anaxagoras23b14_ESO wrote: »If the tank takes hits like a porcelain doll but it doesn't matter because the mob won't look at him anyways or the healer isn't healing enough to make a difference then everyone can tell. A DPS parser just sort of levels the playing field.
The issues is not if it needed but wanted. What is the big deal to have it in game? It is not like this is going to break anything anymore than there already is. Damage meters have helped many guilds in the past narrow down where their problems were and than fixed it and boom started progressing again. Properly used it is a great asset to have on your side.
For those that say "crunch numbers" why the hell would I want to do all that when a simple addon can do that much faster thus keeping me playing the game more. Min/max is what ALL MMOs are about to be the most powerful character you can be and continue to get better and better. These meters help that and also you can see what other peeps are doing and get ideas from them and vice versa.
For those who don't want this... well, don't use it!!!! What is the problem???
I never, ever said that using damage meters was more fun than figuring out stuff "by ourselves".Well...lets figure out another tactics or how to improve it? This is one of the fun things in ESO
Agree 100%
If you need a damage meter to see if others does their job...then you have no place in instances. Keep to public dungeons thats mostly clear.
Unless you have understood it, ESO IS NOT WOW! The encounters here are different. Best dps may be the worst player even.
Teamwork, tactics, overcome and adapt to different situations.....thats your REAL "damage meter"
Amfijakerwb17_ESO wrote: »If you survive everything, while doing 20 DPS your not really contributing in any way.
Amfijakerwb17_ESO wrote: »
Well wouldnt a high DPS during all these situation be "the real damage meter? Thats is usually why some people are just better than others, they can adapt to the bossfights while maintaining high DPS. If you survive everything, while doing 20 DPS your not really contributing in any way.
Shaun98ca2 wrote: »
I say as long as the DPS is fighting they are going to contribute. What your doing is what EVERYBODY with a DPS meter is GOING to do. SCRUTINIZE everybodies DPS.
So after a say a TRASH pull your DPS didn't do as good of DPS as you EXPECT them to do. Well now you decide this player is trash and boot them.
Did you look at what they were doing during combat NO. SO they were busy dealing with more mobs than they should have blocking, interrupting, CCing, dodging and were the backbone on your group but all you saw was a #.
THIS is why people DONT want group DPS parsers. You can parse your OWN DPS and get into a group that parse theirs as well and use a 3rd party program to analyze the data. But that's NOT what people are looking for. They want to scrutinize peoples DPS in pugs.
To say otherwise is a flat out lie because everything you SAY you want to be able to do YOU CAN with parsing YOUR OWN DPS with people doing the same.
PERIOD
You forgot something REALLY IMPORTANT in this very interesting discussion:
The implementation of damage meters for groups or raids leads inevitably to NERF!DIS! threads on forums. It is pretty sure that some people have nothing more and better to do to spot top dps players and compare them to other players or classes. Then the inevitable posts will come that state how bad one class compared to any other class is. Giving the player base a dps meter is just like handing out F1 cars to some junior highschool boys and girls and expect them to handle them with responsibility.
We already have the posts without group dps meters.
You dont seem to get the point. Now this is a much subjective discussion based on nice stories (v10 DK Vamp facerolling whole raids in Cyrodiil, sorcs that solo 20 mobs at once and so on). Then this will be an all obejctive discussion based on actual numbers. I can understand that some people want right that - not for measuring their potential to get better, but to make posts trying to point the devs to nerf/boost certain things.
This CAN be helpful in the right hands - but maybe you should read my last sentence of my previous post again.
bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad bad TERRIBLE IDEA! you know why because then the community imposed DPS gate's will return just like they did for wow. and you know what if my dps is less than that guys who cares...
Just because you think most of the playerbase are pubescent and unable to handle such tools, does not make it so.
Also balancing is necessity, not something despicable. Parses can provide data that is needed for sensible balancing.
You are argueing a lot based on assumption you know that?
Lets stick to some facts if you dont mind.
1. fact: there is already an addon that gives out your dps and hps: Recount.
2. the TO demanded a group/raid dps meter to monitor other players' dps/hps
3. a tool that monitors other peoples' dps will lead to harrassing/bullying people for their obvious bad build or playstyle
4. a tool that monitors other peoples' dps will make information available to everyone in a raid whatever intention he may have
If you are interested in how you perform compared to others you can ASK them to install recount and share their values with you. This is all on a voluntary basis.
So far for the facts, if we can agree on them.
daniel.lagerbladb16_ESO wrote: »Yeah DPS meter, then more aoe, then gerarscore, then copy all bad *** from wow so we can run through instances without hesitate.
It's not DPS who kills bosses, it's a brain!!!