There is no point in having 5 guild

  • Kiash
    Kiash
    ✭✭✭
    oren74 wrote: »
    ok, that's just stupid. Guilds are just auction houses than.

    Guilds are what you and your guild leader/officers make of them. Some guilds do events, PvP, actively participate in the community, etc. Other guilds exist solely for the aspect of trading. There are many different types of guilds out there, find one that suits your playstyle, or find 5 that do :)
  • Gedalya
    Gedalya
    ✭✭✭✭✭
    Joexrod101 wrote: »
    the only reason as to why 5 guilds even exist is due to the fact there are no AH

    First with respect to the above quote,

    post hoc ergo propter hoc

    And second regarding the post in general,

    dicto simpliciter

    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • Alurria
    Alurria
    ✭✭✭✭✭
    Problem solved have a central trading Bazaar, where you would set up a stall only in this area and have to be in attendance to sell your wares or services. A large field will do, near a central city, of course there would be three of these one for each faction. But no auto selling your character would have to be there to complete the sale or trade. Socialize, hawk your wares and when you are finished you packed up your stall and go on adventuring. Of course they would have to make sure there were no bot selling. Just a suggestion.
  • epoling
    epoling
    ✭✭✭✭
    My only problem with having five guilds is that if more than one or two are "active" it gets hard to pay attention to the game. I tried belonging to several and found it got confusing after a while. Now I belong to one that has three "special" guilds attached (for bank storage and sorting purposes) and one other guild. The first guild mostly uses voice chat and the other one is strictly text, so I can manage the chat. I wouldn't want more that are active.
  • reften
    reften
    ✭✭✭✭✭
    I imagine there is eventually going to be one master battle guild now for each realm for each campaign...which I guess is fine. Just strange that be in multiple guilds.
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Zephyr
    Zephyr
    ✭✭
    You are a part of the Mages Guild, Fighters Guild, and the Undaunted. Why would your silly player based guild be any different? Why should a player only be able to join one single guild? It would make absolute no sense. I have my guild I lead, very active great community, a friends guild, very active, great community, a trade guild, PvP guild, and a PvE guild. What more could I ever possibly ask for? There are not lock out times on trials, multiple guilds are nice. Market guild prices are usually fairer so I can buy and sell for a profit. A universal marketplace would RUIN this game. It is absolutely unnecessary.
    NA Server - Ebonheart Pact - Irisana
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zephyr wrote: »
    A universal marketplace would RUIN this game.

    Then why has it not ruined a single game I have ever played that had one?

    Edited by Jeremy on April 29, 2014 7:58PM
  • LunaRae
    LunaRae
    ✭✭✭✭
    I posted this else where but being in five guilds is nice. I've got a few guilds who are mainly EU players (I'm NA) so they're on a later time zone than my other guilds who are mainly NA. So regardless of time of day I can interact with different groups of players. It also allows me to get a feel for a guild and if I fit in with them or not. If I joined your guild and left shortly after it would be because I don't like what you're offering, or felt I didn't fit in with the other players.

    You can't control me, or what guilds I want to be in or leave. As a guild leader learn to deal with it, you aren't building an empire. You're building a group of individuals with a similar in-game desire(s) and hopefully similar personalities. No one is going to know what they can get from your guild until they join, and when they do that's when someone decides whether they like your guild or not.
    Stands-Strong-As-Snow ~ Argonian Templar DC NA V14
    Ytheri ~ Argonian Nightblade EP Thornblade NA V14
    Heals-All-Colours ~ Argonian Templar EP Thornblade NA V14
    Stands-In-Still-Waters~ Argonian Sorcerer EP Thornblade NA V2
  • Aria
    Aria
    ✭✭✭
    I have my one main guild ...the other 2 I am in are 500 member guild stores, if you want to buy and sell stuff without spamming zone then this is the most convenient way.

