There is no point in having 5 guild

Joexrod101
Joexrod101
Soul Shriven
There are no point in having 5 guild in my opinion, based on what i have seen in the game since start of Early access which creates guild hoppers and as a guild leader it is annoying because im trying to expand and there no players truly loyal to my guild and trying to help make a community, the only reason as to why 5 guilds even exist is due to the fact there are no AH please just put a AH and make it only one guild its very hard to develop a actual loyal community when you able to be apart of 4 other guilds
  • nerevarine1138
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    Feel free to avail yourself of the/feedback feature in-game, which is the only way this feedback will get to the developers.

    However, I find quite a bit of utility in my 5 guilds. I have one trading guild, one veteran trading guild, one veteran PvE guild, one vampire guild, and one guild for funzies.
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    Murray?
  • jircris11
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    once again someone digs up the AH dead horse to beat on it some more...its starting to stink up the forums. now i could sit here and list all the pros and cons to having an AH but i will just refer you to one of the MANY threads already in existence.
    http://forums.elderscrollsonline.com/discussion/comment/741849#Comment_741849
    http://forums.elderscrollsonline.com/discussion/comment/735880#Comment_735880
    http://forums.elderscrollsonline.com/discussion/comment/717832#Comment_717832

    There you go just 3 of the many many MANY threads about this.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • BrassRazoo
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    Five guild is silly.
    I am in 3 and its funny to see what different types whine about.
    I very rarely say a word and I assume they really don't know I'm in it as many people have guild invite rights and spam whenever.
    I have no idea who is leader, who the officers are and I don't care.
    Like you said loyalty goes right out the door with the ability to be in multiple guilds and I care more about the NPCs in my game then I do about the members of the guilds I am in.

  • DragonMother
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    BrassRazoo wrote: »
    Five guild is silly.
    I am in 3 and its funny to see what different types whine about.
    I very rarely say a word and I assume they really don't know I'm in it as many people have guild invite rights and spam whenever.
    I have no idea who is leader, who the officers are and I don't care.
    Like you said loyalty goes right out the door with the ability to be in multiple guilds and I care more about the NPCs in my game then I do about the members of the guilds I am in.
    Five guilds is more than enough for people to design a guild that is structured the way they desire it to be. If you don't care about what guilds you are in, that's your mistake, not the mistake of the game designers. Be more skeptical of the guilds you join, ask more questions when invited, and talk more to the people in the guild before you leap into joining them. If spam is an issue, get a spam filter, if you don't care for guilds at all, dump them all and play solo. It's really all your issue, no one else. I'm in two currently, both are guilds of low population and high social interactivity, both are roleplay guilds, one is my own, and the other is mostly populated with dear friends from another game. Each person has their reasons for what guilds they chose or don't chose to be part of, and to say that five is too much, is rather silly in itself. I don't understand your arguement, nor your complaint here besides "My guilds suck, people don't know how to talk and get to know the members, and spam invites for no reason but to grow". If they suck that much, leave them, and find a guild that better fits your wants or needs in social interactivity. Or don't join another, whichever suits you.
    Demi, Adult female, Guild leader, Roleplayer & TES enthusiast
    Status: Inactive until further notice.
    I trust my instincts, more than I trust other peoples opinions.
    Four years, and still present. Sanguine still lives.
  • Sarenia
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    Elder Scrolls doesn't stick to the old MMO trope of "One Guild To Rule Them All!" In the single player games, you typically end up joining more than one guild.

    I think it makes a lot of sense to have it this way in the MMO as well. Why can't I join a blacksmith's union just because I'm also in a guild of warriors?

    You retain the right to not join more than one guild of course, so I really see no sane rationale behind this thread.

    "Guild hoppers" being the worst of your complaints, lets address that. Allowing people to be in multiple guilds means they don't need to leave one just to join another. By relation, this means less guild hopping.

