Center third person camera, please

  • Nestor
    Nestor
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    I would like to see a centered camera option. When it is on the right side, it is harder to target for me (especially being left handed). It is not always possible to zoom out far enough to center the camera in dungeons and delves.
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  • Tobiz
    Tobiz
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    I too find the camera view awkward. It behaves wildly at cramped areas. If character motion brings camera from 3rd to 1st oerson view it interrupts interaction. It is hard to hit objects with the reticule even standing very near making you have to move. Something should be done.
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  • Komma
    Komma
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    Gonna try and keep this towards the top and hope for any kind of response, even if it is a no chance...
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  • twev
    twev
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    Tobiz wrote: »
    I too find the camera view awkward. It behaves wildly at cramped areas. If character motion brings camera from 3rd to 1st oerson view it interrupts interaction. It is hard to hit objects with the reticule even standing very near making you have to move. Something should be done.

    Absolutely this.
    Drives me nuts, makes me disoriented/queasy, and wastes time trying to move back and forth trying to find that spot where I can target or loot which adds to the disoriented/queasy.
    This one issue annoys the snot out of me and I'm surprised many other people don't mention it.
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  • Evergnar
    Evergnar
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    twev wrote: »
    Tobiz wrote: »
    I too find the camera view awkward. It behaves wildly at cramped areas. If character motion brings camera from 3rd to 1st oerson view it interrupts interaction. It is hard to hit objects with the reticule even standing very near making you have to move. Something should be done.

    Absolutely this.
    Drives me nuts, makes me disoriented/queasy, and wastes time trying to move back and forth trying to find that spot where I can target or loot which adds to the disoriented/queasy.
    This one issue annoys the snot out of me and I'm surprised many other people don't mention it.
    Second this. If I am not in full 3rd person or 1st person interacting is erratic. It will often choose interactables behind me or to the side rather than the one my marker is on.

    In combat it can be just as bad. I have characters that use both 2H and 1H/S rush attacks and there's nothing like shooting off in some other direction. This can happen even when using tab targeting. One instance in particular stands out to me where a particular harvester would be at the bottom of the screen, chasing me, and I would be going after her orbs which were at the top of the screen with me in the middle. Even with the orbs tabbed my character would randomly rush the harvester itself. It was difficult to use full 3rd person view because the room/area was so small.
    Edited by Evergnar on July 21, 2014 7:36PM
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    Alisu wrote: »
    That is indeed an option (which I did refer in my original post, actually) but it comes with some practical troubles.

    First is the, well, zomm level. Not surprisinly, the totally zoomed out view also means the view is, well, totally zoomed out. So it's like taking away the front seat of a car and giving option to either drive, while the steering wheel is in the original place, from the other front seat, or from backseat. That might be poor example but it pretty much sums how the view options feel.

    Second, is the act of mouse zooming itself. At least with my mouse, the zooming as far as possible takes many mouse wheel ticks, more than one brush of the wheel. So I have to move the wheel frantically, every freaking time the game decides to jump out of the first person view

    Third is, even if I can do the mouse zooming, while i takes time, the harm has already happened, the disorienting "jump the camera who knows where when you accidentally step into a deep water". If this happens in midfight first I have to realise why my view suddenly went awry, then use time to wheel back, then try to figure what's happening to the fight.


    The game is really pretty, and I enjoy the first person view which they have actually made working in this game. But the camera behaving unintuitively breaks the immersion every freaking time it jumps out from the first person view.

    You can bind zoom to some keys. It works in stages as you push the key. About 10 or so, from closest to full zoom.
  • Tremulous
    Tremulous
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    If anything I would like a slider that can move the camera. Maybe players want a righthand view or a centered view. Options would be nice, although there are a few things I would want done before this if there is a que.
  • Taz
    Taz
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    I'd love an option to center the third person view. It's also easier to look at my character that way if I want to, say, take a screenshot from the front. Maybe just a button that toggles between centered and off-centered.
  • h1roshim4_ESO
    h1roshim4_ESO
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    I've been wishing for this since beta. Come on Zeni make it happen.
  • shanersimms_ESO
    shanersimms_ESO
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    Alisu wrote: »
    Please give us an option for center camera. In Skyrim it was possible to fix this obvious design flaw but this time, alas, no ini file to tweak with (for a reason, of course). I also know the sideways camera works for some, good for them, I'm not saying they should be taken that away from.

    It's just that what works for one doesn't work for all, I get neck ache having to keep my head tilted to a side (yes, how else would I see both sides of my character since the mobs don't politely arriwe only from the right side of the screen) and some people get nausea from the camera movement.

    You will argue that I could play in first person, that's actually what I do, and enjoy doing. The gameworld looks way better this way anyway (my personal view) BUT, the game forces me out of it every time I ride, swim, fish or any way there is an animation it wants to show me. The animations are nice, too, by the way, but from the maxed out zoom (the only way to get the character on the middle to not hurt my head) the visual effect is small. So, if center camera is impossibility, give us first person riding, swimming etc. Just, not the forced jump on the side on one wrong step to deep water as it is now. And my horse stays in stable.

    If the sideways camera is for percieved advance in visibility in front of character fine, keep it as an option but, please, give us the option for center third person camera too. The game would look way more stunning that way.

    Not sure if someone mentioned this, but (I believe it's) "v" by default that toggles between first and third person. When you toggle from 1st person back to third person it goes right back to the zoom distance you had it on when you were previously in third person view. So you can zoom all the way out for your third person play and then just hit "v" when you want those first person feels.

