There is no point in having 5 guild

  • reggielee
    reggielee
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    i find the concept of many guilds tiring but have no prob with others enjoying it. As for loyalty, that comes with building relationships with your guild members so that they WANT to stay and hang out with your guild. that means constant questing, running dungeons with their on level characters, having alts to run low level zones/ dungeons with them, helping out with hard stuff, having personal fun with them etc. If someone has a toon that is so far above/below the levels of most of the guild and is not receiving any kind of help/aid/feedback then they should leave.

    but heres the biggest advice, peeps do what they want and dont sweat it or youll be one of those guild owners that freak out and have a fit one day, and kick everyone out and delete the guild.
    Mama always said the fastest way to a man's heart is through his chest.
  • Gix
    Gix
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    I would've preferred the 1 guild system as having more defeats the purpose of being in a guild. You're supposed to BELONG somewhere.

    With that said, I also like the ability to have a common chat channel where my friends (who aren't necessarily in my guild) can talk.
  • Jeremy
    Jeremy
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    Khandi wrote: »
    Five guilds is ridiculous, seriously. The only reason people join them is to get around not having an auction house or whatever you wish to call it.

    There is no loyalty to be expected. Guilds in ESO are not a place for friends to gather and play toys together. Period. It is simply a work around for a missing element in the game.

    Well said.
  • Jenasy
    Jenasy
    ✭✭✭
    I think multiple guilds is nice. Mostly because I want to be a social guild as well as something more hardcore for pvp and pve content.. As a guild leader i notice more guild stability. We tend to be more social least till everyone gets leveled and we get more established. This gives members more options so they dont have to leave the guild they love for maybe a pure PVP guild or whatever (just an example ). I think the people that change guilds alot would be the same way if it was just 1 guild. I would also suggest using a application system. Slower to get members but loyalty generally is alot better.
  • Jeremy
    Jeremy
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    ✭✭✭✭✭
    Jenasy wrote: »
    I think multiple guilds is nice. Mostly because I want to be a social guild as well as something more hardcore for pvp and pve content.. As a guild leader i notice more guild stability. We tend to be more social least till everyone gets leveled and we get more established. This gives members more options so they dont have to leave the guild they love for maybe a pure PVP guild or whatever (just an example ). I think the people that change guilds alot would be the same way if it was just 1 guild. I would also suggest using a application system. Slower to get members but loyalty generally is alot better.

    You make some good points. But I think what the OP was saying is people don't take guilds seriously anymore due to the current game design. They just use them as outlets to try and buy things with.
  • KerinKor
    KerinKor
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    Jenasy wrote: »
    I think multiple guilds is nice. Mostly because I want to be a social guild as well as something more hardcore for pvp and pve content.. As a guild leader i notice more guild stability. We tend to be more social least till everyone gets leveled and we get more established. This gives members more options so they dont have to leave the guild they love for maybe a pure PVP guild or whatever (just an example ). I think the people that change guilds alot would be the same way if it was just 1 guild. I would also suggest using a application system. Slower to get members but loyalty generally is alot better.
    Totally agree with the sentiment, in games where you can join several 'guilds' then it works well ...

    BUT ...

    in ESO the entire concept of guilds has been perverted by the fact it's a flawed economic model. While no doubt there are guilds along the lines you and I are thinking about, most guilds are simply poor proxy AHs and treated as such.

    When the majority of guilds seem to be nothing more than market places finding a decent traditional 'gathering of friends' guilds is nigh on impossible.

    Edited by KerinKor on April 29, 2014 2:11PM
  • Pretext
    Pretext
    ✭✭
    Its purely designed to increase player interaction. MMO's are now built using many of the principles found in social media. You can join as many groups as you like in social media, so why can't you join at least five 'groups' in a MMO.

    They are trying to smash us together like atoms as much as possible in the hope we reach critical mass and the game goes viral.
  • alphawolph
    alphawolph
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    I like the 5 guild thing. It has made it easy to shop around for a social guild to join. I just keep joining to check them out and dropping ones I don't like. So far I have 2 social and 2 trade guilds.
  • Arreyanne
    Arreyanne
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    Audigy wrote: »
    BrassRazoo wrote: »
    Five guild is silly.
    I am in 3 and its funny to see what different types whine about.
    I very rarely say a word and I assume they really don't know I'm in it as many people have guild invite rights and spam whenever.
    I have no idea who is leader, who the officers are and I don't care.
    Like you said loyalty goes right out the door with the ability to be in multiple guilds and I care more about the NPCs in my game then I do about the members of the guilds I am in.

