Tom's Hardware Review

  • Brittany_Joy
    Brittany_Joy
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    Morthur wrote: »
    mutharex wrote: »
    Morthur wrote: »
    mutharex wrote: »
    Even if it was Hello Kitty Island Online would be easily the best MMO on the market, for me. Evidence points to this being true for a lot of people. You know, when I don't like something, I don't play it

    Sure and I completely respect that your taste may simply be different or you may have completely different priorities then me when it comes to what you consider a good game. And in the end we will all be "voting" with our credit cards. I was just trying to point out that people that truly want this game to thrive should always remain critical of it and should strive for excellence instead of simply settling for "good enough". ;-)

    You seem to think that there is only a market for wowclones and LCD-oriented games. I am sorry, there are a lot of different people out there, with different tastes. I am confident there is a large enough bunch of like-minded people who enjoy TESO BECAUSE of the things you seem to dislike.
    Good like with your next game

    I simply can't imagine that people (no matter if they love or hate TES, WOW or whatever else) would "want" things like:
    - such a limited guild management system (only 4 ranks)
    - such a limited way of gaining VR levels (you can quest or you can quest or perhaps you can AoE grind but you can't really level with PVP for example)
    - such a unresponsive combat system (weapon swap for example is painful)
    - such a terrible PVE grouping system (outside of dungeons it's really bad)
    - no real consequences to your actions and choices (minor changes to the quest dialog doesn't really impress me that much. Why can't there be any true story arcing where you're choice to betray a god or murder an innocent town leads to at least a few different/divergent quests etc.?)
    - hardly any motivation to re-roll or roll an alt on a different faction since you basically "have" to complete all quests from all factions to get to VR10.

    These are the sort of things I'm talking about. Design choices that are simply "clunky" - they are not doing it "like WOW" and it's clones (which is definitely not a bad thing per se) but they are also not really doing anything "better" (for example the PVE grouping/phasing system or the leveling/re-playability issues or the lack of story arcing). Sure some of these things that may well be addressed in the future but it's simply not good for a game to be released in this state - this should frustrate the fans even more then the average MMO-player in my opinion.

    Fixing any of the above issues would not "make the game more like WOW" it would simply make the game better because then there would be a game with a clear idea/concept, which is then translated into a working game mechanic, which is then implemented into the game.

    If you look at the PVE grouping for example: it's not that they are actively trying to make grouping difficult with the current design - it's just poorly designed. If they had wanted to prevent grouping as a game design concept then that would have been a fine experiment in my opinion and they could have done that. But if they do want to have grouping in their game then the game mechanic should fulfill it's intended function without such hassle for the user.

    The same with more interesting/divergent/re-playable story content: if choices actually gave you access to different quests then this would not make the game more like a WOW clone - it would genuinely add something to the game that would make it feel more like a lovingly made, "good" game in my opinion.

    I personally can't understand why anybody (least of all a fan of TES) could look at these things and say: no, that's implemented in an optimal fashion, that's state of the art, that's the framework I want my favorite RPG franchise of all time to exist in in the MMO-world.
    I usually have a bad memory but it seems like you have an even worse memory. All of those positives that you listed from WoW were never there in the start, it took them years to get to that likable stage. WoW was broken at the beginning and certain classes were OP and never got fixed for years. Some classes are still OP in WoW. The problem is people expect a new MMO to have all the features and innovation that a 9 year old MMO does. These people have expectations that can never be reached at the beginning of any MMO because these people fail to realize how long it actually took WoW to reach the famous subscriber number.

    The success of any MMO completely depends on the developer. If the developer gives up hope because of all the negative reviews and choose to point fingers instead of actually fixing their problems and creating better stuff to do then they will fail. WoW was not praised by everyone at the beginning but blizzard still stuck to it and kept improving. WoW is popular because the developers kept making stuff that they thought was cool and fun for their players. So the new MMOs have to stop trying to copy WoW and realize what actually made WoW popular which was the active developers and the new, fun content they kept creating.
  • Kolache
    Kolache
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    WoW is popular because the developers kept making stuff that they thought was cool and fun for their players. So the new MMOs have to stop trying to copy WoW and realize what actually made WoW popular which was the active developers and the new, fun content they kept creating.