    You also do realize that whether the third person camera is directly behind or slightly off-set you don't gain any more field of view right? By centering the camera in third person you don't gain "more" viewable area. The same overall percentage of the screen is obscured by your character. The slight offset is generally taken as desirable, as the part of the screen obscured by your character is slightly off to the side giving you a larger "uncluttered" portion of view.

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  • SFBryan18
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    The reason the camera is not centered is because they center on the crosshairs. I also think it's awkward and wish I could center the camera.
  • Komma
    Komma
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    The issue for most is we want to play in third person but sometimes being all the way zoomed out isn't doable. It feels clunky part way zoomed in with your character off to the side. If it doesn't bother you fine but for some it really sucks. Would like an option to have it both ways. Just would like some kind of answer one way or the other.
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  • Komma
    Komma
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    Keeping this up top for some kind of answer. Help me out here! =D
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  • SFBryan18
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    Komma wrote: »
    Keeping this up top for some kind of answer. Help me out here! =D

    I have never seen a developer comment in this section. Do they read this stuff? Maybe, but don't expect a response.
  • Maximis_ESO
    Maximis_ESO
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    I have been wanting this for a long time, just like in Skyrim when you pull out a weapon it centers camera. It can't be that difficult.
  • SFBryan18
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    In Skyrim, it was a simple ini tweak. I remember because I changed it to center on the player.
    Edited by SFBryan18 on July 22, 2014 11:54AM
  • Komma
    Komma
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    Doesn't have to be a dev response. The mods read these. Hoping one will ask for us. They are helpful like that. ; ) If it falls to far down we wont even get any kind of an answer on the subject.
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  • Akiainavas
    Akiainavas
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    It doesn't bother me, but it would be nice to have an option to center the camera in the camera settings.
  • Komma
    Komma
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    Options are always good.
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  • Komma
    Komma
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    I really thought more people would talk about this.
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  • KitLightning
    KitLightning
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    KerinKor wrote: »
    Because zooming the camera into trees i a forested area is a great way to play...

    3rd person view should have it so any object behind the character are rendered invisible to optimize gameplay. Another quirky element, the camera collision when the character is too close to a wall or other environment, it automatically zooms in on the character. The camera should ignore any objects and make such invisible if collisions are detected...
    Edited by KitLightning on July 22, 2014 11:57PM
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  • MercyKilling
    MercyKilling
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    /signed.

    This was one of the design flaws I pointed out several times in beta testing.
    There absolutely needs to be a choice, because having choices is never a bad thing.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Komma
    Komma
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    Have they ever commented on this request in beta or since?
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  • Komma
    Komma
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    Still looking for a response on this please.
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  • zdkazz
    zdkazz
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    I have a solution, it is in this video of mine...
    https://www.youtube.com/watch?v=hunARs_sD_E
  • emeraldbay
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    While I can't say for certain I'd use it, we could only benefit from more options, and it seems like a fairly easy add. Just give us the option and it'll be fine, Zen.
  • Attorneyatlawl
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    emeraldbay wrote: »
    While I can't say for certain I'd use it, we could only benefit from more options, and it seems like a fairly easy add. Just give us the option and it'll be fine, Zen.

    Options are good. I'd really like to see ALL of these fixes and options implemented for the game's camera system: http://forums.elderscrollsonline.com/discussion/128451/here-s-how-eso-s-3rdperson-camera-should-be-adjustable-to-look#latest
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  • indigoblades
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    I would love an OPTION in prefs to do this. Put it centered just over the head. Make it an option even if it is not OPTIMAL for play. I just like it better, espcially when view ur char. ....at least 90% of the time i could play ESO with a handicap ... for big fight i could change it if it mattered.

    If i had an option to change this i would not mind if it didnt work optimally. I wouldn't even care if ZOS put little effort in optimazation of this feature because i understand there camara model is built for right side views. But if it worked super poorly it would be nice if we had a hot key 'center/right' to toggle the view.

    Older TES where mainly written for 1st person view. In third view and especially with Oblivian & earlier fallout, 3rd person view was NOT very optimal but i liked it.

    Changing the camera of often makes the aim spot change for tes titles ... on the other hand this game is tab targeted and ur aim spot is request to the game which target to tab not where attack will actually go. .... in skyrim ur aim spot is where ur arrows/spells will go. Anyway in skyrim/fallout/oblivion i played the game in 3rd person view & i modded the init file to center the view. I like center view better & with practice it worked fine for me. Your head often covers up ur target but that doesnt matter to me. ... in skyrim after mod'n this i often aimed horz bow between chars head and the bow & vertically at char i level not the curser..... this game is hybrid tab targeted so aiming requirements are much less precise. It is not like i am doing head shots .... or hitting any distant targets.

    EDIT (correction maybe games older than skyrim had center'd view... either way older games all ways had some inefficiencies when i used 3rd person view is what i recall but i liked 3rd person so i didnt mind ...i often had to adjust my aim spot when with some zooms and would switch to 1st person if i had an important bow shoot. Sometimes the enemy was covered up by my player but i could estimate where they were fine)
    Edited by indigoblades on August 31, 2014 9:35AM
  • granty2008cyb16_ESO
    please add this feature zos

    i have asked for this since beta but the decide to give us a first person fov slider only.

    with no third person fov slider and no center camera button.

    why why why !
    Meh!
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    This is not a design flaw. It has been used in many other games and some might even prefer it over the traditional center-view.

    Having the camera default to one option is not a design flaw, but not having a toggle for it is. If others do it too, it becomes a common design flaw.

    Actually, I think games these days suffer from far too few options when it comes to these things.
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