ryujinjakka74b14a_ESO wrote: »No lvling XP in dungeons just killed this game for me. Will be playing Wildstar over this for sure now if this is not fixed. I mean really...I get more xp for killing mobs outside of dungeons...and no loot... wth is going on? canceling asap till this gets fixed.
I can't understand you? You are visiting evey thread about dungeons an telling people to do quests. What's your problem? I don't get it why do you care. No one is asking to nerf quest xp or in any way change current quest system, no one is trying to change the gameplay you like, so why are you so opposed to people who are asking to give them a chance to play this game their way?Ragnar_Lodbrok wrote: »Thats well and good, but Zenimax's focus is great pve story content, via the traditional Elder Scrolls way. Maybe someone will make Dungeonsonly MMO someday so you can grind the same encounter a hundred and twenty times a day for fun.
You say story content is the traditional elder scrolls way? Since when? For me personally elder scrolls was always about freedom. I could travel in any direction from the beggining of the game, exploring the land and dungeons without doing a single quest.
I see some people whiteknighting every aspect of the game. Guys it's very simple. I'm also a huge fan of the series. I would like this game to be awesome but it has some major drawbacks and fixing those would benefit all. Having one eay to play an mmo without an alternative is a serious issue. And to all those people saying that other who don't like the game as it is now can leave.. guys have you ever played an mmo? This is a sub game mmo. If pepople will be leaving zos will be losing money. Less money - less content, less updates or even f2p.
hwesterbergb14_ESO wrote: »"I wouldn't complain that they need to fix the game.....I would not play the game because it isn't what I want for my gaming experience."
Uh, that's the point. You wouldn't play the game... Is it in Zeni's best interest to alienate a big chunk of their player base?
And yes, there is something stopping you from questing with a group. Unless you are on the same steps of the same quests, it's almost impossible to group to do quests. If you are out of synch on a step you can't even see each other on the map half the time. It's a BIG PAIN.
This is actually an extremely unfriendly grouping game. Can't help people on previous quest steps. You can't redo dungeon quests, so trying to help friends through dungeons can be a pain (for instance, one dungeon you need a disguise to get through a part, but if you've already done the quest, you cannot get it a second time through). No mentoring or leveling down to help friends, etc.
Many MMOs have questing, yes, but they don't FORCE you to quest. SWTOR you could level entirely in PVP if you wanted. Everquest 2, you could level without doing many quests, if you wanted. BUT you could do quests if you wanted. CHOICE. Wow, what a concept.
I don't get why you think it's a bad thing for a game to give the player choices. The problem with the game as it stands now is that they did stick too much to the single player experience. That means that once we are done with it, we're done with it. It will not have longevity in its current state.
Most MMOs do do that you are correct. However it was my understanding that this game isn't meant to be like most MMOs. It is meant to be an Elder Scrolls MMO.
Anyone who has played The Elder Scrolls games know that it has always been about the quests and story because that is pretty much all a single player game can be about. In making this game a MMO they allow people to group together and complete objectives and give you incentives for doing those objectives. But to allow people to bypass the very essence that is TES would ruin the uniqueness of the game and take away from what makes the series so great.
If people are playing this game thinking and expecting it to be like every other MMO out there I understand why they are upset that you don't have a choice in leveling via PvP or dungeons. But this isn't meant to be just another MMO....It is meant to be Elder Scrolls, which has emphasis on quests and story progression and a MMO, which allows people to group together and complete group based objectives and to interact with other people and have a sense of community.
They have done a fantastic job balancing what Elder Scrolls IS with what a MMO offers when it comes to group and co operative play with one another. I will say again. If you are not a fan of a game that has heavily invested in its quests and not being able to dungeon grind or PvP grind your way to max level then I suggest finding a new game. YES I understand that some of the MMO community who have this "MMOs = this" type mentality will leave. Good. I doubt it will be near enough people to cause this game to "fail" and I do not mind not playing with people who do not appreciate the game.
Again, this is forcing people into one playstyle (questing).
I can see how running dungeons is not Skyrim gameplay. Nobody wants to bypass the essence of TES, we want to build and enchance it. Take it new places. Allow it to be enjoyed, even by those who were not originally Elder Scrolls fans.
Zenimax did not do a fantastic job balancing co operative play and you offered no arguments for that statement.
You had a worthy post until you called for your fellow players to leave the game.
hwesterbergb14_ESO wrote: »"I wouldn't complain that they need to fix the game.....I would not play the game because it isn't what I want for my gaming experience."
Uh, that's the point. You wouldn't play the game... Is it in Zeni's best interest to alienate a big chunk of their player base?
And yes, there is something stopping you from questing with a group. Unless you are on the same steps of the same quests, it's almost impossible to group to do quests. If you are out of synch on a step you can't even see each other on the map half the time. It's a BIG PAIN.
This is actually an extremely unfriendly grouping game. Can't help people on previous quest steps. You can't redo dungeon quests, so trying to help friends through dungeons can be a pain (for instance, one dungeon you need a disguise to get through a part, but if you've already done the quest, you cannot get it a second time through). No mentoring or leveling down to help friends, etc.
