Aett_Thorn wrote: »While many of us may find her easy enough once we figured her out, the Devs might have access to more data than we do. There really may have been a bottleneck at her for people of the level the quest was designed for. There may be a decent reason for the nerf.
I also don't know how much of a nerf she got. 5%? 10%? Was it enough to really even notice for most of us?
dpayne83_ESO wrote: »Aett_Thorn wrote: »While many of us may find her easy enough once we figured her out, the Devs might have access to more data than we do. There really may have been a bottleneck at her for people of the level the quest was designed for. There may be a decent reason for the nerf.
I also don't know how much of a nerf she got. 5%? 10%? Was it enough to really even notice for most of us?
It didn't say. It just said she had her powers reduced. But even then if someone was having an issue; how hard is it to just ask in zone for some advice? I mean, that's what the community is for. I have no problems offering advice for encounters I have completed. Heck I would help them fight her if it wasn't for the fact it's a solo instance. And to be honest, she's not even the hardest encounter for the Fighters Guild. I won't mention any names :P.
Doshia is a great encounter!
The second boss you need a brain for.
Charging at her and beating her up... won´t work.
And now... because of people who are too fancy to ask for help she got nerfed.
Everyone should lvl as fast as possible because this happens in every MMO.
Doshia is a good example of a badly designed encounter. I went in there blind and got killed twice in quick succession because I had no idea what was going on. Any encounter that relies on the player failing multiple times in order to learn the encounter is one where the designer has failed utterly in their goal.
If the designer actually had a clue and knew what to do with it they would have put in a clue or two to let you know what to expect, a journal page or something would have sufficed.
Doshia is a good example of a badly designed encounter. I went in there blind and got killed twice in quick succession because I had no idea what was going on. Any encounter that relies on the player failing multiple times in order to learn the encounter is one where the designer has failed utterly in their goal.
If the designer actually had a clue and knew what to do with it they would have put in a clue or two to let you know what to expect, a journal page or something would have sufficed.
Wrong on all counts. What you have just said is what is wrong with 90% of current mmo players and what caused wow to morph into carebares online!
driosketch wrote: »The problem with Doshia may have been that she forced you into a certain build at a low level when skill points are limited. I.E. melee plus solar barrage = win in short order; range bow attacks without AoE skill = endless stalemate. I never died on her, but I can see the issue others who made different skill choices by that point might have had.
That was a beta encounter. I found I couldn't split attention between her and about three orbs fast enough before they healed her, hence the stalemate. Also couldn't kite her very far as once she got to end of the tunnel to the room, she would reset. I haven't done the fighter guild quest on live yet, so she may have been different since I last fought herDahlia_Bristow wrote: »driosketch wrote: »The problem with Doshia may have been that she forced you into a certain build at a low level when skill points are limited. I.E. melee plus solar barrage = win in short order; range bow attacks without AoE skill = endless stalemate. I never died on her, but I can see the issue others who made different skill choices by that point might have had.
My character is ranged with no significant AOE. I won by kiting and killing the orbs while chipping away at Doshia. No "endless stalemate" necessary.
rager82b14_ESO wrote: »Content for all players is how a MMO wins. Wow knows what it is doing when it comes to MMOs. So if this game learns from wow that is a good thing.
rager82b14_ESO wrote: »Content for all players is how a MMO wins. Wow knows what it is doing when it comes to MMOs. So if this game learns from wow that is a good thing.
I agree with you that a low level boss being nerfed is a silly thing for people to get upset about, but have you actually played WoW recently? I played a lot in the BC days, and out of curiosity I recently went back for a month. It is laughable how easy it has become, and for a lot of people easy means boring.
I hope ESO doesn't go down that road. I'm fairly optimistic that it won't, in fact.
rager82b14_ESO wrote: »
The problem with Doshia is that kind of fight being introduced at such a low level. Level 8 is infancy in MMO terms. Those of us that are familiar with typical MMO trick boss fights had an upper-hand because after you die once or twice you figure out the "trick" , but for people who are not used to those kinds of fights or don't have a lot of MMO experience...nothing really prepares you for it in the game before her. I agree that its a good check on your build and equipment...but not at that level when you haven't really had a chance to even play around with your build and figure out what works and what doesn't. Better to do it in the ~ level 20 range when at least you have an opportunity to change your build or find decent equipment.