I won't put effort in answering you because your response isn't founded on logic, It's clearly based on your emotions.
The sad thing is that you don't want to be called fanboy. =(
Yep, and that's why I plan to patiently wait while playing something else. I am going to come back in the near future, but these immersion breaking (and sometimes game breaking) issues must be resolved before I do. And before anyone asks, no, nobody can have my stuff because I'll need it when I come back.nerevarine1138 wrote: »The location of bots doesn't somehow make them easier for the developers to eliminate. Breaking a bot takes time; be patient.
nerevarine1138 wrote: »Ok, education time:
To break a bot, the developers need to observe it in action. Then they need to identify the holes in their code that let it work. Then they need to fix those holes in-house. Then they need to break the bots that exist. Then they apply hotfixes to the actual game client. Then the botters figure out a new way around the code, and the process starts over.
Bots are a reality in any major MMO. It will get better, but it's never going to go away. And the only people to blame for that are the selfish players who abuse the system.
nerevarine1138 wrote: »Ok, education time:
To break a bot, the developers need to observe it in action. Then they need to identify the holes in their code that let it work. Then they need to fix those holes in-house. Then they need to break the bots that exist. Then they apply hotfixes to the actual game client. Then the botters figure out a new way around the code, and the process starts over.
Bots are a reality in any major MMO. It will get better, but it's never going to go away. And the only people to blame for that are the selfish players who abuse the system.
Wrong. A GM or 2 could easily identify, try to communicate and ban them within minutes + the only people to blame for the cancer in ESO is Zenimax because theu created a game the is all about how much gold you have. By making repairs, horse, motifs and tempers, cost so much, they invited RMTs to destroy their game. Dont blame people, Blame Zenimax's gawd awful game design decisions!
nerevarine1138 wrote: »nerevarine1138 wrote: »Ok, education time:
To break a bot, the developers need to observe it in action. Then they need to identify the holes in their code that let it work. Then they need to fix those holes in-house. Then they need to break the bots that exist. Then they apply hotfixes to the actual game client. Then the botters figure out a new way around the code, and the process starts over.
Bots are a reality in any major MMO. It will get better, but it's never going to go away. And the only people to blame for that are the selfish players who abuse the system.
Wrong. A GM or 2 could easily identify, try to communicate and ban them within minutes + the only people to blame for the cancer in ESO is Zenimax because theu created a game the is all about how much gold you have. By making repairs, horse, motifs and tempers, cost so much, they invited RMTs to destroy their game. Dont blame people, Blame Zenimax's gawd awful game design decisions!
Wrong. Wrong. Wrong. And wrong.
A GM can easily identify and ban a bot, which results in the bot coming right back on a different account. So it's a pointless process if the bot isn't broken first.
And if you don't have the willpower to earn gold in the game without breaking the law, that's a personality flaw, not a design issue.
Wrong.
Bots will never be completely broken. So ?
You don't keep banning them ? That means more money they got put into buying new accounts to bot with.
"And if you don't have the willpower to earn gold in the game without breaking the law, that's a personality flaw, not a design issue."
A personality flaw with the person botting and ZoS flaw for not having active GMs constantly banning them.
Well, if an army of GMs stayed in game all day and night banning bots and then there replacement bots day after day, week after week, month after month, eventually it would be not possible for these gold selling companies to make any profit. While this is happening, Zenimax will have the time they need to arrive at a more permanent solution.nerevarine1138 wrote: »Wrong. Wrong. Wrong. And wrong.
A GM can easily identify and ban a bot, which results in the bot coming right back on a different account. So it's a pointless process if the bot isn't broken first.
And if you don't have the willpower to earn gold in the game without breaking the law, that's a personality flaw, not a design issue.
Well, if an army of GMs stayed in game all day and night banning bots and then there replacement bots day after day, week after week, month after month, eventually it would be not possible for these gold selling companies to make any profit. While this is happening, Zenimax will have the time they need to arrive at a more permanent solution.nerevarine1138 wrote: »Wrong. Wrong. Wrong. And wrong.
