Awesome name .... and I figured if you didn't care either way you didn't need a button ... what does it matter to you ... you don't care remember? huzzah!roflcopter wrote: »Where is the I don't really care either way option?
Sorry to hear you don't like the quests but I and most of the people I play with do like them. And definitely do not want the game nerfed because a vocal minority cannot grasp the concept of learning from their mistakes and growing stronger by doing so. Not saying you should not be able to level by other means but certainly not to the exclusion of doing any quests - but the lore is important in this game and should, if you pay attention, give valuable clues to how to beat certain situations....
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »So, Op doesn't like being typecasted as a 'vocal minority', nor it being hinted that they may not be a 'real gamer' if they support grinding or crafting experience.
Then Op reiterates that anyone who disagrees with him is self-centered and exclusive.
There is a bunch of namecalling in this post. I'm sure, simply from the tone of the Op, there are a lot of voters who skipped the post altogether. Plus, there is also the valid argument that only unhappy gamers and theorycrafters visit the forums, while happy gamers are too busy 'playing the game' to post.
All in all, I think this post isn't to my style, and just wanted to point out some of the discrepancies I've noticed.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »My point, and the logic I use to reinforce it, is that the polls are for player opinion. They are made by players, for players.
And any developers who read the forum should always keep in mind that any forum community, in any MMO, is only a small representation of the playerbase. And that the proportion of negative posts to positive posts will always be skewed, due to the inherent nature of those unhappy to complain, and those who are happy to simply play.
Very rarely does someone stop by and say 'great job'.
So to go back to the topic, while I may not disagree with the general 'feeling' of equalizing XP, I believe strict rules should be put in place to prevent abuse. These rules should include quests, as well. If no system can be created to prevent players from abusing a system (i.e. mob grinding), than that system should remain hampered to protect the cohesion of the leveling process.
I'm not saying prevent a player from being able to kill mobs repeatedly. Only prevent them from being able to make any reasonable gains (loot or experience) from doing so, UNLESS a method can be devised to make it so the system can truly equal the input of other playstyles.
With that said, ESO is a very quest-centric game, and it may be a founding design principle of the game itself, which wouldn't bother me a bit. It seems rather obvious to me that the game has been carefully zoned so that players who do not participate in PvP will reach VR10 approximately the same time they get to the last zone of the last alliance. About the same way players hitting 50 were just finishing the main questline.
Finally: the difficulty of content is subjective to the player. I have yet to find any NPC AI, in any game, to be 'difficult.' Time consuming, maybe. Requiring some practice, sure. But in the end, the real test of a competition raid comes to whether multiple players can be coordinated.
I don't see rewarding 'work' to be a good thing. By work, I generally mean 'time at task' or 'number of tasks complete'. Mainly because I do work, and don't want to come home to work again.
If true equality was the goal of the Op's post, then I would agree that the only way this can be achieved is via a system akin to EvE Online: Time Invested. Then, players can pursue whichever thing they wish to equal measure.
I notice some people think it's not "real gamers" that want this equality. I have been playing games since the Atari and Color Computer. Sooo basically since the start of frakkin video games and I want this. I still think anyone who doesn't is just too damn close minded and thinks everyone needs to do what they do. They are probably the same people who in real life think they know what is best for other people also. If they world just did what they did everything would be fine .... bigotry.
There is a perfect game for that type of player isnt it? World of warcraft....nonsensical ranting follows
dplary_ESO wrote: »
Whoa, hold the phone there. Who made you the Game Demographic specialist?
I think you may have your age group a little out of whack there for "New Breed"
I happen to be 37, and I have played every type of video game that has ever been developed. Not only that, but I consider myself an expert on MMO success and failure. I have play every type of MMO, large, small and in between. I would almost dare say, you could not name an MMO I have not played. That being said, I have seen them succeed, and I have seen them fail. I have research how and why these results have happened.
Let me clue you in there.....It is because the Devs of a game listen too little, or too much to the player base. Usually, like in the case of Warhammer Online, the Devs refused to change anything, it was their game, and no one was going to tell them how to make it succeed. Only they didn't, and it was because they had things that a MAJORITY of players didn't like.
**Note** According to this Poll, the YES vote is the Majority.....
On the flip side, Like in the case of Star Wars Galaxies, the Devs listened to the player base too much, to the wrong players in many cases. They wanted to be able to respec, and re-roll classes, but keep the level they were at. They got what they asked for. What happened to both of these games?
We are only asking for leveling EQUALITY.
e·qual·i·ty
iˈkwälitē/Submit
noun
the state of being equal, especially in status, rights, and opportunities.
"an organization aiming to promote racial equality"
synonyms: fairness, equal rights, equal opportunities, equity, egalitarianism; More
MATHEMATICS
a symbolic expression of the fact that two quantities are equal; an equation.
plural noun: equalities
Just in case you didn't know what we where asking for.
Does there need to be restrictions? YES
Do we want to keep people from enjoying the game the way THEY want to play it?? NO!
Do we want to enjoy the game we want to? YES!
If I am wrong, I don't want to be right....
