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https://forums.elderscrollsonline.com/en/discussion/668861

Will you be waiting 6 months or transferring to console?

  • Conquers
    Conquers
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    badmojo wrote: »
    JosephChip wrote: »
    But that will hardly be a widespread phenomenon. How many people will transfer to console compared to users who will buy it first time? How many "rare" items they could possibly have and how relevant will these items be? Let's be honest, even right now, on PC, there is no item particularly rare/expensive.
    What will they carry over, legendary igredients? Big deal.
    Mortelus wrote: »

    But what about the players that would like to give themselves goals such as, being the first emperor?

    He is fubar. That's just something to accept.

    You can downplay the issue all you want. That doesn't make it not exist. If there is an advantage to be had, gamers will take advantage of it. That's a proven fact.

    Let me give you an example of how I would transfer over if I wanted to play on consoles. I enjoy provisioning, so I'll collect all the blue & purple recipes I can get my hands on, something that will take me the rest of this year to stockpile, because it literally takes hours and hours to find even 1 purple recipe.

    Game releases and I move over my character who not only knows a bunch of rare recipes and can craft a bunch of awesome food/drinks to sell, but I even have a library of purple and blue recipes that are in very high demand by all the people just starting out. When you're hours into a games release, with products that take weeks if not months to accumulate, you're at a huge advantage.

    It's not even that being at such an advantage is all that exciting either. What it is, is frustrating to those who don't have it. They feel like they can't compete, they feel like they'll always be a year behind. That "rat race" feeling I got when I started playing in early access and still feel, a month later, is what will be taken away from people who start fresh on consoles. It might not mean anything to some people, but there are others who will care.


    and don't forget, the giant amounts of trait research in that 6 months from crafters that we will NEVER catch up to...basically, you cannot be a successful crafter unless you play pc version first
    VR 16 Orc Stamina Dragonknight

    We need a loot currency system in this game!
    forums.elderscrollsonline.com/en/discussion/230549/currency-system-for-dungeons#latest
  • JosephChip
    JosephChip
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    badmojo wrote: »

    You can downplay the issue all you want. That doesn't make it not exist. If there is an advantage to be had, gamers will take advantage of it. That's a proven fact.

    Let me give you an example of how I would transfer over if I wanted to play on consoles. I enjoy provisioning, so I'll collect all the blue & purple recipes I can get my hands on, something that will take me the rest of this year to stockpile, because it literally takes hours and hours to find even 1 purple recipe.

    Game releases and I move over my character who not only knows a bunch of rare recipes and can craft a bunch of awesome food/drinks to sell, but I even have a library of purple and blue recipes that are in very high demand by all the people just starting out. When you're hours into a games release, with products that take weeks if not months to accumulate, you're at a huge advantage.

    It's not even that being at such an advantage is all that exciting either. What it is, is frustrating to those who don't have it. They feel like they can't compete, they feel like they'll always be a year behind. That "rat race" feeling I got when I started playing in early access and still feel, a month later, is what will be taken away from people who start fresh on consoles. It might not mean anything to some people, but there are others who will care.

    Downplaying an issue may not make it disappear but could very well reduce its relevance to approximately nothing. Ultimately I don't know ***. But I still believe it won't be that much of a problem.
  • Csub
    Csub
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    New players won't have (tens of) thousands of gold to buy your stacked recipes.
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • 7788b14_ESO
    7788b14_ESO
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    Actually they said nothing about allowing a character to transfer possessions only that imperial stuff would transfer. If it becomes a problem I can see them restricting what a character can transfer with them and/or the amount.
  • badmojo
    badmojo
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    Csub wrote: »
    New players won't have (tens of) thousands of gold to buy your stacked recipes.

    Eventually everybody has gold.

    The problem is, if I sold stacks of low level food for insanely low prices, how could a new player who is foraging for ingredients and recipes ever going to make any sales? I've had a whole year to gain & put points into that skill line, while they are just starting out. When you can already make 4 food for every one of their 1, you win.
    [DC/NA]
  • georgeisbusting
    Why are they even offering to transfer over pc characters. Shouldn't everyone be on equal footing when the console versions start, to avoid some of the crap you guys are talking about? What's six more months to wait. By the time the end of the year rolls around, it might be f2p. So you save on sub fees. We continue to beta test it for you in the meantime. By December, you may have forgotten all about it and moved on to something else.....ohhhhh, that's why they offer the transfer. Took a while, but I got it.
  • Csub
    Csub
    ✭✭✭✭✭
    badmojo wrote: »
    Csub wrote: »
    New players won't have (tens of) thousands of gold to buy your stacked recipes.