    Also, nice ninja AH complaint. Lure people in with an unrelated title, complain about it for a few sentences, then drop the AH bomb. AH threads are becoming the Rick Roll of this forum with that method. It's getting old.
    Edited by Sarenia on April 29, 2014 5:15AM
    [beta_group_85b_9]
  • Altheina
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    I'm fine with the 5 guilds and I would hope that Zenimax could increase the max guild size from 500 to say 1000?
    Altheina - Wood Elf Nightblade
    TESO Fun-fact 1: It takes to kill 119,050 mudcrabs to reach level 50
    TESO Fun-fact 2: There are 61 million items in the game
    TESO Fun-fact 3: There are 40,656,000 different weapon variations in the game
  • Audigy
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    BrassRazoo wrote: »
    Five guild is silly.
    I am in 3 and its funny to see what different types whine about.
    I very rarely say a word and I assume they really don't know I'm in it as many people have guild invite rights and spam whenever.
    I have no idea who is leader, who the officers are and I don't care.
    Like you said loyalty goes right out the door with the ability to be in multiple guilds and I care more about the NPCs in my game then I do about the members of the guilds I am in.

    Wow has only 1 guild and people are not loyal there either ;)

    The reason why people are not loyal to you is quite simple, they don't care about you. That people don't care about strangers is not new in MMO´s. That's what you get from all the forced group content at endgame. People who are casual and social leave and the rest is anti social and only cares about items and where those items come from fastest.
  • Chili
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    Audigy wrote: »

    Wow has only 1 guild

    But each of your characters can join different guilds.

  • TicToc
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    BrassRazoo wrote: »
    Five guild is silly.
    I am in 3 and its funny to see what different types whine about.
    I very rarely say a word and I assume they really don't know I'm in it as many people have guild invite rights and spam whenever.
    I have no idea who is leader, who the officers are and I don't care.
    Like you said loyalty goes right out the door with the ability to be in multiple guilds and I care more about the NPCs in my game then I do about the members of the guilds I am in.

    Your lack of feeling any loyalty has nothing to do with the number of guilds....you simply don't care. You don't speak to your guild members. You have no idea who the leaders or officers are. Plus you clearly joined guilds that will invite anybody, if so many have invite rights.

    There are many guilds that are far more structured, focused, and picky about who they invite.

    The fact that you can be in 5, doesn't mean you have to be in 5. Many guilds are formed around trade only, and would take no focus off of your guild.
    Joexrod101 wrote: »
    ...
    ...Based on what i have seen in the game since start of Early access which creates guild hoppers and as a guild leader it is annoying because im trying to expand and there no players truly loyal to my guild and trying to help make a community, the only reason as to why 5 guilds even exist is due to the fact there are no AH please just put a AH and make it only one guild its very hard to develop a actual loyal community when you able to be apart of 4 other guilds

    As guild leader you have to ask yourself what you are offering your guild that deserves loyalty. Many people form guilds and then just recruit large numbers of people, but really do nothing for their members other than provide access to a guild bank. If you want members to be loyal, you need to be organized and active for all members. If you provide enough for your members then they will have no need for 4 other guilds, and you will have loyalty. If you are not offering enough, then they will look elsewhere to fulfill their needs.

  • zaria
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    I like the multiple guild system, one causal but active guild with plenty of pvp events, one Khajiit RP guild, and one parent guild for this. Has not bothered with trade guilds yet.
    One benefit is that you can try out new guilds and you can have guilds for multiple purposes, pvp, rp, trade and later raiding.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Laerian
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    Sorry to inform you but the mmo world has changed, real large guilds "brotherhoods" are an exception to the rule. The bound feeling is lost in the past.

    The way the "economy" system is built in TESO introduced merchant guilds aka forced guilds; most are castles in the sand. Create an AH and those will dissapear unless they fulfill other purpose.

    But not only that, you may think that a player with the need to selling their wares will stick only to merchant guilds - No!- they will look for other guilds too. Obviously, this encourage guild hopping.
  • Kroin
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    Im in 4 trading guilds, so i can sell my stuff and one guild for actual playing.
  • Lalai
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    Kroin wrote: »
    Im in 4 trading guilds, so i can sell my stuff and one guild for actual playing.

    That's pretty much what I am. I have two cross faction trading guilds, one same faction one, a social fishing guild, and then I have one guild slot open for when I start looking for a small, PvE/social oriented guild for regular Veteran content groups. I kinda like it that way and want to see how the guild store stuff turns out in a few months, when more people start hitting the max level content and all.

    As others have mentioned though, loyalty has nothing to do with how many guilds a person can join. It has a lot more to do with you earning people's loyalty and creating a community that attracts/keeps players. Most guilds that just randomly invite whoever lack this community, and thus have a high turn-over rate.. at least in my experience.
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
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    Daggerfall Covenant, NA
  • Knootewoot
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    I am in 5 guilds and it works pretty good.
    4 of those guild are purely for trading. So i check the guild store/bank occasionally for items like a AH (AH is not necessary imho this works fine). And i don't chat with the people there since it is pure business.