    I agree with a lot of what you said, but WoW retained players even before it's first expansion (years after release), at which time the vast majority of the population wasn't even raiding, (according to Blizzard anyway). Sure they added BGs that weren't in at release, but most of the PvE content that kept people interested capped out at a hand full of 5-man instances. In other words, they must have had a pretty solid formula at release for it to last so long for so many people.

    Personally, I think what kept WoW so popular was lack of any serious competition. There have been a lot of MMO flops before/after it's release, and IMO it just makes most developers look like they're really not sure what they're doing. This isn't really aimed at ESO; I just liked WoW a lot more at release than I have most MMOs (including what WoW became after vanilla).
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Lalai
    Lalai
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    I thought vanilla wow had nothing at endgame till the expansions.

    It had a few raids (Molten Core, AQ, Naxx, Onyxia's Lair..off the top of my head).. but those weren't in at release if I remember right. They were added after.
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
  • Greydog
    Greydog
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    The success of any MMO completely depends on the developer. If the developer gives up hope because of all the negative reviews and choose to point fingers instead of actually fixing their problems and creating better stuff to do then they will fail.

    Developers don't give up because people are speaking with their keyboard, the smart ones are paying attention to that. Developers give up because people started speaking with their wallets. (because they weren't paying attention)
    WoW was not praised by everyone at the beginning but blizzard still stuck to it and kept improving. WoW is popular because the developers kept making stuff that they thought was cool and fun for their players. So the new MMOs have to stop trying to copy WoW and realize what actually made WoW popular which was the active developers and the new, fun content they kept creating.

    How did this turn into a WoW comparison thread?

    Elves and Orc's are not unique to WoW, nor are many of the features they may or may not share. WoW certainly didn't invent them. ESO's combat system is nothing like WoW.

    I'm sorry but I don't get the fixation with comparing everything to WoW!

    Edited by Greydog on May 4, 2014 9:58AM
    "I Plan on living forever ..so far so good"
    Sanguine's Disciple

    Asylum Amoebaeus ..A refuge for those who normally fly solo.
    Message me here or in game for an invite
  • Ohioastro
    Ohioastro
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    The reviewer lies with his dungeon numbers. He doesn't count the unique group dungeons, nor the unique dungeons for the main quest, or the fighters guild, or the mages guild, or any of the other quest lines. But it's a cheap form of mockery, so it's all good.
  • nirax
    nirax
    It saddened me how much I felt the same as the reviewer, only in a state of denial about it.

    this.
    at VR3 1/2 i´m pretty done with it. my mind already went on quest-blabla shutdown long ago. this is my 7th mmo, and never felt so annoyed. (not even in grinding style Tera which had at least great(er) and extremely responsivness action combat.

    canceled my sub today. will watch if it improves tho, but i´m sales manager myself in rl thus wont cash-in further on "powerpoints" or promises until i see it delivered.
    Nirax TC of [Buka]
  • FezzikVizzini
    FezzikVizzini
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    Sarenia wrote: »
    Laura wrote: »

    Yeah its an MMO people expected too much I think.
    And that's really the gist of every MMO review. They expect every possible demographic to be appeased.

    When a single-player game comes out servicing a singular niche -- lets say 'Dark Souls: Prepare to Die Edition' catering to people who like difficult SP RPGs -- those who dislike that niche don't have anything to say about it. The game's target market is obvious, it fulfills it's role and satisfies it's consumers.

    When an MMO comes out, people automatically assume "massive" means they're trying to cater to every possible niche, right out of the bull pen. But ESO isn't a game that will appeal to a wide range of demographics. The UI is minimalist. The storyline is heavy on dialogue. You can't go back and change your decision on a quest once it's done. Lack of "meta features" like nameplates is also a turnoff to many.

    But where some call these design flaws, others (the target niche) call them design goals that have been met satisfactorily, and are mostly in keeping with the TES traditions.