    Eventually everybody has gold.

    The problem is, if I sold stacks of low level food for insanely low prices, how could a new player who is foraging for ingredients and recipes ever going to make any sales? I've had a whole year to gain & put points into that skill line, while they are just starting out. When you can already make 4 food for every one of their 1, you win.

    I see your point, and it is a valid one, but if we look at it differently : I think there are 2 types of mmo players (from this approach) : the ones who always rush to the end, try to be the best and the first in as many thing as possible and there are the ones who take their time and enjoy everything in their own, slower pace, not bothering about things that is only in the far future for them (like endgame contents etc.)

    Now, I think people in the first category will most likely do the transfer, at least most of them, while others will just start playing whenever the console versions are released. If I observe it from the perspective of the people in the second category, we (at least I) don't really care about getting motifs ASAP, getting crafts to lvl50 in a day and so on.

    If this is the case, the transferring people will mostly trade among themselves as most of the remaining people are having fun in their slow paced leveling.

    Yes, there are people who will rush to the end without transferring as they are just probably waiting for the game to be less buggy, more developed, but I think most of them will not pass on the opportunity of a 6 months headstart.
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • Mortelus
    Mortelus
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    Csub wrote: »
    Mortelus wrote: »
    JosephChip wrote: »
    Conquers wrote: »
    well im questioning the idea of people joining a game as a lvl 1 when people are already VR12 or whatever it'll be by then. yes, thats how it is when starting any MMO, but i was very looking forward to starting ESO at launch, and being on par with other players, rather then play catch-up like i did in WoW and how i currently am playing in FFXIV RR, where as soon as im getting close to the endgame, an expansion causes it to mean nothing and again i have to play catchup. The fact that so many players were ahead of me hurt my experience both in WoW:WotLK and WoW:MoP

    You have to get out of that mentality. You will not play catch-up. You will enjoy your own mmo experience and not rush to level cap just because some people are there already. You will get there. In your own time. You won't miss anything because all content is at your disposal and other players' progression doesn't influence yours. There will be plenty of people with you at any given point during your run through the game. This game is young and you have all the time you want to cap your level. Hell, it barely takes a month to reach 50. It will be too fast even.

    But what about the players that would like to give themselves goals such as, being the first emperor?
    I don't know, what about them?
    There are only so many campaigns, to become the first emperor, you really have to play 24/7 and hope for good luck on your campaign. Even if we just check first emperor of your campaign and your faction, that is just 2-3 dozens of people.

    If someone sets such aims, they should better prepare to failure in achieving them.

    But at least they could prepare for it. If you have players coming in with almost 8 months game time on you. Then those new players will know they have no chance.

    Point being, I play on PC so none of this affects me, however I would be annoyed if I had been planning on getting the console version, knowing that I start at the same point as everyone else. Now this will not be the case.

    Zeni could have just let people buy the game here and play until console release, then give them a free DL of it on consoles but players would have to start from new again, OR give consoles players 2 months free play time at launch.

    I can see Zeni's reasoning on letter players transfer characters. But it is an unfair advantage. EA on PC is different because every PC player had the option of preordering.

    Making consoles players buy the PC version to get EA on consoles is not fair.
    Who has time? But if we never take time how can we ever have time?
  • Mortelus
    Mortelus
    ✭✭✭
    JosephChip wrote: »
    badmojo wrote: »

    You can downplay the issue all you want. That doesn't make it not exist. If there is an advantage to be had, gamers will take advantage of it. That's a proven fact.

    Let me give you an example of how I would transfer over if I wanted to play on consoles. I enjoy provisioning, so I'll collect all the blue & purple recipes I can get my hands on, something that will take me the rest of this year to stockpile, because it literally takes hours and hours to find even 1 purple recipe.

    Game releases and I move over my character who not only knows a bunch of rare recipes and can craft a bunch of awesome food/drinks to sell, but I even have a library of purple and blue recipes that are in very high demand by all the people just starting out. When you're hours into a games release, with products that take weeks if not months to accumulate, you're at a huge advantage.

    It's not even that being at such an advantage is all that exciting either. What it is, is frustrating to those who don't have it. They feel like they can't compete, they feel like they'll always be a year behind. That "rat race" feeling I got when I started playing in early access and still feel, a month later, is what will be taken away from people who start fresh on consoles. It might not mean anything to some people, but there are others who will care.

