ZOS_GinaBruno wrote: »
What's worse? Never getting a chance at a loot because you can't get a hit on the boss, or having to wait 3 minutes between loot attempts?
This isn't an end solution. It's a stop gap measure until they can get a decent bot detection system put together.
Hmm
Monday after the patch I stumbled upon my first stormhaven dungeon boss without bots. I commented elsewhere about how quickly it respawned (my inv was too full to loot, by the time I had destroyed a few useless things and looted, it respawned), about 20 to 30 seconds. I killed it again and still got loot.
Today I was in another stormhaven dungeon and there were a load of bots camping the boss, first time I didn't hit it, 20 odd seconds later when it respawned I managed to get a hit in, but zero loot due to the botters.
Not sure it's working as intended ?
ZOS_GinaBruno wrote: »
This isn't the answer. Bots will still get loot once every several minutes. It's still worth them setting up camp and farming the boss.
We need Diminishing Returns. (I'm sick of preaching this, honestly)
10 minute cooldown window. If you kill the boss within that 10 minute window it gets refreshed. This is literally the most important part of why this will effectively nullify bots camping bosses. If they camp, they will never get loot again.
The more kills you get within your cooldown window, the less likely you are to get loot until eventually you get none. I'll let ZOS determine the logarithmic curve.
If you wait 10 minutes between kills, then your window expires, and you get full loot again.
Adjust the 10 minutes to be inline with the content.
Done. End of story. Why is this still not implemented?
Hello? Support? Someone just did half the work for you!
This isn't the answer. Bots will still get loot once every several minutes. It's still worth them setting up camp and farming the boss.
We need Diminishing Returns. (I'm sick of preaching this, honestly)
10 minute cooldown window. If you kill the boss within that 10 minute window it gets refreshed. This is literally the most important part of why this will effectively nullify bots camping bosses. If they camp, they will never get loot again.
The more kills you get within your cooldown window, the less likely you are to get loot until eventually you get none. I'll let ZOS determine the logarithmic curve.
If you wait 10 minutes between kills, then your window expires, and you get full loot again.
Adjust the 10 minutes to be inline with the content.
Done. End of story. Why is this still not implemented?
Hello? Support? Someone just did half the work for you!
Problem: Not all the bots are farming for loot, in my opinion. Bosses respawn super fast and statically - they can also just XP farm and sell characters/accounts just the same. Bosses should spawn and grant a decent XP/loot, then not do so again per player for a decent amount of time, if that's what it'll take.
Isn t it great to punish the players who want to grind a boss instead of having to deal with the bot problem? Haaaaa take that bot, instead of looting every 30 seconds you will only loot every 3 minutes...that will teach you
Worse even. I went through 2 whole ones in reapers march and not a single peice of loot from any trash or boss. They did drop thick hide and only thick hide. Probably killed 200 trash and 10 bosses no loot.
PS bots are NOT killing bosses for loot period they NEVER were. They do it because its the onlt effective means to level multie chars simultaneously. You can make way more gold per hour in high lvl zones their goal is to get all thier toons there.
This will do nothing to deter even a single bot mark my words.
You are aware that you get virtually no XP for killing bosses, right? It's not difficult to write bots to follow a specific quest line from start to finish which would level a bot much, much, much faster. Yes, it's more data entry, but you do it once, and it's done for all bots.
This isn't the answer. Bots will still get loot once every several minutes. It's still worth them setting up camp and farming the boss.
We need Diminishing Returns. (I'm sick of preaching this, honestly)
10 minute cooldown window. If you kill the boss within that 10 minute window it gets refreshed. This is literally the most important part of why this will effectively nullify bots camping bosses. If they camp, they will never get loot again.
The more kills you get within your cooldown window, the less likely you are to get loot until eventually you get none. I'll let ZOS determine the logarithmic curve.
If you wait 10 minutes between kills, then your window expires, and you get full loot again.
Adjust the 10 minutes to be inline with the content.
Done. End of story. Why is this still not implemented?