    As for bugs, I couldn't care less and find all the complaints rather petty, so long as ZOS continues to make it known they're addressing them (as they have). I have a high tolerance for buggy software, and frankly I think basic debugging courses should be a mandatory when purchasing a PC. The internet would be a slightly less impatient and ignorant place that way.

    People would probably take a bit more interest in what you have to say if you didn't keep posting with all the text alligned centrally. It makes anything you write just really hard to read properly.
    Edited by FezzikVizzini on May 4, 2014 2:32AM
    Yeah, I got a PC. I just don't feel the need to post it's specifications for an ego boost.
  • LeCreaux
    LeCreaux
    Soul Shriven
    I thought it was too harsh. This is the first MMO I've played where I enjoy listening to the voice acting and following a quest chain to see how it ends. There's even been a few quests where I was grossed out or shocked at the outcome. There's some mechanics I'd change and I'd add an auction house, but there's also other things that are pretty neat (everybody can stealth and use all armor and gear). In my first PvP outing I got into a 1v1 fight that went on forever because both of us could melee, range, and heal.
  • Shimond
    Shimond
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    People would probably take a bit more interest in what you have to say if you didn't keep posting with all the text alligned centrally. It makes anything you write just really hard to read properly.

    Where are you getting the impression people aren't reading her posts from?
  • wrlifeboil
    wrlifeboil
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    Reevster wrote: »
    He played to lvl 20 and now he is an expert lol....what tribble/dribble.

    Most gamer sites provide mile wide, inch deep coverage. I think I've read only one review where the reviewer got to level 50. It wasn't a review on a gamer site.

    It was for USA Today of all places.
    http://www.usatoday.com/story/tech/gaming/2014/04/20/elder-scrolls-online-impressions/7864041/
  • Csub
    Csub
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    wrlifeboil wrote: »
    Reevster wrote: »
    He played to lvl 20 and now he is an expert lol....what tribble/dribble.

    Most gamer sites provide mile wide, inch deep coverage. I think I've read only one review where the reviewer got to level 50. It wasn't a review on a gamer site.

    It was for USA Today of all places.
    http://www.usatoday.com/story/tech/gaming/2014/04/20/elder-scrolls-online-impressions/7864041/
    I think the mmorpg.com reviewer also got.to VR whatever and that was probably one of the best review (in my opinion) out there.
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • metaliquidorwb17_ESO
    metaliquidorwb17_ESO
    Soul Shriven
    Genomic wrote: »
    http://www.tomshardware.com/reviews/the-elder-scrolls-online-review,3815.html

    Harsh, but also pretty damn funny in spots (the dungeon map cracked me up .. and made me think).

    This!

    I expected a lot and maybe i still do but i cant agree more than the first impression of the game was extremely disappointing. :\

    Also this.

    "Can The Elder Scrolls Online recover from this? This reviewer can’t say. Final Fantasy XIV had a disastrous launch along similar content-absence problems, went back to the drawing board and returned a year later to re-launch with a more fleshed-out experience, and a mea culpa by Square Enix. The Elder Scrolls Online could foreseeably do something similar and populate its vast world with content worthy of the license, but first impressions tend to be everything in the crowded arena of online gaming, especially where subscriptions are involved."

    Edited by metaliquidorwb17_ESO on May 4, 2014 5:06AM
  • RaZaddha
    RaZaddha
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    2014-01-27-super-bore.png
  • Tyr
    Tyr
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    Csub wrote: »
    wrlifeboil wrote: »
    Reevster wrote: »
    He played to lvl 20 and now he is an expert lol....what tribble/dribble.

    Most gamer sites provide mile wide, inch deep coverage. I think I've read only one review where the reviewer got to level 50. It wasn't a review on a gamer site.

    It was for USA Today of all places.
    http://www.usatoday.com/story/tech/gaming/2014/04/20/elder-scrolls-online-impressions/7864041/
    I think the mmorpg.com reviewer also got.to VR whatever and that was probably one of the best review (in my opinion) out there.

