JosephChip wrote: »But that will hardly be a widespread phenomenon. How many people will transfer to console compared to users who will buy it first time? How many "rare" items they could possibly have and how relevant will these items be? Let's be honest, even right now, on PC, there is no item particularly rare/expensive.
What will they carry over, legendary igredients? Big deal.
But what about the players that would like to give themselves goals such as, being the first emperor?
He is fubar. That's just something to accept.
You can downplay the issue all you want. That doesn't make it not exist. If there is an advantage to be had, gamers will take advantage of it. That's a proven fact.
Let me give you an example of how I would transfer over if I wanted to play on consoles. I enjoy provisioning, so I'll collect all the blue & purple recipes I can get my hands on, something that will take me the rest of this year to stockpile, because it literally takes hours and hours to find even 1 purple recipe.
Game releases and I move over my character who not only knows a bunch of rare recipes and can craft a bunch of awesome food/drinks to sell, but I even have a library of purple and blue recipes that are in very high demand by all the people just starting out. When you're hours into a games release, with products that take weeks if not months to accumulate, you're at a huge advantage.
It's not even that being at such an advantage is all that exciting either. What it is, is frustrating to those who don't have it. They feel like they can't compete, they feel like they'll always be a year behind. That "rat race" feeling I got when I started playing in early access and still feel, a month later, is what will be taken away from people who start fresh on consoles. It might not mean anything to some people, but there are others who will care.
You can downplay the issue all you want. That doesn't make it not exist. If there is an advantage to be had, gamers will take advantage of it. That's a proven fact.
Let me give you an example of how I would transfer over if I wanted to play on consoles. I enjoy provisioning, so I'll collect all the blue & purple recipes I can get my hands on, something that will take me the rest of this year to stockpile, because it literally takes hours and hours to find even 1 purple recipe.
Game releases and I move over my character who not only knows a bunch of rare recipes and can craft a bunch of awesome food/drinks to sell, but I even have a library of purple and blue recipes that are in very high demand by all the people just starting out. When you're hours into a games release, with products that take weeks if not months to accumulate, you're at a huge advantage.
It's not even that being at such an advantage is all that exciting either. What it is, is frustrating to those who don't have it. They feel like they can't compete, they feel like they'll always be a year behind. That "rat race" feeling I got when I started playing in early access and still feel, a month later, is what will be taken away from people who start fresh on consoles. It might not mean anything to some people, but there are others who will care.
New players won't have (tens of) thousands of gold to buy your stacked recipes.
New players won't have (tens of) thousands of gold to buy your stacked recipes.
Eventually everybody has gold.
The problem is, if I sold stacks of low level food for insanely low prices, how could a new player who is foraging for ingredients and recipes ever going to make any sales? I've had a whole year to gain & put points into that skill line, while they are just starting out. When you can already make 4 food for every one of their 1, you win.
I don't know, what about them?JosephChip wrote: »well im questioning the idea of people joining a game as a lvl 1 when people are already VR12 or whatever it'll be by then. yes, thats how it is when starting any MMO, but i was very looking forward to starting ESO at launch, and being on par with other players, rather then play catch-up like i did in WoW and how i currently am playing in FFXIV RR, where as soon as im getting close to the endgame, an expansion causes it to mean nothing and again i have to play catchup. The fact that so many players were ahead of me hurt my experience both in WoW:WotLK and WoW:MoP
You have to get out of that mentality. You will not play catch-up. You will enjoy your own mmo experience and not rush to level cap just because some people are there already. You will get there. In your own time. You won't miss anything because all content is at your disposal and other players' progression doesn't influence yours. There will be plenty of people with you at any given point during your run through the game. This game is young and you have all the time you want to cap your level. Hell, it barely takes a month to reach 50. It will be too fast even.
But what about the players that would like to give themselves goals such as, being the first emperor?
There are only so many campaigns, to become the first emperor, you really have to play 24/7 and hope for good luck on your campaign. Even if we just check first emperor of your campaign and your faction, that is just 2-3 dozens of people.
