From what I've heard it was also a far more difficult fight in EP because of the room layout and the clutter in the room. The same fight should never be more difficult for 1 faction because of environment, but they should have fixed the room, not nerfed her.
rager82b14_ESO wrote: »
You say childish. I say cynical.
I'm tired of being right about games becoming too easy over time. I want to be wrong.
But I won't be. Feel free to quote this in a year.
Next nerf will be that boss that insta-kills you if you don't run to the guardians.
The problem with Doshia is that kind of fight being introduced at such a low level. Level 8 is infancy in MMO terms. Those of us that are familiar with typical MMO trick boss fights had an upper-hand because after you die once or twice you figure out the "trick" , but for people who are not used to those kinds of fights or don't have a lot of MMO experience...nothing really prepares you for it in the game before her. I agree that its a good check on your build and equipment...but not at that level when you haven't really had a chance to even play around with your build and figure out what works and what doesn't. Better to do it in the ~ level 20 range when at least you have an opportunity to change your build or find decent equipment.
I don't agree. I hate games that make you level significantly before you meet any challenge. 8 or 80 makes no difference and if the player is completely new to games and mechanics (it isn't just MMOs that have challenging encounters), then they can come back at a higher level.
Besides, at level 8 you already have points to spare if you need to pick up a new skill or two to help combat Doshia.
I died a little when I read the patch notes, but I am not surprised. I bought the game so I could play at launch, knowing if I wait a month or two a lot of things will be made less challenging and so the game would be less fun for me. I am disappointed it is happening so soon though. And believe me, I am below average skill when it comes to game combat.
Is that the one they call out in german for you to come over to them? Because when they give you quest instructions in a different language, not exactly the user's fault.
Doshia is a good example of a badly designed encounter. I went in there blind and got killed twice in quick succession because I had no idea what was going on. Any encounter that relies on the player failing multiple times in order to learn the encounter is one where the designer has failed utterly in their goal.
If the designer actually had a clue and knew what to do with it they would have put in a clue or two to let you know what to expect, a journal page or something would have sufficed.
dpayne83_ESO wrote: »Aett_Thorn wrote: »While many of us may find her easy enough once we figured her out, the Devs might have access to more data than we do. There really may have been a bottleneck at her for people of the level the quest was designed for. There may be a decent reason for the nerf.
I also don't know how much of a nerf she got. 5%? 10%? Was it enough to really even notice for most of us?
It didn't say. It just said she had her powers reduced. But even then if someone was having an issue; how hard is it to just ask in zone for some advice? I mean, that's what the community is for. I have no problems offering advice for encounters I have completed. Heck I would help them fight her if it wasn't for the fact it's a solo instance. And to be honest, she's not even the hardest encounter for the Fighters Guild. I won't mention any names :P.
Next nerf will be that boss that insta-kills you if you don't run to the guardians.
Because people are too stupid to listen to the quest dialogue that tells you to seek their aid, beforehand.
Doshia is a good example of a badly designed encounter. I went in there blind and got killed twice in quick succession because I had no idea what was going on. Any encounter that relies on the player failing multiple times in order to learn the encounter is one where the designer has failed utterly in their goal.
Pulling her into a larger area was a useful and smart tactic. But it shouldnt of been the only tactic that worked
MysticAura wrote: »It's rather funny that before the nerf, the only threads I could ever see on her, said how she was too strong. So they fix her, and now all you see is people complaining and trying to say that only crappy players would've had an issue with her.
rager82b14_ESO wrote: »
Wrong on all counts. What you have just said is what is wrong with 90% of current mmo players and what caused wow to morph into carebares online!
Clueless as ever. Content for all players is how a MMO wins. Wow knows what it is doing when it comes to MMOs. So if this game learns from wow that is a good thing.
rawne1980b16_ESO wrote: »
rawne1980b16_ESO wrote: »
Sorry, using a players death as a method of discovery is just lazy and inept game design. This doesn't mean the encounter has to be easy, but the player should be able to find clues in advance in order to understand what they are getting into.
This is all just part of the overall trivializing of in game death, if you were playing old EQ1 or UO you would not be so casual about having to get killed a few times to learn the fight.
The first time I did this one I was dodging the bubbles as I thought they would hurt me, and Doshia wiped the floor with me quickly. I had no idea what to do.
Oh, and I just ran this fight in EP earlier this evening, and it is still challenging, just to reassure those of you who base your manhood and self image on how you play a video game.
Sorry, using a players death as a method of discovery is just lazy and inept game design. This doesn't mean the encounter has to be easy, but the player should be able to find clues in advance in order to understand what they are getting into.
This is all just part of the overall trivializing of in game death, if you were playing old EQ1 or UO you would not be so casual about having to get killed a few times to learn the fight.
The first time I did this one I was dodging the bubbles as I thought they would hurt me, and Doshia wiped the floor with me quickly. I had no idea what to do.
Oh, and I just ran this fight in EP earlier this evening, and it is still challenging, just to reassure those of you who base your manhood and self image on how you play a video game.
Sorry, using a players death as a method of discovery is just lazy and inept game design.
This doesn't mean the encounter has to be easy, but the player should be able to find clues in advance in order to understand what they are getting into.
The problem with Doshia is that kind of fight being introduced at such a low level. Level 8 is infancy in MMO terms. Those of us that are familiar with typical MMO trick boss fights had an upper-hand because after you die once or twice you figure out the "trick" , but for people who are not used to those kinds of fights or don't have a lot of MMO experience...nothing really prepares you for it in the game before her. I agree that its a good check on your build and equipment...but not at that level when you haven't really had a chance to even play around with your build and figure out what works and what doesn't. Better to do it in the ~ level 20 range when at least you have an opportunity to change your build or find decent equipment.
I don't agree. I hate games that make you level significantly before you meet any challenge. 8 or 80 makes no difference and if the player is completely new to games and mechanics (it isn't just MMOs that have challenging encounters), then they can come back at a higher level.
Besides, at level 8 you already have points to spare if you need to pick up a new skill or two to help combat Doshia.
I died a little when I read the patch notes, but I am not surprised. I bought the game so I could play at launch, knowing if I wait a month or two a lot of things will be made less challenging and so the game would be less fun for me. I am disappointed it is happening so soon though. And believe me, I am below average skill when it comes to game combat.
You're undermining the argument for why Doshia should be a challenge. If the idea is she's a build-check, then saying it doesn't matter because you should already have skill points to spare weakens that argument. Try to imagine you're brand new to MMOs -- maybe you spent your skill points on crafting too early? Maybe you put points into the armor lines too early? Maybe you failed to realize that you level up skill lines by having a skill from each line on your bar or by wearing a piece of each armor too late and you've locked yourself into one skill line? It's unreasonable to expect a fresh level 8 to know all of these things.
Most MMOs require you hit level cap before you are challenged, be glad ESO is different. Just don't hate the devs for nerfing a level 8...did I mention she's level 8?...boss.
This.Neutronium_Dragon wrote: »Asking in zone chat is liable to produce more troll responses than useful ones (if it produces any useful ones at all), and a lot of people avoid zone chat generally (for good reason).