deathly809_ESO wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »I called the delay weeks ago. Im also predicting it will be cancelled in the coming months.
The delay cancelled? Or the console versions themselves?
The console version. Consoles have an abysmal track record for getting mmo ports.
I was trying to think of another MMO console game, and couldn't think of any. I don't consider Diablo3 an MMO.
FFXI, FFXIV, DC Universe Online, APB.
deathly809_ESO wrote: »Can't you play your Diablo3 account on console or PC? I haven't bought the console version of it, yet. Does anyone know if that's the case?
Playstation Network and Xbox Live are just Internet access layers. They shouldn't have anything to do with the subscription model in my opinion.
If you make a character on the PC you cannot play it on the console for Diablo III obviously and the reverse is true.
They are not just a proxy to the internet. There are stipulations on what you can and cannot use them for. Also you have to pay for the Xbox live service if you want to play multiplayer which is total BS.
Yeah. They are proxy layers - which is the same as an Internet access layer.
I find it odd that you can't play your character on console that you play on the PC. Afterall, your character's information is all stored on the cloud, not on the local system. It should be accessible on either platform in my opinion.
daneyulebub17_ESO wrote: »If they can pull of a true Console MMO that's comparable to the PC version, they may hit a huge untapped market that will guarantee ESO survives and thrives.
If.
deathly809_ESO wrote: »deathly809_ESO wrote: »Can't you play your Diablo3 account on console or PC? I haven't bought the console version of it, yet. Does anyone know if that's the case?
Playstation Network and Xbox Live are just Internet access layers. They shouldn't have anything to do with the subscription model in my opinion.
If you make a character on the PC you cannot play it on the console for Diablo III obviously and the reverse is true.
They are not just a proxy to the internet. There are stipulations on what you can and cannot use them for. Also you have to pay for the Xbox live service if you want to play multiplayer which is total BS.
Yeah. They are proxy layers - which is the same as an Internet access layer.
I find it odd that you can't play your character on console that you play on the PC. Afterall, your character's information is all stored on the cloud, not on the local system. It should be accessible on either platform in my opinion.
They are not stored "on the cloud". They are stored in a data center probably in the middle of no-where that costs cheap on electricity. It would be terrible to store our information on EC2 or Azure, I could only imagine the lag...
The reason it is not accessible is probably because of agreements with Microsoft or Sony (probably just Microsoft since you have to pay for Xbox live). Imagine in a few years your console breaks or whatever, then you have to buy a new one to play your game, but if you had your PC then well...
deathly809_ESO wrote: »GossiTheDog wrote: »
If you read the link, you can pay another $20 to transfer your character to console.
That's pretty cool. Still sucks you have to buy another copy of the game. I also wish they'd allow you to link the console copy to your pc subscription. Just make it so you can only be logged in from a single location at a time. Seems reasonable to me?
It is $20 to transfer AND another free month to play. So really only $5.
I just wish you could go back and forth. Like, maybe one day I want to play on the PC, and the next I want to play on the Xbox. Maybe my wife wants to watch some girly drama shows on the television, so I need to play on the computer. Or maybe I'm away from home, and I have a PC available to play on. Maybe I'm at my brothers house, and he has the console version of the game, and I want to play on it while he's doing homework or something.
I understand having to buy the box copy, but having to acquire a new subscription and pay to move your character to it seems unnecessary to me.
deathly809_ESO wrote: »deathly809_ESO wrote: »Can't you play your Diablo3 account on console or PC? I haven't bought the console version of it, yet. Does anyone know if that's the case?
Playstation Network and Xbox Live are just Internet access layers. They shouldn't have anything to do with the subscription model in my opinion.
If you make a character on the PC you cannot play it on the console for Diablo III obviously and the reverse is true.
They are not just a proxy to the internet. There are stipulations on what you can and cannot use them for. Also you have to pay for the Xbox live service if you want to play multiplayer which is total BS.
Yeah. They are proxy layers - which is the same as an Internet access layer.
I find it odd that you can't play your character on console that you play on the PC. Afterall, your character's information is all stored on the cloud, not on the local system. It should be accessible on either platform in my opinion.
They are not stored "on the cloud". They are stored in a data center probably in the middle of no-where that costs cheap on electricity. It would be terrible to store our information on EC2 or Azure, I could only imagine the lag...
