nerevarine1138 wrote: »So you ran comparison testing pre-patch and post-patch?
I must have missed that post...
I also must have missed where 6 became a representative sample size.
nerevarine1138 wrote: »What I recognized today: In the city, I had a percentage of 100% empty (yes, 100%. I did not find ANY drawer, cupboard, barrel whatever with anything inside) for checking every building in the city.
As soon as I left the city to continue with my quests, I found the usual percentage of food in barrels, crates, etc again like before.
So it looks to me that actually only the houses in the city have been changed.
Also I received a food recipe as a mob drop today. This was the first time for me, so I don't know if this was already the case before.
But when I was in the city today, I had a 100% drop rate in the cupboards, while anything outside of the city was 0%.
So clearly, my game has a bug that makes it think I'm in the city when I'm in the country. Because random chance has no effect on anything ever.
The only thing that I have is a 100% hit chance of my head -> table when I read your nonsense posts.
When you walk into an instance, and proceed through finding very single chest,crate,bag,trunk,urn,drawer ect ect ect, mark as empty and looking like it has just been looted, something is wrong, very wrong. Each of these "boxes" are instanced to the player, they should not look looted, and they should not all be empty. There is absolutely no point in exploring/searching whole instances of empty, looted items. I just love fighting my way down to a boss and getting 2 gold (not even enough to cover decay) when I get there.
I have come to the conclusion that the PC version of the game is the paid beta for the console. Im not enjoying the game I paid £70.00 quid for, plus the sub ofcourse. This isn't good enough to be a pay to play, in its current state.
nerevarine1138 wrote: »When you walk into an instance, and proceed through finding very single chest,crate,bag,trunk,urn,drawer ect ect ect, mark as empty and looking like it has just been looted, something is wrong, very wrong. Each of these "boxes" are instanced to the player, they should not look looted, and they should not all be empty. There is absolutely no point in exploring/searching whole instances of empty, looted items. I just love fighting my way down to a boss and getting 2 gold (not even enough to cover decay) when I get there.
I have come to the conclusion that the PC version of the game is the paid beta for the console. Im not enjoying the game I paid £70.00 quid for, plus the sub ofcourse. This isn't good enough to be a pay to play, in its current state.
I agree. Whenever I get a boss down and don't get a purple item, clearly the RNG is broken. Because random is only random when it benefits me. If it doesn't, then random is broken.
Gosh, sarcasm I recognise that. Sad fact is, not looking for green. blue, red, purple or any other colour. What I am looking for is the game to feel rewarding enough to be worth playing. Fact is also that the game in its current state is broken for a lot of PAYING customers, those customers vote with their feet. If you wanna see what happens to great games that don't make it because of poor response to customers woes, then cast your eyes over to Vanguard saga of heroes, closes in two months time after a dreadful start 4-5 yrs ago when these very issues were not addressed, in fact, its issues were far less game breaking than this games issues. It was empty within three months and stopped making a stand alone profit in four.
nerevarine1138 wrote: »
Gosh, sarcasm I recognise that. Sad fact is, not looking for green. blue, red, purple or any other colour. What I am looking for is the game to feel rewarding enough to be worth playing. Fact is also that the game in its current state is broken for a lot of PAYING customers, those customers vote with their feet. If you wanna see what happens to great games that don't make it because of poor response to customers woes, then cast your eyes over to Vanguard saga of heroes, closes in two months time after a dreadful start 4-5 yrs ago when these very issues were not addressed, in fact, its issues were far less game breaking than this games issues. It was empty within three months and stopped making a stand alone profit in four.
The game's random number generator is not obligated to feed you the loot you so desperately desire. But nice work with the hyperbole. I also like to pretend that I can actually get to a dungeon boss without receiving any gold from killed enemies along the way.
You have plenty of viable ways to get the gear you want: trade, craft, loot or buy. No one else is complaining about a lack of gear.
My point was the urns/drawers/pots/bags already appear looted. They are instanced to the player. If the player has not been there, and they are all empty? what does that say to you?. And im not talking about one or two, im talking about whole sessions of game play.
nerevarine1138 wrote: »
My point was the urns/drawers/pots/bags already appear looted. They are instanced to the player. If the player has not been there, and they are all empty? what does that say to you?. And im not talking about one or two, im talking about whole sessions of game play.
It happens occasionally. If you had relogged, some would have had things in them, or all of them would have. The same way that my slot machine will continue to not come up a winner while the guy next to me is raking in the cash.
It's. Random.
nerevarine1138 wrote: »
My point was the urns/drawers/pots/bags already appear looted. They are instanced to the player. If the player has not been there, and they are all empty? what does that say to you?. And im not talking about one or two, im talking about whole sessions of game play.
It happens occasionally. If you had relogged, some would have had things in them, or all of them would have. The same way that my slot machine will continue to not come up a winner while the guy next to me is raking in the cash.
It's. Random.
Are they? Most of the time I entered the bank in glenumbra for the first time after logging in all the boards / drawers etc. were all empty already. Same thing with the houses. And that was before the patch. Anyway if this 'stealth nerf' helps preventing the relogging exploit then I guess I'm all for it. If they overdid it with the nerf they can still fine tune it in the (near) future.nerevarine1138 wrote: »
Gosh, sarcasm I recognise that. Sad fact is, not looking for green. blue, red, purple or any other colour. What I am looking for is the game to feel rewarding enough to be worth playing. Fact is also that the game in its current state is broken for a lot of PAYING customers, those customers vote with their feet. If you wanna see what happens to great games that don't make it because of poor response to customers woes, then cast your eyes over to Vanguard saga of heroes, closes in two months time after a dreadful start 4-5 yrs ago when these very issues were not addressed, in fact, its issues were far less game breaking than this games issues. It was empty within three months and stopped making a stand alone profit in four.
The game's random number generator is not obligated to feed you the loot you so desperately desire. But nice work with the hyperbole. I also like to pretend that I can actually get to a dungeon boss without receiving any gold from killed enemies along the way.
You have plenty of viable ways to get the gear you want: trade, craft, loot or buy. No one else is complaining about a lack of gear.
My point was the urns/drawers/pots/bags already appear looted. They are instanced to the player. If the player has not been there, and they are all empty?...
nerevarine1138 wrote: »
The only thing that I have is a 100% hit chance of my head -> table when I read your nonsense posts.
I love this. It's like being back on the WoW forums with the "I never win loot rolls! Haxxors!" threads.
RNG is RNG. You cannot collect data or simply record your perceptions from post-patch and pretend that it's in any way valid as a comparative data set. Every single person on this thread is suffering from Red Car Syndrome, in that you didn't notice the "changes" before, because you weren't watching for them. It's like complaining that the slot machine you won money on yesterday has been changed because today you're losing.
It was possible to open a container not marked as empty and have it end up being empty pre-patch. It is still possible for that to happen. Random is random is random.
While I can agree with your last 'random' statement, it's not usually mentioned that it's random within a (usually VERY) narrow/restricted set of perimeters. Many people like to assume random means random with all outcomes possible, when in actuality the RNG is subject to manipulation that leads to very few things being possible within a 1/1,000,000 roll framework.
And most people also like to assume that RNGs aren't frequently broken or misprogrammed in spite of Dev's intentions, and frequently give wildly different results than expected by the Devs when they just stick some code in. There are many documented cases of bad RNG routines that are anything but RNG in common usage.
nerevarine1138 wrote: »I have explained why 6 data points taken without a comparison is completely inadequate, but since everyone on this thread seems bound and determined to believe this is happening, that must also be trolling. I'll bear that in mind.
The plural of anecdote is not data.