Boss loot timer

  • PVT_Parts
    PVT_Parts
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    KaizerXul wrote: »
    Killing a boss 10 times to get a drop is no better than bot farmers. Kill it a few times and move on. If you didn't get what you wanted, so what? Maybe you weren't meant to. It's not a race. Enjoy the game and the random joy that comes when you do get a drop. Farming for drops is what bots do. How is that any different?

    Actually, standing there farming a bot is a human thing as well. Bots kill mobs, you kill mobs, so how is that any different? lol that is a logical fallacy.
  • Kiwi
    Kiwi
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    or find another way to make more worthless gold
    A large yellow rectangle
    
  • PVT_Parts
    PVT_Parts
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    Alphashado wrote: »
    This WILL effect bots. The gold sellers that create these bots don't care one lick about blue gear or any gear. Their bags fill up rapidly and they could care less. They just keep on farming the boss because what they DO care about are things that STACK. Like gold and Soul Gems. (Which sell for tons of gold)

    So now consider this. They were getting a soul gem and a chunk of gold every 20 seconds in busy dungeons because the boss spawns when a new player gets close. So in a busy dungeon, the boss spawns non stop.

    Now consider getting a Soul Gem and a chunk of gold every 5 mins. It is a HUGE cut in profits for them. They will move on to some other mob to farm. Probobly just farm the entire dungeon on a loop instead. Like I said, it's stackable items they want, and a 5 min wait will be unacceptable for them. It doesn't cure the bot problem, but it does hit them where it hurts.

    Wrong, yet they will make less, but they can always make more bots. They don't care about waiting the 8m between drops because they aren't waiting, they are off doing whatever while their computer plays for them. Computer's don't care about 8m when logged on for 24/7
  • Alphashado
    Alphashado
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    PVT_Parts wrote: »
    Alphashado wrote: »
    This WILL effect bots. The gold sellers that create these bots don't care one lick about blue gear or any gear. Their bags fill up rapidly and they could care less. They just keep on farming the boss because what they DO care about are things that STACK. Like gold and Soul Gems. (Which sell for tons of gold)

    So now consider this. They were getting a soul gem and a chunk of gold every 20 seconds in busy dungeons because the boss spawns when a new player gets close. So in a busy dungeon, the boss spawns non stop.

    Now consider getting a Soul Gem and a chunk of gold every 5 mins. It is a HUGE cut in profits for them. They will move on to some other mob to farm. Probobly just farm the entire dungeon on a loop instead. Like I said, it's stackable items they want, and a 5 min wait will be unacceptable for them. It doesn't cure the bot problem, but it does hit them where it hurts.

    Wrong, yet they will make less, but they can always make more bots. They don't care about waiting the 8m between drops because they aren't waiting, they are off doing whatever while their computer plays for them. Computer's don't care about 8m when logged on for 24/7

    You are missing the point entirely. It's a business for them. It's all about efficiency and production. If parking a bot at a boss spawn used to net them X amount of gold per hour, and now that same bot at the same boss is netting them a much lower Y amount of gold per hour, then they are going to go farm something else that yields more profit per hour.

    Edited by Alphashado on April 30, 2014 10:51PM
  • PVT_Parts
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    true, that is a possibility, or they will just ramp up the number of bots because the coding to kill a boss is much easier than one to fight other mobs.
  • SuperScrubby
    SuperScrubby
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    Either way this didn't solve the bot problem. It only created more problems because people without any knowledge or logical thinking cried on these same forums with a terrible idea. Other fools took a liking to said idea and here we are now. The phrase misery loves company comes to mind.

    Oh and I use blues for a while due to certain traits or enchants. People saying they outlevel things super fast, I'm still using some lvl 30 gear on my VR1 DK because it provides some decent bonuses.
    Edited by SuperScrubby on April 30, 2014 11:55PM
  • Brakkar
    Brakkar
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    Just make it like this:
    Boss that drops 'named' blue armor piece can be looted ONCE.
    Boss that drops 'named' blue 2h weapon can be looted ONCE.
    Boss that drop 'named' blue 1h weapon can be looted TWICE, on first and second kill.
    Further boss kills will provide no loot or xp.
    Shouldn't be so hard to add that, right?

    Job done and bots will be gone from dungeons and everyone else should be happy.
  • TwistedRiddlesb14_ESO
    I would really like it if the timer actually showed up on your character window. I assumed that since it was a global timer and affected whether or not people would actually want to go into a dungeon, they would actually add the timer to your character window. Apparently, that's not the case.
  • Alphashado
    Alphashado
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    I would really like it if the timer actually showed up on your character window. I assumed that since it was a global timer and affected whether or not people would actually want to go into a dungeon, they would actually add the timer to your character window. Apparently, that's not the case.

