If you were allowed to change one thing...

  • Shimizu
    Shimizu
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    The one thing I would change - (which is several things, really):

    Remove pointless restrictions/limitations.

    What we have here is a great game concept where you can go anywhere, learn whatever you want, and craft everything, with...
    Insufficient inventory space
    Insufficient bank space
    Insufficient ability to market/trade & no global market
    and so on and so forth

    So I guess I'd just say loosen up, let us enjoy the game without asset management taking up 90% of the time.
  • BalerionBlackDread
    BalerionBlackDread
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    More Bag Space, and honestly I can't believe no one has mentioned it yet
  • dagnome
    dagnome
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    The people! I keep hearing people say it will go F2P, then other people say I won't play if it goes free to play. The reasoning being the type of people F2P games attract.

    I have to say that so far the ESO community is by far the worst I have ever come across. I'm really hoping this changes.

    If you think the ESO community is "The worst" then you haven't been involved in many communities have you? lol
    This is very tame compared to most.
    Edited by dagnome on April 30, 2014 11:37AM
  • Sarenia
    Sarenia
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    I've always been disturbed that you can't eat people after you turn them into cheese with the Wabbajack.

    People need to know what people taste like when people are turned into people cheese! This should be addressed. This is what I would fix in the game.
    [beta_group_85b_9]
  • JJDrakken
    JJDrakken
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    General Auction housed linked to all 3 sides, with Guild Stores linked into said auction houses(Something guild leader would have to do, then pay for in gold, but they would get lower percentage taken out)

    This allows use of Guild Stores, less WTS/WTB spam in /zone, everyone can then shop till you drop, buy till you die all day long.
    Leader of Oblivion Crisis. Bunch of Daedric Worshiping MF's. We'll Bang Ok.
  • Taid
    Taid
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    do you guys even know what would happen if a whole megaserver shares an auction house... like 200.000 Offers on a 100 stack of ebony ingots? do you know how cheap everything would become since there are MORE MATS ingame generated then someone could ever need? Do you think you could sell anything? while compete with other 1.000.000 sellers? IN THE SAME WINDOW? 500 sites for one single material? what do you do? ofc, sorting for lowest price, click the first item that shows up on page one....goood economy...mmmh good. It would take not even 24h for someone to create an AH-addon that sells and buys automatically, ending up with 1 - 10 guys having millions of gold.

    Go on^^ lets pray for an AH , i want to see the misery :D
    You know the old saying.....Neither a Troll, nor a Fanboy be? :o

    RUBBISH!

    Without Trolls and Fanboys, how could we ever be able to sell anything? :#
  • Katze
    Katze
    I would change phasing so that the phase that the team sees is selectable by the team leader.
    CoH did this by having team leader select a mission from a list of all the team mates' missions, and the rest of the team would see the world just as the mission holder sees the world.
  • Laerrus
    Laerrus
    ✭✭✭
    DanteYoda wrote: »
    I would change the game to Free to play, paying for this is starting to annoy me badly.
    The people! I keep hearing people say it will go F2P, then other people say I won't play if it goes free to play. The reasoning being the type of people F2P games attract.

    I have to say that so far the ESO community is by far the worst I have ever come across. I'm really hoping this changes.

    Honestly i play two mmo's

    Landmark = F2P Great community and very friendly
    ESO = P2P horrible and Nasty community all round

    And i've seen this in many different games i've played, where people get this free to play is a poor community biased ideas from i have no idea but i've always seen the opposite in fact..

    Landmark is still in Beta so that does not really count, just wait till the game goes live.

    Truth is, people are jerks, idiots and trolls in just about every MMO, it has always been that way. You folks that are looking through those rose-tinted EQ, Vanilla WoW, TBC WoW glasses, try to remember some of the people you put on ignore...

    My argument against going F2P, is because it encourages people to pay their way to the top via the game store, rather than mastering their class. Playing well carries little to no merit.

    F2P games are also a heck of a lot more expensive to play, most of the really fun stuff is hidden behind a pay wall. Add up your annual purchases from the store and often you will find that you spend much more per year, than had the game been P2P.
  • karmamule
    karmamule
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    When going into a questline dungeon I'd love to have the choice of playing solo or with the general public.

    I hate having the climactic battle finished for me as high level characters go sashaying past and kill the big drama mob with a couple hits. This game is all about immersion for me and that really, really saps the fun out of what is supposed to be a storyline-peak moment when my character struggles in a hard-fought battle and then kills the zone's big bad guy.


  • AVCN
    AVCN
    ✭✭
    Just one? Oh, no... More than one. Here's some:

    1. Improve crafting, turning the tempers in to something mineable or "droppable". The higher the boss level, the better the temper.

    2. Add NPC reactions to certain classes/situations. Examples:
    -Summon a daedra inside certain cities and people will complain about or even attack you.
    -Enter a city as a skeleton and people (especially priests) will either flee or attack you screaming "Kill the undead!". Yes, I know, what's dead can't die, but you've got the idea.

    4. Give vampires a HUGE disadvantage in daytime. Make them burn or something like this. Yes, I played Skyrim: Dawnguard, yes, as a vampire and yes, I still think vampires should be creatures of the night.

    5. Pick bots and their puppeteers' toons and dump them in a Coliseum-like stadium (or a hunting zone) where actual players can kill them (and for good). Dead = banned.

    6. Duels and skrimishes. Two players or a group of players from the same factions meeting to settle their differences or just training. Make "open for solo challenges Y/N" and "open for group chalenges Y/N" switches say, at the group screen and there you go, you can duel with your guild comrades, for example. Or even set campaigns between two guilds.

    7. Lore-wise mounts and armor/decorations for them.

    8. Trophy room.

    9. Buyable and/or tamable creatures wich will fight with you and for you. Give them basic commands "attack that zerg", "go there", "protect that site", etc.
    Edited by AVCN on April 30, 2014 3:42PM
  • Meogi
    Meogi
    only one :'(


    unlike others here, I rise to the challenge and keep all my other insane good ideas away... :p

    Quests and dungeons to be level specific for you (and thus the mobs that you are meeting in your little instanced part of the world), so if you want to, you could just roam up and down the map and zones in no specific order.
    You would meet other people in your travels, who are placed in the same -zone/area- level specific instance.
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