wrlifeboil wrote: »This really isn’t a true blue sequel to the Elder Scrolls series in any sense of the thing. These many sins could be easier to swallow if it weren’t for the gargantuan price tag associated with the game, not just vanilla, but the all-but-required Imperial Edition. There are free-to-play games out right now with orders of magnitude better gameplay and more content: Dungeons & Dragons Online, Star Trek Online, and of course World of Warcraft. WildStar is another up-and-comer that looks immensely promising, with player housing and a refreshing sense of humor.
This pretty much sums up how clueless the person was that wrote the review.
1. WOW isn't F2P, it cost´s 12 bucks a month + you must pay for the game clients which would be around 80 bucks if you buy it all.
2. STO requires a huge amount of real money to get started for new players who don't know anyone ingame.
3. Wildstar is for kids, how can this even be compared to ESO which is for adults? Two totally different things and Wildstar is also a sub based game with a 50 bucks client.
4. TESO isn't a sequel to anything, its a brand new MMO.
5. The game costs 30 bucks, which is even cheaper than for instance Wildstar or GW2.
6. TESO offers more content than pretty much all MMO´s that came out lately. The only MMO that I can think of which had more is Vanilla wow, but this also because of the huge raid and dungeon content where you easily could waste 2-3 hours in one dungeon.
In the end, another hater who has no idea what MMO´s are, but post´s a review to get some visitors to his site for quick google ad´s money
WoW is f2p up to level 20. You don't even have to give them your mailing address or credit card number. Create a battle.net account with your email address. Download and install the game and you can create eleven characters and play each one up to level 20.
Oh, and I posted the review link because a) He made some good points that I (and I'm quite sure many others) agree with and b) he was actually quite funny. Some of you are such ardent defenders you take any criticism of the game almost as a personal attack, and that's just sad.
I'd just like to add: just because someone is critical of a product doesn't mean that they are evil and just want to hate. They may just have different standards and may have the hope that - sooner or later - the product will fulfill those standards (and that would be a good thing for everybody in the end - especially hardcore fans because they logically want this game to be around for a long time). Just because something is "good enough" for a hardcore fan doesn't mean that the game will thrive - in the case of STO there were countless Trekkies defending the game (simply because it was Star Trek) and in the end it went FTP and failed to really deliver what - I believe - most people (including most Trekkies) would have wanted from a long-term MMO that you'll play for years (why else would it have gone FTP?).
Any MMO that really wants to thrive long-term has to be "good enough" for the average MMO player, not "good enough" for people that love everything to do with the ES franchise in the first place.
That doesn't mean that the ES-fans' opinions are not valid and it also doesn't mean that I want this game to be turned into WOW - that would be a shame since WOW is the McDonald's of MMOs - but that also doesn't mean that all criticism about this game is an unacceptable and groundless attack, just because it's ES.
Simply ask yourself this: if this game were not ES/Beth and instead was some new (no-name) universe that the devs created - would it be acceptable for your standards of what a modern MMO with a not-exactly-small price tag has to deliver?
Edit:Well then don't subscribe, problem solved
But I'd like to want to subscribe! ;-) And everyone (especially people that love the game) should want many people to want to subscribe - that way the game has a good chance of becoming a long-term MMO that you will still be playing in 5 or 6 years and that defines some new "standards" of it's own along the way.
Even if it was Hello Kitty Island Online would be easily the best MMO on the market, for me. Evidence points to this being true for a lot of people. You know, when I don't like something, I don't play it
Sure and I completely respect that your taste may simply be different or you may have completely different priorities then me when it comes to what you consider a good game. And in the end we will all be "voting" with our credit cards. I was just trying to point out that people that truly want this game to thrive should always remain critical of it and should strive for excellence instead of simply settling for "good enough". ;-)
You seem to think that there is only a market for wowclones and LCD-oriented games. I am sorry, there are a lot of different people out there, with different tastes. I am confident there is a large enough bunch of like-minded people who enjoy TESO BECAUSE of the things you seem to dislike.
