I usually have a bad memory but it seems like you have an even worse memory. All of those positives that you listed from WoW were never there in the start, it took them years to get to that likable stage. WoW was broken at the beginning and certain classes were OP and never got fixed for years. Some classes are still OP in WoW. The problem is people expect a new MMO to have all the features and innovation that a 9 year old MMO does. These people have expectations that can never be reached at the beginning of any MMO because these people fail to realize how long it actually took WoW to reach the famous subscriber number.Even if it was Hello Kitty Island Online would be easily the best MMO on the market, for me. Evidence points to this being true for a lot of people. You know, when I don't like something, I don't play it
Sure and I completely respect that your taste may simply be different or you may have completely different priorities then me when it comes to what you consider a good game. And in the end we will all be "voting" with our credit cards. I was just trying to point out that people that truly want this game to thrive should always remain critical of it and should strive for excellence instead of simply settling for "good enough". ;-)
You seem to think that there is only a market for wowclones and LCD-oriented games. I am sorry, there are a lot of different people out there, with different tastes. I am confident there is a large enough bunch of like-minded people who enjoy TESO BECAUSE of the things you seem to dislike.
Good like with your next game
I simply can't imagine that people (no matter if they love or hate TES, WOW or whatever else) would "want" things like:
- such a limited guild management system (only 4 ranks)
- such a limited way of gaining VR levels (you can quest or you can quest or perhaps you can AoE grind but you can't really level with PVP for example)
- such a unresponsive combat system (weapon swap for example is painful)
- such a terrible PVE grouping system (outside of dungeons it's really bad)
- no real consequences to your actions and choices (minor changes to the quest dialog doesn't really impress me that much. Why can't there be any true story arcing where you're choice to betray a god or murder an innocent town leads to at least a few different/divergent quests etc.?)
- hardly any motivation to re-roll or roll an alt on a different faction since you basically "have" to complete all quests from all factions to get to VR10.
These are the sort of things I'm talking about. Design choices that are simply "clunky" - they are not doing it "like WOW" and it's clones (which is definitely not a bad thing per se) but they are also not really doing anything "better" (for example the PVE grouping/phasing system or the leveling/re-playability issues or the lack of story arcing). Sure some of these things that may well be addressed in the future but it's simply not good for a game to be released in this state - this should frustrate the fans even more then the average MMO-player in my opinion.
Fixing any of the above issues would not "make the game more like WOW" it would simply make the game better because then there would be a game with a clear idea/concept, which is then translated into a working game mechanic, which is then implemented into the game.
If you look at the PVE grouping for example: it's not that they are actively trying to make grouping difficult with the current design - it's just poorly designed. If they had wanted to prevent grouping as a game design concept then that would have been a fine experiment in my opinion and they could have done that. But if they do want to have grouping in their game then the game mechanic should fulfill it's intended function without such hassle for the user.
The same with more interesting/divergent/re-playable story content: if choices actually gave you access to different quests then this would not make the game more like a WOW clone - it would genuinely add something to the game that would make it feel more like a lovingly made, "good" game in my opinion.
I personally can't understand why anybody (least of all a fan of TES) could look at these things and say: no, that's implemented in an optimal fashion, that's state of the art, that's the framework I want my favorite RPG franchise of all time to exist in in the MMO-world.
Brittany_Joy wrote: »WoW is popular because the developers kept making stuff that they thought was cool and fun for their players. So the new MMOs have to stop trying to copy WoW and realize what actually made WoW popular which was the active developers and the new, fun content they kept creating.
Brittany_Joy wrote: »I thought vanilla wow had nothing at endgame till the expansions.
Brittany_Joy wrote: »The success of any MMO completely depends on the developer. If the developer gives up hope because of all the negative reviews and choose to point fingers instead of actually fixing their problems and creating better stuff to do then they will fail.
Brittany_Joy wrote: »WoW was not praised by everyone at the beginning but blizzard still stuck to it and kept improving. WoW is popular because the developers kept making stuff that they thought was cool and fun for their players. So the new MMOs have to stop trying to copy WoW and realize what actually made WoW popular which was the active developers and the new, fun content they kept creating.
