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Console news on ESO website, just updated.

  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    crush83 wrote: »
    crush83 wrote: »
    I called the delay weeks ago. Im also predicting it will be cancelled in the coming months.

    The delay cancelled? Or the console versions themselves?

    The console version. Consoles have an abysmal track record for getting mmo ports.

    I was trying to think of another MMO console game, and couldn't think of any. I don't consider Diablo3 an MMO.

    FFXI, FFXIV, DC Universe Online, APB.

    Two SE mmos where most of their fanbase lie in consoles, XI abysmally needing an overhaul but they cant due to PS2. The other two are failure mmos, APB not lasting 2 months before closing.
  • deathly809_ESO
    deathly809_ESO
    ✭✭✭
    crush83 wrote: »
    crush83 wrote: »
    Can't you play your Diablo3 account on console or PC? I haven't bought the console version of it, yet. Does anyone know if that's the case?

    Playstation Network and Xbox Live are just Internet access layers. They shouldn't have anything to do with the subscription model in my opinion.

    If you make a character on the PC you cannot play it on the console for Diablo III obviously and the reverse is true.

    They are not just a proxy to the internet. There are stipulations on what you can and cannot use them for. Also you have to pay for the Xbox live service if you want to play multiplayer which is total BS.

    Yeah. They are proxy layers - which is the same as an Internet access layer.

    I find it odd that you can't play your character on console that you play on the PC. Afterall, your character's information is all stored on the cloud, not on the local system. It should be accessible on either platform in my opinion.

    They are not stored "on the cloud". They are stored in a data center probably in the middle of no-where that costs cheap on electricity. It would be terrible to store our information on EC2 or Azure, I could only imagine the lag...

    The reason it is not accessible is probably because of agreements with Microsoft or Sony (probably just Microsoft since you have to pay for Xbox live). Imagine in a few years your console breaks or whatever, then you have to buy a new one to play your game, but if you had your PC then well...



  • daneyulebub17_ESO
    daneyulebub17_ESO
    ✭✭✭✭✭
    If they can pull off a true Console MMO that's comparable to the PC version, they may hit a huge untapped market that will guarantee ESO survives and thrives.

    If.
    Edited by daneyulebub17_ESO on May 8, 2014 4:10PM
    This message confirms that you have successfully cancelled your subscription to The Elder Scrolls Online. You will no longer be charged for a subscription on a recurring basis, and your access to the game will expire at the end of your current subscription cycle.

    We're sad to see you go now, but we'll be happy to welcome you back at any time! Whenever you're ready to come back, your characters will be waiting for you, just like you left them. You can return anytime by resubscribing on the Manage Subscription page on your Elder Scrolls Online account.

    Please print this email and keep it for your records.
  • deathly809_ESO
    deathly809_ESO
    ✭✭✭
    If they can pull of a true Console MMO that's comparable to the PC version, they may hit a huge untapped market that will guarantee ESO survives and thrives.

    If.

    I think there is a better chance with these consoles. They are pretty much PC's now. Before they used custom processors and very very limited resources. Now they are using the x86-64 architecture and 8GB of RAM with pretty good GPUs. So it is easier to port and they are not as constrained.
  • crush83
    crush83
    ✭✭✭✭
    crush83 wrote: »
    crush83 wrote: »
    Can't you play your Diablo3 account on console or PC? I haven't bought the console version of it, yet. Does anyone know if that's the case?

    Playstation Network and Xbox Live are just Internet access layers. They shouldn't have anything to do with the subscription model in my opinion.

    If you make a character on the PC you cannot play it on the console for Diablo III obviously and the reverse is true.

    They are not just a proxy to the internet. There are stipulations on what you can and cannot use them for. Also you have to pay for the Xbox live service if you want to play multiplayer which is total BS.

    Yeah. They are proxy layers - which is the same as an Internet access layer.

    I find it odd that you can't play your character on console that you play on the PC. Afterall, your character's information is all stored on the cloud, not on the local system. It should be accessible on either platform in my opinion.

