Not even remotely, his suggestion is so easily gamed by the botters it's not worth considering.This isn't the answer. Bots will still get loot once every several minutes. It's still worth them setting up camp and farming the boss.
We need Diminishing Returns. (I'm sick of preaching this, honestly)
10 minute cooldown window. If you kill the boss within that 10 minute window it gets refreshed. This is literally the most important part of why this will effectively nullify bots camping bosses. If they camp, they will never get loot again.
The more kills you get within your cooldown window, the less likely you are to get loot until eventually you get none. I'll let ZOS determine the logarithmic curve.
If you wait 10 minutes between kills, then your window expires, and you get full loot again.
Adjust the 10 minutes to be inline with the content.
Done. End of story. Why is this still not implemented?
Hello? Support? Someone just did half the work for you!
Hi,Cherryblossom wrote: »This isn't the answer. Bots will still get loot once every several minutes. It's still worth them setting up camp and farming the boss.
We need Diminishing Returns. (I'm sick of preaching this, honestly)
10 minute cooldown window. If you kill the boss within that 10 minute window it gets refreshed. This is literally the most important part of why this will effectively nullify bots camping bosses. If they camp, they will never get loot again.
The more kills you get within your cooldown window, the less likely you are to get loot until eventually you get none. I'll let ZOS determine the logarithmic curve.
If you wait 10 minutes between kills, then your window expires, and you get full loot again.
Adjust the 10 minutes to be inline with the content.
Done. End of story. Why is this still not implemented?
Sadly your wrong, in this case you would set your Bots to kill one boss, travel across land killing everything in their way to the next dungeon at which point their ten minutes is up, kill this boss, rinse repeat. Their bots they won't get bored...
In your analysis it only effects players...
How are boss locations any different than a node location?Except that bots can't simply travel instantly from one dungeon to the next.
caryhammub17_ESO wrote: »If it is not about loot, but experience, or farming, once you get the achievement for that dungeon completion everything stops giving experience in that dungeon.
Also you cannot do damage to said boss for at least x amount of minutes. No experience, no damage, no reason to waste your time there.
Except that excessive and incessant login/logouts flag you for autoban. How hard do you think it is to detect that behavior?SeñorCinco wrote: »
How do you differentiate a bot and someone that is micromanaging their inventory between every quest using alts.Except that excessive and incessant login/logouts flag you for autoban. How hard do you think it is to detect that behavior?
Seems like a accepted delay considering a 10 minute cooldown.The login process also takes time for the server to load all your resources and place you into the world, that subtracts more time from your farming routine.
SeñorCinco wrote: »How do you differentiate a bot and someone that is micromanaging their inventory between every quest using alts.Except that excessive and incessant login/logouts flag you for autoban. How hard do you think it is to detect that behavior?
I can't believe they autobahn on a red flag for logins. That sounds rather speculative.
SeñorCinco wrote: »Seems like a accepted delay considering a 10 minute cooldown.
I see. Well, lets hope this works.They are allow to kill the same boss if they wait the full 10 minutes between kills. If they wait 10 minutes between kills, the boss will have spawned 3-4 times at least since the last time they killed it, giving other players (or bots) a chance to kill the boss.
SeñorCinco wrote: »I see. Well, lets hope this works.They are allow to kill the same boss if they wait the full 10 minutes between kills. If they wait 10 minutes between kills, the boss will have spawned 3-4 times at least since the last time they killed it, giving other players (or bots) a chance to kill the boss.
Bots will just sit there camping the boss, because time means nothing when you're not sitting at the keyboard. Their bags will get full either way.
But players like me that sit there for 3 or 4 kills on a boss (trying to get their unique) while passing through to get the achievement will not get loot on the first kill and then just walk off, never getting the item now.
Yay for anti-botting measures?
I mentioned this in a previous edit, but what's wrong with instancing the player or group to the boss in their own cell?Also, as I mentioned in my initial post, the 10 minutes isn't some magical number that must be used. It should be adjusted based on the content. Which means based on how often that particular boss spawns.
Maybe it's 10 minutes for 1 boss and 60 minutes for another. It all should be scaled appropriately. 10 minutes was just for example.
Also, the developers decided to go with a half-assed attempt (static timer) which is stupid, and will not prevent the bots from farming.
SeñorCinco wrote: »I mentioned this in a previous edit, but what's wrong with instancing the player or group to the boss in their own cell?Also, as I mentioned in my initial post, the 10 minutes isn't some magical number that must be used. It should be adjusted based on the content. Which means based on how often that particular boss spawns.
Maybe it's 10 minutes for 1 boss and 60 minutes for another. It all should be scaled appropriately. 10 minutes was just for example.
Also, the developers decided to go with a half-assed attempt (static timer) which is stupid, and will not prevent the bots from farming.
It seems to me that would be the best option as it limits every character to one Boss fight and everyone gets the blue drop as well as the challenge of actually playing the game.
cubansyrusb16_ESO wrote: »So if they add a 10min timer to the bosses.....
That would mean if im going back through zones to collect public dungeons i missed, i would have to kill one boss, go to the next dungeon and sit and wait till im eligible for loot from another one.
Not only does a loot timer on bosses affect the bot but it also effects people catching up on what they missed, making a task which should have took me say 20mins to clear 6 bosses + travel take a minimum of 60mins .
Cause lets be honest here these bosses either take 2 mins to run through cause everything is dead or you out level them so much it takes the same amount of time.
On another note not everyone farming these bosses are bots, i have seen many people farming them for blues for crafting or farming the for blues to twink there character before moving on with quest, these are also people who are effected .... yes bots are annoying and i wish there was a way to get rid of them, but the suggested timer effects others aswell as bots !!
Maybe add a system that asks the players a question if they haven't clicked a button or moved for 10mins ..... idk ... the timer is just not a good thing as it would effect players farming instanced non public dungeons for loot aswell.
kevjon74_ESO wrote: »So you eliminate bosses as a viable farming spot. So where do you think the bots will go after that? Bots are gonna bot. At least with bosses they were in relatively few, predictable locations. Somehow I don't think that forcing the bots out into other areas all over the place isn't such a great idea.
Actually, I think it is. Because bot investigations take time (unless you want a bunch of innocent players caught up in ban waves). I would rather have the botters spread out, rather than concentrating in public dungeons rendering them unplayable.
jpsgamingb14_ESO wrote: »Same bots in a dungeon since yesterday. I don't think zenimax cares. After all these bots are paying accounts...
last night, i ran into a boss somewhere in eastmarch that was being camped by bots. as usual, my crazy nighblade dps skills got me the kill. and here's the beautiful part; after killing the boss i was to retrieve a document from a nearby lockbox, and when i did, the bots and another boss spawn they were fighting simply dissapeared. i'm guessing that when i took the note, there was a trigger in the game (code) that instanced me out or something... maybe we could have similar triggers for the bosses at "camping sites" to prevent bots and farmers from ever being a problem?
Agreed. I just went into Mephala's Nest to check things out, and there's 15 bots standing around the boss spawn point.SOLUTION: Online GM 24x7 that does nothing but watch Zone Chat, Check Boss Botting and... and... INSTANT BAN them.