    1 guild is the guild i do dungeons with/PvP and have a nice chat.

    How you use this system is up to you. But for me it works great.
    Edited by Knootewoot on April 29, 2014 8:56AM
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    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Kililin
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    5 guilds is an option, if you dont want to be in 5 guilds you dont need to.
    If you want to make a rule for your guild that no other guild may be joined you are allowed to, you can even enforce it by creating 5 guilds (you + officers) and enforce membership in all of them for your members.

    That aside i think your arguments are flawed, community can not be created or enforced by single guilds just by people/players.
    Guild hopping is probably less of a problem with 5 guilds, because you dont need to leave.

    If you want community you need to be active about it, organise dungeon runs, vr groups, rp events whatever your members are interested in. Participating and playing together will, maybe, result in a sense of community.
  • knaveofengland
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    human nature all mmos have to made with wads of solo content . auction houses can be a real pain best I seen to date was in runescape , so the 5 guilds has benefits like 5 places to sell your stuff and masses of players , in time most will leave them and just work on 1/2 I mean all that chat .
    so its hot and cold .
    the main reason for the 5 guilds is for selling so in that respect it works so cant complain if you need a guild for other things then best to find one or start one
    the problem is not so much the guilds its more the players greed for a ah
  • rawne1980b16_ESO
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    I hate large guilds so i'm only in one with a friend and his friends.

    Less than 20 people so that suits me fine.

  • Jinazai
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    Im in 1 guild for playing and in 4 trade guilds. Not that easy to find the goods you are looking for with only 1 trade guild
    If i can endure the inane prattle in chat, I can survive your assuredly erudite eluciations. Proceed.
  • nhisso
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    This is the perfect example of what's wrong with gamers, and our ridiculous society: people being unable to control themselves when they have the choice to do or to not do something. So, it's the devs' faults that people can't discipline themselves and be loyal to a guild because they have 5 guilds? Are you kidding? If you can't control yourself and be loyal to a guild, it's your fault, not the devs' faults for giving you options.

    As far as an auction house, as Ive said on other posts on the matter, I have mixed feelings about it. On the one hand, I am in a very large (almost to capacity) trade guild, and another guild that is at capacity that happened to randomly end up with a majorly stocked guild store. In fact, the latter is better stocked than my trade guild. My other 2 guilds have "ok" stores, and occasionally I find something good to buy. But, I don't understand the "hate" for auction houses from ESO players. Since when is an AH a bad thing? Sure, in some games, the AH sucks (I am looking at you, Diablo 3), but, AH's are awesome usually. People try too hard to be different, I guess. If this game had faction, or even server wide, auction houses, it would make no difference to me. If Zeni REALLY wanted trade guilds to work, they'd make it to where there was not only an AH, but you could set a different price for an item in your guild's store to give guildies a discount, but have a higher price in the AH for others.

    Regardless, 3 of the 4 guilds I am in are very active and talkative. My trade guild isn't very social, but it has a very good store. If your guildies or you can't be loyal and social, it's not the game's nor devs' faults. Don't rack'a disciprin!
    Edited by nhisso on April 29, 2014 10:04AM
  • RianaTheBosmer
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    I have 2 guilds, the main guild Thornblades and then my own personal guild made up of my friends when we want to chat but we don't want the others to read it, I don't see the need for more than 2.
  • rvr1982
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    You're crying about 5 guilds being too much, and your main argument is that you can not make people stay in your guild ? Well, how about trying to improve your leadership, building an interesting background to your guild, or creating funny events ? Maybe the problem is much closer than you think.

    Also, what about players who like to play with english, german and french buddies ? What if this player enjoys both PVE and PVP ? 5 guilds is a very good number in my opinion.
  • Ygge
    Ygge
    I don't see the point?

    Either you make friends in a guild or you don't. If you don't then what type of loyalty would you possibly have to it? Just being a member? It might be arguable that if they help you, you have a loyalty to help them back in some manner but other than that I can't see on what loyalty would be based upon.

    If you have friends there, the loyalty would then be towards your friends, not the guild.