If someone sets such aims, they should better prepare to failure in achieving them.
JosephChip wrote: »
You can downplay the issue all you want. That doesn't make it not exist. If there is an advantage to be had, gamers will take advantage of it. That's a proven fact.
Let me give you an example of how I would transfer over if I wanted to play on consoles. I enjoy provisioning, so I'll collect all the blue & purple recipes I can get my hands on, something that will take me the rest of this year to stockpile, because it literally takes hours and hours to find even 1 purple recipe.
Game releases and I move over my character who not only knows a bunch of rare recipes and can craft a bunch of awesome food/drinks to sell, but I even have a library of purple and blue recipes that are in very high demand by all the people just starting out. When you're hours into a games release, with products that take weeks if not months to accumulate, you're at a huge advantage.
It's not even that being at such an advantage is all that exciting either. What it is, is frustrating to those who don't have it. They feel like they can't compete, they feel like they'll always be a year behind. That "rat race" feeling I got when I started playing in early access and still feel, a month later, is what will be taken away from people who start fresh on consoles. It might not mean anything to some people, but there are others who will care.
Downplaying an issue may not make it disappear but could very well reduce its relevance to approximately nothing. Ultimately I don't know ***. But I still believe it won't be that much of a problem.
New players won't have (tens of) thousands of gold to buy your stacked recipes.
Eventually everybody has gold.
The problem is, if I sold stacks of low level food for insanely low prices, how could a new player who is foraging for ingredients and recipes ever going to make any sales? I've had a whole year to gain & put points into that skill line, while they are just starting out. When you can already make 4 food for every one of their 1, you win.
I see your point, and it is a valid one, but if we look at it differently : I think there are 2 types of mmo players (from this approach) : the ones who always rush to the end, try to be the best and the first in as many thing as possible and there are the ones who take their time and enjoy everything in their own, slower pace, not bothering about things that is only in the far future for them (like endgame contents etc.)
Now, I think people in the first category will most likely do the transfer, at least most of them, while others will just start playing whenever the console versions are released. If I observe it from the perspective of the people in the second category, we (at least I) don't really care about getting motifs ASAP, getting crafts to lvl50 in a day and so on.
If this is the case, the transferring people will mostly trade among themselves as most of the remaining people are having fun in their slow paced leveling.
Yes, there are people who will rush to the end without transferring as they are just probably waiting for the game to be less buggy, more developed, but I think most of them will not pass on the opportunity of a 6 months head start.
I see your point, and it is a valid one, but if we look at it differently : I think there are 2 types of mmo players (from this approach) : the ones who always rush to the end, try to be the best and the first in as many thing as possible and there are the ones who take their time and enjoy everything in their own, slower pace, not bothering about things that is only in the far future for them (like endgame contents etc.)
Now, I think people in the first category will most likely do the transfer, at least most of them, while others will just start playing whenever the console versions are released. If I observe it from the perspective of the people in the second category, we (at least I) don't really care about getting motifs ASAP, getting crafts to lvl50 in a day and so on.
If this is the case, the transferring people will mostly trade among themselves as most of the remaining people are having fun in their slow paced leveling.
Yes, there are people who will rush to the end without transferring as they are just probably waiting for the game to be less buggy, more developed, but I think most of them will not pass on the opportunity of a 6 months headstart.
Unfortunately PvP'ers are all usually in the first grouping, moreover, they like to remain competitive with other PvP'ers. Only ones who will be competitive at launch are those who transferred. Anyone else will get crushed in PvP
annarr1117nub18_ESO wrote: »What is the $20.00 account / character transfer option actually???
SexyVette07 wrote: »Apparently, some people dont realize that consoles will have their own server seperate from PC...
Bit early to be arguing the pros and cons of a transfer. 6 months is a long time in game dev land. Just last week the official console release date was listed all over the place as 30/6. There is likely to be any number of changes and revisions in the next 26 weeks.