    They are not stored "on the cloud". They are stored in a data center probably in the middle of no-where that costs cheap on electricity. It would be terrible to store our information on EC2 or Azure, I could only imagine the lag...

    The reason it is not accessible is probably because of agreements with Microsoft or Sony (probably just Microsoft since you have to pay for Xbox live). Imagine in a few years your console breaks or whatever, then you have to buy a new one to play your game, but if you had your PC then well...



    Cloud computing is a generic term used to describe clustered computing resources. Blizzard operates their own data-center. When your data is stored remotely, and not locally, this is considered cloud based storage.

    Furthermore, there are MMOs that operate on Amazon's cloud network.

    I'm not sure why you are arguing semantics to be honest.

    Please explain why you think that it wouldn't be accessible due to any agreement with Microsoft or Sony. I'm very interested to hear why you think that this would have anything to do with it. Their networks simply offer controlled access to the Internet. Nothing more.

    Your Diablo3 account is registered with Battle.NET which has no affiliation with Microsoft or Sony's console based networks.

    When you retrieve your account information to play the game, the information simply passes through their network. It's not stored on their network.
  • Tarwin
    Tarwin
    ✭✭✭
    crush83 wrote: »
    crush83 wrote: »
    crush83 wrote: »
    Zeeed wrote: »
    Cool i can play eso on my PS4 later on :D

    You have to rebuy the game, and pay for a separate subscription. I assume that also means you won't be able to carry over your PC character or items.

    If you read the link, you can pay another $20 to transfer your character to console.

    That's pretty cool. Still sucks you have to buy another copy of the game. I also wish they'd allow you to link the console copy to your pc subscription. Just make it so you can only be logged in from a single location at a time. Seems reasonable to me?

    It is $20 to transfer AND another free month to play. So really only $5.

    I just wish you could go back and forth. Like, maybe one day I want to play on the PC, and the next I want to play on the Xbox. Maybe my wife wants to watch some girly drama shows on the television, so I need to play on the computer. Or maybe I'm away from home, and I have a PC available to play on. Maybe I'm at my brothers house, and he has the console version of the game, and I want to play on it while he's doing homework or something.

    I understand having to buy the box copy, but having to acquire a new subscription and pay to move your character to it seems unnecessary to me.

    Or sometimes it is nice to just change scenery and sit on the couch with a theater setup and play (I play on a laptop sitting in bed usually with sweaty surround sound headphones)

    Either way, I'm glad things are still in the making as I have been pessimistic on a console release and very happy it looks like I could be wrong

    By the time the game is released on console we will see if ESO is still my game of choice and I guess at which point one needs to decide to start over or do the transfer. I'll let you know come Decemberish
  • deathly809_ESO
    deathly809_ESO
    ✭✭✭
    crush83 wrote: »
    crush83 wrote: »
    crush83 wrote: »
    Can't you play your Diablo3 account on console or PC? I haven't bought the console version of it, yet. Does anyone know if that's the case?

    Playstation Network and Xbox Live are just Internet access layers. They shouldn't have anything to do with the subscription model in my opinion.

    If you make a character on the PC you cannot play it on the console for Diablo III obviously and the reverse is true.

    They are not just a proxy to the internet. There are stipulations on what you can and cannot use them for. Also you have to pay for the Xbox live service if you want to play multiplayer which is total BS.

    Yeah. They are proxy layers - which is the same as an Internet access layer.

    I find it odd that you can't play your character on console that you play on the PC. Afterall, your character's information is all stored on the cloud, not on the local system. It should be accessible on either platform in my opinion.

    They are not stored "on the cloud". They are stored in a data center probably in the middle of no-where that costs cheap on electricity. It would be terrible to store our information on EC2 or Azure, I could only imagine the lag...

    The reason it is not accessible is probably because of agreements with Microsoft or Sony (probably just Microsoft since you have to pay for Xbox live). Imagine in a few years your console breaks or whatever, then you have to buy a new one to play your game, but if you had your PC then well...