A GM can easily identify and ban a bot, which results in the bot coming right back on a different account. So it's a pointless process if the bot isn't broken first.
And if you don't have the willpower to earn gold in the game without breaking the law, that's a personality flaw, not a design issue.
nerevarine1138 wrote: »Well, if an army of GMs stayed in game all day and night banning bots and then there replacement bots day after day, week after week, month after month, eventually it would be not possible for these gold selling companies to make any profit. While this is happening, Zenimax will have the time they need to arrive at a more permanent solution.nerevarine1138 wrote: »Wrong. Wrong. Wrong. And wrong.
A GM can easily identify and ban a bot, which results in the bot coming right back on a different account. So it's a pointless process if the bot isn't broken first.
And if you don't have the willpower to earn gold in the game without breaking the law, that's a personality flaw, not a design issue.
Sure. You donate $1,000,000 for that to be possible, and we'll see how it goes.
Well, if an army of GMs stayed in game all day and night banning bots and then there replacement bots day after day, week after week, month after month, eventually it would be not possible for these gold selling companies to make any profit.
the only people to blame for the cancer in ESO is Zenimax because they created a game the is all about how much gold you have. By making repairs, horse, motifs and tempers, cost so much, they invited RMTs to destroy their game. Dont blame people, Blame Zenimax's gawd awful game design decisions!
It isn't uncommon for MMOs to cost hundreds of millions in development and maintenance these days. This is one of the major issues that many people are cancelling their subscriptions over. Zenimax may have to shell out that kind of money to keep their subscription numbers from falling to too far. Besides, if 100,000 people pay for one month of subscription, that will result in $1,500,000... before taxes and whatnot of course.nerevarine1138 wrote: »Sure. You donate $1,000,000 for that to be possible, and we'll see how it goes.
nerevarine1138 wrote: »Well, if an army of GMs stayed in game all day and night banning bots and then there replacement bots day after day, week after week, month after month, eventually it would be not possible for these gold selling companies to make any profit. While this is happening, Zenimax will have the time they need to arrive at a more permanent solution.nerevarine1138 wrote: »Wrong. Wrong. Wrong. And wrong.
A GM can easily identify and ban a bot, which results in the bot coming right back on a different account. So it's a pointless process if the bot isn't broken first.
And if you don't have the willpower to earn gold in the game without breaking the law, that's a personality flaw, not a design issue.
Sure. You donate $1,000,000 for that to be possible, and we'll see how it goes.
The fun thing is that you really don't need an "army of GMs" nor 1 million dolars to make it work.
But you do need GMs online day and night banning bots, keeping an eye on the zone chats and looking at reports, etc...
And for an P2P MMO...well, they should have this.
But still there is alot of bots farming public dungeon bosses, running underground collecting nodes...there will always be bots, but now it got even worse because there is even dozens bots farming in plain sight.
I saw those threads and I even saw a GM myself (once).
But after witnessing all this bots yesterday, the last thing I would call those GMs is active.
Someone tell me again why Bots can't be banned along with their IP addresses?
Not all IP addresses are permanent IP addresses. Many people have different IP addresses from time to time. Additionally some people share IP addresses with others that live or work in their building. I doubt anyone would be very happy if they found out that their new IP address has been banned by Zenimax because of what some disreputable party did with it prior to them having it.Someone tell me again why Bots can't be banned along with their IP addresses?
nerevarine1138 wrote: »nerevarine1138 wrote: »Well, if an army of GMs stayed in game all day and night banning bots and then there replacement bots day after day, week after week, month after month, eventually it would be not possible for these gold selling companies to make any profit. While this is happening, Zenimax will have the time they need to arrive at a more permanent solution.nerevarine1138 wrote: »Wrong. Wrong. Wrong. And wrong.