    It's a game. If one would make a comparison to real life organisation loyalty the first things that come to mind are corporations. It should then be noted that a corporation pays you a grand amount of money for such loyalty and dedication, among other things.
  • Mephiston87
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    Then dont Join 5 guilds, i dont think everyone else should be punished because your not in 5 guilds. Your not forced to join even one guild.
  • vyndral13preub18_ESO
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    I really like it. Much better then gw2 and the 3 guilds but you can only rep 1. That was truly a case of the different guilds not mattering. Oddly enough they had an auction house... So i wonder if there could be another reason some new mmos are choosing to have multi guild policies.

    Anywho as i said i like it. Expands the group of people i know, and it also helps me feel like I'm not locked in place. So many other games i have played i end up feeling like the guild is just another restriction. I don't see that happening here.
    Edited by vyndral13preub18_ESO on April 29, 2014 11:54AM
  • KerinKor
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    Sarenia wrote: »
    Elder Scrolls doesn't stick to the old MMO trope of "One Guild To Rule Them All!" In the single player games, you typically end up joining more than one guild.

    I think it makes a lot of sense to have it this way in the MMO as well. Why can't I join a blacksmith's union just because I'm also in a guild of warriors?
    Absolutely fine .. it's still not an argument for the lack of a usable economy brought about by lack of an AH where ALL items for sale can be found and you're not limited to a pitifully small selection with prices set appropriately high.

    Edited by KerinKor on April 29, 2014 12:24PM
  • xMovingTarget
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    Just to wrap it up quick for my part,
    I dont like it either. But we have to live with it.
    Edited by xMovingTarget on April 29, 2014 12:32PM
  • Eris
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    Dear OP,

    If you are having a problem with guild loyalty, perhaps you should consider how you are going about recruiting members and what the guild (or you as the guild master) do to instill member loyalty.

    It is not simply a matter of gathering a bunch of people and expecting that they will care about you or your guild, it is a matter of creating a guild that people will want to be a part of and want to participate in.

    For instance, a PVP centric guild that gets together regularly, teaches its new members, practices different campaigns and strategies will probably do better in the retention and loyalty bases than one that says come to PVP now!

    The same with raiding based guilds. If you train new members, practice tactics, and are generally helpful it is a great way for members to care about your guild than a situation where someone asks why you don't know the raid when it is the first time they've done it.

    Just sayin...
    Edited by Eris on April 29, 2014 1:17PM
    Side effects of reading messages on forums can cause nausea, head aches, spontaneous fits of rage, urination due to intense laughter, and sometimes the death of your monitor or other object in throwing range. If you find that you are reading forums more than 24 hours a day, please consult your nearest temporal physicist.
  • Jeremy
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    Joexrod101 wrote: »
    There are no point in having 5 guild in my opinion, based on what i have seen in the game since start of Early access which creates guild hoppers and as a guild leader it is annoying because im trying to expand and there no players truly loyal to my guild and trying to help make a community, the only reason as to why 5 guilds even exist is due to the fact there are no AH please just put a AH and make it only one guild its very hard to develop a actual loyal community when you able to be apart of 4 other guilds

    Nice post and I hope the developers take note.

    Trying to base this game's economy around guilds is a bad idea for a lot of reasons. Many players (myself included) continuously find ourselves hopping from guild to guild on a desperate quest to find a half-way decent store. It cheapens the purpose of a guild. It also ruins the economy for many of us.

    We need a public auction house.
  • Jeremy
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    jircris11 wrote: »
    once again someone digs up the AH dead horse to beat on it some more...its starting to stink up the forums. now i could sit here and list all the pros and cons to having an AH but i will just refer you to one of the MANY threads already in existence.
    http://forums.elderscrollsonline.com/discussion/comment/741849#Comment_741849
    http://forums.elderscrollsonline.com/discussion/comment/735880#Comment_735880
    http://forums.elderscrollsonline.com/discussion/comment/717832#Comment_717832

    There you go just 3 of the many many MANY threads about this.

    It's not a dead horse. It's still alive and kicking - and it's not going away until the developers stop being stubborn and fix it.

    So no matter how much some people on these forums would like to bury this issue and pronounce it dead, it's not going to happen.
  • Khandi
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    Five guilds is ridiculous, seriously. The only reason people join them is to get around not having an auction house or whatever you wish to call it.

    There is no loyalty to be expected. Guilds in ESO are not a place for friends to gather and play toys together. Period. It is simply a work around for a missing element in the game.
    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




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