Five guilds is ridiculous, seriously. The only reason people join them is to get around not having an auction house or whatever you wish to call it.
There is no loyalty to be expected. Guilds in ESO are not a place for friends to gather and play toys together. Period. It is simply a work around for a missing element in the game.
I think multiple guilds is nice. Mostly because I want to be a social guild as well as something more hardcore for pvp and pve content.. As a guild leader i notice more guild stability. We tend to be more social least till everyone gets leveled and we get more established. This gives members more options so they dont have to leave the guild they love for maybe a pure PVP guild or whatever (just an example ). I think the people that change guilds alot would be the same way if it was just 1 guild. I would also suggest using a application system. Slower to get members but loyalty generally is alot better.
Totally agree with the sentiment, in games where you can join several 'guilds' then it works well ...I think multiple guilds is nice. Mostly because I want to be a social guild as well as something more hardcore for pvp and pve content.. As a guild leader i notice more guild stability. We tend to be more social least till everyone gets leveled and we get more established. This gives members more options so they dont have to leave the guild they love for maybe a pure PVP guild or whatever (just an example ). I think the people that change guilds alot would be the same way if it was just 1 guild. I would also suggest using a application system. Slower to get members but loyalty generally is alot better.
BrassRazoo wrote: »Five guild is silly.
I am in 3 and its funny to see what different types whine about.
I very rarely say a word and I assume they really don't know I'm in it as many people have guild invite rights and spam whenever.
I have no idea who is leader, who the officers are and I don't care.
Like you said loyalty goes right out the door with the ability to be in multiple guilds and I care more about the NPCs in my game then I do about the members of the guilds I am in.
Wow has only 1 guild and people are not loyal there either
The reason why people are not loyal to you is quite simple, they don't care about you. That people don't care about strangers is not new in MMO´s. That's what you get from all the forced group content at endgame. People who are casual and social leave and the rest is anti social and only cares about items and where those items come from fastest.
Joexrod101 wrote: »There are no point in having 5 guild in my opinion, based on what i have seen in the game since start of Early access which creates guild hoppers and as a guild leader it is annoying because im trying to expand and there no players truly loyal to my guild and trying to help make a community, the only reason as to why 5 guilds even exist is due to the fact there are no AH please just put a AH and make it only one guild its very hard to develop a actual loyal community when you able to be apart of 4 other guilds
I have to state that you are very incorrect on this. I came to this game with around twenty friends to play together, and ended up meeting even more as my guild grew. Loyalty is not an issue with my folks or myself, the problem is that this OP doesn't have a guild built with that core thus only gathering people because it just exists. What guild you join is up to you, but don't blame all of the guilds for lacking something that yours is clearly lacking in itself. The two I am in are quite friendly and loyal, socially apt as well, so no, it's not all guilds.Five guilds is ridiculous, seriously. The only reason people join them is to get around not having an auction house or whatever you wish to call it.
There is no loyalty to be expected. Guilds in ESO are not a place for friends to gather and play toys together. Period. It is simply a work around for a missing element in the game.
DragonMother wrote: »
Its purely designed to increase player interaction. MMO's are now built using many of the principles found in social media. You can join as many groups as you like in social media, so why can't you join at least five 'groups' in a MMO.
They are trying to smash us together like atoms as much as possible in the hope we reach critical mass and the game goes viral.
Khandi wrote: »
Five guilds is ridiculous, seriously. The only reason people join them is to get around not having an auction house or whatever you wish to call it.
Five guilds is ridiculous, seriously. The only reason people join them is to get around not having an auction house or whatever you wish to call it.
There is no loyalty to be expected. Guilds in ESO are not a place for friends to gather and play toys together. Period. It is simply a work around for a missing element in the game.
THANK YOU!Khandi wrote: »
Five guilds is ridiculous, seriously. The only reason people join them is to get around not having an auction house or whatever you wish to call it.
1. Main
2. Military
3. Commerce/Trade
4. Groupings
5. Vamp/WW/RP
1. Main
2. Vamp/WW
3. RP
4. (The) Milk Drinkers Club
5. Commerce/Trade
1. Main
2. Military
3. LGBT (Hey, I may be straight as an arrow, but I'm not narrow)
4. Commerce/Trade
5. Other
2. Main/Military
3. Commerce/Trade
4. Commerce/Trade
5. Commerce/Trade
6. Vamp/WW
With the choice of UP TO 5 guilds, the options are practically endless and, at least IMO, adds an extra layer of depth/immersion ( /doh! *facepalm* there's that "evil" word again... "immersion", /sarcasm off ) to the game.
Five guilds is ridiculous, seriously. The only reason people join them is to get around not having an auction house or whatever you wish to call it.
There is no loyalty to be expected. Guilds in ESO are not a place for friends to gather and play toys together. Period. It is simply a work around for a missing element in the game.