The reason it is not accessible is probably because of agreements with Microsoft or Sony (probably just Microsoft since you have to pay for Xbox live). Imagine in a few years your console breaks or whatever, then you have to buy a new one to play your game, but if you had your PC then well...
Cloud computing is a generic term used to describe clustered computing resources. Blizzard operates their own data-center. When your data is stored remotely, and not locally, this is considered cloud based storage.
Furthermore, there are MMOs that operate on Amazon's cloud network.
I'm not sure why you are arguing semantics to be honest.
Please explain why you think that it wouldn't be accessible due to any agreement with Microsoft or Sony. I'm very interested to hear why you think that this would have anything to do with it. Their networks simply offer controlled access to the Internet. Nothing more.
Your Diablo3 account is registered with Battle.NET which has no affiliation with Microsoft or Sony's console based networks.
When you retrieve your account information to play the game, the information simply passes through their network. It's not stored on their network.
FezzikVizzini wrote: »Good call ZOS. Yep, get yet more money out of people with a promise of a character transfer or whatever. I mean, with the brilliant account management, etc what could possibly go wrong with that ? And of course, they will have already tested transfer of accounts between servers won't they ?
deathly809_ESO wrote: »deathly809_ESO wrote: »deathly809_ESO wrote: »Can't you play your Diablo3 account on console or PC? I haven't bought the console version of it, yet. Does anyone know if that's the case?
Playstation Network and Xbox Live are just Internet access layers. They shouldn't have anything to do with the subscription model in my opinion.
If you make a character on the PC you cannot play it on the console for Diablo III obviously and the reverse is true.
They are not just a proxy to the internet. There are stipulations on what you can and cannot use them for. Also you have to pay for the Xbox live service if you want to play multiplayer which is total BS.
Yeah. They are proxy layers - which is the same as an Internet access layer.
I find it odd that you can't play your character on console that you play on the PC. Afterall, your character's information is all stored on the cloud, not on the local system. It should be accessible on either platform in my opinion.
They are not stored "on the cloud". They are stored in a data center probably in the middle of no-where that costs cheap on electricity. It would be terrible to store our information on EC2 or Azure, I could only imagine the lag...
The reason it is not accessible is probably because of agreements with Microsoft or Sony (probably just Microsoft since you have to pay for Xbox live). Imagine in a few years your console breaks or whatever, then you have to buy a new one to play your game, but if you had your PC then well...
Cloud computing is a generic term used to describe clustered computing resources. Blizzard operates their own data-center. When your data is stored remotely, and not locally, this is considered cloud based storage.
Furthermore, there are MMOs that operate on Amazon's cloud network.
I'm not sure why you are arguing semantics to be honest.
Please explain why you think that it wouldn't be accessible due to any agreement with Microsoft or Sony. I'm very interested to hear why you think that this would have anything to do with it. Their networks simply offer controlled access to the Internet. Nothing more.
Your Diablo3 account is registered with Battle.NET which has no affiliation with Microsoft or Sony's console based networks.
When you retrieve your account information to play the game, the information simply passes through their network. It's not stored on their network.
Cloud computing has to do with elastic resources and reducing costs. When you demand more resources then you are allocated more and you pay for that, when you are done you release them back to the cloud provider for them to provide to other paying users and you are no longer billed for it. That is the whole point.
Zenimax built their own data centers and are not using a cloud based solution, that is just called a server.
Semantics is what things mean, if you are using something incorrectly should you not point it out? I have published papers in cloud computing and just don't want people using terms incorrectly.
And for the Diablo III thing like I said before Microsoft and Sony don't just let you do whatever you want on their network. They have stipulations for companies that develop games for them and use the XBox live infrastructure. Also with Microsoft it probably has to do with locking people in with XBox live so that you have to pay. It probably has nothing to do with Sony (or maybe it does).
Cloud computing has to do with elastic resources and reducing costs. When you demand more resources then you are allocated more and you pay for that, when you are done you release them back to the cloud provider for them to provide to other paying users and you are no longer billed for it. That is the whole point.
Cloud computing involves distributed computing over a network, where a program or application may run on many connected computers at the same time. It specifically refers to a computing hardware machine or group of computing hardware machines commonly referred as a server connected through a communication network such as the Internet, an intranet, a local area network (LAN) or wide area network (WAN).