    My main guild is where all my friends are and we all talk in TS daily ...so we have no loyalty issues as there is no interaction with the guild stores other then buying and selling.
    Edited by Aria on April 29, 2014 8:15PM
    Silver Dragon Legion
    "The adult, casual no drama guild you've been waiting for!"
  • Morrawind
    Morrawind
    ✭✭✭
    5 guilds is only a silly workaround because zos is not able to create a decent auction house.
  • Catches_the_Sun
    Catches_the_Sun
    ✭✭✭✭✭
    Allowing 1 Guild certainly doesn't command loyalty. I initially thought I wouldn't use 5 Guilds, but here I am now...in 5 Guilds. We have a Guild set up for family members only, that gives us our own chat channel. I have my traditional Guild of good friends & Guildmates, and 3 trade Guilds with different rules & philosophies. It's working great for me.
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • Aria
    Aria
    ✭✭✭
    @‌ Morrawind

    Or this is working as intended, just because they are not using the same old auction house mechanic all other mmos use does not make this one wrong just different.

    It needs some tweaking I will admit and perhaps the fees could be lowered a tad..but other then that seems to work well. Also there are addons that help with using the guild stores that make finding/selling stuff much easier!
    Silver Dragon Legion
    "The adult, casual no drama guild you've been waiting for!"
  • ahstin2001nub18_ESO
    multiple guilds make sense, in that you could be in a woodworkers guild and/or a stone mason guild. dont use the same MMO thought process in ESO regarding guilds. for example i have a merchants guild (for selling), a PVE guild for PVE, a PVP guild for PVP, then a serious friends-only guild. in real world applications this is perfectly acceptable. not all guilds have the same focus, but focus only on small aspect.

    i would say that the requirement for a guild bank and a guild store are WAY, WAY too high. you HAVE to have a merchants guild to sell for example. i would rather sell some items in the store for my friends can get the best items for the best bottom dollar price than to sell it in a store of 500 randoms. PVE guilds also require top notch gear to raid/group, but i can't sell their either because i dont see it being realistic to expect them to have the player requirements of a merchants guild for PVE based adventuring.

    perhaps taking the idea from LOTRO, guilds would be to give guilds a timer as opposed to a head count. this requires a guild to hold itself together long enough before qualifying for stores/banks, preventing players from making guild banks. if that isnt your cup of tea i would say, reduce the head count for both, so you CAN have that loyalty base there, enhanced by a "fairer" trade between allies
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • trahe
    trahe
    ✭✭
    BrassRazoo wrote: »
    .... and I care more about the NPCs in my game then I do about the members of the guilds I am in.

    Ouch. This one partial statement completely validates the OP's point.

  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Jeremy wrote: »
    Zephyr wrote: »
    A universal marketplace would RUIN this game.

    Then why has it not ruined a single game I have ever played that had one?

    D3 says, 'Hi.'
  • Greydog
    Greydog
    ✭✭✭✭
    I agree ..5 guilds is silly. It absolutely degrades the true reason for being in one. Normal guilds in normal MMO's are there to promote community and act as a "storehouse" (so to speak) for like minded players to congregate and share events and the like.

    As stated, ESO's guilds are no more than a silly forced workaround to a poorly designed trade system.
    Edited by Greydog on April 29, 2014 8:40PM
    "I Plan on living forever ..so far so good"
    Sanguine's Disciple

    Asylum Amoebaeus ..A refuge for those who normally fly solo.
    Message me here or in game for an invite
  • Greydog
    Greydog
    ✭✭✭✭
    Jeremy wrote: »
    Zephyr wrote: »
    A universal marketplace would RUIN this game.

    Then why has it not ruined a single game I have ever played that had one?

    D3 says, 'Hi.'

    Newsflash ...D3 is not an MMO ;)

    "I Plan on living forever ..so far so good"
    Sanguine's Disciple

    Asylum Amoebaeus ..A refuge for those who normally fly solo.
    Message me here or in game for an invite
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Greydog wrote: »
    Jeremy wrote: »
    Zephyr wrote: »
    A universal marketplace would RUIN this game.

    Then why has it not ruined a single game I have ever played that had one?

    D3 says, 'Hi.'

    Newsflash ...D3 is not an MMO ;)

    There was a reason i quoted him, but ill reread it Again, maybe i missed the part where he specified MMO ;)
  • Drachenfier
    Drachenfier
    ✭✭✭✭✭
    Jeremy wrote: »
    Zephyr wrote: »
    A universal marketplace would RUIN this game.