    Cloud computing is a generic term used to describe clustered computing resources. Blizzard operates their own data-center. When your data is stored remotely, and not locally, this is considered cloud based storage.

    Furthermore, there are MMOs that operate on Amazon's cloud network.

    I'm not sure why you are arguing semantics to be honest.

    Please explain why you think that it wouldn't be accessible due to any agreement with Microsoft or Sony. I'm very interested to hear why you think that this would have anything to do with it. Their networks simply offer controlled access to the Internet. Nothing more.

    Your Diablo3 account is registered with Battle.NET which has no affiliation with Microsoft or Sony's console based networks.

    When you retrieve your account information to play the game, the information simply passes through their network. It's not stored on their network.


    Cloud computing has to do with elastic resources and reducing costs. When you demand more resources then you are allocated more and you pay for that, when you are done you release them back to the cloud provider for them to provide to other paying users and you are no longer billed for it. That is the whole point.

    Zenimax built their own data centers and are not using a cloud based solution, that is just called a server.

    Semantics is what things mean, if you are using something incorrectly should you not point it out? I have published papers in cloud computing and just don't want people using terms incorrectly.


    And for the Diablo III thing like I said before Microsoft and Sony don't just let you do whatever you want on their network. They have stipulations for companies that develop games for them and use the XBox live infrastructure. Also with Microsoft it probably has to do with locking people in with XBox live so that you have to pay. It probably has nothing to do with Sony (or maybe it does).
  • FezzikVizzini
    FezzikVizzini
    ✭✭✭
    Good call ZOS. Yep, get yet more money out of people with a promise of a character transfer or whatever. I mean, with the brilliant account management, etc what could possibly go wrong with that ? And of course, they will have already tested transfer of accounts between servers won't they ?
    Yeah, I got a PC. I just don't feel the need to post it's specifications for an ego boost.
  • WickedGenesis
    Are we going to be given the opportunity to obtain the pre order bonuses if we start on pc?
  • deathly809_ESO
    deathly809_ESO
    ✭✭✭
    Good call ZOS. Yep, get yet more money out of people with a promise of a character transfer or whatever. I mean, with the brilliant account management, etc what could possibly go wrong with that ? And of course, they will have already tested transfer of accounts between servers won't they ?

    I guess they could have just told the console players to *** off. As long as the backends have the same database schema you should just be able to do an import (and maybe change some minor attributes).
  • crush83
    crush83
    ✭✭✭✭
    crush83 wrote: »
    crush83 wrote: »
    crush83 wrote: »
    Can't you play your Diablo3 account on console or PC? I haven't bought the console version of it, yet. Does anyone know if that's the case?

    Playstation Network and Xbox Live are just Internet access layers. They shouldn't have anything to do with the subscription model in my opinion.

    If you make a character on the PC you cannot play it on the console for Diablo III obviously and the reverse is true.

    They are not just a proxy to the internet. There are stipulations on what you can and cannot use them for. Also you have to pay for the Xbox live service if you want to play multiplayer which is total BS.

    Yeah. They are proxy layers - which is the same as an Internet access layer.

    I find it odd that you can't play your character on console that you play on the PC. Afterall, your character's information is all stored on the cloud, not on the local system. It should be accessible on either platform in my opinion.

    They are not stored "on the cloud". They are stored in a data center probably in the middle of no-where that costs cheap on electricity. It would be terrible to store our information on EC2 or Azure, I could only imagine the lag...

    The reason it is not accessible is probably because of agreements with Microsoft or Sony (probably just Microsoft since you have to pay for Xbox live). Imagine in a few years your console breaks or whatever, then you have to buy a new one to play your game, but if you had your PC then well...



    Cloud computing is a generic term used to describe clustered computing resources. Blizzard operates their own data-center. When your data is stored remotely, and not locally, this is considered cloud based storage.

