I am all for better exp in dungeons, but I really don't want my "end game experience" ruined by some yahoo that exploited some bug in pvp to get to vet 10 and has no clue about the story line.
I am all for better exp in dungeons, but I really don't want my "end game experience" ruined by some yahoo that exploited some bug in pvp to get to vet 10 and has no clue about the story line.
I like how its now.
I don't want to play another single player MMO in shooter style like all the Wow clones are. People only sit in towns and do dungeons all day, its horrible and does not belong to an MMO.
Another point is, that its extremely unpleasant if you do a dungeon run or some pvp and because of the XP there outlevel a whole quest zone.
Doing dungeons or pvp at wow, doesn't work for someone who wants to quest, as you get too much xp there and wont be able to keep up with the level of the quest´s. I always have to disable xp as soon I do pvp or dungeons at wow, no fun really.
Last but not least, as soon you give pvp and dungeons a higher xp, people will spam those, so that you no longer have people there who really want to experience the dungeon or the pvp, but go for the quickest and easiest way for XP. This will create a horrible atmosphere in pvp and in dungeons, where its all about xp and not the fun or the camaraderie.
They did leveling equality, and what did people do? Abuse the system and get 50 in no time.
So no.
I feel that the best experience rewards should be in the place that the devs spend most of their development time and budget. It takes them hours or not days to make some of these quests, but PVP and Dungeons (most) don't really expend much of their budget at all.
This game is centered around the quests and the story. PVP and dungeons are just addons to keep some of the players happy. There are games where PVP and dungeon type activity are the primary thrust of development and the core of the game, and in those games experience should is better for those activities.
I understand why people feel left out when PVP does not get equal treatment, but I don't understand why PVP centric players even come to games that are primarily story based. It is pretty much the same thing every time, why would you expect it to be different in this one as in every other one before?
Finally, PVP is the one area of the game where it is possible for players to control the activity. For that reason alone XP should be limited to prevent abuses like kill swapping and such. You cannot control that sort of thing in the PVE environment.
Ragnar_Lodbrok wrote: »This is a pve game with a pvp endgame. They arent going to change this.
And it would still take 3 years to level that way which is good imoRagnar_Lodbrok wrote: »This is a pve game with a pvp endgame. They arent going to change this.
Funny they just doubled xp gain from pvp kills in the last patch.
Yay, someone who voted no that is not just spewing forth a bunch of crap. I respect that view but sooner or later an exploit will emerge where quest people will abuse the system and that is where the leveling equality part comes in. People will always exploit to reach max level ... that, in my mind, is no reason to punish those who do not.
I am not saying you are wrong ... but I sure as hell suspect that you are. I would like you to link me to your source of information. If this game is by design a PvE then PvP game at the end then why make Adventure Zones? That would only take population away from their intended endgame? Show me some facts to back up that YOUR view of the game is the same as the DEVELOPERS view of the game. If I am wrong I will admit it freely. I still stand by the fact that most people voting no are the people who are just happy playing the way it is and feel everyone else can *** off. While that is great for you it is bad for this game in general.Ragnar_Lodbrok wrote: »This is a pve game with a pvp endgame. They arent going to change this.
Ragnar_Lodbrok wrote: »everyone else can *** off. While that is great for you it is bad for this game in general.
I voted no, but i dont feel like everyone else can *** off.
To make things worse, im usually a pvper, theres no challenge in a game but to challenge other people.
Pve in this game however, isnt challenging, but interesting, untill i loose interest in pve i dont see myself pvp in awhile. And thats a good sign, i can count the games where i didnt start pvping right away on one hand to keep the interest in it alive.
ESO has alot to offer longterm be it pve or pvp, if there was ever a game where i could put a sub for years, this one can be it.
Ragnar_Lodbrok wrote: »everyone else can *** off. While that is great for you it is bad for this game in general.
I voted no, but i dont feel like everyone else can *** off.
To make things worse, im usually a pvper, theres no challenge in a game but to challenge other people.
Pve in this game however, isnt challenging, but interesting, untill i loose interest in pve i dont see myself pvp in awhile. And thats a good sign, i can count the games where i didnt start pvping right away on one hand to keep the interest in it alive.
ESO has alot to offer longterm be it pve or pvp, if there was ever a game where i could put a sub for years, this one can be it.
Alright, so what is it about people being able to level the way they want with EQUAL xp gain that bothers you? Again, I don't see the relevance in what you are saying. You people can keep telling us the way YOU enjoy the game. Try to convince us YOUR way is good. Well, it is good ...... for you. This vote is about being able to level whichever way you choose at an EQUAL pace. I honestly can't wrap my brain around anyone voting no on this unless you want the game to be built specifically to your mmo tastes and anyone who doesn't like it can leave. What a terrible attitude to have with a product you want to distribute to a large consumer base. An attitude I am pretty sure the devs are not feeling themselves. I think they will balance it out because they are smart and strive for success. Your intolerance towards other peoples form of enjoying this game is an affront to ideals we as people stand for.
edit: And for the people saying they don't want some guy that crafted/pvp/etc. to ruin my endgame I ask this. Why are you grouping with random strangers? There are so many good guilds in mmo's. There is also a way to friend the strangers you do run with that are good players so that you can run together again. Many, many, ways to ensure good endgame. I say you ruin your own endgame by not choosing the proper people to play with!
dplary_ESO wrote: »
What I believe the biggest mistake of the Devs is on this issue, is the lack of communication. Hey, I get it, Balance takes time, and there is no silver bullet. Fine, but you got to keep people informed. They failed with that.
dplary_ESO wrote: »What I see, is Selfishness, and intolerance. But hey, why should we expect anything different in a virtual world, than we have in the real one.