A GM can easily identify and ban a bot, which results in the bot coming right back on a different account. So it's a pointless process if the bot isn't broken first.
And if you don't have the willpower to earn gold in the game without breaking the law, that's a personality flaw, not a design issue.
Sure. You donate $1,000,000 for that to be possible, and we'll see how it goes.
The fun thing is that you really don't need an "army of GMs" nor 1 million dolars to make it work.
But you do need GMs online day and night banning bots, keeping an eye on the zone chats and looking at reports, etc...
And for an P2P MMO...well, they should have this.
Name one MMO with that system.
pieceofyarnb14_ESO wrote: »Nobody likes bots right? At least we can agree on that, the only thing I as a player can do is to keep reporting them. I would like to keep my faith after reading that Zeni is working on this problem. Is that so bad? Does it make me a fan boy because I'm willing to keep the faith for longer than some other people. Bottom line is these botters and spammers hurt everyone of us in different ways.
Believe me I'm not happy about bots, but I'm not going to crucify the developers either. I want it under control soon. I hope they would come out with more information on this sooner rather then later. I don't own tinfoil its bad for the environment
Well said, being so disgruntled, some info about it, or even a dev comming to reply here would go a long way.
All i get are two screenshots of 2 gms, and the forum post thats been up for i dont know howlong that "theyre working on it", meanwhile in lowlevel zones ...
Well said, being so disgruntled, some info about it, or even a dev comming to reply here would go a long way.
ZOS_TristanK wrote: »Hey, all. We wanted to pop in to encourage you to keep reporting bots when you see them in-game. Our GMs are working to remove these bots from ESO every day, and your reports are very helpful. In addition, as Game Director Matt Firor recently stated, we are continuing to work on other methods to keep botters and other ToS violators out of ESO. We understand that bots can be frustrating, and appreciate your help in fighting the good fight to remove them from ESO.
World of Warcraft (along with most other MMOs) doesn't have certain client side operations that should actually be processed server side. Hackers are taking advantage of this and Zenimax may have to take some extreme measures in the short term to get this problem under control.^ Exactly this. Even WoW doesn't have visibly active GMs for dealing with bots and gold sellers yet they have a pretty good handle on limiting the impact they have on players because they break the programs.
ZOS_TristanK wrote: »Hey, all. We wanted to pop in to encourage you to keep reporting bots when you see them in-game. Our GMs are working to remove these bots from ESO every day, and your reports are very helpful. In addition, as Game Director Matt Firor recently stated, we are continuing to work on other methods to keep botters and other ToS violators out of ESO. We understand that bots can be frustrating, and appreciate your help in fighting the good fight to remove them from ESO.
nerevarine1138 wrote: »Do you think it is easy to have GMs in all instances of the game areas existing simultaneously?
Gee... The people who have programmed the bots have no problem being everywhere at once... Teleporting from node to node and what not.
Surely, the GM's, and dev's have no problem doing this... Right?
Please read the earlier post explaining how bots are actually dealt with. There is no magic wand, and the only people you should be blaming here are the players who buy gold. Without them, this whole ridiculous situation wouldn't exist.
Actually, it CAN Be done in the snap of a finger, how do I know this? Well, I'd like to take a far, far, FAR look back into the past. A "sort" of Mmorpg created by a very small group called "The 4th Coming Online", I think that was the name anyways. Dev's would periodically come into the game and hit people with an item called the "Stupid Stick". This instantly teleported players to a different location (JAIL), removing all their stats to one, so if they tried to escape, or if a monster hit em once, they'd die
I went outside Davon to get some low level crafting mats and encountered a gang of bots standing around a cloth node. Nearby was one of those giant floating squids. I pulled it over to the node and let it beat on my shield for about 10 minutes. Its AOE killed the bots over and over until they couldn't res anymore. Eventually they logged off and waited for me to leave.