And for the Diablo III thing like I said before Microsoft and Sony don't just let you do whatever you want on their network. They have stipulations for companies that develop games for them and use the XBox live infrastructure. Also with Microsoft it probably has to do with locking people in with XBox live so that you have to pay. It probably has nothing to do with Sony (or maybe it does).
Cloud computing is a generic term used to describe clustered computing resources. Blizzard operates their own data-center. When your data is stored remotely, and not locally, this is considered cloud based storage.
Furthermore, there are MMOs that operate on Amazon's cloud network.
I'm not sure why you are arguing semantics to be honest.
Please explain why you think that it wouldn't be accessible due to any agreement with Microsoft or Sony. I'm very interested to hear why you think that this would have anything to do with it. Their networks simply offer controlled access to the Internet. Nothing more.
Your Diablo3 account is registered with Battle.NET which has no affiliation with Microsoft or Sony's console based networks.
When you retrieve your account information to play the game, the information simply passes through their network. It's not stored on their network.
Cloud computing has to do with elastic resources and reducing costs. When you demand more resources then you are allocated more and you pay for that, when you are done you release them back to the cloud provider for them to provide to other paying users and you are no longer billed for it. That is the whole point.
Zenimax built their own data centers and are not using a cloud based solution, that is just called a server.
Semantics is what things mean, if you are using something incorrectly should you not point it out? I have published papers in cloud computing and just don't want people using terms incorrectly.
And for the Diablo III thing like I said before Microsoft and Sony don't just let you do whatever you want on their network. They have stipulations for companies that develop games for them and use the XBox live infrastructure. Also with Microsoft it probably has to do with locking people in with XBox live so that you have to pay. It probably has nothing to do with Sony (or maybe it does).
Cloud computing has to do with elastic resources and reducing costs. When you demand more resources then you are allocated more and you pay for that, when you are done you release them back to the cloud provider for them to provide to other paying users and you are no longer billed for it. That is the whole point.
Cloud computing involves distributed computing over a network, where a program or application may run on many connected computers at the same time. It specifically refers to a computing hardware machine or group of computing hardware machines commonly referred as a server connected through a communication network such as the Internet, an intranet, a local area network (LAN) or wide area network (WAN).
deathly809_ESO wrote: »FezzikVizzini wrote: »Good call ZOS. Yep, get yet more money out of people with a promise of a character transfer or whatever. I mean, with the brilliant account management, etc what could possibly go wrong with that ? And of course, they will have already tested transfer of accounts between servers won't they ?
I guess they could have just told the console players to *** off. As long as the backends have the same database schema you should just be able to do an import (and maybe change some minor attributes).
deathly809_ESO wrote: »
And for the Diablo III thing like I said before Microsoft and Sony don't just let you do whatever you want on their network. They have stipulations for companies that develop games for them and use the XBox live infrastructure. Also with Microsoft it probably has to do with locking people in with XBox live so that you have to pay. It probably has nothing to do with Sony (or maybe it does).
What does this have to do with Zenimax's policy of account association?
deathly809_ESO wrote: »So Wikipedia says distributed computing is cloud computing now, and that means cloud computing has been around for decades. Let's just agree to disagree... I think maybe industry has turned it into a buzz word.
Lots o stuff
Another leaked rumor that turned out to be true I guess. I still think they might be holding off until they get the cash shop ready and go free to play.
OMG shut up about the F2P already..
Do you work at Zmax?
Do you have investor inside information?
no?
Then shut up
I cant wait for a year from now when Zmax is still ticking with a sub..
Whats gonna be your stupid ass excuse then..
O wait you may have a life by then.. (doubtful)
No.. more then likely you will be in a different mmo screaming the same crap.
Shouldn't you be on the freeway holding a cardboard sign saying the end is nigh or something..
GG
Another leaked rumor that turned out to be true I guess. I still think they might be holding off until they get the cash shop ready and go free to play.
OMG shut up about the F2P already..
Do you work at Zmax?
Do you have investor inside information?
no?
Then shut up
I cant wait for a year from now when Zmax is still ticking with a sub..
Whats gonna be your stupid ass excuse then..
O wait you may have a life by then.. (doubtful)
No.. more then likely you will be in a different mmo screaming the same crap.