    Wow has only 1 guild and people are not loyal there either ;)

    The reason why people are not loyal to you is quite simple, they don't care about you. That people don't care about strangers is not new in MMO´s. That's what you get from all the forced group content at endgame. People who are casual and social leave and the rest is anti social and only cares about items and where those items come from fastest.

    The casuals leave because they get tired of all the EPEEN from the people doing the endgame group content. Listening to "my gear score is better than your's. "Only people with xyz and abc with efg and rst enabled need apply" in zone chat all day as the latter group stands around in the city and spams chat for a replacement for the guy who didnt show up for tonights raid.

  • Kiash
    Kiash
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    Joexrod101 wrote: »
    There are no point in having 5 guild in my opinion, based on what i have seen in the game since start of Early access which creates guild hoppers and as a guild leader it is annoying because im trying to expand and there no players truly loyal to my guild and trying to help make a community, the only reason as to why 5 guilds even exist is due to the fact there are no AH please just put a AH and make it only one guild its very hard to develop a actual loyal community when you able to be apart of 4 other guilds

    I disagree whole heartedly, here's why:

    I use 4 different guilds right now. I represent my main guild 100% of the time as my primary guild. The other 3 are used as trading guilds, where I can browse the store and auction stuff off in their guild chat. Either way, I'm representing my actual guild 100% of the time, because that's our rule if you want to be a full member.

    5 guild slots is a boon to any player remotely interested in the economic aspect of the game, and I have a blast conversing and trading with the trade guilds I have become a part of solely for that purpose.

    Want your guild to be more attractive? Get a guild store full of blues and purples, hold guild events and guild lotteries/raffles, plan accordingly and people will come.
  • DragonMother
    DragonMother
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    Khandi wrote: »
    Five guilds is ridiculous, seriously. The only reason people join them is to get around not having an auction house or whatever you wish to call it.

    There is no loyalty to be expected. Guilds in ESO are not a place for friends to gather and play toys together. Period. It is simply a work around for a missing element in the game.
    I have to state that you are very incorrect on this. I came to this game with around twenty friends to play together, and ended up meeting even more as my guild grew. Loyalty is not an issue with my folks or myself, the problem is that this OP doesn't have a guild built with that core thus only gathering people because it just exists. What guild you join is up to you, but don't blame all of the guilds for lacking something that yours is clearly lacking in itself. The two I am in are quite friendly and loyal, socially apt as well, so no, it's not all guilds.

    The problem lays in those that manage these bloated wasteful guilds that do not speak to their members, do not set up solid rules of what can and cannot be done within and without the guild, and micromanage it. If you are unhappy in the guild you are in, LEAVE IT. Find one that better suits you, don't stick to something that makes you unhappy with your gaming environment, don't blame it on multiple other guilds, just leave it and find another that suits your interests. Don't be dumb, OP. Blanket excuses is just a waste of everyone's time.

    And no, I'm quite clear with my point here @Khandi. Might be time you double down on your argument, or listen to the advice other vets are trying to hand you on a silver platter.
    Edited by DragonMother on April 29, 2014 3:30PM
    Demi, Adult female, Guild leader, Roleplayer & TES enthusiast
    Status: Inactive until further notice.
    I trust my instincts, more than I trust other peoples opinions.
    Four years, and still present. Sanguine still lives.
  • Khandi
    Khandi
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    Khandi wrote: »
    Five guilds is ridiculous, seriously. The only reason people join them is to get around not having an auction house or whatever you wish to call it.
    ~snip for length~

    I am not incorrect you simply disagree with me. 5 guilds is silly.
    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • Drachenfier
    Drachenfier
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    Pretext wrote: »
    Its purely designed to increase player interaction. MMO's are now built using many of the principles found in social media. You can join as many groups as you like in social media, so why can't you join at least five 'groups' in a MMO.

    They are trying to smash us together like atoms as much as possible in the hope we reach critical mass and the game goes viral.

    Except it does the exact opposite. I'm in 5 guilds where no one interacts. I've never seen anything like this. I've never seen a multiplayer game that's so antisocial by design.
  • Gwarok
    Gwarok
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    Khandi wrote: »
    Five guilds is ridiculous, seriously. The only reason people join them is to get around not having an auction house or whatever you wish to call it.

