I too find the camera view awkward. It behaves wildly at cramped areas. If character motion brings camera from 3rd to 1st oerson view it interrupts interaction. It is hard to hit objects with the reticule even standing very near making you have to move. Something should be done.
Second this. If I am not in full 3rd person or 1st person interacting is erratic. It will often choose interactables behind me or to the side rather than the one my marker is on.I too find the camera view awkward. It behaves wildly at cramped areas. If character motion brings camera from 3rd to 1st oerson view it interrupts interaction. It is hard to hit objects with the reticule even standing very near making you have to move. Something should be done.
Absolutely this.
Drives me nuts, makes me disoriented/queasy, and wastes time trying to move back and forth trying to find that spot where I can target or loot which adds to the disoriented/queasy.
This one issue annoys the snot out of me and I'm surprised many other people don't mention it.
That is indeed an option (which I did refer in my original post, actually) but it comes with some practical troubles.
First is the, well, zomm level. Not surprisinly, the totally zoomed out view also means the view is, well, totally zoomed out. So it's like taking away the front seat of a car and giving option to either drive, while the steering wheel is in the original place, from the other front seat, or from backseat. That might be poor example but it pretty much sums how the view options feel.
Second, is the act of mouse zooming itself. At least with my mouse, the zooming as far as possible takes many mouse wheel ticks, more than one brush of the wheel. So I have to move the wheel frantically, every freaking time the game decides to jump out of the first person view
Third is, even if I can do the mouse zooming, while i takes time, the harm has already happened, the disorienting "jump the camera who knows where when you accidentally step into a deep water". If this happens in midfight first I have to realise why my view suddenly went awry, then use time to wheel back, then try to figure what's happening to the fight.
The game is really pretty, and I enjoy the first person view which they have actually made working in this game. But the camera behaving unintuitively breaks the immersion every freaking time it jumps out from the first person view.
Please give us an option for center camera. In Skyrim it was possible to fix this obvious design flaw but this time, alas, no ini file to tweak with (for a reason, of course). I also know the sideways camera works for some, good for them, I'm not saying they should be taken that away from.
It's just that what works for one doesn't work for all, I get neck ache having to keep my head tilted to a side (yes, how else would I see both sides of my character since the mobs don't politely arriwe only from the right side of the screen) and some people get nausea from the camera movement.
You will argue that I could play in first person, that's actually what I do, and enjoy doing. The gameworld looks way better this way anyway (my personal view) BUT, the game forces me out of it every time I ride, swim, fish or any way there is an animation it wants to show me. The animations are nice, too, by the way, but from the maxed out zoom (the only way to get the character on the middle to not hurt my head) the visual effect is small. So, if center camera is impossibility, give us first person riding, swimming etc. Just, not the forced jump on the side on one wrong step to deep water as it is now. And my horse stays in stable.
If the sideways camera is for percieved advance in visibility in front of character fine, keep it as an option but, please, give us the option for center third person camera too. The game would look way more stunning that way.
Because zooming the camera into trees i a forested area is a great way to play...
emeraldbay wrote: »While I can't say for certain I'd use it, we could only benefit from more options, and it seems like a fairly easy add. Just give us the option and it'll be fine, Zen.
Seroczynski wrote: »This is not a design flaw. It has been used in many other games and some might even prefer it over the traditional center-view.