Biding_My_Time wrote: »It saddened me how much I felt the same as the reviewer, only in a state of denial about it.
Yeah its an MMO people expected too much I think.And that's really the gist of every MMO review. They expect every possible demographic to be appeased.
When a single-player game comes out servicing a singular niche -- lets say 'Dark Souls: Prepare to Die Edition' catering to people who like difficult SP RPGs -- those who dislike that niche don't have anything to say about it. The game's target market is obvious, it fulfills it's role and satisfies it's consumers.
When an MMO comes out, people automatically assume "massive" means they're trying to cater to every possible niche, right out of the bull pen. But ESO isn't a game that will appeal to a wide range of demographics. The UI is minimalist. The storyline is heavy on dialogue. You can't go back and change your decision on a quest once it's done. Lack of "meta features" like nameplates is also a turnoff to many.
But where some call these design flaws, others (the target niche) call them design goals that have been met satisfactorily, and are mostly in keeping with the TES traditions.
As for bugs, I couldn't care less and find all the complaints rather petty, so long as ZOS continues to make it known they're addressing them (as they have). I have a high tolerance for buggy software, and frankly I think basic debugging courses should be a mandatory when purchasing a PC. The internet would be a slightly less impatient and ignorant place that way.
FezzikVizzini wrote: »People would probably take a bit more interest in what you have to say if you didn't keep posting with all the text alligned centrally. It makes anything you write just really hard to read properly.
He played to lvl 20 and now he is an expert lol....what tribble/dribble.
I think the mmorpg.com reviewer also got.to VR whatever and that was probably one of the best review (in my opinion) out there.wrlifeboil wrote: »He played to lvl 20 and now he is an expert lol....what tribble/dribble.
Most gamer sites provide mile wide, inch deep coverage. I think I've read only one review where the reviewer got to level 50. It wasn't a review on a gamer site.
It was for USA Today of all places.
http://www.usatoday.com/story/tech/gaming/2014/04/20/elder-scrolls-online-impressions/7864041/
http://www.tomshardware.com/reviews/the-elder-scrolls-online-review,3815.html
Harsh, but also pretty damn funny in spots (the dungeon map cracked me up .. and made me think).
I think the mmorpg.com reviewer also got.to VR whatever and that was probably one of the best review (in my opinion) out there.wrlifeboil wrote: »He played to lvl 20 and now he is an expert lol....what tribble/dribble.
Most gamer sites provide mile wide, inch deep coverage. I think I've read only one review where the reviewer got to level 50. It wasn't a review on a gamer site.
It was for USA Today of all places.
http://www.usatoday.com/story/tech/gaming/2014/04/20/elder-scrolls-online-impressions/7864041/
He played to lvl 20 and now he is an expert lol....what tribble/dribble.
Yeah, WoW didnt have too much of competition back then. It does now and we can see it does make a slight dent in the WoW subscribers. I played WoW too and still enjoy it because it is the only MMO that offers unique gameplay like the feral druid, you can't get that with any other MMO.Brittany_Joy wrote: »WoW is popular because the developers kept making stuff that they thought was cool and fun for their players. So the new MMOs have to stop trying to copy WoW and realize what actually made WoW popular which was the active developers and the new, fun content they kept creating.
I agree with a lot of what you said, but WoW retained players even before it's first expansion (years after release), at which time the vast majority of the population wasn't even raiding, (according to Blizzard anyway). Sure they added BGs that weren't in at release, but most of the PvE content that kept people interested capped out at a hand full of 5-man instances. In other words, they must have had a pretty solid formula at release for it to last so long for so many people.
Personally, I think what kept WoW so popular was lack of any serious competition. There have been a lot of MMO flops before/after it's release, and IMO it just makes most developers look like they're really not sure what they're doing. This isn't really aimed at ESO; I just liked WoW a lot more at release than I have most MMOs (including what WoW became after vanilla).
