Danarchist wrote: »There was one shack in the Stonefalls area that for some reason I would get motifs out of constantly, to the point where I would swing by there as part of my daily routine. After the first week of the game I noticed while standing around in there chatting or watching tv etc I would see characters named like Gbdsbv log in, run around the room once, then disappear. This happened more than once in "My house" and I reported it.
Although not much different than what I was doing technically, it appeared to be an automated script as the character would pause at every piece of furniture for a few seconds even though I had already emptied it. I am guessing if I saw this a few times it was happening constantly and regularly, likely in numerous locations. Nerfing "relooting" is slightly annoying, but anything that puts a boot in the spammer butt I am good with. Plus both my crafters have all their motifs now =P only had to buy Khajiit
I have no issue with this. They are closing loopholes and exploits that they didn't really intend, whether you are used to it (after a month now) or not.
Funny, I seem to be growing in wealth and power every day, by playing the game the way the devs intended (yes there are gaps and loopholes and poor decisions they are now fixing) - by questing, pvping, exploring and generally just playing the game in an enjoyable fashion. "farming" is the worst excuse for a gaming method ever. It was a meta that grew out of ARPGs and is not an enjoyable thing for anyone to do. Some people who are able to do it without vomiting use it to gain advantage over others, these are the ones crying. Is this really the game you want to play, box looting sim + stock market sim with a fantasy skin? blows my mind.
With my very small sample one of two things is happening. 1) The more items you loot in a period of time the less likely you are to receive any item or 2) Logging out/in and re-looting containers causes you to get fewer items.
Either way I really don't care, I just want to know if this was in fact, a change in today's patch. If so, I am not going to waste time looting everything anymore.
Farming is farming whether its mobs, dungeons, containers, resources, etc. I've been in some XP grinding groups where I literally just run in a circle and hit 1. I would say this is FAR more destructive than container looting. I am barely doing a thing, getting a bunch of xp for free, and tons of loot with almost zero effort. To say this isn't the same as container looting is correct in that it is worse.
Also, what is the difference in the "intention" if you loot a bunch of containers and log in/out vs. moving from place to place? The only difference is the second is worse. So while I understand what all of you are saying but farming is farming and if this wasn't the intention, is the intention that they give us mechanics that are worse? If the intention is to get rid of farming, why not apply those intentions equally to everything. That's all I'm saying.
There are so many other things that need to be fixed that to spend time on this seems a bit silly as the impact on gold farmers seems non existent. The only impact I see is a dramatic drop in my desire to kick over every stone and look under every rock which is one of the cornerstones of Elder Scrolls games.