Shouldn't you be on the freeway holding a cardboard sign saying the end is nigh or something..
GG
deathly809_ESO wrote: »Wikipedia says networked computers are cloud computing. I am pretty sure that is called distributed computing, which is its own field. Of course on the same Wikipedia page you linked it even says gives a list of key characteristics. Some being Auto-provisioning, reduced cost, virtualization. Networking a bunch of computers together does not do that. Also how can you reduce your cost of building a data center. Like I said, we can just agree to dis-agree.
And with the console junk I never said your account information is not stored locally by Zenimax. I am saying that Sony and Microsoft probably told then that if they want to use their systems then they have to make it so you cannot use your character on both systems. Neither of them have anything to gain by allowing their users to be able to jump ship at any time if they wanted to.
Words!
n.englishb14_ESO wrote: »Am I the only one who is pissed about this? The entire draw of the console release was that it was going to be a fresh start for console users a vanilla experience. That is no longer the case. Now a max level PC player (and some members of their guild), can just pay 20 dollars in 6 months and proceed to wipe cyrodiil for their alliance. What happened to the competition, hell the balance?
n.englishb14_ESO wrote: »Am I the only one who is pissed about this? The entire draw of the console release was that it was going to be a fresh start for console users a vanilla experience. That is no longer the case. Now a max level PC player (and some members of their guild), can just pay 20 dollars in 6 months and proceed to wipe cyrodiil for their alliance. What happened to the competition, hell the balance?
n.englishb14_ESO wrote: »Am I the only one who is pissed about this? The entire draw of the console release was that it was going to be a fresh start for console users a vanilla experience. That is no longer the case. Now a max level PC player (and some members of their guild), can just pay 20 dollars in 6 months and proceed to wipe cyrodiil for their alliance. What happened to the competition, hell the balance?
n.englishb14_ESO wrote: »Am I the only one who is pissed about this? The entire draw of the console release was that it was going to be a fresh start for console users a vanilla experience. That is no longer the case. Now a max level PC player (and some members of their guild), can just pay 20 dollars in 6 months and proceed to wipe cyrodiil for their alliance. What happened to the competition, hell the balance?
I'm under the impression that XBOXLive, PSN, and PC players will all be on the same megaserver anyways.
deathly809_ESO wrote: »n.englishb14_ESO wrote: »Am I the only one who is pissed about this? The entire draw of the console release was that it was going to be a fresh start for console users a vanilla experience. That is no longer the case. Now a max level PC player (and some members of their guild), can just pay 20 dollars in 6 months and proceed to wipe cyrodiil for their alliance. What happened to the competition, hell the balance?
They are trying to make a compromise. Programming isn't easy, and large corporations are not nimble. There is a lot of work they have to do and a lot of paperwork that has to be created and ignored. Something can up they couldn't get fixed in time and so they offered a compromise.
They probably programmed themselves into a corner and have to redo a bunch of work. It sucks but it happens.
I was actually considering buying Diablo 3 for console, but now that I know my character won't transfer, I don't know that I will be doing that.
I'm wondering if there are ESO players who were considering buying the console version, but are now turned off to doing so knowing that they will have to pay yet another additional charge to transfer their character.
n.englishb14_ESO wrote: »deathly809_ESO wrote: »n.englishb14_ESO wrote: »Am I the only one who is pissed about this? The entire draw of the console release was that it was going to be a fresh start for console users a vanilla experience. That is no longer the case. Now a max level PC player (and some members of their guild), can just pay 20 dollars in 6 months and proceed to wipe cyrodiil for their alliance. What happened to the competition, hell the balance?
They are trying to make a compromise. Programming isn't easy, and large corporations are not nimble. There is a lot of work they have to do and a lot of paperwork that has to be created and ignored. Something can up they couldn't get fixed in time and so they offered a compromise.
They probably programmed themselves into a corner and have to redo a bunch of work. It sucks but it happens.
A compromise for who? This action may appease the minority of console gamers who can manage to play on PC, but it alienates the rest of us who wont/cant do it. Come console launch we will be outclassed by the PC players who transferred(assuming it works). In short, now every PC player gets a head start over console players on our own platform. Sure this is good for PC players, but for the majority of console players who were excited...its a stab in the back.