    1. Main
    2. Military
    3. Commerce/Trade
    4. Groupings
    5. Vamp/WW/RP

    1. Main
    2. Vamp/WW
    3. RP
    4. (The) Milk Drinkers Club
    5. Commerce/Trade

    1. Main
    2. Military
    3. LGBT (Hey, I may be straight as an arrow, but I'm not narrow)
    4. Commerce/Trade
    5. Other

    2. Main/Military
    3. Commerce/Trade
    4. Commerce/Trade
    5. Commerce/Trade
    6. Vamp/WW


    With the choice of UP TO 5 guilds, the options are practically infinite and, at least IMO, adds an extra layer of depth/immersion ( /doh! *facepalm* there's that "evil" word again... "immersion", /sarcasm off ) to the game.
    Edited by Gwarok on April 29, 2014 3:28PM
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

    "I am ALWAYS very busy, so I KNOW what's best. You need to stay away from the waterfall. TRUST ME, you're better off keeping busy than playing in the stream....Do you know how to swim, Little Scrib?"

    "I am but a simple farmer". -Rags'nar LodesBroke

    #SKOOMA!

    (Juliet):
    ...it is nor hand, nor foot,
    Nor arm, nor face, nor any other part
    Belonging to a man.
    O, be some other name!
    What's in a name?
    That which we call a rose?
    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
    (Act II, Scene II -William Shakespeare's: Romeo & Juliet -1595 A.D.)



  • nidriks
    nidriks
    ✭✭
    Khandi wrote: »
    Five guilds is ridiculous, seriously. The only reason people join them is to get around not having an auction house or whatever you wish to call it.

    There is no loyalty to be expected. Guilds in ESO are not a place for friends to gather and play toys together. Period. It is simply a work around for a missing element in the game.

    Sorry if I'm misunderstanding you here, but you almost seem to be suggesting there is loyalty in a global AH.

    If anything there is no loyalty in a global AH if the amount of undercutting prevalent in any example is to go by.

    To get loyalty in an MMO's economy then the game needs to get rid of all forms of assisted marketing in terms of AHs. Instead what would be needed is a system whereby players can choose to be crafters or resource gatherers when it comes to a crafting system. I've seen this in games such as Vanguard or LotRO. In this sort of system you would rely on people to gather resources for you and you'd make up a list of contacts whom you trust. They provide you with resources and you provide them with the end product.

    This is what I'd like to see, and it can work in a guild system such as ESO has...mainly because it can be social.

    The problem comes when players are given tools to do the work for them, instead of having to communicate with someone else.

    The social is leaving MMOs and the global AH mentality is one of the biggest culprits. Ok, so it maybe convenient, but is it interesting, social or community promoting? No.

    As long as games have such tools as AHs then there will be no loyalty in an MMO. They'll buy your gear and think nothing more of you. You make a contact and exchange with them on a regular basis and they'll remember you, respect you and want to return.

    Edited by nidriks on April 29, 2014 3:26PM
  • DragonMother
    DragonMother
    ✭✭✭
    Gwarok wrote: »
    Khandi wrote: »
    Five guilds is ridiculous, seriously. The only reason people join them is to get around not having an auction house or whatever you wish to call it.

    1. Main
    2. Military
    3. Commerce/Trade
    4. Groupings
    5. Vamp/WW/RP

    1. Main
    2. Vamp/WW
    3. RP
    4. (The) Milk Drinkers Club
    5. Commerce/Trade

    1. Main
    2. Military
    3. LGBT (Hey, I may be straight as an arrow, but I'm not narrow)
    4. Commerce/Trade
    5. Other

    2. Main/Military
    3. Commerce/Trade
    4. Commerce/Trade
    5. Commerce/Trade
    6. Vamp/WW


    With the choice of UP TO 5 guilds, the options are practically endless and, at least IMO, adds an extra layer of depth/immersion ( /doh! *facepalm* there's that "evil" word again... "immersion", /sarcasm off ) to the game.
    THANK YOU!
    Demi, Adult female, Guild leader, Roleplayer & TES enthusiast
    Status: Inactive until further notice.
    I trust my instincts, more than I trust other peoples opinions.
    Four years, and still present. Sanguine still lives.
  • Khandi
    Khandi
    ✭✭✭
    nidriks wrote: »
    Khandi wrote: »
    Five guilds is ridiculous, seriously. The only reason people join them is to get around not having an auction house or whatever you wish to call it.