    Then why has it not ruined a single game I have ever played that had one?

    D3 says, 'Hi.'

    RMT says "hi"

    You people really need to stop using D3 as your go to reason for not having an AH, or at least do a little research first.

    To reiterate on the actual topic, I've never felt so unattached to a guild before as I do in this game. I have 5 guilds...80/500 in this one, 38/439 in this one, 72/500 etc...nobody speaks, nobody interacts...its a shame. I can't stand this guild system.
  • Greydog
    Greydog
    ✭✭✭✭
    Greydog wrote: »
    Jeremy wrote: »
    Zephyr wrote: »
    A universal marketplace would RUIN this game.

    Then why has it not ruined a single game I have ever played that had one?

    D3 says, 'Hi.'

    Newsflash ...D3 is not an MMO ;)

    There was a reason i quoted him, but ill reread it Again, maybe i missed the part where he specified MMO ;)

    No you're right. He didn't specify. I should have been more informative ;)

    My point being that as it is not an MMO and the AH was RMT you can't/shouldn't use it as a reference. It failed because it was a cash house plain and simple.

    Edited by Greydog on April 29, 2014 8:51PM
    "I Plan on living forever ..so far so good"
    Sanguine's Disciple

    Asylum Amoebaeus ..A refuge for those who normally fly solo.
    Message me here or in game for an invite
  • sivart400ex_ESO
    Joexrod101 wrote: »
    There are no point in having 5 guild in my opinion, based on what i have seen in the game since start of Early access which creates guild hoppers and as a guild leader it is annoying because im trying to expand and there no players truly loyal to my guild and trying to help make a community, the only reason as to why 5 guilds even exist is due to the fact there are no AH please just put a AH and make it only one guild its very hard to develop a actual loyal community when you able to be apart of 4 other guilds

    The problem you are going to have in saying this here is it's full of fanboys that will defend this game even if you make a valid point. The problem with this game is that this is their first MMO and they didn't have a clue what having everyone being in five guilds would do the guild loyalty. They don't even give us an option to display our guild name in game let alone in pvp. I read a earlier post that made a good point about how you cant even name good players or groups in pvp because you cant see who they are and this is the heart of good pvp the rivalry. Also most of the fanboys will say well if you don't like the game unsub or leave but I don't see why some of the things that were in beta and taken out of the game for the sake of immersion couldn't have been a setting in my UI so if i wanted it I could. The next thing they say is the game has chosen a direction and they went with it but keep in mind that MMO players pay 15 bucks a month to play not single player RPG players that beat the game and bail. Then some smart fanboy will say look at all the titles from TES that people still play today which is true but they dont pay to play...
  • Gwarok
    Gwarok
    ✭✭✭
    The problem with this game is that this is their first MMO and they didn't have a clue what having everyone being in five guilds would do the guild loyalty.

    I live for my main guild (the ones I will stick with through thick and thin).
    I work for my commerce to make my money.
    I fight and die for my military alliance.
    I run with my friends (which I also fight and die with) to pillage and plunder dungeons, tombs, etc.

    That's 4/5 guilds that I belong, and am very loyal to; and all four of those are interconnected in some way shape or form. I've been debating joining a fifth (mercantile) guild just so I can start playing "the competition game" of supply and demand...oh but wait. Maybe I shouldn't do that, because then I wont be "loyal" to my commerce, right?
    Edited by Gwarok on April 30, 2014 9:26AM
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

    "I am ALWAYS very busy, so I KNOW what's best. You need to stay away from the waterfall. TRUST ME, you're better off keeping busy than playing in the stream....Do you know how to swim, Little Scrib?"

    "I am but a simple farmer". -Rags'nar LodesBroke

    #SKOOMA!

    (Juliet):
    ...it is nor hand, nor foot,
    Nor arm, nor face, nor any other part
    Belonging to a man.
    O, be some other name!
    What's in a name?
    That which we call a rose?
    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
    (Act II, Scene II -William Shakespeare's: Romeo & Juliet -1595 A.D.)