    Gamebreaker review got to level 50 and still in progress as well: http://www.gamebreaker.tv/games/elder-scrolls-online-mmorpg/elder-scrolls-online-review-in-progress-level-50-baby/
  • Laerian
    Laerian
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    Reevster wrote: »
    He played to lvl 20 and now he is an expert lol....what tribble/dribble.

    Joe Pishgar probably has more experience in the mmo market than any of the posters here.

    I guess that is his "fault", the same for the other reviewers, their expectations are very high. I can't blame them for that, after all the game's name is TESO not "RandomStar".
  • Morthur
    Morthur
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    .
    Edited by Morthur on May 5, 2014 9:24AM
  • Brittany_Joy
    Brittany_Joy
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    Kolache wrote: »
    WoW is popular because the developers kept making stuff that they thought was cool and fun for their players. So the new MMOs have to stop trying to copy WoW and realize what actually made WoW popular which was the active developers and the new, fun content they kept creating.

    I agree with a lot of what you said, but WoW retained players even before it's first expansion (years after release), at which time the vast majority of the population wasn't even raiding, (according to Blizzard anyway). Sure they added BGs that weren't in at release, but most of the PvE content that kept people interested capped out at a hand full of 5-man instances. In other words, they must have had a pretty solid formula at release for it to last so long for so many people.

    Personally, I think what kept WoW so popular was lack of any serious competition. There have been a lot of MMO flops before/after it's release, and IMO it just makes most developers look like they're really not sure what they're doing. This isn't really aimed at ESO; I just liked WoW a lot more at release than I have most MMOs (including what WoW became after vanilla).
    Yeah, WoW didnt have too much of competition back then. It does now and we can see it does make a slight dent in the WoW subscribers. I played WoW too and still enjoy it because it is the only MMO that offers unique gameplay like the feral druid, you can't get that with any other MMO.

    But everyone seems to think WoW is some holy grail when in fact if you go to their forums people are bickering about WoW. The developers even learned to deal with such negativity, you can sorta see it in their responses and their own little sayings they write. Peeps just need to realize peeps will bicker constantly.

    Also I thought it was blizzard being more flexible with the subscription costs in China and other countries that really boosted their subscription number.
  • Brittany_Joy
    Brittany_Joy
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    Morthur wrote: »
    Morthur wrote: »
    mutharex wrote: »
    Morthur wrote: »
    mutharex wrote: »
    Even if it was Hello Kitty Island Online would be easily the best MMO on the market, for me. Evidence points to this being true for a lot of people. You know, when I don't like something, I don't play it

    Sure and I completely respect that your taste may simply be different or you may have completely different priorities then me when it comes to what you consider a good game. And in the end we will all be "voting" with our credit cards. I was just trying to point out that people that truly want this game to thrive should always remain critical of it and should strive for excellence instead of simply settling for "good enough". ;-)

    You seem to think that there is only a market for wowclones and LCD-oriented games. I am sorry, there are a lot of different people out there, with different tastes. I am confident there is a large enough bunch of like-minded people who enjoy TESO BECAUSE of the things you seem to dislike.
    Good like with your next game

    I simply can't imagine that people (no matter if they love or hate TES, WOW or whatever else) would "want" things like:
    - such a limited guild management system (only 4 ranks)
    - such a limited way of gaining VR levels (you can quest or you can quest or perhaps you can AoE grind but you can't really level with PVP for example)
    - such a unresponsive combat system (weapon swap for example is painful)
    - such a terrible PVE grouping system (outside of dungeons it's really bad)
    - no real consequences to your actions and choices (minor changes to the quest dialog doesn't really impress me that much. Why can't there be any true story arcing where you're choice to betray a god or murder an innocent town leads to at least a few different/divergent quests etc.?)
    - hardly any motivation to re-roll or roll an alt on a different faction since you basically "have" to complete all quests from all factions to get to VR10.

