murklor007neb18_ESO wrote: »I wonder why no one seems to imagine a way to resolve this with AI? Make the bosses smart and random.
The boss spawn with an invouln shield up and knocks all of them away in a random direction. Bots cannot predict landing location.
Boss spawn with reflective shield upp, instakilling anyone that try to melee it in the first few seconds. Bots cannot tell if the boss need ranged weapons
Boss spawn and teleport 20m in a random direction while dropping AoE on the original location. bots cannot predict where the boss will be.
Boss doesnt spawn, it make 5 strong adds in random locations that all need to die first. Bots dont know how many targets there are.
Boss spawn and reflect all ranged damage for a short period. Bots cannot only stay at range.
Boss is on a random timer. Bots cannot time attacks.
Etc and so on.
kamohs212eb17_ESO wrote: »I was thinking, what are public dungeons for?
1) Quests
2) Loot: soul gems, equipment, loot for sale and loot for destruction (craft leveling).
They can take apart public dungeon for 2 parts: main dungeon with quests and Boss's Room with timer. 5 ppl maximum capacity, one boss without respawn, internal timer, guarantee 5 blue items drop (maybe with very small chance for epic).
Soul gems... get off, how long time ago you saw someone using soul trap? Its more fast and easy stay a hour in dungeon and get enought since next ones.
Compensate unfarmed equipment by lowering NPC merchant's prices for armor/weapon (cmon, noone buying this stuff for this prices!) so players always can get adequate equipment every few levels.
Compensate loot for sale by makin' some daily quests with some money reward.
Compensate loot for destruction by makin' thing like craft leveling through research (maybe add some chance to fail research like its with improvement untill you put 5+ items with some threat). And improve XP gained for item creation.
And everyone will be happy.
P.S. Maybe they should make some several things:
Remove ore and wood deposites placed everywhere.
Move large ore deposites to mines, and wood to forest. Put some stone-pits/sawmills and move hirelings from skills. Make them resource merchants: you pay 1000g for 24h ore/forest harvest, after 24h you recieve mail with floating ammount of stuff like they do now.
In mines/forest make offline gathering, like "work for 1/2/.../8 hours" with 8 hours limit per day. And make char not able to do anything untill work will be done.
Even if botting, it will limit their farming capability.
paul.durlachcub18_ESO wrote: »Lets be serious. mmo's are all about farming, Always have been always will be. You need to farm to make gold,armor, weapon's etc,If your not farming mats and stuff your farming daily or weekly quests for rep or tokens etc .
The problem that is in ESO, is that they are trying to combat bots.
Why should some that sits there and takes the time to farm be penelized. Some play for the enjoyment of the game and don't have the luxary of playing long periods of time, which now will inhibit the amount of mat farming they can do. Why wouldn't you farm dungeons it is where the best stuff is.(unfortunately in ESO the best stuff is on the boss)
We can all play our part and report as many as we can. Eventually the gold farming bots will be stopped, The problem is that there are lazy people that buy the gold that give these guys the market to sell the gold. These people should also be perm banned as well as the bots.
I do agree that the dungeons should be instances it will help keep track of who is entering and leaving the dungeons.
The other solution is change the whole way the dungeons drops loot(ie let mobs drop mats including all the crafts not just food) and put quest(s) in there so that you have to physically finish a quest(s) to spawn the boss at the end.But have a choice of rewards at the end that suit all amour classes or weapon types.They can still be done solo and the bots can't just sit there and keep farming the boss.
There are other ways to farm that don't negatively impact the experience of other players, which farming public dungeon bosses does. Don't pretend that this is the only way to farm in this game, you will just sound like a whiner otherwise and no one likes a whiner.
I must respectfully, yet passionately disagree. Farming is not a necessity nor a requirement in ESO. Farming became a active part of JPN games where the only way to get high end gear was from drops. That mechanic alone promotes farming. This is not the case here.paul.durlachcub18_ESO wrote: »Lets be serious. mmo's are all about farming, Always have been always will be. You need to farm to make gold,armor, weapon's etc,If your not farming mats and stuff your farming daily or weekly quests for rep or tokens etc .
paul.durlachcub18_ESO wrote: »
I actually wasn't whinning. Mearly stating the obvious and passing a comment, and thought which I thought forums was for.
I know that dungeons aren't the only place to farm, Mearly just commenting on what this forum thread is mainly talking about(boss farming and bots impacting peoples expierence). Read more carefully next time and take it as a comment.
paul.durlachcub18_ESO wrote: »
I actually wasn't whinning. Mearly stating the obvious and passing a comment, and thought which I thought forums was for.