    Furthermore, there are MMOs that operate on Amazon's cloud network.

    I'm not sure why you are arguing semantics to be honest.

    Please explain why you think that it wouldn't be accessible due to any agreement with Microsoft or Sony. I'm very interested to hear why you think that this would have anything to do with it. Their networks simply offer controlled access to the Internet. Nothing more.

    Your Diablo3 account is registered with Battle.NET which has no affiliation with Microsoft or Sony's console based networks.

    When you retrieve your account information to play the game, the information simply passes through their network. It's not stored on their network.


    Cloud computing has to do with elastic resources and reducing costs. When you demand more resources then you are allocated more and you pay for that, when you are done you release them back to the cloud provider for them to provide to other paying users and you are no longer billed for it. That is the whole point.

    Zenimax built their own data centers and are not using a cloud based solution, that is just called a server.

    Semantics is what things mean, if you are using something incorrectly should you not point it out? I have published papers in cloud computing and just don't want people using terms incorrectly.


    And for the Diablo III thing like I said before Microsoft and Sony don't just let you do whatever you want on their network. They have stipulations for companies that develop games for them and use the XBox live infrastructure. Also with Microsoft it probably has to do with locking people in with XBox live so that you have to pay. It probably has nothing to do with Sony (or maybe it does).

    When you cluster servers, you are essentially building a cloud. Albeit a private cloud.
    Cloud computing has to do with elastic resources and reducing costs. When you demand more resources then you are allocated more and you pay for that, when you are done you release them back to the cloud provider for them to provide to other paying users and you are no longer billed for it. That is the whole point.

    All of this is correct, except that the resources aren't offered to the public or customers. Server clustering handles load balancing dynamically (elastic resources and reducing costs). When you demand more resources, then you are allocated more. You don't pay more because you own all clusters involved.

    You seem fairly knowledgeable. I take it you are some type of a student or something, and probably don't have industry experience. You've maybe heard of the CORBA architectural pattern. There are many variants out there. The pattern has evolved

    Don't want to take my professional experience as a developer in the industry? Here's what Wikipedia has to say about Cloud computing
    Cloud computing involves distributed computing over a network, where a program or application may run on many connected computers at the same time. It specifically refers to a computing hardware machine or group of computing hardware machines commonly referred as a server connected through a communication network such as the Internet, an intranet, a local area network (LAN) or wide area network (WAN).

    It seems to me like you are trying to associate cloud computing with commercial based services. The mega-server is basically a cloud service.

    So, since you want to get semantics right, you might want to reconsider what you consider cloud computing.

    PS I don't just write papers on the subject.

    And for the Diablo III thing like I said before Microsoft and Sony don't just let you do whatever you want on their network. They have stipulations for companies that develop games for them and use the XBox live infrastructure. Also with Microsoft it probably has to do with locking people in with XBox live so that you have to pay. It probably has nothing to do with Sony (or maybe it does).

    What does this have to do with Zenimax's policy of account association?
    Edited by crush83 on May 8, 2014 4:18PM
  • deathly809_ESO
    deathly809_ESO
    ✭✭✭
    crush83 wrote: »

    Cloud computing is a generic term used to describe clustered computing resources. Blizzard operates their own data-center. When your data is stored remotely, and not locally, this is considered cloud based storage.

    Furthermore, there are MMOs that operate on Amazon's cloud network.

    I'm not sure why you are arguing semantics to be honest.

    Please explain why you think that it wouldn't be accessible due to any agreement with Microsoft or Sony. I'm very interested to hear why you think that this would have anything to do with it. Their networks simply offer controlled access to the Internet. Nothing more.

    Your Diablo3 account is registered with Battle.NET which has no affiliation with Microsoft or Sony's console based networks.

    When you retrieve your account information to play the game, the information simply passes through their network. It's not stored on their network.


    Cloud computing has to do with elastic resources and reducing costs. When you demand more resources then you are allocated more and you pay for that, when you are done you release them back to the cloud provider for them to provide to other paying users and you are no longer billed for it. That is the whole point.