    I imagine one of the addons will add this.

  • Dweebert
    Dweebert
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    My 2 Cents. Now that Players can't farm the Public dungeon bosses, their will no longer be players at said boss to help kill it. Good luck to the solo players that can't get that done. ( My Heart bleeds for the ones that were complaining about farmers). I agree Bots were a huge problem, Zeni seemed to get a grip on it. For almost a week I have seen very few on bosses I have been at (and i have been at a lot of them farming mats/money). Some of those upper lvl bosses are very tough to solo. Funny thing about all this is, Farmers are gonna be out in the Wilds now killing your quest mobs. My Idea 3 weeks ago in a prior thread i thought was a great idea. Start everyone unflagged for every dungeon, they get their own personal instance on the first time through ( if grouped all members get in unless they have already completed it). Once the Achievement is Accomplished they are now flagged and will have to compete with everyone else for drops. And as for the achievement on the boss kill, you need one hit or someone in your group to get 1 hit. I have had it happen many times.
  • PVT_Parts
    PVT_Parts
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    Dweebert wrote: »
    My 2 Cents. Now that Players can't farm the Public dungeon bosses, their will no longer be players at said boss to help kill it. Good luck to the solo players that can't get that done. ( My Heart bleeds for the ones that were complaining about farmers). I agree Bots were a huge problem, Zeni seemed to get a grip on it. For almost a week I have seen very few on bosses I have been at (and i have been at a lot of them farming mats/money). Some of those upper lvl bosses are very tough to solo. Funny thing about all this is, Farmers are gonna be out in the Wilds now killing your quest mobs. My Idea 3 weeks ago in a prior thread i thought was a great idea. Start everyone unflagged for every dungeon, they get their own personal instance on the first time through ( if grouped all members get in unless they have already completed it). Once the Achievement is Accomplished they are now flagged and will have to compete with everyone else for drops. And as for the achievement on the boss kill, you need one hit or someone in your group to get 1 hit. I have had it happen many times.

    Agreed, I made a group of 9 at a coldharbor dung and we would just go in a circle kiling the regular mobs for drops and xp and then killing the boss when our 8m timer was up. It was great XP, but the drops weren't as good as just boss farming, and the new dent in armor repair is horrible.
  • Sakiri
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    I would really like it if the timer actually showed up on your character window. I assumed that since it was a global timer and affected whether or not people would actually want to go into a dungeon, they would actually add the timer to your character window. Apparently, that's not the case.

    Why the hell would they want to give bots that?
  • Evandus
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    I think the current model being used, setting timer limits, is more damaging to the playerbase. As a whole, a bot is going to not lose patience sitting at a boss spawn for five extra minutes. A player will.

    Yet even in previous posts in this thread it's mentioned that blue/green items and vendorable loot is still falling. Just not as frequently. Sure, it reduces the amount a bot controller is getting exponentially by collecting loot once per 5 minutes as opposed to once every 15seconds to 1 minute. Yet the incentive to do this remains. Think one post even mentioned that gold was falling from killing the boss within the 5 minute window. So, 5 gold per kill for a bit - still much more output than killing mobs in the open world. And still getting soul gems (high resale value), blue/green items, and vendorable loot.

    A player on the other hand is slowed to the point annoyance while trying to get a named item. I realize the developers don't wish to go to a one kill, guarenteed named drop, with nothing to follow model. But are there any other viable alternatives?
  • 6point6b16_ESO
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    Delves arent about the freaking loot. Delves are about the Achievement, The Skyshard and the Completion XP. In vet 5 zones you get between 32k and 50k xp for completing the dungeons. Who the heck used dropped blues anyways. Its worth one thing. Deconstructing. And thats why bots farm the dungeons.

    They could have done it 2 other ways.
    1: Make so blues from delves doesnt yield tempers when deconstructing.
    2: Make the items bound on pickup and unique. (Only 1 per inventory)

    This would have been 2 better ways to go instead of making it hard for ppl to check out what this boss drops. Making it unique would ruin it for botters farming
    for tempers. Making it yield no tempers would do the same.
    Edited by 6point6b16_ESO on May 1, 2014 5:47AM
  • Singular
    Singular
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    Evandus wrote: »
    I think the current model being used, setting timer limits, is more damaging to the playerbase. As a whole, a bot is going to not lose patience sitting at a boss spawn for five extra minutes. A player will.