    There is no loyalty to be expected. Guilds in ESO are not a place for friends to gather and play toys together. Period. It is simply a work around for a missing element in the game.

    Sorry if I'm misunderstanding you here, but you almost seem to be suggesting there is loyalty in a global AH.

    If anything there is no loyalty in a global AH if the amount of undercutting prevalent in any example is to go by.

    To get loyalty in an MMO's economy then the game needs to get rid of all forms of assisted marketing in terms of AHs. Instead what would be needed is a system whereby players can choose to be crafters or resource gatherers when it comes to a crafting system. I've seen this in games such as Vanguard or LotRO. In this sort of system you would rely on people to gather resources for you and you'd make up a list of contacts whom you trust. They provide you with resources and you provide them with the end product.

    This is what I'd like to see, and it can work in a guild system such as ESO has...mainly because it can be social.

    The problem comes when players are given tools to do the work for them, instead of having to communicate with someone else.

    The social is leaving MMOs and the global AH mentality is one of the biggest culprits. Ok, so it maybe convenient, but is it interesting, social or community promoting? No.

    As long as games have such tools as AHs then there will be no loyalty in an MMO. They'll buy your gear and think nothing more of you. You make a contact and exchange with them on a regular basis and they'll remember you, respect you and want to return.

    I believe you are being intentionally obtuse.

    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • Chalybos
    Chalybos
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    I love how this went right into the AH debate.

    /popcorn
  • nidriks
    nidriks
    ✭✭
    Khandi wrote: »
    nidriks wrote: »
    Khandi wrote: »
    Five guilds is ridiculous, seriously. The only reason people join them is to get around not having an auction house or whatever you wish to call it.

    There is no loyalty to be expected. Guilds in ESO are not a place for friends to gather and play toys together. Period. It is simply a work around for a missing element in the game.

    Sorry if I'm misunderstanding you here, but you almost seem to be suggesting there is loyalty in a global AH.

    If anything there is no loyalty in a global AH if the amount of undercutting prevalent in any example is to go by.

    To get loyalty in an MMO's economy then the game needs to get rid of all forms of assisted marketing in terms of AHs. Instead what would be needed is a system whereby players can choose to be crafters or resource gatherers when it comes to a crafting system. I've seen this in games such as Vanguard or LotRO. In this sort of system you would rely on people to gather resources for you and you'd make up a list of contacts whom you trust. They provide you with resources and you provide them with the end product.

    This is what I'd like to see, and it can work in a guild system such as ESO has...mainly because it can be social.

    The problem comes when players are given tools to do the work for them, instead of having to communicate with someone else.

    The social is leaving MMOs and the global AH mentality is one of the biggest culprits. Ok, so it maybe convenient, but is it interesting, social or community promoting? No.

    As long as games have such tools as AHs then there will be no loyalty in an MMO. They'll buy your gear and think nothing more of you. You make a contact and exchange with them on a regular basis and they'll remember you, respect you and want to return.

    I believe you are being intentionally obtuse.

    No, I'm doing what is called making a point. If I was being intentionally obtuse I wouldn't have explained how I feel and why I feel it is so. It's called discussion.

    People who demand a global AH could be said to be being obtuse because they refuse to look past this desire and see how the game can be played without it.

  • nidriks
    nidriks
    ✭✭
    Chalybos wrote: »
    I love how this went right into the AH debate.

    /popcorn

    It is unforetunately, and I don't normally like to get involved. I'm just having a lazy day. It just amazes me that people are so at loss for a system and refuse to understand how it can be bad.

    But I'll be gone now. Enjoy your popcorn @Chalybos
  • DragonMother
    DragonMother
    ✭✭✭
    I do believe the OP is simply baiting for a fight. They are intentionally evading obvious suggestions to improve their experience.
    Demi, Adult female, Guild leader, Roleplayer & TES enthusiast
    Status: Inactive until further notice.
    I trust my instincts, more than I trust other peoples opinions.
    Four years, and still present. Sanguine still lives.
  • Chalybos
    Chalybos
    ✭✭✭
    Oh, and to the OP, I've helped run guilds, large & small. Loyalty only applies to those who actually care to be loyal. I know it sounds like circular thinking, but there will always be people, and a lot of them, who only join something for the "what's in it for me" factor, and will leave at the drop of a hat for greener pastures.
    Sometimes it's the guild's fault, sometimes it's the players.
  • reften
    reften
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    I'm lost...can one player be in multiple guilds? Or is it an account thing? I run with one guy, no alts, and am in one guild. Can I have my one guy join more than 1 guild? (not talking about fighters/mage/undaunted)
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • nidriks
    nidriks
    ✭✭
    oren74 wrote: »
    I'm lost...can one player be in multiple guilds? Or is it an account thing? I run with one guy, no alts, and am in one guild. Can I have my one guy join more than 1 guild? (not talking about fighters/mage/undaunted)

    You can join up to 5 guilds @oren74‌

    It's your account that's bound to the guild.

