deathly809_ESO wrote: »n.englishb14_ESO wrote: »deathly809_ESO wrote: »n.englishb14_ESO wrote: »Am I the only one who is pissed about this? The entire draw of the console release was that it was going to be a fresh start for console users a vanilla experience. That is no longer the case. Now a max level PC player (and some members of their guild), can just pay 20 dollars in 6 months and proceed to wipe cyrodiil for their alliance. What happened to the competition, hell the balance?
They are trying to make a compromise. Programming isn't easy, and large corporations are not nimble. There is a lot of work they have to do and a lot of paperwork that has to be created and ignored. Something can up they couldn't get fixed in time and so they offered a compromise.
They probably programmed themselves into a corner and have to redo a bunch of work. It sucks but it happens.
A compromise for who? This action may appease the minority of console gamers who can manage to play on PC, but it alienates the rest of us who wont/cant do it. Come console launch we will be outclassed by the PC players who transferred(assuming it works). In short, now every PC player gets a head start over console players on our own platform. Sure this is good for PC players, but for the majority of console players who were excited...its a stab in the back.
What did you want them to do? How do you know that it will only be a minority of players? I have never heard any real ( or reputable) sources that say that a majority of console players don't have a computer. I think they just made the best decision they could, let some people who wanted to play get to play and then move their character from their computer to the console where they enjoy playing more. I think they were damned if they do, damned if they don't.
GossiTheDog wrote: »
If you read the link, you can pay another $20 to transfer your character to console.
deathly809_ESO wrote: »deathly809_ESO wrote: »Can't you play your Diablo3 account on console or PC? I haven't bought the console version of it, yet. Does anyone know if that's the case?
Playstation Network and Xbox Live are just Internet access layers. They shouldn't have anything to do with the subscription model in my opinion.
If you make a character on the PC you cannot play it on the console for Diablo III obviously and the reverse is true.
They are not just a proxy to the internet. There are stipulations on what you can and cannot use them for. Also you have to pay for the Xbox live service if you want to play multiplayer which is total BS.
Yeah. They are proxy layers - which is the same as an Internet access layer.
I find it odd that you can't play your character on console that you play on the PC. Afterall, your character's information is all stored on the cloud, not on the local system. It should be accessible on either platform in my opinion.
They are not stored "on the cloud". They are stored in a data center probably in the middle of no-where that costs cheap on electricity. It would be terrible to store our information on EC2 or Azure, I could only imagine the lag...
The reason it is not accessible is probably because of agreements with Microsoft or Sony (probably just Microsoft since you have to pay for Xbox live). Imagine in a few years your console breaks or whatever, then you have to buy a new one to play your game, but if you had your PC then well...
deathly809_ESO wrote: »deathly809_ESO wrote: »Can't you play your Diablo3 account on console or PC? I haven't bought the console version of it, yet. Does anyone know if that's the case?
Playstation Network and Xbox Live are just Internet access layers. They shouldn't have anything to do with the subscription model in my opinion.
If you make a character on the PC you cannot play it on the console for Diablo III obviously and the reverse is true.
They are not just a proxy to the internet. There are stipulations on what you can and cannot use them for. Also you have to pay for the Xbox live service if you want to play multiplayer which is total BS.
Yeah. They are proxy layers - which is the same as an Internet access layer.
I find it odd that you can't play your character on console that you play on the PC. Afterall, your character's information is all stored on the cloud, not on the local system. It should be accessible on either platform in my opinion.
They are not stored "on the cloud". They are stored in a data center probably in the middle of no-where that costs cheap on electricity. It would be terrible to store our information on EC2 or Azure, I could only imagine the lag...
The reason it is not accessible is probably because of agreements with Microsoft or Sony (probably just Microsoft since you have to pay for Xbox live). Imagine in a few years your console breaks or whatever, then you have to buy a new one to play your game, but if you had your PC then well...
The "cloud" is just server virtualization in a datacenter. They often have geographic redundancy, but there's no actual data access distribution across data centers. It's just a virtualized platform as a service.
I was actually considering buying Diablo 3 for console, but now that I know my character won't transfer, I don't know that I will be doing that.