    These are the sort of things I'm talking about. Design choices that are simply "clunky" - they are not doing it "like WOW" and it's clones (which is definitely not a bad thing per se) but they are also not really doing anything "better" (for example the PVE grouping/phasing system or the leveling/re-playability issues or the lack of story arcing). Sure some of these things that may well be addressed in the future but it's simply not good for a game to be released in this state - this should frustrate the fans even more then the average MMO-player in my opinion.

    Fixing any of the above issues would not "make the game more like WOW" it would simply make the game better because then there would be a game with a clear idea/concept, which is then translated into a working game mechanic, which is then implemented into the game.

    If you look at the PVE grouping for example: it's not that they are actively trying to make grouping difficult with the current design - it's just poorly designed. If they had wanted to prevent grouping as a game design concept then that would have been a fine experiment in my opinion and they could have done that. But if they do want to have grouping in their game then the game mechanic should fulfill it's intended function without such hassle for the user.

    The same with more interesting/divergent/re-playable story content: if choices actually gave you access to different quests then this would not make the game more like a WOW clone - it would genuinely add something to the game that would make it feel more like a lovingly made, "good" game in my opinion.

    I personally can't understand why anybody (least of all a fan of TES) could look at these things and say: no, that's implemented in an optimal fashion, that's state of the art, that's the framework I want my favorite RPG franchise of all time to exist in in the MMO-world.
    I usually have a bad memory but it seems like you have an even worse memory. All of those positives that you listed from WoW were never there in the start, it took them years to get to that likable stage. WoW was broken at the beginning and certain classes were OP and never got fixed for years. Some classes are still OP in WoW. The problem is people expect a new MMO to have all the features and innovation that a 9 year old MMO does. These people have expectations that can never be reached at the beginning of any MMO because these people fail to realize how long it actually took WoW to reach the famous subscriber number.

    The success of any MMO completely depends on the developer. If the developer gives up hope because of all the negative reviews and choose to point fingers instead of actually fixing their problems and creating better stuff to do then they will fail. WoW was not praised by everyone at the beginning but blizzard still stuck to it and kept improving. WoW is popular because the developers kept making stuff that they thought was cool and fun for their players. So the new MMOs have to stop trying to copy WoW and realize what actually made WoW popular which was the active developers and the new, fun content they kept creating.

    Judging by your answer , you totally missed the point I was trying to make. I never asked for features "from WOW" to be present in this game unless things like a responsive combat system or a working group system are (in your opinion) an invention of WOW..? I was talking about features unique to ESO and how terribly many of these were implemented (such as the uninteresting story and general feeling of "who cares what I choose in this quest since there are no consequences" - what does that even have to do with WOW? Last I checked WOW didn't have a story as such - or at least it's not one of their main selling points).

    I'll also respond by saying what I always say to the weak argument of "but evil WOW had years to improve" - well yes, that's true. But a) they managed to retain enough players while they improved (likely because they were doing quite a few things "right" and "fast enough" to show people that the game has potential) and b) if you release an MMO in 2003 then your competition are titles like UO or Everquest (which WOW obviously managed to beat) but if you release an MMO in 2014 the you have to compete with today's version of WOW, it's clones and many other titles released in the past decade.

    If you bought a new Smartphone today and at home after unwrapping it you found that it had the specs of a Smartphone from 2003 (even though all advertisement implied it to be well designed and cutting edge) and it was blatantly obvious that the manufacturer had not at least tried to learn from it's competitors - that phone would be completely hammered by every reviewer and wouldn't stand a chance. Why should this be any different in the MMO market? Why should I (as an MMO customer) have to lower my standards so much and give new releases like ESO literally years (and heaps of subscription fees) before they become on-par with today's MMOs (which by the will be even further ahead)? Especially if the developers have already failed at the easy things like PVE grouping (which was available and working better in WOW 10 years ago then the system we have in ESO today - and I'm not even talking raids and loot systems etc. I'm talking about two dudes questing together without running into major issues every few minutes).
    I don't think you have to lower your standard as a paying customer. But WoW did not have any awesome PvE grouping tools before Lich King.