    Zenimax built their own data centers and are not using a cloud based solution, that is just called a server.

    Semantics is what things mean, if you are using something incorrectly should you not point it out? I have published papers in cloud computing and just don't want people using terms incorrectly.


    And for the Diablo III thing like I said before Microsoft and Sony don't just let you do whatever you want on their network. They have stipulations for companies that develop games for them and use the XBox live infrastructure. Also with Microsoft it probably has to do with locking people in with XBox live so that you have to pay. It probably has nothing to do with Sony (or maybe it does).

    When you cluster servers, you are essentially building a cloud. Albeit a private cloud.
    Cloud computing has to do with elastic resources and reducing costs. When you demand more resources then you are allocated more and you pay for that, when you are done you release them back to the cloud provider for them to provide to other paying users and you are no longer billed for it. That is the whole point.

    All of this is correct, except that the resources aren't offered to the public or customers. Server clustering handles load balancing dynamically (elastic resources and reducing costs). When you demand more resources, then you are allocated more. You don't pay more because you own all clusters involved.

    You seem fairly knowledgeable. I take it you are some type of a student or something, and probably don't have industry experience. You've maybe heard of the CORBA architectural pattern. There are many variants out there. The pattern has evolved

    Don't want to take my professional experience as a developer in the industry? Here's what Wikipedia has to say about Cloud computing
    Cloud computing involves distributed computing over a network, where a program or application may run on many connected computers at the same time. It specifically refers to a computing hardware machine or group of computing hardware machines commonly referred as a server connected through a communication network such as the Internet, an intranet, a local area network (LAN) or wide area network (WAN).

    It seems to me like you are trying to associate cloud computing with commercial based services. The mega-server is basically a cloud service.

    So, since you want to get semantics right, you might want to reconsider what you consider cloud computing.

    PS I don't just write papers on the subject.[/quote]


    END OF STUPID QUOTE


    So Wikipedia says distributed computing is cloud computing now, and that means cloud computing has been around for decades. Let's just agree to disagree... I think maybe industry has turned it into a buzz word.
    Edited by deathly809_ESO on May 8, 2014 4:26PM
  • FezzikVizzini
    FezzikVizzini
    ✭✭✭
    Good call ZOS. Yep, get yet more money out of people with a promise of a character transfer or whatever. I mean, with the brilliant account management, etc what could possibly go wrong with that ? And of course, they will have already tested transfer of accounts between servers won't they ?

    I guess they could have just told the console players to *** off. As long as the backends have the same database schema you should just be able to do an import (and maybe change some minor attributes).

    I wasn't saying that this would neccessarily be a difficult thing to do. Just saying that as they have consistently managed to screw things up I can just forsee the "where is my console account" or "I can't login" threads coming up.

    Oh, and backends is a good term for them as from what I have seen they speak out of them most of the time.

    Edited by FezzikVizzini on May 8, 2014 4:28PM
    Yeah, I got a PC. I just don't feel the need to post it's specifications for an ego boost.
  • Squishy
    Squishy
    ✭✭✭
    So, are we going to get mixed with console players ? :S
    Edited by Squishy on May 8, 2014 4:35PM
    "In 2014, a possible bot was sent to coldharbour by a military GM for a crime she didn't commit. This argonian promptly escaped from a maximum security stockade to the Ebonheart underground. Today, still wanted by the developers she survive as soldiers of fortune. If you have a bot problem, if no one else can bite you, and if you can find her....maybe you can hire The SQUISHY."
  • deathly809_ESO
    deathly809_ESO
    ✭✭✭
    crush83 wrote: »

    And for the Diablo III thing like I said before Microsoft and Sony don't just let you do whatever you want on their network. They have stipulations for companies that develop games for them and use the XBox live infrastructure. Also with Microsoft it probably has to do with locking people in with XBox live so that you have to pay. It probably has nothing to do with Sony (or maybe it does).

