Killing a boss 10 times to get a drop is no better than bot farmers. Kill it a few times and move on. If you didn't get what you wanted, so what? Maybe you weren't meant to. It's not a race. Enjoy the game and the random joy that comes when you do get a drop. Farming for drops is what bots do. How is that any different?
Alphashado wrote: »This WILL effect bots. The gold sellers that create these bots don't care one lick about blue gear or any gear. Their bags fill up rapidly and they could care less. They just keep on farming the boss because what they DO care about are things that STACK. Like gold and Soul Gems. (Which sell for tons of gold)
So now consider this. They were getting a soul gem and a chunk of gold every 20 seconds in busy dungeons because the boss spawns when a new player gets close. So in a busy dungeon, the boss spawns non stop.
Now consider getting a Soul Gem and a chunk of gold every 5 mins. It is a HUGE cut in profits for them. They will move on to some other mob to farm. Probobly just farm the entire dungeon on a loop instead. Like I said, it's stackable items they want, and a 5 min wait will be unacceptable for them. It doesn't cure the bot problem, but it does hit them where it hurts.
Alphashado wrote: »This WILL effect bots. The gold sellers that create these bots don't care one lick about blue gear or any gear. Their bags fill up rapidly and they could care less. They just keep on farming the boss because what they DO care about are things that STACK. Like gold and Soul Gems. (Which sell for tons of gold)
So now consider this. They were getting a soul gem and a chunk of gold every 20 seconds in busy dungeons because the boss spawns when a new player gets close. So in a busy dungeon, the boss spawns non stop.
Now consider getting a Soul Gem and a chunk of gold every 5 mins. It is a HUGE cut in profits for them. They will move on to some other mob to farm. Probobly just farm the entire dungeon on a loop instead. Like I said, it's stackable items they want, and a 5 min wait will be unacceptable for them. It doesn't cure the bot problem, but it does hit them where it hurts.
Wrong, yet they will make less, but they can always make more bots. They don't care about waiting the 8m between drops because they aren't waiting, they are off doing whatever while their computer plays for them. Computer's don't care about 8m when logged on for 24/7
TwistedRiddlesb14_ESO wrote: »I would really like it if the timer actually showed up on your character window. I assumed that since it was a global timer and affected whether or not people would actually want to go into a dungeon, they would actually add the timer to your character window. Apparently, that's not the case.
My 2 Cents. Now that Players can't farm the Public dungeon bosses, their will no longer be players at said boss to help kill it. Good luck to the solo players that can't get that done. ( My Heart bleeds for the ones that were complaining about farmers). I agree Bots were a huge problem, Zeni seemed to get a grip on it. For almost a week I have seen very few on bosses I have been at (and i have been at a lot of them farming mats/money). Some of those upper lvl bosses are very tough to solo. Funny thing about all this is, Farmers are gonna be out in the Wilds now killing your quest mobs. My Idea 3 weeks ago in a prior thread i thought was a great idea. Start everyone unflagged for every dungeon, they get their own personal instance on the first time through ( if grouped all members get in unless they have already completed it). Once the Achievement is Accomplished they are now flagged and will have to compete with everyone else for drops. And as for the achievement on the boss kill, you need one hit or someone in your group to get 1 hit. I have had it happen many times.
TwistedRiddlesb14_ESO wrote: »I would really like it if the timer actually showed up on your character window. I assumed that since it was a global timer and affected whether or not people would actually want to go into a dungeon, they would actually add the timer to your character window. Apparently, that's not the case.
I think the current model being used, setting timer limits, is more damaging to the playerbase. As a whole, a bot is going to not lose patience sitting at a boss spawn for five extra minutes. A player will.
Yet even in previous posts in this thread it's mentioned that blue/green items and vendorable loot is still falling. Just not as frequently. Sure, it reduces the amount a bot controller is getting exponentially by collecting loot once per 5 minutes as opposed to once every 15seconds to 1 minute. Yet the incentive to do this remains. Think one post even mentioned that gold was falling from killing the boss within the 5 minute window. So, 5 gold per kill for a bit - still much more output than killing mobs in the open world. And still getting soul gems (high resale value), blue/green items, and vendorable loot.
A player on the other hand is slowed to the point annoyance while trying to get a named item. I realize the developers don't wish to go to a one kill, guarenteed named drop, with nothing to follow model. But are there any other viable alternatives?
If you have limited play time, i don't think camping boss and killing it over and over for a blue loot is an efficent way to spend your time. Just a friendly advice, go out in the wild and look for chests you will get better items and i don't see any bots in dungeons for a couple of days. Loots should be a chance to get best drop, they shouldn't be designed to everyone get same best gear from all bosses. The timer was not only for bots, it was for boss campers also, hopefully.Fairydragon3 wrote: »...but don't start complain just becasue they took away your exploit
I'm not sure how much this punishes exploiters.
It punishes legitimate players with limited playtime; however, it does not really make things any more difficult for a bot (which has all the time in the world) to get these drops.
So now consider this. They were getting a soul gem and a chunk of gold every 20 seconds in busy dungeons because the boss spawns when a new player gets close. So in a busy dungeon, the boss spawns non stop.
Now consider getting a Soul Gem and a chunk of gold every 5 mins. It is a HUGE cut in profits for them. They will move on to some other mob to farm. Probobly just farm the entire dungeon on a loop instead. Like I said, it's stackable items they want, and a 5 min wait will be unacceptable for them. It doesn't cure the bot problem, but it does hit them where it hurts.
I'm sure you already lost enough subs without adding the genuine players that like to farm to that list.
Alphashado wrote: »Alphashado wrote: »This WILL effect bots. The gold sellers that create these bots don't care one lick about blue gear or any gear. Their bags fill up rapidly and they could care less. They just keep on farming the boss because what they DO care about are things that STACK. Like gold and Soul Gems. (Which sell for tons of gold)
So now consider this. They were getting a soul gem and a chunk of gold every 20 seconds in busy dungeons because the boss spawns when a new player gets close. So in a busy dungeon, the boss spawns non stop.
Now consider getting a Soul Gem and a chunk of gold every 5 mins. It is a HUGE cut in profits for them. They will move on to some other mob to farm. Probobly just farm the entire dungeon on a loop instead. Like I said, it's stackable items they want, and a 5 min wait will be unacceptable for them. It doesn't cure the bot problem, but it does hit them where it hurts.
Wrong, yet they will make less, but they can always make more bots. They don't care about waiting the 8m between drops because they aren't waiting, they are off doing whatever while their computer plays for them. Computer's don't care about 8m when logged on for 24/7
You are missing the point entirely. It's a business for them. It's all about efficiency and production. If parking a bot at a boss spawn used to net them X amount of gold per hour, and now that same bot at the same boss is netting them a much lower Y amount of gold per hour, then they are going to go farm something else that yields more profit per hour.
NTclaymore wrote: »I really dont see how the timer was a good idea. Sure it stops the bots alittle but it Hurts the players way more. Isnt it better just to focus on removing the bots so the problem with them isnt there to beging with? Let those who wanna farm farm?
So wait, if I understand this right, public dungeons that have multiple bosses incur the time penalty? Who the hell decided this was a good idea?aipex8_ESO wrote: »[...]I wasn't going to wait around for 10 minutes between each of the elites prior, so I missed out on several soul gems[...]