    The complaints you listed about ESO are valid and do need to be fixed. But how can you say ESO does not have an interesting story? I thought the story for ESO was very well done. I enjoyed the storyline because it shows 3 alliances at war, the invasion of Molag Bal, and the betrayal that happens within each alliance. I am aware that the choices have barely any affect on anything but at least it is there and you get some sense of power. The Elder Scrolls series abandoned story breaking choices since Oblivion for convenience.
  • Zorak
    Zorak
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    Shimond wrote: »
    People would probably take a bit more interest in what you have to say if you didn't keep posting with all the text alligned centrally. It makes anything you write just really hard to read properly.

    Where are you getting the impression people aren't reading her posts from?

    I agree with him. That's pretty lame.
  • Zorak
    Zorak
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    nirax wrote: »
    It saddened me how much I felt the same as the reviewer, only in a state of denial about it.

    this.
    at VR3 1/2 i´m pretty done with it. my mind already went on quest-blabla shutdown long ago. this is my 7th mmo, and never felt so annoyed. (not even in grinding style Tera which had at least great(er) and extremely responsivness action combat.

    canceled my sub today. will watch if it improves tho, but i´m sales manager myself in rl thus wont cash-in further on "powerpoints" or promises until i see it delivered.

    I'm not done with the game, but I'm feeling like a zombie when I play it.

    It's kinda sad but many things on the reviews are harsh but true, like the copy/paste public dungeons.

    I don't care about bugs, spam and bots. I report them and keep playing because every MMO has those problems AND this MMO is very new.

    But after playing for a bit and reaching VR 3, the game feels too repetitive and bland.

    It's always the same thing...go to a new map, clear all dark anchors, those skulls, the public dungeons (all those things always feel the same and/or have the same layout) and you clear all the quests in that map (which always have the same voice actors).

    In Ebonheart some NPCs are even worse. There are several quests that NPCs have the exactly same generic face. It's always that same nord guy ! The only difference being a beard, a hat, different hair color or something like that. (I'm really not joking)

    ESO has some very nice features, but it gets so repetitive that I can't see myself playing this till VR 10...or VR 12.
  • Armitas
    Armitas
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    Is this guy an actual game reviewer? He literally had nothing nice to say about the game. Nothing...at all. Every hyperbolic sentence seemed manufactured for impact rather than substance. It was just one long haranguing rant.

    Half way through the review I thought this was all a joke and he was doing a parody of an overly biased reviewer with no intent of putting in the time to properly review the game. With that I am being sincere, it was so badly done my only conclusion was that it either must be a joke or the guy has been paid for an assassination job.
    Edited by Armitas on May 4, 2014 10:07AM
    Retired.
    Nord mDK
  • Selstad
    Selstad
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    Yes that's why I don't give any reviewers any merits these days, they are all busy being "the most popular basher" and have lost all their integrity as journalists and game reviewers. They write to gain clicks, and so they write what they perceive is going to generate most clicks. I wouldn't have any problems with a negative review, if the review actually highlighted problems and backed up those findings with well written opinions of their own. I don't get that feeling that they do that too often in reviews these days, they write for popularity and clicks.

    So integrity as a journalist has nothing to do with reviews these days, be it films or games.
  • Lanatireb17_ESO
    Lanatireb17_ESO
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    Armitas wrote: »
    Is this guy an actual game reviewer? He literally had nothing nice to say about the game. Nothing...at all. Every hyperbolic sentence seemed manufactured for impact rather than substance. It was just one long haranguing rant.

    Half way through the review I thought this was all a joke and he was doing a parody of an overly biased reviewer with no intent of putting in the time to properly review the game. With that I am being sincere, it was so badly done my only conclusion was that it either must be a joke or the guy has been paid for an assassination job.

    Google is your friend. Joe Pishgar is an mmo expert, and was from 2007 to the day they closed the servers community manager for Star Wars Galaxies. He worked as a free agent for ten ton Hammer, besides other things.
  • Ashigaru
    Ashigaru
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    Shimond wrote: »
    Laura wrote: »
    I have to wonder if the person who ticked LOL even read this because this makes more sense than anything I have read today.