I don't think you have to lower your standard as a paying customer. But WoW did not have any awesome PvE grouping tools before Lich King.Brittany_Joy wrote: »I usually have a bad memory but it seems like you have an even worse memory. All of those positives that you listed from WoW were never there in the start, it took them years to get to that likable stage. WoW was broken at the beginning and certain classes were OP and never got fixed for years. Some classes are still OP in WoW. The problem is people expect a new MMO to have all the features and innovation that a 9 year old MMO does. These people have expectations that can never be reached at the beginning of any MMO because these people fail to realize how long it actually took WoW to reach the famous subscriber number.Even if it was Hello Kitty Island Online would be easily the best MMO on the market, for me. Evidence points to this being true for a lot of people. You know, when I don't like something, I don't play it
Sure and I completely respect that your taste may simply be different or you may have completely different priorities then me when it comes to what you consider a good game. And in the end we will all be "voting" with our credit cards. I was just trying to point out that people that truly want this game to thrive should always remain critical of it and should strive for excellence instead of simply settling for "good enough". ;-)
You seem to think that there is only a market for wowclones and LCD-oriented games. I am sorry, there are a lot of different people out there, with different tastes. I am confident there is a large enough bunch of like-minded people who enjoy TESO BECAUSE of the things you seem to dislike.
Good like with your next game
I simply can't imagine that people (no matter if they love or hate TES, WOW or whatever else) would "want" things like:
- such a limited guild management system (only 4 ranks)
- such a limited way of gaining VR levels (you can quest or you can quest or perhaps you can AoE grind but you can't really level with PVP for example)
- such a unresponsive combat system (weapon swap for example is painful)
- such a terrible PVE grouping system (outside of dungeons it's really bad)
- no real consequences to your actions and choices (minor changes to the quest dialog doesn't really impress me that much. Why can't there be any true story arcing where you're choice to betray a god or murder an innocent town leads to at least a few different/divergent quests etc.?)
- hardly any motivation to re-roll or roll an alt on a different faction since you basically "have" to complete all quests from all factions to get to VR10.
These are the sort of things I'm talking about. Design choices that are simply "clunky" - they are not doing it "like WOW" and it's clones (which is definitely not a bad thing per se) but they are also not really doing anything "better" (for example the PVE grouping/phasing system or the leveling/re-playability issues or the lack of story arcing). Sure some of these things that may well be addressed in the future but it's simply not good for a game to be released in this state - this should frustrate the fans even more then the average MMO-player in my opinion.
Fixing any of the above issues would not "make the game more like WOW" it would simply make the game better because then there would be a game with a clear idea/concept, which is then translated into a working game mechanic, which is then implemented into the game.
If you look at the PVE grouping for example: it's not that they are actively trying to make grouping difficult with the current design - it's just poorly designed. If they had wanted to prevent grouping as a game design concept then that would have been a fine experiment in my opinion and they could have done that. But if they do want to have grouping in their game then the game mechanic should fulfill it's intended function without such hassle for the user.
The same with more interesting/divergent/re-playable story content: if choices actually gave you access to different quests then this would not make the game more like a WOW clone - it would genuinely add something to the game that would make it feel more like a lovingly made, "good" game in my opinion.
I personally can't understand why anybody (least of all a fan of TES) could look at these things and say: no, that's implemented in an optimal fashion, that's state of the art, that's the framework I want my favorite RPG franchise of all time to exist in in the MMO-world.
The success of any MMO completely depends on the developer. If the developer gives up hope because of all the negative reviews and choose to point fingers instead of actually fixing their problems and creating better stuff to do then they will fail. WoW was not praised by everyone at the beginning but blizzard still stuck to it and kept improving. WoW is popular because the developers kept making stuff that they thought was cool and fun for their players. So the new MMOs have to stop trying to copy WoW and realize what actually made WoW popular which was the active developers and the new, fun content they kept creating.
Judging by your answer , you totally missed the point I was trying to make. I never asked for features "from WOW" to be present in this game unless things like a responsive combat system or a working group system are (in your opinion) an invention of WOW..? I was talking about features unique to ESO and how terribly many of these were implemented (such as the uninteresting story and general feeling of "who cares what I choose in this quest since there are no consequences" - what does that even have to do with WOW? Last I checked WOW didn't have a story as such - or at least it's not one of their main selling points).
