Um, Reignfyre....right now the easiest and most trivial activity, solo questing, gives the most exp, by far.
Malediktus wrote: »XP should depend on the difficulty of the content
higher difficulty and risk = better reward
Aoe grinding trash mobs = zero difficulty = zero reward
no vote for me as its a simple poll that doesnt address the complexity of experience allotment the devs are trying to deal with. its not a yeah or nay situation.
should pvpers be allowed to level in pvp? sure. its all they want to do, let them. the added benefit is that way they will leave my pve game alone and quit all the constant whining in the forums.
Crimsonraziel wrote: »"NO Leveling XP should be not be equal for all play styles."
Because I don't think standing around and chatting should contribute to your XP.
Neither should farming materials and avoiding fights do.
Don't say they aren't valid play styles.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
This poll is for you to vote for or against leveling equality. I feel that you should be able to level the way you want in a game as long as it does not directly ruin the game for a large amount of the population. Dungeons, PvP, Crafting, Questing, etc.. should all be viable and equally beneficial to the players. If you are a Quester why should you level faster than a PvP oriented person or a Dungeon Runner? The choice is simple I think. Crafters, Dungeoniers, Questers, PvP, etc .. UNITE!
I think "leveling equality" is not in the spirit of the game. Some tasks take more effort or skill and should be rewarded with higher XP rewards. Soloing, grouping, dungeoneering, pvping, crafting, chatting, trading, reading books,-- you think all activities should give equal XP????
Why not just give out XP based on time played then??? Log in, do whatever you want, and everyone gets XP at a steady rate. That would have to be your most acceptable solution! Ridiculous, isn't it?
If all XP was the same you wouldn't have to make any decisions about how to spend your time.
Whatever *** it kids don't know *** about games nowadays and want anything and everything to be as easy as possible. I'm done with this genre and the whole MMO community.