    Downplaying an issue may not make it disappear but could very well reduce its relevance to approximately nothing. Ultimately I don't know ***. But I still believe it won't be that much of a problem.

    People will abuse it though, and how @badmojo explained it is exactly what many players will do.

    People will complain in droves, you watch.
    Who has time? But if we never take time how can we ever have time?
  • Mortelus
    Mortelus
    ✭✭✭
    Csub wrote: »
    badmojo wrote: »
    Csub wrote: »
    New players won't have (tens of) thousands of gold to buy your stacked recipes.

    Eventually everybody has gold.

    The problem is, if I sold stacks of low level food for insanely low prices, how could a new player who is foraging for ingredients and recipes ever going to make any sales? I've had a whole year to gain & put points into that skill line, while they are just starting out. When you can already make 4 food for every one of their 1, you win.

    I see your point, and it is a valid one, but if we look at it differently : I think there are 2 types of mmo players (from this approach) : the ones who always rush to the end, try to be the best and the first in as many thing as possible and there are the ones who take their time and enjoy everything in their own, slower pace, not bothering about things that is only in the far future for them (like endgame contents etc.)

    Now, I think people in the first category will most likely do the transfer, at least most of them, while others will just start playing whenever the console versions are released. If I observe it from the perspective of the people in the second category, we (at least I) don't really care about getting motifs ASAP, getting crafts to lvl50 in a day and so on.

    If this is the case, the transferring people will mostly trade among themselves as most of the remaining people are having fun in their slow paced leveling.

    Yes, there are people who will rush to the end without transferring as they are just probably waiting for the game to be less buggy, more developed, but I think most of them will not pass on the opportunity of a 6 months head start.

    Unfortunately PvP'ers are all usually in the first grouping, moreover, they like to remain competitive with other PvP'ers. Only ones who will be competitive at launch are those who transferred. Anyone else will get crushed in PvP
    Who has time? But if we never take time how can we ever have time?
  • badmojo
    badmojo
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    Csub wrote: »
    I see your point, and it is a valid one, but if we look at it differently : I think there are 2 types of mmo players (from this approach) : the ones who always rush to the end, try to be the best and the first in as many thing as possible and there are the ones who take their time and enjoy everything in their own, slower pace, not bothering about things that is only in the far future for them (like endgame contents etc.)

    Now, I think people in the first category will most likely do the transfer, at least most of them, while others will just start playing whenever the console versions are released. If I observe it from the perspective of the people in the second category, we (at least I) don't really care about getting motifs ASAP, getting crafts to lvl50 in a day and so on.

    If this is the case, the transferring people will mostly trade among themselves as most of the remaining people are having fun in their slow paced leveling.

    Yes, there are people who will rush to the end without transferring as they are just probably waiting for the game to be less buggy, more developed, but I think most of them will not pass on the opportunity of a 6 months headstart.

    I see your point and I can agree, but this is a console product. Pre-playing it on a PC isn't a reasonable request. There will be lots of people from the first category who can't, for whatever reason, play it on a PC. Or more likely and more understandably, they don't want to be forced to, in order to remain competitive. Like using addons that display enemy information.
    [DC/NA]
  • badmojo
    badmojo
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    Mortelus wrote: »
    Unfortunately PvP'ers are all usually in the first grouping, moreover, they like to remain competitive with other PvP'ers. Only ones who will be competitive at launch are those who transferred. Anyone else will get crushed in PvP

    Not just that, but in order to be truly competitive for something like emperor, you have to have already started playing. If you start now, you'll be a month behind when the console version hits.

    Glorious PC master race will reign supreme on all fronts. I'm glad I don't own a next gen console.
    [DC/NA]
  • Cudda
    Cudda
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    Ok, so basically this whole thread is figuring that everyone that transfers are selfish ***. And there will be little to no body that transfers with a good mind.

    In my opinion, it can be just as good as it is bad.

    What will be my goals now?

    Get ready to support a guild. I will have mats, i will have researching, I will have a lot of helpful things, to get new players up to speed, and I dont have to charge them their early game savings. Why? Because I already have my own supply/gold/items due to my early access.

    At every source I find price gouging, I will do my best to conquer it. Because that stuff ruins my gameplay, due to discouraging fellow players that may quit due to it.