  • Kiash
    Kiash
    ✭✭✭
    oren74 wrote: »
    I'm lost...can one player be in multiple guilds? Or is it an account thing? I run with one guy, no alts, and am in one guild. Can I have my one guy join more than 1 guild? (not talking about fighters/mage/undaunted)

    Yes, your account is tied to up to 5 guilds, even across multiple characters. Each account can have up to 5 guilds. The guilds are not separate for each character, it is on a per account basis.

  • reften
    reften
    ✭✭✭✭✭
    Kiash wrote: »
    oren74 wrote: »
    I'm lost...can one player be in multiple guilds? Or is it an account thing? I run with one guy, no alts, and am in one guild. Can I have my one guy join more than 1 guild? (not talking about fighters/mage/undaunted)

    Yes, your account is tied to up to 5 guilds, even across multiple characters. Each account can have up to 5 guilds. The guilds are not separate for each character, it is on a per account basis.

    Thanks, but still didn't answer, or i'm just ultra slow.

    Can my level 36 nightblade, named Reften, be in more than one guild?
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Kiash
    Kiash
    ✭✭✭
    oren74 wrote: »
    Kiash wrote: »
    oren74 wrote: »
    I'm lost...can one player be in multiple guilds? Or is it an account thing? I run with one guy, no alts, and am in one guild. Can I have my one guy join more than 1 guild? (not talking about fighters/mage/undaunted)

    Yes, your account is tied to up to 5 guilds, even across multiple characters. Each account can have up to 5 guilds. The guilds are not separate for each character, it is on a per account basis.

    Thanks, but still didn't answer, or i'm just ultra slow.

    Can my level 36 nightblade, named Reften, be in more than one guild?

    Yes. Sorry for the confusion.
  • Locnaar
    Locnaar
    ✭✭✭
    oren74 wrote: »
    Kiash wrote: »
    oren74 wrote: »
    I'm lost...can one player be in multiple guilds? Or is it an account thing? I run with one guy, no alts, and am in one guild. Can I have my one guy join more than 1 guild? (not talking about fighters/mage/undaunted)

    Yes, your account is tied to up to 5 guilds, even across multiple characters. Each account can have up to 5 guilds. The guilds are not separate for each character, it is on a per account basis.

    Thanks, but still didn't answer, or i'm just ultra slow.

    Can my level 36 nightblade, named Reften, be in more than one guild?

    YES you can . Try it, you might like it.
    former GM All's Faire Trading Guild

    beta tester Jan 2014


    overheard in Reaper's Marsh (random brigand) "I only kill people who kill people, 'cause killin' people is wrong ..."
  • nidriks
    nidriks
    ✭✭
    oren74 wrote: »
    Kiash wrote: »
    oren74 wrote: »
    I'm lost...can one player be in multiple guilds? Or is it an account thing? I run with one guy, no alts, and am in one guild. Can I have my one guy join more than 1 guild? (not talking about fighters/mage/undaunted)

    Yes, your account is tied to up to 5 guilds, even across multiple characters. Each account can have up to 5 guilds. The guilds are not separate for each character, it is on a per account basis.

    Thanks, but still didn't answer, or i'm just ultra slow.

    Can my level 36 nightblade, named Reften, be in more than one guild?

    Yes, he's in every guild that any of your other characters are in. If I have a 48 Templar named Bob and I join a guild called Knights of the Goat, for example, then Peter, my level 3 Sorceror, will also be in Knights of the Goat when he logs in. He will see the guild chat, have access to guild bank (depending upon the guild's settings) and the guild AH.

    On a guild roster you will be listed by your account name.

    If you are playing the game as Bob a mouse over of your account name will tell people you are Bob. If you chat in guild it will display your account name with the message, not your character name.

  • reften
    reften
    ✭✭✭✭✭
    ok, that's just stupid. Guilds are just auction houses than.
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
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