Kronosphere wrote: »sooooooooo... you thought u could keep feeding your horse apples till it can run infinitely closer to the speed of light
Did you think you could infinitely upgrade the horses? It seemed to me that the status bar continuously going up with each purchase moving inexorably towards the end point would be a good indication.
DewiMorgan wrote: »Kronosphere wrote: »sooooooooo... you thought u could keep feeding your horse apples till it can run infinitely closer to the speed of light
Nope, I thought like every other stat in every other game, the stats would be independently capped, probably at 100 because that's what the bars seem to show, and paying a year's worth of subscriptions and logging in every day seemed to me like it could well be worth such a reward. It didn't seem hugely overkill, given that horses are non-tradable even between characters.
It feels unintuitive that there's a common cap, lower than the max of any one bar, which is shared between all three of the stats in a way unlike any other stat in the game.
A tooltip would help, but to be honest, I'm only suggesting that because I know a UI redesign would never happen. The three bars are poor UI, as the following quote shows:Did you think you could infinitely upgrade the horses? It seemed to me that the status bar continuously going up with each purchase moving inexorably towards the end point would be a good indication.
I would agree, if you could ever reach that end point of 100, on any horse, even the expensive ones, if you always fed it the same food. So, the "end point" that the UI suggests can never be reached, let alone reached on all three stats.
The cap of 50 levellings is shared between all three sliders, which is unclear from the UI. That is, if you spend points on one slot, the maximum level that the others can ever reach, all fall by one, but that "end point" in the UI does not change.
So I do agree with you that the UI definitely could clearly show the caps: but at the moment, as it stands, it does not. And this is quite misleading.
Ideally there'd be a decreasing progress bar of feeds, or an increasing progress bar for the growth of the horse, or even a text readout like "level 1/50". The three skills should really not be bars, since bars imply things about independance and caps, which are not true in this case. But a note on the initial tooltip would at least help, though.
wrlifeboil wrote: »
wrlifeboil wrote: »Not sure what this has to do with anything here, in even the most remote and convoluted capacity, but I wish you luck in finding that cap my friend!
If you're trying to say there should be a bold, highlighted counter in the character sheet saying "You have 15 out of a maximum 9,999,999,999,999 gold" I recommend letting ZOS know your thoughts.
wrlifeboil wrote: »wrlifeboil wrote: »Not sure what this has to do with anything here, in even the most remote and convoluted capacity, but I wish you luck in finding that cap my friend!
If you're trying to say there should be a bold, highlighted counter in the character sheet saying "You have 15 out of a maximum 9,999,999,999,999 gold" I recommend letting ZOS know your thoughts.
You walked right into that one. Some details don't have to be spelled out because for the vast majority of players, they will never hit the limit, like the gold limit.
wrlifeboil wrote: »wrlifeboil wrote: »Not sure what this has to do with anything here, in even the most remote and convoluted capacity, but I wish you luck in finding that cap my friend!
If you're trying to say there should be a bold, highlighted counter in the character sheet saying "You have 15 out of a maximum 9,999,999,999,999 gold" I recommend letting ZOS know your thoughts.
You walked right into that one. Some details don't have to be spelled out because for the vast majority of players, they will never hit the limit, like the gold limit.I agree with this, and this is exactly what I said earlier, in fewer words.
It's unfortunate that people who thought they could continue infinitely feeding their horse were confused. It's also unfortunate that McDonalds has to put "Caution: May be Hot!" on their coffee -- think how much ink the world would save annually if they didn't have to print that?
Fruity_Ninja wrote: »Everything levels to 50- your character, your skills, your horse, crafts.
A quick read online would confirm this if the time is put in to learn about it, I don't see the problem OP.
Yes, exactly!sir_dunnub17_ESO wrote: »...it made complete sense all of a sudden how it was designed.[...]
I don't have any issue with the way this works at all, I kind of like it actually
Draconiuos wrote: »
Draconiuos wrote: »
it's not the same. Those common horses have "common" colors and take 200 hours more to reach the cap. (which is 10 days of gameplay/subscription time in most cases).
Draconiuos wrote: »Meh, that is no fun, because everyone ends up just being same. I think people are tired of everyone being the same.