    Yet even in previous posts in this thread it's mentioned that blue/green items and vendorable loot is still falling. Just not as frequently. Sure, it reduces the amount a bot controller is getting exponentially by collecting loot once per 5 minutes as opposed to once every 15seconds to 1 minute. Yet the incentive to do this remains. Think one post even mentioned that gold was falling from killing the boss within the 5 minute window. So, 5 gold per kill for a bit - still much more output than killing mobs in the open world. And still getting soul gems (high resale value), blue/green items, and vendorable loot.

    A player on the other hand is slowed to the point annoyance while trying to get a named item. I realize the developers don't wish to go to a one kill, guarenteed named drop, with nothing to follow model. But are there any other viable alternatives?

    Absolutely agree. There has to be a better way to rid ourselves of bots.
    War, give me war, give me war.
  • Thalmar
    Thalmar
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    Samadhi wrote: »
    ...but don't start complain just becasue they took away your exploit

    I'm not sure how much this punishes exploiters.
    It punishes legitimate players with limited playtime; however, it does not really make things any more difficult for a bot (which has all the time in the world) to get these drops.
    If you have limited play time, i don't think camping boss and killing it over and over for a blue loot is an efficent way to spend your time. Just a friendly advice, go out in the wild and look for chests you will get better items and i don't see any bots in dungeons for a couple of days. Loots should be a chance to get best drop, they shouldn't be designed to everyone get same best gear from all bosses. The timer was not only for bots, it was for boss campers also, hopefully.
  • NTclaymore
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    I really dont see how the timer was a good idea. Sure it stops the bots alittle but it Hurts the players way more. Isnt it better just to focus on removing the bots so the problem with them isnt there to beging with? Let those who wanna farm farm?
    He spoke, the son of Padomay, and nodded his head with the dark brows
    and the imortally anointed hair of the great god
    swept from his divine head, and all Mundus was shaken.
  • steveb16_ESO46
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    Samadhi wrote: »

    So now consider this. They were getting a soul gem and a chunk of gold every 20 seconds in busy dungeons because the boss spawns when a new player gets close. So in a busy dungeon, the boss spawns non stop.

    Now consider getting a Soul Gem and a chunk of gold every 5 mins. It is a HUGE cut in profits for them. They will move on to some other mob to farm. Probobly just farm the entire dungeon on a loop instead. Like I said, it's stackable items they want, and a 5 min wait will be unacceptable for them. It doesn't cure the bot problem, but it does hit them where it hurts.

    Now consider them using the teleport bug to automatically shift their stable of bots from boss to boss.

  • snigernissen
    snigernissen
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    for all you ignorants that thinks bots farm for drops, news flash THEY DONT !
    They simply farm for gold and soul gems to sell for gold so they can sell gold ingame for real money...
    even my 12 year old daughter could figure that out but you guys couldnt...

    players farm for mats/blue items to use for mats

    now you do the math and tell me who the nerf affects most, the bots who has all the time in the world or the player with a random timeframe.

    oh wait if you could not figure out the first part then i guess you wont be able to figure that out either...


  • Blackwidow
    Blackwidow
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    PVT_Parts wrote: »
    I'm sure you already lost enough subs without adding the genuine players that like to farm to that list.

    No farming.

    It is hypocritical of you to not like bots, but then ask if you can act like a bot.

    Grasp the concept of going through a dungeon, finishing the dungeon and getting out.

    Do you think it is fun for people to go through dungeons and seeing 20 people standing around a boss to kill it? Do you think we care if it is a bot or a human?

    Either way, no farming.
    Edited by Blackwidow on May 1, 2014 7:03AM
  • jacoby.swift1b16_ESO
    If everyone who killed a boss was intended to get their blue drop they would drop it on every kill. 5 minutes is too short a time imo. One loot per hour or two would be great for the economy.
  • miw80
    miw80
    Soul Shriven
    Easy solution. Just make boss drop that 1 blue item that you cant have 2 of those in inventory, nothing else (no gold, no soulstones etc). Or even better after any of those bosses die they make aoe that will wipe every1 in range or something.
  • Dweebert
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    Humm.. Bots seem to be back in the dungeons. With no REAL player farmers to report them... Can you say Backfire?
  • Nox_Aeterna
    Nox_Aeterna
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    Alphashado wrote: »
    PVT_Parts wrote: »
    Alphashado wrote: »
    This WILL effect bots. The gold sellers that create these bots don't care one lick about blue gear or any gear. Their bags fill up rapidly and they could care less. They just keep on farming the boss because what they DO care about are things that STACK. Like gold and Soul Gems. (Which sell for tons of gold)

    So now consider this. They were getting a soul gem and a chunk of gold every 20 seconds in busy dungeons because the boss spawns when a new player gets close. So in a busy dungeon, the boss spawns non stop.