    What does this have to do with Zenimax's policy of account association?

    Because if you want to play on their systems you have to go by their rules. You think they are going to just let you leave once you are in the door?
  • crush83
    crush83
    ✭✭✭✭
    So Wikipedia says distributed computing is cloud computing now, and that means cloud computing has been around for decades. Let's just agree to disagree... I think maybe industry has turned it into a buzz word.

    I'm not sure how to take your response. It sounds like you are trying to defend your stance with the tired "Wikipedia can't be trusted as a source" rebuttal. Whatever.

    The concept of cloud computing has existed for a very long time. It became an industry buzz word when providers like Google and Amazon started offering public "cloud" services.

    Despite all this, you still haven't sufficiently explained why Microsoft or Sony would have any say-so whatsoever in how Zenimax stores or associates accounts.

    When you login to your Zenimax account, your characters are provided back to you. Regardless of whether you are going through XBoxLive or PSN, those characters are still associated with your Zenimax account.

    The way this should work is simple. You buy a console copy of the game so that you can play the game on your console. Then, you login to your Zenimax Online account. Your characters are served to you. You play your character.

    Whether you are playing on Xbox, Playstation, or PC, you should still have access to the same account should you enter your account credentials.

    I don't know how ZOS has setup their account infrastructure. All I know is that from an outside perspective, a reasonable approach exists to allow cross-platform access to a single account.
  • deathly809_ESO
    deathly809_ESO
    ✭✭✭
    crush83 wrote: »

    Lots o stuff

    Wikipedia says networked computers are cloud computing. I am pretty sure that is called distributed computing, which is its own field. Of course on the same Wikipedia page you linked it even says gives a list of key characteristics. Some being Auto-provisioning, reduced cost, virtualization. Networking a bunch of computers together does not do that. Also how can you reduce your cost of building a data center. Like I said, we can just agree to dis-agree.

    And with the console junk I never said your account information is not stored locally by Zenimax. I am saying that Sony and Microsoft probably told then that if they want to use their systems then they have to make it so you cannot use your character on both systems. Neither of them have anything to gain by allowing their users to be able to jump ship at any time if they wanted to.
  • deathly809_ESO
    deathly809_ESO
    ✭✭✭
    Nightscar wrote: »
    crush83 wrote: »
    Another leaked rumor that turned out to be true I guess. I still think they might be holding off until they get the cash shop ready and go free to play.

    OMG shut up about the F2P already..
    Do you work at Zmax?
    Do you have investor inside information?
    no?
    Then shut up

    I cant wait for a year from now when Zmax is still ticking with a sub..
    Whats gonna be your stupid ass excuse then..
    O wait you may have a life by then.. (doubtful)
    No.. more then likely you will be in a different mmo screaming the same crap.
    Shouldn't you be on the freeway holding a cardboard sign saying the end is nigh or something..
    GG

    Very respectul...
  • crush83
    crush83
    ✭✭✭✭
    Nightscar wrote: »
    crush83 wrote: »
    Another leaked rumor that turned out to be true I guess. I still think they might be holding off until they get the cash shop ready and go free to play.

    OMG shut up about the F2P already..
    Do you work at Zmax?
    Do you have investor inside information?
    no?
    Then shut up

    I cant wait for a year from now when Zmax is still ticking with a sub..
    Whats gonna be your stupid ass excuse then..
    O wait you may have a life by then.. (doubtful)
    No.. more then likely you will be in a different mmo screaming the same crap.
    Shouldn't you be on the freeway holding a cardboard sign saying the end is nigh or something..
    GG

    You win an award for most overblown reaction of all time. Get a grip guy.

    It's called speculation. No where did I claim to have any insider information about it possible being true. Nice try though.
  • crush83
    crush83
    ✭✭✭✭
    Wikipedia says networked computers are cloud computing. I am pretty sure that is called distributed computing, which is its own field. Of course on the same Wikipedia page you linked it even says gives a list of key characteristics. Some being Auto-provisioning, reduced cost, virtualization. Networking a bunch of computers together does not do that. Also how can you reduce your cost of building a data center. Like I said, we can just agree to dis-agree.

