This "air" effect only affects containers that drop recipes and motifs. Sacks, baskets, crates still drop ingredients as always. In fact, it seems that desks, cabinets, trunks, etc are dropping MORE ingredients than before.They probably noticed that any player - provisioner or not - can gather way too quickly enough materials to feed a whole army. I'm a provisioner and I want materials to be more rare and valuable. Finally people will buy my food. Finally!
They probably noticed that any player - provisioner or not - can gather way too quickly enough materials to feed a whole army. I'm a provisioner and I want materials to be more rare and valuable. Finally people will buy my food. Finally!
About your last sentence. This doesn't increase the "challenge" (this was never about challenge anyways), only adds frustration and it's against a very known TES concept of looting.
Maybe you can test it yourself instead of speaking what you have no idea.nerevarine1138 wrote: »I love RNG threads. Because armchair statisticians all come out in force to explain that they've done scientific testing to verify that drop rates are all bad. Because there's no other possible explanation as to why they haven't gotten the drops they want.
nerevarine1138 wrote: »I love RNG threads. Because armchair statisticians all come out in force to explain that they've done scientific testing to verify that drop rates are all bad. Because there's no other possible explanation as to why they haven't gotten the drops they want.
Like I said earlier, green staves with crappy stats, worms, lock picks, and I am now adding plump maggots to the list that is, if what ever we open are not empty.nerevarine1138 wrote: »Because armchair statisticians all come out in force to explain that they've done scientific testing to verify that drop rates are all bad. Because there's no other possible explanation as to why they haven't gotten the drops they want.
They probably noticed that any player - provisioner or not - can gather way too quickly enough materials to feed a whole army. I'm a provisioner and I want materials to be more rare and valuable. Finally people will buy my food. Finally!
This "air" effect only affects containers that drop recipes and motifs. Sacks, baskets, crates still drop ingredients as always. In fact, it seems that desks, cabinets, trunks, etc are dropping MORE ingredients than before.
The only thing that can benefit you is the fact that fortified recipes for new players will be more rare.
About your last sentence. This doesn't increase the "challenge" (this was never about challenge anyways), only adds frustration and it's against a very known TES concept of looting.
Not only this was advertised as a innovative feature but Zeni already announced more! "Increased ability to pick up items in the world". So, who do we have to believe?, Matt or the stealth nerfers.
Censorious wrote: »It looks like there is now a timer. It seems to be set on around two hours. After that the containers gradually start to re-fill.
There's no clear-cut point where all of them become lootable together, it's a gradual reset.
Source? I would love for them to just own up to nerfing it. Much better than all this guess work we are doing.
http://forums.elderscrollsonline.com/discussion/87867/patch-notes-v-1-1-inc-craglorn-from-pts
"The rate at which you can earn racial motifs and provisioning recipes from lootable containers and furniture has been slightly reduced."
This is all we have atm and the testing I have done that pretty much confirms this. So the probability of getting decent loot coupled with the loot timer makes looting containers a total waste of time.
nerevarine1138 wrote: »It's not trolling.
You guys ever hear of Red Car Syndrome? Or confirmation bias?
You have zero actual data to support the notion that more containers are empty now than before 1.0.6. Mainly because you weren't collecting data before the patch. Perception is always biased unless you actually did data collection. Quit thinking that random is biased against you.
nerevarine1138 wrote: »It's not trolling.
You guys ever hear of Red Car Syndrome? Or confirmation bias?
You have zero actual data to support the notion that more containers are empty now than before 1.0.6. Mainly because you weren't collecting data before the patch. Perception is always biased unless you actually did data collection. Quit thinking that random is biased against you.
You don't understand, this is not a "perception" issue.
After the last patch some containers -those that drop motifs and recipes- appear not labeled as "empty" but with nothing inside. This is a complete different behaviour than before.
You may go to check some houses for desks and cabinets and see yourself. As more you open, the number of containers with nothing inside increases markedly.
nerevarine1138 wrote: »Before the patch, containers not marked as "empty" before you searched them could still end up being empty. That's not new behavior. You're just noticing it now, and you're ascribing it to a change in game mechanics that hasn't happened.
nerevarine1138 wrote: »Before the patch, containers not marked as "empty" before you searched them could still end up being empty. That's not new behavior. You're just noticing it now, and you're ascribing it to a change in game mechanics that hasn't happened.
I have never once since early release opened a single container not marked as empty and not gotten something out of it. And I mass loot every single lootable object everywhere I go. That is new behavior, not a bias.
What I recognized today: In the city, I had a percentage of 100% empty (yes, 100%. I did not find ANY drawer, cupboard, barrel whatever with anything inside) for checking every building in the city.
As soon as I left the city to continue with my quests, I found the usual percentage of food in barrels, crates, etc again like before.
So it looks to me that actually only the houses in the city have been changed.
Also I received a food recipe as a mob drop today. This was the first time for me, so I don't know if this was already the case before.
nerevarine1138 wrote: »It's not trolling.
You guys ever hear of Red Car Syndrome? Or confirmation bias?
You have zero actual data to support the notion that more containers are empty now than before 1.0.6. Mainly because you weren't collecting data before the patch. Perception is always biased unless you actually did data collection. Quit thinking that random is biased against you.
Danarchist wrote: »There was one shack in the Stonefalls area that for some reason I would get motifs out of constantly, to the point where I would swing by there as part of my daily routine. After the first week of the game I noticed while standing around in there chatting or watching tv etc I would see characters named like Gbdsbv log in, run around the room once, then disappear. This happened more than once in "My house" and I reported it.
Although not much different than what I was doing technically, it appeared to be an automated script as the character would pause at every piece of furniture for a few seconds even though I had already emptied it. I am guessing if I saw this a few times it was happening constantly and regularly, likely in numerous locations. Nerfing "relooting" is slightly annoying, but anything that puts a boot in the spammer butt I am good with. Plus both my crafters have all their motifs now =P only had to buy Khajiit
Well the problem with this is that not everyone has all the things you do. Not everyone is a gold spammer. This affects everyone and we can't be so short sighted and say, "well I don't need it so I really don't care" or "I already have it so I'm fine with everyone else getting hosed". I too have all my motifs but I can see this being a problem and a very slippery slope.
Farming should not be "against" any sort of rules. The accumulation of wealth in game should not be against the rules as long as it doesn't affect other people.
For instance, let's say Adfadflkj logged in and out every day, all day long. He/She/It may have looted 3 motifs...maybe 4. While anything new starts out high, the price will eventually go down. They may be driving the price down and capitalizing on the "new" factor but so what? If they want to spend all day farming iron or calcinium...so what? Let them.
In headstart, I was selling motifs for around 2-3k each because they were new and everyone wanted them. Now they are selling for a couple hundred. The higher end motifs are rare and are selling for 10s of thousands. In a few weeks, that will change as more and more people have access to get them. Changing the mechanic to find these hidden treasures in containers just doesn't seem right.
I just really wish ZOS were transparent with these things. The patch notes are always so sparse (i.e. don't describe a fraction of the actual changes made) and then there is no feedback at all about the hidden changes that people have issue with, such as this one. I'm sorry, but it just feels a bit underhanded and even a little deceitful.