    I think some people are using LOL to mean "I disagree".

    I remember many years ago when Tom's Hardware did reviews on...hardware, that I actually paid attention to.

    Yep it was a great place to find out about hardware for sure.
  • FrauPerchta
    FrauPerchta
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    I agree with most of what Tom's says but I am still enjoying ESO very much. Given time the Devs can and hopefully do tune things up to make for an even better experience.
  • Tandor
    Tandor
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    mutharex wrote: »
    There is a campaign to troll TESO, I think the champions in these are the folks at Massively, with a couple of exceptions (Jeff and another guy)

    I think some of the trolls are fanbois from Wildstar, they are afraid of TESO for some reason...

    I also think a lot of players are only drawn to this game by the PvP so they don't have the inclination or patience to cope with the PvE questing etc. Of course, if they are dying a lot in PvP that will make them even more jaded about the game!
  • Lazrael
    Lazrael
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    Meh, agree with some points, find others a little over critical. The game does fall flat in many ways. I agree that Anchors don't really have the sense of gravitas I feel they were marketed to have, and are kinda pointless. But I'm still enjoying the game, and when I no longer am (probably not any time too soon), then I'll stop playing. I do hope they continue to develop the game and make use of community feed back. As long as the game continues to improve and evolve at a decent and consistent rate, then I'll probably keep playing.
    Artists and Theives...
  • Striken7
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    Morthur wrote: »
    I'll also respond by saying what I always say to the weak argument of "but evil WOW had years to improve" - well yes, that's true. But a) they managed to retain enough players while they improved (likely because they were doing quite a few things "right" and "fast enough" to show people that the game has potential) and b) if you release an MMO in 2003 then your competition are titles like UO or Everquest (which WOW obviously managed to beat) but if you release an MMO in 2014 the you have to compete with today's version of WOW, it's clones and many other titles released in the past decade.

    If you bought a new Smartphone today and at home after unwrapping it you found that it had the specs of a Smartphone from 2003 (even though all advertisement implied it to be well designed and cutting edge) and it was blatantly obvious that the manufacturer had not at least tried to learn from it's competitors - that phone would be completely hammered by every reviewer and wouldn't stand a chance. Why should this be any different in the MMO market? Why should I (as an MMO customer) have to lower my standards so much and give new releases like ESO literally years (and heaps of subscription fees) before they become on-par with today's MMOs (which by the will be even further ahead)? Especially if the developers have already failed at the easy things like PVE grouping (which was available and working better in WOW 10 years ago then the system we have in ESO today - and I'm not even talking raids and loot systems etc. I'm talking about two dudes questing together without running into major issues every few minutes).

    ^I've never understood why the people who compare ESO to WoW at launch never get this. It doesn't matter what other games were like at launch. You, as a paying customer, are not making that choice. You are choosing between all the games that are available as they are right now.

    Some people might be willing to pay a monthly fee to beta test, but many are not. Anyone who actually wants this game to succeed should be putting as much pressure on ZoS as possible to fix the numerous problems instead of making excuses. IMO, the response time to fix critical issues (broken quests, broken skills, huge class/skill imbalances) has been painfully slow. Even for brand new MMO's, these kinds of things should be patched within days, not months. ZoS either needs to figure out whatever secret every other game developer apparently knows, or the game will suffer.

  • grey.jellybeanb16_ESO
    Lol Tom's Hardware doing reviews of games? They've been known as a bit of a joke for hardware reviews for a long time. They can't even do that right and now I expect them to review games for me? Sorry this is too much.
  • Armitas
    Armitas
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    Google is your friend. Joe Pishgar is an mmo expert, and was from 2007 to the day they closed the servers community manager for Star Wars Galaxies. He worked as a free agent for ten ton Hammer, besides other things.

    Have you actually tried googling him? Your explanation was 10x better than what google gave me. He doesn't even have a wikipage.

    What does it mean to say that he is an mmo expert?
    Edited by Armitas on May 4, 2014 7:12PM
    Retired.
    Nord mDK
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