    And with the console junk I never said your account information is not stored locally by Zenimax. I am saying that Sony and Microsoft probably told then that if they want to use their systems then they have to make it so you cannot use your character on both systems. Neither of them have anything to gain by allowing their users to be able to jump ship at any time if they wanted to.

    Let's drop the discussion the definition of cloud computing. It's off-topic and counter-productive.

    Account information is not stored locally. I didn't think you thought that. It's housed in Zenimax's servers. I believe you understand that.

    I suppose it's a fair point that Microsoft wouldn't allow a character created on XBOXLive to also be played on PSN.

    It seems unlikely to me that a player would suddenly stop playing on XBOXOne and switch to PS4. The consoles aren't exactly cheap, but I suppose they might be able to find someone to do a swap. I guess I just find it hard to swallow that these networks would make such a mandate, but it's possible. It's a fresh perspective that I hadn't considered, and really the only one with any validity thus far. I'm not a console developer, so I haven't had the pleasure of dealing with either Microsoft or Sony in that department.

    I'd say the counter to that is that Zenimax allows characters to be transferred for $20. Maybe there are stipulations on that too. For example, you can only transfer from a PC subscription to either XBOXLive or PSN subscription.

    Can you think of any other possible reasons why Zenimax wouldn't allow cross-platform character access? I cannot.
  • deathly809_ESO
    deathly809_ESO
    ✭✭✭
    crush83 wrote: »

    Words!

    Either Microsoft and Sony (or both) want a lock in of players to keep them using their system (if it breaks you have to buy a new Xbox/PS4).

    Or Zenimax want's to make money on developing for the console versions (or just more money in general).

    I think it is the first because I don't know of any game in which players can log in on console and PC and play their characters on both. Diablo III doesn't do it, FFXI didn't do it.
  • n.englishb14_ESO
    n.englishb14_ESO
    ✭✭✭
    Am I the only one who is pissed about this? The entire draw of the console release was that it was going to be a fresh start for console users a vanilla experience. That is no longer the case. Now a max level PC player (and some members of their guild), can just pay 20 dollars in 6 months and proceed to wipe cyrodiil for their alliance. What happened to the competition, hell the balance?
  • deathly809_ESO
    deathly809_ESO
    ✭✭✭
    Am I the only one who is pissed about this? The entire draw of the console release was that it was going to be a fresh start for console users a vanilla experience. That is no longer the case. Now a max level PC player (and some members of their guild), can just pay 20 dollars in 6 months and proceed to wipe cyrodiil for their alliance. What happened to the competition, hell the balance?

    They are trying to make a compromise. Programming isn't easy, and large corporations are not nimble. There is a lot of work they have to do and a lot of paperwork that has to be created and ignored. Something can up they couldn't get fixed in time and so they offered a compromise.

    They probably programmed themselves into a corner and have to redo a bunch of work. It sucks but it happens.
  • crush83
    crush83
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    I was actually considering buying Diablo 3 for console, but now that I know my character won't transfer, I don't know that I will be doing that.

    I'm wondering if there are ESO players who were considering buying the console version, but are now turned off to doing so knowing that they will have to pay yet another additional charge to transfer their character.
    Edited by crush83 on May 8, 2014 5:08PM
  • crush83
    crush83
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    Am I the only one who is pissed about this? The entire draw of the console release was that it was going to be a fresh start for console users a vanilla experience. That is no longer the case. Now a max level PC player (and some members of their guild), can just pay 20 dollars in 6 months and proceed to wipe cyrodiil for their alliance. What happened to the competition, hell the balance?