I'm wondering if there are ESO players who were considering buying the console version, but are now turned off to doing so knowing that they will have to pay yet another additional charge to transfer their character.
deathly809_ESO wrote: »Another leaked rumor that turned out to be true I guess. I still think they might be holding off until they get the cash shop ready and go free to play.
If this game goes free to play then I am out. Free to play either nickel and dimes you to make forward progress, or you end up with two tiers of players, the best who are paying, or the people who struggle and never get the good gear who don't pay.
deathly809_ESO wrote: »Cloud computing has to do with elastic resources and reducing costs. When you demand more resources then you are allocated more and you pay for that, when you are done you release them back to the cloud provider for them to provide to other paying users and you are no longer billed for it. That is the whole point.
).
When you cluster servers, you are essentially building a cloud. Albeit a private cloud.
Ragnar_Lodbrok wrote: »deathly809_ESO wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »I called the delay weeks ago. Im also predicting it will be cancelled in the coming months.
The delay cancelled? Or the console versions themselves?
The console version. Consoles have an abysmal track record for getting mmo ports.
I was trying to think of another MMO console game, and couldn't think of any. I don't consider Diablo3 an MMO.
FFXI, FFXIV, DC Universe Online, APB.
XI abysmally needing an overhaul
Ragnar_Lodbrok wrote: »deathly809_ESO wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »I called the delay weeks ago. Im also predicting it will be cancelled in the coming months.
The delay cancelled? Or the console versions themselves?
The console version. Consoles have an abysmal track record for getting mmo ports.
I was trying to think of another MMO console game, and couldn't think of any. I don't consider Diablo3 an MMO.
FFXI, FFXIV, DC Universe Online, APB.
XI abysmally needing an overhaul
FFXI became the highsest grossing title in the entire Final Fantasy catalog last year.
Ragnar_Lodbrok wrote: »deathly809_ESO wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »I called the delay weeks ago. Im also predicting it will be cancelled in the coming months.
The delay cancelled? Or the console versions themselves?
The console version. Consoles have an abysmal track record for getting mmo ports.
I was trying to think of another MMO console game, and couldn't think of any. I don't consider Diablo3 an MMO.
FFXI, FFXIV, DC Universe Online, APB.
XI abysmally needing an overhaul
FFXI became the highsest grossing title in the entire Final Fantasy catalog last year.
wrong..$20 For a digital copy of the game and characters transfer for freeGossiTheDog wrote: »
If you read the link, you can pay another $20 to transfer your character to console.
n.englishb14_ESO wrote: »Am I the only one who is pissed about this? The entire draw of the console release was that it was going to be a fresh start for console users a vanilla experience. That is no longer the case. Now a max level PC player (and some members of their guild), can just pay 20 dollars in 6 months and proceed to wipe cyrodiil for their alliance. What happened to the competition, hell the balance?
This is actually a pretty terrible idea at it's core. It's going to put all those players that didn't start on the PC at a severe disadvantage to those that paid the money to transfer over.
This is really going to hurt pvp, cyrodiil is going to be even more of a joke with veteran rank 10 players wiping the floor.
Better hope they don't put any "world first" achievements in the game or they would pretty much be trivialized from the get go.
Also, this pisses me off as a PC player that we're pretty much paying to beta test a game so they can fix it for consoles because as the game stands now, if you think PC players are bad, you haven't seen anything yet. If they released the current incarnation of the game on consoles, brimstone would rain from the sky.
And I doubt ZoS is going to give PC players anything for essentially being guinea pigs.
This is actually quite a clever marketing strategy. Get PC players to, effectively, pay to beta test a game released far too early, then encourage them to pay for the game twice (albeit at a reduced price) while artificially propping up the sub numbers for the console. And make it all appear as a magnanimous, generous decision.
What's amazing is some people are thanking ZOS for this act of kindness. Unfortunately the people who are praising ZOS are the reason why game companies see us as gormless ambulatory wallets: because so many let them (and even worse, thank them for it).
wrong..$20 For a digital copy of the game and characters transfer for freeGossiTheDog wrote: »
If you read the link, you can pay another $20 to transfer your character to console.