    Am I the only person that will do this, I highly doubt it. I think there will be a fine balance of both of course. People will still have that same issue of price gouging. But that doesn't mean the new players have to go that route.

    I will be focusing mainly on crafting the whole PC experience. So that I can support what ever guilds I join with needed supplies, along with my own supplies, because I may as well relevel a new toon with the new guildies.

    As far as emperor, I feel ZeniMax has the ability to lock out that feature for a month or so. They can give people time to get leveled up.

    There are options, don't doubt that....
  • Genomic
    Genomic
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    Bit early to be arguing the pros and cons of a transfer. 6 months is a long time in game dev land. Just last week the official console release date was listed all over the place as 30/6. There is likely to be any number of changes and revisions in the next 26 weeks.
  • annarr1117nub18_ESO
    What is the $20.00 account / character transfer option actually???
  • Cudda
    Cudda
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    What is the $20.00 account / character transfer option actually???

    Its, pay me 20$ and ill give you 30 more days of game play, the console version of the game unlocked for your account, and the ability to move your PC character to the console verision.

  • SexyVette07
    SexyVette07
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    Apparently, some people dont realize that consoles will have their own server seperate from PC...
  • Cudda
    Cudda
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    Apparently, some people dont realize that consoles will have their own server seperate from PC...

    I dont understand what your trying to imply.... no one is talking about servers, they are talking about characters transferring from the PC server, to the console server..

    Which btw, means they have to understand they are separate servers, otherwise there would be no "transfer"
    Edited by Cudda on May 9, 2014 4:20AM
  • 7788b14_ESO
    7788b14_ESO
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    Genomic wrote: »
    Bit early to be arguing the pros and cons of a transfer. 6 months is a long time in game dev land. Just last week the official console release date was listed all over the place as 30/6. There is likely to be any number of changes and revisions in the next 26 weeks.

    There's no telling what the game will look like then. This isn't sports or a cure for cancer, this is a game that fifty years from now will get a brief mention in some article, like SWG does from time to time.
  • Conquers
    Conquers
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    so is it definitely at least 6 months more? and no less amount of time?
    VR 16 Orc Stamina Dragonknight

    We need a loot currency system in this game!
    forums.elderscrollsonline.com/en/discussion/230549/currency-system-for-dungeons#latest
  • Dunhilda
    Dunhilda
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    Yet the games are made to work better on consoles....

    PC version of ESO is a giant alpha test for the consoles.
    Edited by ZOS_JuhoJ on May 10, 2014 6:23AM
  • kieso
    kieso
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    That's weird, I assumed PC and console would be on the same server, is there even a decent market for a console MMO on it's own server? sounds like it would be empty.
  • Cudda
    Cudda
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    kieso wrote: »
    sounds like it would be empty.

    If that's true, then i guess there would be no different experience between PC/Consoles at all.
  • Zorak
    Zorak
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    Console ?

    Hmmm...nah.
  • SirAndy
    SirAndy
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    Conquers wrote: »
    Will you be waiting 6 months or transferring to console?
    No ...
  • Aranbormoth
    Aranbormoth
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    I am glad they announced this after pushing the game back by 6 months for console, I have the collectors edition pre ordered for the Xbox One and thought about buying it for PC before but I did not want to make all that progress and lose everything in a few months for $60 plus the monthly, as soon as they announced the delay and character transfer I went out and bought ESO for my PC to play for the extra 6 months I now have to wait.

    As for peoples worries about players being to advanced when they start I do not think there will be a problem, I think it will actually help to have some veteran players there from the start that can help the newbies when the console version launches.
  • Thesiren
    Thesiren
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    What does everybody think happens as MMOs age? New players come in and they're behind the crowd. Eve Online just dinged 11. WoW and Everquest 2 dinged 9 last November. Can anyone believe LoTRO is already 7? Aion is heading towards 5 this summer. Even baby Tera just dinged 2.

    Six months is nothing. If anything, having highbees around will likely help the newbies more than anything, especially having experienced PC MMOers around. MMOs are in their infancy on consoles. FFXI on the 360, DC Universe Online on PS3, there really isn't much out there.
  • foxsyd
    foxsyd
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    What's the point of this question here, pretty sure "most " of the forum readers here are already playing it on PC.
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  • Genomic
    Genomic
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    I may if the console version isn't cancelled by then. Sorry, but that is still a real possibility.
  • Buck
    Buck
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    consoles suck and I blame them for the 5 button skill bar!
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