For people that don't know that there is also a site attached to this forum.It would be really nice if you would actually explain what the hell you're even talking about in this thread. It seems like you're making comments about something ZOS announced, but who knows.
It would be really nice if you would actually explain what the hell you're even talking about in this thread. It seems like you're making comments about something ZOS announced, but who knows.
For people that don't know that there is also a site attached to this forum.
http://elderscrollsonline.com/en/news/post/2014/05/08/eso-on-consoles--update?ref=home
I was just messing around...For people that don't know that there is also a site attached to this forum.
http://elderscrollsonline.com/en/news/post/2014/05/08/eso-on-consoles--update?ref=home
LOL "for people that don't know"
We all know there's a main website, reading it daily is not a prerequisite for reading these forums. If someone makes a forum thread in reference to something announced on the main site, the least they could do is inform the readers as to what exactly they're talking about, so we're not sitting here trying to piece together the clues and then hunt down the relevant information ourselves.
7788b14_ESO wrote: »Basically, no matter what they did someone would be complaining about how it was done. Can't please 100% in an MMO.
Curious, how would you have handled it?
well im questioning the idea of people joining a game as a lvl 1 when people are already VR12 or whatever it'll be by then. yes, thats how it is when starting any MMO, but i was very looking forward to starting ESO at launch, and being on par with other players, rather then play catch-up like i did in WoW and how i currently am playing in FFXIV RR, where as soon as im getting close to the endgame, an expansion causes it to mean nothing and again i have to play catchup. The fact that so many players were ahead of me hurt my experience both in WoW:WotLK and WoW:MoP
JosephChip wrote: »well im questioning the idea of people joining a game as a lvl 1 when people are already VR12 or whatever it'll be by then. yes, thats how it is when starting any MMO, but i was very looking forward to starting ESO at launch, and being on par with other players, rather then play catch-up like i did in WoW and how i currently am playing in FFXIV RR, where as soon as im getting close to the endgame, an expansion causes it to mean nothing and again i have to play catchup. The fact that so many players were ahead of me hurt my experience both in WoW:WotLK and WoW:MoP
You have to get out of that mentality. You will not play catch-up. You will enjoy your own mmo experience and not rush to level cap just because some people are there already. You will get there. In your own time. You won't miss anything because all content is at your disposal and other players' progression doesn't influence yours. There will be plenty of people with you at any given point during your run through the game. This game is young and you have all the time you want to cap your level. Hell, it barely takes a month to reach 50. It will be too fast even.
JosephChip wrote: »other players' progression doesn't influence yours.
JosephChip wrote: »other players' progression doesn't influence yours.
Except that's not at all true in an MMO. If I put in the time and find some rare loot in the first few hours after release, but another vendor(coming from PC) get to sell them cheaper, thus getting more sales, simply because he spent a year stockpiling it all.
That's just one example of how another players progress can influence yours. Sure, if you just want to play the game like a solo ESO game, and run through all the quests, it might not matter as much, but when you start getting into the social aspects of a game like this, the games population and their standing in the game has a huge impact on your game.
But what about the players that would like to give themselves goals such as, being the first emperor?
JosephChip wrote: »other players' progression doesn't influence yours.
Except that's not at all true in an MMO. If I put in the time and find some rare loot in the first few hours after release, but another vendor(coming from PC) get to sell them cheaper, thus getting more sales, simply because he spent a year stockpiling it all.
That's just one example of how another players progress can influence yours. Sure, if you just want to play the game like a solo ESO game, and run through all the quests, it might not matter as much, but when you start getting into the social aspects of a game like this, the games population and their standing in the game has a huge impact on your game.
JosephChip wrote: »JosephChip wrote: »other players' progression doesn't influence yours.
Except that's not at all true in an MMO. If I put in the time and find some rare loot in the first few hours after release, but another vendor(coming from PC) get to sell them cheaper, thus getting more sales, simply because he spent a year stockpiling it all.
That's just one example of how another players progress can influence yours. Sure, if you just want to play the game like a solo ESO game, and run through all the quests, it might not matter as much, but when you start getting into the social aspects of a game like this, the games population and their standing in the game has a huge impact on your game.
But that will hardly be a widespread phenomenon. How many people will transfer to console compared to users who will buy it first time? How many "rare" items they could possibly have and how relevant will these items be? Let's be honest, even right now, on PC, there is no item particularly rare/expensive.
What will they carry over, legendary igredients? Big deal.
But what about the players that would like to give themselves goals such as, being the first emperor?
He is fubar. That's just something to accept.
I have plenty of rare items already, in 6 months I will have even more. SO I could jump over to console and make an absolute killing selling all my rare mats and normal farmed mats for cheaper than other players can.
More over we have no idea how many would transfer, but even if it a small % you could still expect 1000's of players transferring at least.
I don't know, what about them?JosephChip wrote: »well im questioning the idea of people joining a game as a lvl 1 when people are already VR12 or whatever it'll be by then. yes, thats how it is when starting any MMO, but i was very looking forward to starting ESO at launch, and being on par with other players, rather then play catch-up like i did in WoW and how i currently am playing in FFXIV RR, where as soon as im getting close to the endgame, an expansion causes it to mean nothing and again i have to play catchup. The fact that so many players were ahead of me hurt my experience both in WoW:WotLK and WoW:MoP
You have to get out of that mentality. You will not play catch-up. You will enjoy your own mmo experience and not rush to level cap just because some people are there already. You will get there. In your own time. You won't miss anything because all content is at your disposal and other players' progression doesn't influence yours. There will be plenty of people with you at any given point during your run through the game. This game is young and you have all the time you want to cap your level. Hell, it barely takes a month to reach 50. It will be too fast even.
But what about the players that would like to give themselves goals such as, being the first emperor?
JosephChip wrote: »But that will hardly be a widespread phenomenon. How many people will transfer to console compared to users who will buy it first time? How many "rare" items they could possibly have and how relevant will these items be? Let's be honest, even right now, on PC, there is no item particularly rare/expensive.
What will they carry over, legendary igredients? Big deal.
But what about the players that would like to give themselves goals such as, being the first emperor?
He is fubar. That's just something to accept.