DewiMorgan wrote: »Draconiuos wrote: »Meh, that is no fun, because everyone ends up just being same. I think people are tired of everyone being the same.
Don't worry, they're bringing in dying of clothes for you.
However, the expensive horses already are "all the same": and if you want to max out your horse in some way, you need the expensive horse, which means everyone still will be all the same.
It just means that if you spend money to buy a Palomino horse, it will become worthless to you after a while because on order to improve to the level of people who bought the 45k horses, you'll have to buy one yourself, and level it. So, for your cash, you'll actually be behind those who just bought the 45k horse from the beginning.
Advantage goes to: those who gave $13 to the gold-sellers and bought a 45k horse instead!
But eventually, yes, once you've junked your Palomino and got another horse, then you'll be the same as everyone else. Your $13 arguably bought you a 50-day, 12.5k gold disadvantage, but you did get the horse a few days sooner, so it probably balances out.
I can see where the confusion comes from but it was very intuitive for me: the horses' attributes mirror our own. We get magicka/health/stamina while the horse gets carry/speed/stamina which implies that we get to add 49 stat points.
Pedantic: leveling from 1 to 50 is 49 level ups, not 50.
wrlifeboil wrote: »I can see where the confusion comes from but it was very intuitive for me: the horses' attributes mirror our own. We get magicka/health/stamina while the horse gets carry/speed/stamina which implies that we get to add 49 stat points.
Pedantic: leveling from 1 to 50 is 49 level ups, not 50.
If you only got 49 stat points by the time you reached level 50/VR1, then you're not playing the game as intended.
Spoiler (I guess for some): sky shards.
sir_dunnub17_ESO wrote: »wrlifeboil wrote: »I can see where the confusion comes from but it was very intuitive for me: the horses' attributes mirror our own. We get magicka/health/stamina while the horse gets carry/speed/stamina which implies that we get to add 49 stat points.
Pedantic: leveling from 1 to 50 is 49 level ups, not 50.
If you only got 49 stat points by the time you reached level 50/VR1, then you're not playing the game as intended.
Spoiler (I guess for some): sky shards.
Stat points are 49. They are for health/magicka/stamina each level.
I thought that was common knowledge, i'm a bit surprised people didn't know ...
;-)
wrlifeboil wrote: »No surprise that the forum barflies would know this.
There's no reason to look for an answer if you had no reason to pose a question, to start with.rawne1980b16_ESO wrote: »wrlifeboil wrote: »No surprise that the forum barflies would know this.
Or anybody that knows what Google is.
rawne1980b16_ESO wrote: »wrlifeboil wrote: »No surprise that the forum barflies would know this.
Or anybody that knows what Google is.
Not everyone playing this game was in beta... so how were they supposed to know about it?
That looks to me like a full speed bar would be %100. Which was my initial thought. It didn't give any reason to think it capped before that.You couldn't figure it out from this?
Who is demanding that?I don't know why people are demanding their horses be able to fly around the moon at the speed of light?
The fact that @cfurlin has been taken in by the same UI issue, and treats the incorrect interpretation as obvious, demonstrates to me once again that this needs to be really more than just a tooltip fix: the UI design is just very broken.Let me put it in layman's terms:
When the attribute bar fills up with pretty color...
DewiMorgan wrote: »
None of this is clear, at least to me, from those bars.
[* To get to correct current stamina cap for a horse, first we need to look at the horse types: fortunately at the moment we can tell that it's not a "light horse", "draft horse" or "gaited horse" because each of those has a stat that's too high to be this horse: later, it'll be impossible to give a definite answer without first checking the horse species.
So it's common or imperial, which start at 15, 10, 0.
So to get the current stamina cap we need to calculate:
50 + initial stam - (current speed - initial speed) - (current capacity - initial capacity) =
50 + 10 - (17-15) - (5 - 0) = 43
That's a good looking UI, but arguably not the best choice for presenting the information, I feel.]
SeñorCinco wrote: »Who is demanding that?I don't know why people are demanding their horses be able to fly around the moon at the speed of light?
I thought it was common sense that we were simply inquiring about the cap mechanics and not about the actual speed itself, what ever that may be.
It is obvious you can feed your horse every day and it makes sense that there is a cap. The inquiry was what that cap actually was.
DewiMorgan wrote: »@Thunder I absolutely agree with everything you wrote... but I just can't help myself from pointing out that your sig is *beautifully* ironic in this context
I'm sorry, I have no idea what that means.when you can just use a free mundus stone, a couple gear enchants, and ride your invisible horse everywhere you go?
SeñorCinco wrote: »I'm sorry, I have no idea what that means.
I admit I read the first sentence and skipped to the that last part.
EramTheLiar wrote: »... OK, all this is news to me.
For some reason I had it in my head that all the horse stats were capped at 35. I have no idea where I got that from.
Good question - this, too, was news to me.Just as a counterpoint - does it say anywhere in the UI that skills max at 50? (I actually have no idea if it does or doesn't).
DewiMorgan wrote: »The fact that @cfurlin has been taken in by the same UI issue, and treats the incorrect interpretation as obvious, demonstrates to me once again that this needs to be really more than just a tooltip fix: the UI design is just very broken.Let me put it in layman's terms:
When the attribute bar fills up with pretty color...