Thanks! Yeah, I know. But still it is a poll and there maybe some people who think its fine the way it is and to be completely fair it should be inAwesome name .... and I figured if you didn't care either way you didn't need a button ... what does it matter to you ... you don't care remember? huzzah!roflcopter wrote: »Where is the I don't really care either way option?
I think "leveling equality" is not in the spirit of the game. Some tasks take more effort or skill and should be rewarded with higher XP rewards. Soloing, grouping, dungeoneering, pvping, crafting, chatting, trading, reading books,-- you think all activities should give equal XP????
I think "leveling equality" is not in the spirit of the game. Some tasks take more effort or skill and should be rewarded with higher XP rewards. Soloing, grouping, dungeoneering, pvping, crafting, chatting, trading, reading books,-- you think all activities should give equal XP????
Yes, because "go talk to this guy" is so much harder than killing the last boss in a dungeon - or winning against another player.
Besides, one of the issues I have with quests is that they don't give equal opportunity to everyone. If you're a healer or a tank, you will need to spend skill points in a dps spec just so you can do quests.
I'll stop complaining when a third of the quests are about healing NPCs, and every dps out there need to spend points in resto staff line.
I'm adding that I don't want XP nerfed. Leveling speed is fine as it is. I just want options other than questing.
Besides, one of the issues I have with quests is that they don't give equal opportunity to everyone. If you're a healer or a tank, you will need to spend skill points in a dps spec just so you can do quests.
I'll stop complaining when a third of the quests are about healing NPCs, and every dps out there need to spend points in resto staff line.
First, there ARE quests thats require specific skills, just like you ask for.
I am a tank. A PURE tank. Not a single point in any damage dealing other then AE root and my taunt ability. Of course I have my sword slash but that doesnt do much.
Before you say shield bash, it WILL get reduced to what it should be and people will get skillpoints back for it. It was stupid that I could shieldbash mobs to death faster then a sorcerer could nuke it.
When I need to do damage in a quest, I use a bow.
I think you need to look around a bit and you will find healing quests. But you have to look, and it might not be the first part. For example, there is a quest where you have to save an Argonians Egg-children. A big part of it is to keep the quest NPC alive.....I still have not been able to get by this just because I am a pure tank. 0 healing skills.
It feels to me that either you run into to many things that simply kicks you around. I do know I get cranky when I die as a tank in a dungeon...but hey, everything is an experience to learn from.
PURE healers (and I dont say you should have to put a single point in any damage skill if you dont want too, along with my type of tank that also is crap at doing any damage, will have a harder time soloing. But guess what...ESO is all about trading. Good at one thing, bad at another. Avarage good at everything, you are master of nothing.
You and me share a trait most other builds dont have. VERY easy to get groups, whatever they are for. A good tank...lovely! The damage dealers can go nuts on mobs while I keep aggro on the hard one, stun the one who runs on the healer and use AE root.
And a good healer is pure gold in any group. When the new 12 man raid comes out, there WILL be a difference in healers vs healers. Pure healers will rock those raids. AND since ESO changing it so healers gets the same chance of loot as everyone else........
Other options then questing, liiike..killing mobs, killing PLAYERS in Cyrodiil, which exp they are doubling for some reason I cant comprehend. Like exploring (Yes, you get a good chunk of exp by finding new places. Especially if you wear gear with explore trait. Take part in Achor and other world events. Did I forget anything you do get exp from? So far you dont get level exp from crafting, which is a shame, but I recon that had something to do with to big risk of exploiting.
Let me get this straight, you dont just want other ways to get exp....you dont LIKE that the over 1000 quests in the game is rarely a copy of another? Erhm, even those people who loathe Quests would apprisiate this fact, that anywhere can be a quest, and it can be everything from taking care of a problem for somebody, to SELL your soul to an NPC (Yep, I found this quest...but since I am an orc, proud and honorble, I would never sell my soul for anything)
Also, ESO top goal is NOT to reach the highest level. It is one of the many goals, but not the single one. They proved this by making the game interesting from level 1.
There is a perfect game for that type of player isnt it? World of warcraft. In the next expansion you wount even have to bother about gear much! Your gear changes Automaticly when you change spec! Good eh? Oh, and not so much difficult differences between classes....they get more synced together so your addons can do pretty much everything.
Leave ESO game to people who wants to be part of the world....not eating popcorn. drinking cola and watching Hells Kitchen while they "do" LFR. Pressing a button every 20 seconds......
There is a perfect game for that type of player isnt it? World of warcraft. In the next expansion you wount even have to bother about gear much! Your gear changes Automaticly when you change spec! Good eh? Oh, and not so much difficult differences between classes....they get more synced together so your addons can do pretty much everything.
Leave ESO game to people who wants to be part of the world....not eating popcorn. drinking cola and watching Hells Kitchen while they "do" LFR. Pressing a button every 20 seconds......
Why dont you go to wow and let us enjoy the AvA?
Thanks.
My guess is that most MMO'ers who began playing ESO have no idea that this is the case - and that shortly after they discover this shock, they will cancel their subs quite promptly.