    Now consider getting a Soul Gem and a chunk of gold every 5 mins. It is a HUGE cut in profits for them. They will move on to some other mob to farm. Probobly just farm the entire dungeon on a loop instead. Like I said, it's stackable items they want, and a 5 min wait will be unacceptable for them. It doesn't cure the bot problem, but it does hit them where it hurts.

    Wrong, yet they will make less, but they can always make more bots. They don't care about waiting the 8m between drops because they aren't waiting, they are off doing whatever while their computer plays for them. Computer's don't care about 8m when logged on for 24/7

    You are missing the point entirely. It's a business for them. It's all about efficiency and production. If parking a bot at a boss spawn used to net them X amount of gold per hour, and now that same bot at the same boss is netting them a much lower Y amount of gold per hour, then they are going to go farm something else that yields more profit per hour.

    And then what?

    You nerf the next area they go after , then next and the next?

    If you have to keep nerfing everything to a computer capacity of famring , the human players will leave the game.

    Cause you know , we are not computers who will stay 24/7 farming , but we do want loot.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Hrithmus
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    I agree the 5 min thing is bull ***
  • Sakiri
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    NTclaymore wrote: »
    I really dont see how the timer was a good idea. Sure it stops the bots alittle but it Hurts the players way more. Isnt it better just to focus on removing the bots so the problem with them isnt there to beging with? Let those who wanna farm farm?

    The friend I play with is ecstatic about the timer. He gets kill credit and loot now. He was often too slow before.
  • Natjur
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    I am surprised the loot is not linked to the achievement instead of the boss. Have the boss only drop green or less, but get the blue from the achievement. Either way, the dungeon bosses loot are useless as end game you want set bonuses (and upgrade the quality via crafting) and they drop from just random mobs.

    V6-V10 zones tho, all the dungeons are empty of players, so it does make things more fun. Wonder if the bots will ever get to V6+ zones?
    Edited by Natjur on May 1, 2014 8:31PM
  • aipex8_ESO
    aipex8_ESO
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    The worst part about this change is that the timer effects ALL bosses. I ran into this last night as I was questing around Daggerfall (VR1) and there are several dungeons close by. Ran through Ilessan Tower, killed the boss, got boss loot (I did happen to get a blue, but I'm not expecting a blue every time), moved on to Silumm and when I killed the boss, I got no loot (5 gold). So I had to sit and wait for the boss timer to run down on a different boss to get a chance at loot!

    Then I went to Bad Man’s Hallows, which has several elite critters before you get to the Bad Man at the end and again, no elite loot. By the time I got to the Bad Man the timer had reset, but I wasn't going to wait around for 10 minutes between each of the elites prior, so I missed out on several soul gems (since I just reached VR1, I'm short on them).

    I'm fine with a timer on individual bosses if you don't want people farming them, but having that timer effect all bosses!? Especially when there are dungeons with multiple elites? Not so great.
  • Aerion
    Aerion
    Soul Shriven
    aipex8_ESO wrote: »
    [...]I wasn't going to wait around for 10 minutes between each of the elites prior, so I missed out on several soul gems[...]
    So wait, if I understand this right, public dungeons that have multiple bosses incur the time penalty? Who the hell decided this was a good idea?

    The whole point of public dungeons (the ones with big packs, not solo ones) is that they're great for groups of people because they have a bunch of hard bosses, and now you tell me that I can't get anything from more than 1 boss?

    ...

    [insert insult here]
  • Specialedro1
    Specialedro1
    Soul Shriven
    all IM gonna say is who knows who is a bot and who is not, I farm public dungeon bosses trying to get the bluedrops, and most of the time I end up using them, funny thing is I have been accused of being a bot and I had to correct the person, and not to mention this game is what, 1 month old, so OBVIOUSLY, Im sure plenty of those "bots" you people claim are farming, are actually people, like me, who want to farm the bosses, either waiting for the unique or even soul gems, since when you reach vet level stuff, its gets abit more difficult than your 1st original playthrough, also, you don't find many people in the vet areas, so I say bring it back to how it was, was just fine for me, IM at VET 6 and I had no issue getting all my public dungeon achievements, forgot to mention I didn't start farming until end of coldharbour. So the ones complaining are those who suck and cant deal enough damage
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