Sorry if I'm misunderstanding you here, but you almost seem to be suggesting there is loyalty in a global AH.
If anything there is no loyalty in a global AH if the amount of undercutting prevalent in any example is to go by.
To get loyalty in an MMO's economy then the game needs to get rid of all forms of assisted marketing in terms of AHs. Instead what would be needed is a system whereby players can choose to be crafters or resource gatherers when it comes to a crafting system. I've seen this in games such as Vanguard or LotRO. In this sort of system you would rely on people to gather resources for you and you'd make up a list of contacts whom you trust. They provide you with resources and you provide them with the end product.
This is what I'd like to see, and it can work in a guild system such as ESO has...mainly because it can be social.
The problem comes when players are given tools to do the work for them, instead of having to communicate with someone else.
The social is leaving MMOs and the global AH mentality is one of the biggest culprits. Ok, so it maybe convenient, but is it interesting, social or community promoting? No.
As long as games have such tools as AHs then there will be no loyalty in an MMO. They'll buy your gear and think nothing more of you. You make a contact and exchange with them on a regular basis and they'll remember you, respect you and want to return.
Five guilds is ridiculous, seriously. The only reason people join them is to get around not having an auction house or whatever you wish to call it.
There is no loyalty to be expected. Guilds in ESO are not a place for friends to gather and play toys together. Period. It is simply a work around for a missing element in the game.
Sorry if I'm misunderstanding you here, but you almost seem to be suggesting there is loyalty in a global AH.
If anything there is no loyalty in a global AH if the amount of undercutting prevalent in any example is to go by.
To get loyalty in an MMO's economy then the game needs to get rid of all forms of assisted marketing in terms of AHs. Instead what would be needed is a system whereby players can choose to be crafters or resource gatherers when it comes to a crafting system. I've seen this in games such as Vanguard or LotRO. In this sort of system you would rely on people to gather resources for you and you'd make up a list of contacts whom you trust. They provide you with resources and you provide them with the end product.
This is what I'd like to see, and it can work in a guild system such as ESO has...mainly because it can be social.
The problem comes when players are given tools to do the work for them, instead of having to communicate with someone else.
The social is leaving MMOs and the global AH mentality is one of the biggest culprits. Ok, so it maybe convenient, but is it interesting, social or community promoting? No.
As long as games have such tools as AHs then there will be no loyalty in an MMO. They'll buy your gear and think nothing more of you. You make a contact and exchange with them on a regular basis and they'll remember you, respect you and want to return.
I believe you are being intentionally obtuse.
I love how this went right into the AH debate.
/popcorn
I'm lost...can one player be in multiple guilds? Or is it an account thing? I run with one guy, no alts, and am in one guild. Can I have my one guy join more than 1 guild? (not talking about fighters/mage/undaunted)
I'm lost...can one player be in multiple guilds? Or is it an account thing? I run with one guy, no alts, and am in one guild. Can I have my one guy join more than 1 guild? (not talking about fighters/mage/undaunted)
I'm lost...can one player be in multiple guilds? Or is it an account thing? I run with one guy, no alts, and am in one guild. Can I have my one guy join more than 1 guild? (not talking about fighters/mage/undaunted)
Yes, your account is tied to up to 5 guilds, even across multiple characters. Each account can have up to 5 guilds. The guilds are not separate for each character, it is on a per account basis.
I'm lost...can one player be in multiple guilds? Or is it an account thing? I run with one guy, no alts, and am in one guild. Can I have my one guy join more than 1 guild? (not talking about fighters/mage/undaunted)
Yes, your account is tied to up to 5 guilds, even across multiple characters. Each account can have up to 5 guilds. The guilds are not separate for each character, it is on a per account basis.
Thanks, but still didn't answer, or i'm just ultra slow.
Can my level 36 nightblade, named Reften, be in more than one guild?
I'm lost...can one player be in multiple guilds? Or is it an account thing? I run with one guy, no alts, and am in one guild. Can I have my one guy join more than 1 guild? (not talking about fighters/mage/undaunted)
Yes, your account is tied to up to 5 guilds, even across multiple characters. Each account can have up to 5 guilds. The guilds are not separate for each character, it is on a per account basis.
Thanks, but still didn't answer, or i'm just ultra slow.
Can my level 36 nightblade, named Reften, be in more than one guild?
I'm lost...can one player be in multiple guilds? Or is it an account thing? I run with one guy, no alts, and am in one guild. Can I have my one guy join more than 1 guild? (not talking about fighters/mage/undaunted)
Yes, your account is tied to up to 5 guilds, even across multiple characters. Each account can have up to 5 guilds. The guilds are not separate for each character, it is on a per account basis.
Thanks, but still didn't answer, or i'm just ultra slow.
Can my level 36 nightblade, named Reften, be in more than one guild?