Good like with your next game
I simply can't imagine that people (no matter if they love or hate TES, WOW or whatever else) would "want" things like:
- such a limited guild management system (only 4 ranks)
- such a limited way of gaining VR levels (you can quest or you can quest or perhaps you can AoE grind but you can't really level with PVP for example)
- such a unresponsive combat system (weapon swap for example is painful)
- such a terrible PVE grouping system (outside of dungeons it's really bad)
- no real consequences to your actions and choices (minor changes to the quest dialog doesn't really impress me that much. Why can't there be any true story arcing where you're choice to betray a god or murder an innocent town leads to at least a few different/divergent quests etc.?)
- hardly any motivation to re-roll or roll an alt on a different faction since you basically "have" to complete all quests from all factions to get to VR10.
These are the sort of things I'm talking about. Design choices that are simply "clunky" - they are not doing it like WOW and it's clones (which is not necessarily a bad thing) but they are also not really doing anything better (for example the PVE grouping/phasing system or the leveling/re-playability issues or the lack of story arcing). Sure some of these things that may well be addressed in the future but it's simply not good for a game to be released in this state - this should frustrate the fans even more then the average MMO-player in my opinion.
Fixing any of the above issues would not "make the game more like WOW" it would simply make the game better because then there would be a game with a clear idea/concept, which is then translated into a working game mechanic, which is then implemented into the game. If you look at the PVE grouping for example: it's not that they are trying to make grouping difficult on purpose with the design, it's just poorly designed/tested. If they had wanted to prevent grouping as a game design choice then that would have been fine with me and they could have done that. But if they want to have grouping in their game then it should be designed to fulfill it's intended function without hassle for the user. The same with more interesting story content: if choices actually gave you access to different quests then this would not make the game more like a WOW clone - it would genuinely add something to the game.
I personally can't understand why anybody (least of all a fan of TES) could look at these things and say: no, that's implemented in an optimal fashion, that's state of the art, that's the framework I want my favorite RPG franchise of all time to exist in in the MMO-world.
I simply can't imagine that people (no matter if they love or hate TES, WOW or whatever else) would "want" things like:
- such a limited guild management system (only 4 ranks)
- such a limited way of gaining VR levels (you can quest or you can quest or perhaps you can AoE grind but you can't really level with PVP for example)
- such a unresponsive combat system (weapon swap for example is painful)
- such a terrible PVE grouping system (outside of dungeons it's really bad)
- no real consequences to your actions and choices (minor changes to the quest dialog doesn't really impress me that much. Why can't there be any true story arcing where you're choice to betray a god or murder an innocent town leads to at least a few different/divergent quests etc.?)
- hardly any motivation to re-roll or roll an alt on a different faction since you basically "have" to complete all quests from all factions to get to VR10.
The same with more interesting/divergent/re-playable story content: if choices actually gave you access to different quests then this would not make the game more like a WOW clone - it would genuinely add something to the game that would make it feel more like a lovingly made, "good" game in my opinion.
roflcopter wrote: »I don't like reading non constructive reviews. How can you read / watch listen to nothing but bad without some hints of good. It does make it seem that they do it for the attention rather than wanting other to make educated decisions.
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This need for every game to fit in a pre-determined box should really stop. I'm getting just what I expected, as are many others. Not every game is all things to all play styles, and thank chaos for that. Keep listening and updating, Zeni. Not all of us are frothing at the mouth for more pandas.
<clip>
This need for every game to fit in a pre-determined box should really stop. I'm getting just what I expected, as are many others. Not every game is all things to all play styles, and thank chaos for that. Keep listening and updating, Zeni. Not all of us are frothing at the mouth for more pandas.
How is ESO not a game shoved inside a pre-determined box?? This game was designed from the ground up based on checklists of what other MMO's do and what Elder Scrolls did. Its a copy of the mona lisa, nothing more. (That may be a bit generous)
I love how he writes.
"70.19% of dungeons you explore in The Elder Scrolls Online will look the same, because they are the same."
And then in the same article writes.
"There are 104 in total across the lands of Tamriel, not accounting for a small handful of “public group” dungeons."