  • Morthur
    Morthur
    ✭✭✭
    .
    Edited by Morthur on May 5, 2014 9:19AM
  • ahstin2001nub18_ESO
    or dont do it the way world of warcrap does anything and yall that keep whining can hit the road? i can understand not liking the need to have guilds 500 people large, but it takes a very large amount of individuals to even open a store. i say just take the head count requirement for stores. then you can have your "loyalty" and well im getting a bit tired of people complaining about the stores with no solutions other than "we need an AH". i mean really, if they were going to do that they would have a long time ago. you are more than likely fighting a no win battle.
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • Morthur
    Morthur
    ✭✭✭
    .
    Edited by Morthur on May 5, 2014 9:17AM
  • NovaMarx
    NovaMarx
    ✭✭✭✭✭
    I have yet to join a proper guild, for one simple reason: most ppl are only in guilds for the auction houses, which means even if the guild tries to start out as an RPG or PvE/PvP guild, it pretty much just ends up being a trading guild.
    I would love to be proven wrong in this assumption, and if anyone knows of good RPG guilds let me know, but so far my experiences are not fantastic :expressionless:
    So yeah, 5 guilds is pointless...
    "Feet are for walking. Hands are for hitting. Or shaking. Or waving. Sometimes for clapping."
    - M'aiq the Liar
  • jpp
    jpp
    ✭✭✭
    Loyality has not much to do with the number of guilds, but...
    There were some plans, but now most of the guilds are just used for AH, so it is simply artificial and may be if distributed AHs system makes sense (have you seen gold flood?) it should be replaced with some analogous system additionally to guilds (so you can choose 3 AH, but there is no need to make then guild based)?
    Also for more loyality (but that would be much more then in other games where you can have second character and do not share information with guild mates) it would be good to show all guilds for each member in guild roaster?
  • wrlifeboil
    wrlifeboil
    ✭✭✭✭✭
    Kiash wrote: »
    oren74 wrote: »
    ok, that's just stupid. Guilds are just auction houses than.

    Guilds are what you and your guild leader/officers make of them. Some guilds do events, PvP, actively participate in the community, etc. Other guilds exist solely for the aspect of trading. There are many different types of guilds out there, find one that suits your playstyle, or find 5 that do :)

    I know in early access, some guild leaders just wanted signups so their guild could get the guild bank. After that they got rid of the members by limiting access.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Im really still confused by some things. For example people keep saying they obviously let you join 5 guilds because there is no AH. Yet GW2(which is an mmo) let you join 3 and they had an auction house. The second thing that confuses me, is what exactly do people want to buy in the AH even if we had one? Motifs? Given im still low level at 35, but i have next to nothing i can think of that i need? Is there something later that is hard to come by? Third and this is true of any game, once a global AH hits, drop rates get balanced around it. And that is the last thing i want. I like actually finding stuff i can wear and use, not just killing stuff so i can sell loot, to buy loot i want. Or is this more an argument from the sellers who are upset they have no where to sell their phat loot?
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Im really still confused by some things. For example people keep saying they obviously let you join 5 guilds because there is no AH. Yet GW2(which is an mmo) let you join 3 and they had an auction house. The second thing that confuses me, is what exactly do people want to buy in the AH even if we had one? Motifs? Given im still low level at 35, but i have next to nothing i can think of that i need? Is there something later that is hard to come by? Third and this is true of any game, once a global AH hits, drop rates get balanced around it. And that is the last thing i want. I like actually finding stuff i can wear and use, not just killing stuff so i can sell loot, to buy loot i want. Or is this more an argument from the sellers who are upset they have no where to sell their phat loot?

    The OP's point is it cheapens the purpose of a guild because people are joining them just to try and buy/sell things. It's more like a trip to Wal Mart rather joining an inner circle of friends.

    And I'm confused why you think implementing a public auction house would cause you not to be able to find stuff you can wear and use.

    As far as I know, including a public auction house would not prevent you from obtaining loot.
    Edited by Jeremy on April 30, 2014 12:22PM
Sign In or Register to comment.