I know that dungeons aren't the only place to farm, Mearly just commenting on what this forum thread is mainly talking about(boss farming and bots impacting peoples expierence). Read more carefully next time and take it as a comment.
Lol I never forgot. I run two accounts and mail all the time. But you seem to forget there is a cost associated. Some stuff just not worth mailing no profit in it. Stackables are worth it. Plain iron swrod is not.
Also you seem to forget they leave bots unattended for hours. Bags fill up fast.
You seem to forget thier goal is getting to the better loot in higher zones.
stefaan.de.wasch1b16_ESO wrote: »Oh.... the less players, the less money the gold sellers can make and they'll just follow people to the next game that is heralded as "WoW Killer"... rest assured of that
This is NOT to combat bots. You could not be more wrong.
Let me repeat THIS IS NOT TO COMBAT BOTS.
Bots do not care about the loot. Only experience. You think a person running a dozen bots actually loots anything that is not stackable. Hint they do not and never did. Do you think they stop botting and run to town when inv full? Nope the delete it themselves.
This is 100% to combat farmers and griefers NOT bots. You know those annoying little #&(! $ that infest every delve doing the exact same thing as the bots hiding behind 'im a real person so its ok'. Those are the people that are in it for the loot. This is Zenimax telling you to bugger off as the rest of us have sent in thousands of reports against these jerkwads.
WilliamTee wrote: »
Show me the evidence for anything you're saying.
I honestly doubt there were so many 'innocents' collaterally damaged.
The change has been live a day - how can we actually tell how it effects bots OR players?
Show me the games where GMs have become this 'miracle cure' you claim.
I'm not saying we shouldn't have them. I do believe they would be a significant help. But the evidence of other games proves they are no cure.
On another note I do find it interesting the change was live a full 24 hours before the patch notes were amended... How many people actually noticed?
Blackwidow wrote: »They need to make the boss a ONE time thing, period. For everyone.
Nobody should be standing around killing a boss over and over, not even a few minutes apart.
How is this not implemented?
Do the dungeon, kill the boss, get your blue item and go away.
Don't know how many of you will read this, but let me pinpoint that in THIS case it is as much our fault as theirs.
Stop splitting hairs, stop posting even if you are incapable of productive thought.
If you can't think for yourselves..why should others do it for you?
should have made it 24 hours for the same boss imo. would have fixed it fine. It never should have went live like it was in the first place.
if you think having gms sit around in every instance of every public dungeon is viable... i don't really know what to say.
cisadanepajsuxrwb17_ESO wrote: »Assigning a GM to specifically ban accounts all day long wont be cost efficient considering there are so many problems and so little workforce (apparently)
Arthur_Spoonfondle wrote: »People like you are no better than the bots and need to be stopped as well. You are having exactly the same effect on other players as the bots. Just like the bots you are preventing other people from completing quests and getting loot because you are selfish and lazy.
No-one needs to loot a boss more than once to complete a quest. The lock-out should be extended to 24 hours, preferably with dungeons instanced. If you want crafting mats, get out there and look for them, like the considerate players do.
Arthur_Spoonfondle wrote: »People like you are no better than the bots and need to be stopped as well. You are having exactly the same effect on other players as the bots. Just like the bots you are preventing other people from completing quests and getting loot because you are selfish and lazy.
No-one needs to loot a boss more than once to complete a quest. The lock-out should be extended to 24 hours, preferably with dungeons instanced. If you want crafting mats, get out there and look for them, like the considerate players do.
Suck. My. Duck. Botlover.Arthur_Spoonfondle wrote:its amazing how many people think real players should be able to farm but bots shouldnt.
Don't know how many of you will read this, but let me pinpoint that in THIS case it is as much our fault as theirs. Stop splitting hairs, stop posting even if you are incapable of productive thought.
They deal with the consequences of an issue. It's called ramification. YOU DO TOO. By further ramifying, passing judgement and many a 'what ifs'.
Cease the critique on how to handle the outcome of a problem, and press them on the problem. Security. Two pages long of this is good, no this is actually unfair, maybe timers, maybe instanced, this or that.
If you can't think for yourselves..why should others do it for you?
And there already -are- threads about their security systems. Bump those and cease the daily quest posting. Humble opinion, feel free to call it aggressive, ignore it, and keep dealing with the surface.
FF11 had this BOT issue back in like 2002. HOW in the hell is this new news?? HOW do we not know how to fix it? DO WHAT THEY DID. Make the spawn time on the BOSS'S LONGER or once killed you need to leave the dungeon and zone back in.
BUT your issue is that you left the add-on in the game. THIS opens sooooo many can of worms with hacks and mods.....But hey, you got the nerds happy who installed the DPS counter to do some "EPIC Damage!!"