How does one come up with these numbers without including everything that should be accounted for?
I admit I was a little disappointed with the public dungeons. But, if someone is going to make a statistic about dungeons...they should at least have the decency to count them all in their math.
From the review: "Picture the lowercase letter “b”. Got it? Well done! You now qualify as a level designer for this game!"
Lol so true.
ESO is boring, that's really all there is to it. Some people can convince themselves they like anything, but this game brings nothing new to the table at all and is severely lacking in several areas. The content is weak and it's design is so tired and overused.
It was a funny and pretty insightful review. He didn't hold back at all.roflcopter wrote: »I don't like reading non constructive reviews. How can you read / watch listen to nothing but bad without some hints of good. It does make it seem that they do it for the attention rather than wanting other to make educated decisions.
He liked the crafting. Honestly, there isn't much good to say about ESO. It's a bad Elder Scrolls game and a terrible mmo.
thearrogant wrote: »this game isnt meant for normal gamers and its new its need more time to get better ,normal gamers cant passed lvl 40 this game is very deep need alot of time and effort to be good at .and hardware review thinks wow is f2p , and i dare any of thier ppl passed level 21 or 30 , ignore those people and enjoy the game haters are gonna hate. ( vet 10 @thearrogant)
Tom: "listen up everybody, our website traffic is down a little this month. Anyone have any ideas?"
Lackey: "Oh! I got one! I'll play that new MMO Elder Scrolls Online for an afternoon, and then post my review on the site! Its a hot topic!"
Tom: "Hmm....I like it. Just try not to copy/paste the same crap about the same three or four topics that are already beaten to death. And do some homework first, it won't look good if you act like this is Elder Scrolls 6 or something."
Lackey: "OK. I'll make it funny! No one else has made a funny review! Not to worry, boss, I hated those stupid RPGs anyway...too much reading and stuff."
<Tom calls website manager>
Tom: "Yo. Make sure you throw a bunch of adverts and some cool specials up on the site this week, we're gonna have a ton of traffic."
Web guy: "We posting a review of ESO or something?
Tom: "Yeah."
Web guy: "You know we are kinda late on that, right?"
Tom: "Yeah, but ours will be funny."
Web guy: "Um...OK."
My review on Toms Review: A vacuous, needlessly lengthy piece of ill written dribble that simply regurgitates the opinion of any number of other reviewers thinly coated with a few witty catch phrases. It fails to bring a single new thought or idea (negative or positive) to the reader and is plainly obvious the writer spent more time reading other reviews versus playing this or any other TES game.
Tom's review has one benefit - it attracted a lot of traffic to their website.
3.5/10
A large yellow rectangle
I thought vanilla wow had nothing at endgame till the expansions.This really isn’t a true blue sequel to the Elder Scrolls series in any sense of the thing. These many sins could be easier to swallow if it weren’t for the gargantuan price tag associated with the game, not just vanilla, but the all-but-required Imperial Edition. There are free-to-play games out right now with orders of magnitude better gameplay and more content: Dungeons & Dragons Online, Star Trek Online, and of course World of Warcraft. WildStar is another up-and-comer that looks immensely promising, with player housing and a refreshing sense of humor.
This pretty much sums up how clueless the person was that wrote the review.
1. WOW isn't F2P, it cost´s 12 bucks a month + you must pay for the game clients which would be around 80 bucks if you buy it all.
2. STO requires a huge amount of real money to get started for new players who don't know anyone ingame.
3. Wildstar is for kids, how can this even be compared to ESO which is for adults? Two totally different things and Wildstar is also a sub based game with a 50 bucks client.
4. TESO isn't a sequel to anything, its a brand new MMO.
5. The game costs 30 bucks, which is even cheaper than for instance Wildstar or GW2.
6. TESO offers more content than pretty much all MMO´s that came out lately. The only MMO that I can think of which had more is Vanilla wow, but this also because of the huge raid and dungeon content where you easily could waste 2-3 hours in one dungeon.
In the end, another hater who has no idea what MMO´s are, but post´s a review to get some visitors to his site for quick google ad´s money