I'll also respond by saying what I always say to the weak argument of "but evil WOW had years to improve" - well yes, that's true. But a) they managed to retain enough players while they improved (likely because they were doing quite a few things "right" and "fast enough" to show people that the game has potential) and b) if you release an MMO in 2003 then your competition are titles like UO or Everquest (which WOW obviously managed to beat) but if you release an MMO in 2014 the you have to compete with today's version of WOW, it's clones and many other titles released in the past decade.
If you bought a new Smartphone today and at home after unwrapping it you found that it had the specs of a Smartphone from 2003 (even though all advertisement implied it to be well designed and cutting edge) and it was blatantly obvious that the manufacturer had not at least tried to learn from it's competitors - that phone would be completely hammered by every reviewer and wouldn't stand a chance. Why should this be any different in the MMO market? Why should I (as an MMO customer) have to lower my standards so much and give new releases like ESO literally years (and heaps of subscription fees) before they become on-par with today's MMOs (which by the will be even further ahead)? Especially if the developers have already failed at the easy things like PVE grouping (which was available and working better in WOW 10 years ago then the system we have in ESO today - and I'm not even talking raids and loot systems etc. I'm talking about two dudes questing together without running into major issues every few minutes).
FezzikVizzini wrote: »People would probably take a bit more interest in what you have to say if you didn't keep posting with all the text alligned centrally. It makes anything you write just really hard to read properly.
Where are you getting the impression people aren't reading her posts from?
Biding_My_Time wrote: »It saddened me how much I felt the same as the reviewer, only in a state of denial about it.
this.
at VR3 1/2 i´m pretty done with it. my mind already went on quest-blabla shutdown long ago. this is my 7th mmo, and never felt so annoyed. (not even in grinding style Tera which had at least great(er) and extremely responsivness action combat.
canceled my sub today. will watch if it improves tho, but i´m sales manager myself in rl thus wont cash-in further on "powerpoints" or promises until i see it delivered.
Is this guy an actual game reviewer? He literally had nothing nice to say about the game. Nothing...at all. Every hyperbolic sentence seemed manufactured for impact rather than substance. It was just one long haranguing rant.
Half way through the review I thought this was all a joke and he was doing a parody of an overly biased reviewer with no intent of putting in the time to properly review the game. With that I am being sincere, it was so badly done my only conclusion was that it either must be a joke or the guy has been paid for an assassination job.
I have to wonder if the person who ticked LOL even read this because this makes more sense than anything I have read today.
I think some people are using LOL to mean "I disagree".
I remember many years ago when Tom's Hardware did reviews on...hardware, that I actually paid attention to.
There is a campaign to troll TESO, I think the champions in these are the folks at Massively, with a couple of exceptions (Jeff and another guy)
I'll also respond by saying what I always say to the weak argument of "but evil WOW had years to improve" - well yes, that's true. But a) they managed to retain enough players while they improved (likely because they were doing quite a few things "right" and "fast enough" to show people that the game has potential) and b) if you release an MMO in 2003 then your competition are titles like UO or Everquest (which WOW obviously managed to beat) but if you release an MMO in 2014 the you have to compete with today's version of WOW, it's clones and many other titles released in the past decade.
If you bought a new Smartphone today and at home after unwrapping it you found that it had the specs of a Smartphone from 2003 (even though all advertisement implied it to be well designed and cutting edge) and it was blatantly obvious that the manufacturer had not at least tried to learn from it's competitors - that phone would be completely hammered by every reviewer and wouldn't stand a chance. Why should this be any different in the MMO market? Why should I (as an MMO customer) have to lower my standards so much and give new releases like ESO literally years (and heaps of subscription fees) before they become on-par with today's MMOs (which by the will be even further ahead)? Especially if the developers have already failed at the easy things like PVE grouping (which was available and working better in WOW 10 years ago then the system we have in ESO today - and I'm not even talking raids and loot systems etc. I'm talking about two dudes questing together without running into major issues every few minutes).
Lanatireb17_ESO wrote: »
Google is your friend. Joe Pishgar is an mmo expert, and was from 2007 to the day they closed the servers community manager for Star Wars Galaxies. He worked as a free agent for ten ton Hammer, besides other things.