    I'm under the impression that XBOXLive, PSN, and PC players will all be on the same megaserver anyways.
  • FezzikVizzini
    FezzikVizzini
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    Am I the only one who is pissed about this? The entire draw of the console release was that it was going to be a fresh start for console users a vanilla experience. That is no longer the case. Now a max level PC player (and some members of their guild), can just pay 20 dollars in 6 months and proceed to wipe cyrodiil for their alliance. What happened to the competition, hell the balance?

    Totally agree. But, I wouldn't get too upset. If this ever gets to consoles I will be very surprised.

    Yeah, I got a PC. I just don't feel the need to post it's specifications for an ego boost.
  • deathly809_ESO
    deathly809_ESO
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    crush83 wrote: »
    Am I the only one who is pissed about this? The entire draw of the console release was that it was going to be a fresh start for console users a vanilla experience. That is no longer the case. Now a max level PC player (and some members of their guild), can just pay 20 dollars in 6 months and proceed to wipe cyrodiil for their alliance. What happened to the competition, hell the balance?

    I'm under the impression that XBOXLive, PSN, and PC players will all be on the same megaserver anyways.

    I read somewhere they they will be all on their own. Of course this announcement pretty much says that as well.
  • n.englishb14_ESO
    n.englishb14_ESO
    ✭✭✭
    Am I the only one who is pissed about this? The entire draw of the console release was that it was going to be a fresh start for console users a vanilla experience. That is no longer the case. Now a max level PC player (and some members of their guild), can just pay 20 dollars in 6 months and proceed to wipe cyrodiil for their alliance. What happened to the competition, hell the balance?

    They are trying to make a compromise. Programming isn't easy, and large corporations are not nimble. There is a lot of work they have to do and a lot of paperwork that has to be created and ignored. Something can up they couldn't get fixed in time and so they offered a compromise.

    They probably programmed themselves into a corner and have to redo a bunch of work. It sucks but it happens.

    A compromise for who? This action may appease the minority of console gamers who can manage to play on PC, but it alienates the rest of us who wont/cant do it. Come console launch we will be outclassed by the PC players who transferred(assuming it works). In short, now every PC player gets a head start over console players on our own platform. Sure this is good for PC players, but for the majority of console players who were excited...its a stab in the back.
  • deathly809_ESO
    deathly809_ESO
    ✭✭✭
    crush83 wrote: »
    I was actually considering buying Diablo 3 for console, but now that I know my character won't transfer, I don't know that I will be doing that.

    I'm wondering if there are ESO players who were considering buying the console version, but are now turned off to doing so knowing that they will have to pay yet another additional charge to transfer their character.

    Well I think that the reason they said they could transfer is so that players who want to play and want to spend the $5 to transfer can. I guess they didn't want to say "Release day X" then later say just kidding and *** people off, so they made a compromise as best they could.
  • deathly809_ESO
    deathly809_ESO
    ✭✭✭
    Am I the only one who is pissed about this? The entire draw of the console release was that it was going to be a fresh start for console users a vanilla experience. That is no longer the case. Now a max level PC player (and some members of their guild), can just pay 20 dollars in 6 months and proceed to wipe cyrodiil for their alliance. What happened to the competition, hell the balance?

    They are trying to make a compromise. Programming isn't easy, and large corporations are not nimble. There is a lot of work they have to do and a lot of paperwork that has to be created and ignored. Something can up they couldn't get fixed in time and so they offered a compromise.

    They probably programmed themselves into a corner and have to redo a bunch of work. It sucks but it happens.

    A compromise for who? This action may appease the minority of console gamers who can manage to play on PC, but it alienates the rest of us who wont/cant do it. Come console launch we will be outclassed by the PC players who transferred(assuming it works). In short, now every PC player gets a head start over console players on our own platform. Sure this is good for PC players, but for the majority of console players who were excited...its a stab in the back.

    What did you want them to do? How do you know that it will only be a minority of players? I have never heard any real ( or reputable) sources that say that a majority of console players don't have a computer. I think they just made the best decision they could, let some people who wanted to play get to play and then move their character from their computer to the console where they enjoy playing more. I think they were damned if they do, damned if they don't.
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