulty.
ruzlb16_ESO wrote: »...and wtf is with the constant repetition of the stuff about the submarine and the aeroplane?
He's trying to use it as an analogy in regards to his roll, in that say he is a plane (say for example a dps only sorc), and he shouldn't have to be say a submarine (heal spec sorc???) to beat content. Doesn't seem to understand that by the time you hit vet1 you could be all 3 rolls, DPS/Tank/Heals, so his analogy breaks down somewhat. So many damn points.
(...)
vanderghast wrote: »@Svenja: even IF I was getting support to pass through this quest, the problem will still be there for many other players. That is why I feel legitimated to insist on the intrinsic FLAW of that quest.
vanderghast wrote: »I don't challenge the presence of difficulty, I challenge it in the case where it locks important GAME FEATURES.
By the way, I am not level 40, I am Veteran 1. Locked there.... because of Mannimarco. And, by the way, the game is really easy, otherwise (except for Mannimarco, and SoulHarvesters, but SoulHarvesters ARE not an obligation to be defeated SOLO, and don't unlock game feature.
As far a giving me order such as "don't come crying", WHO do you think ARE YOU?