Many MMOs have questing, yes, but they don't FORCE you to quest. SWTOR you could level entirely in PVP if you wanted. Everquest 2, you could level without doing many quests, if you wanted. BUT you could do quests if you wanted. CHOICE. Wow, what a concept.
I don't get why you think it's a bad thing for a game to give the player choices. The problem with the game as it stands now is that they did stick too much to the single player experience. That means that once we are done with it, we're done with it. It will not have longevity in its current state.
Most MMOs do do that you are correct. However it was my understanding that this game isn't meant to be like most MMOs. It is meant to be an Elder Scrolls MMO.
Anyone who has played The Elder Scrolls games know that it has always been about the quests and story because that is pretty much all a single player game can be about. In making this game a MMO they allow people to group together and complete objectives and give you incentives for doing those objectives. But to allow people to bypass the very essence that is TES would ruin the uniqueness of the game and take away from what makes the series so great.
If people are playing this game thinking and expecting it to be like every other MMO out there I understand why they are upset that you don't have a choice in leveling via PvP or dungeons. But this isn't meant to be just another MMO....It is meant to be Elder Scrolls, which has emphasis on quests and story progression and a MMO, which allows people to group together and complete group based objectives and to interact with other people and have a sense of community.
They have done a fantastic job balancing what Elder Scrolls IS with what a MMO offers when it comes to group and co operative play with one another. I will say again. If you are not a fan of a game that has heavily invested in its quests and not being able to dungeon grind or PvP grind your way to max level then I suggest finding a new game. YES I understand that some of the MMO community who have this "MMOs = this" type mentality will leave. Good. I doubt it will be near enough people to cause this game to "fail" and I do not mind not playing with people who do not appreciate the game.
Again, this is forcing people into one playstyle (questing).
I can see how running dungeons is not Skyrim gameplay. Nobody wants to bypass the essence of TES, we want to build and enchance it. Take it new places. Allow it to be enjoyed, even by those who were not originally Elder Scrolls fans.
Zenimax did not do a fantastic job balancing co operative play and you offered no arguments for that statement.
You had a worthy post until you called for your fellow players to leave the game.
I and many other do not see this a forcing people into one play style, we see it as the game having a focus. Who didn't think that an Elder Scrolls game wasn't going to have a focus on quests and story progression? This whole thing isn't about balance of a game, it is about gamers having different likes when it comes to what they like to do in games.
I know this is the first MMO in 10 years that I have been legitimately hooked on. I and many others have been waiting for an MMO that allows you to take your time and enjoy your leveling experience more than how fast can I get to max level so I can raid.
I think the difference here, and I know you guys will have no problem telling me I am wrong if I am, but the reason you guys are upset is not because there isn't incentives and rewards for doing dungeons and other group content, but that there isn't continuous incentives and reward for repeat the same content over and over again. Allowing you to repeat the same dungeons over and over again getting rewarded for it with xp would take away from the focus of the game, which is quests and story progression.
There are a lot more people out there than you probably think that actually enjoy leveling and questing more than grinding dungeon content as a means of leveling. When I suggest to look for another game to play that allows you to do that, I suggest because I do not want this game to become another non focused try to make everyone happy MMO. There is nothing wrong with having a focus in a game. People like myself and many others are happy with the focus that Zen went with rewarding you and giving you incentive to do the group content while not taking away from the leveling/character progression part that many people have been waiting for in an MMO.
There are other games out there that focus more on group content over leveling/questing. If that is your thing, by all means you do you but please let us who enjoy this game because of the amazing story and quests continue to enjoy it and not have that focus go away because the game doesn't cater to every type of gamer.
hwesterbergb14_ESO wrote: »"I wouldn't complain that they need to fix the game.....I would not play the game because it isn't what I want for my gaming experience."
Uh, that's the point. You wouldn't play the game... Is it in Zeni's best interest to alienate a big chunk of their player base?
And yes, there is something stopping you from questing with a group. Unless you are on the same steps of the same quests, it's almost impossible to group to do quests. If you are out of synch on a step you can't even see each other on the map half the time. It's a BIG PAIN.
This is actually an extremely unfriendly grouping game. Can't help people on previous quest steps. You can't redo dungeon quests, so trying to help friends through dungeons can be a pain (for instance, one dungeon you need a disguise to get through a part, but if you've already done the quest, you cannot get it a second time through). No mentoring or leveling down to help friends, etc.
Many MMOs have questing, yes, but they don't FORCE you to quest. SWTOR you could level entirely in PVP if you wanted. Everquest 2, you could level without doing many quests, if you wanted. BUT you could do quests if you wanted. CHOICE. Wow, what a concept.
I don't get why you think it's a bad thing for a game to give the player choices. The problem with the game as it stands now is that they did stick too much to the single player experience. That means that once we are done with it, we're done with it. It will not have longevity in its current state.
Most MMOs do do that you are correct. However it was my understanding that this game isn't meant to be like most MMOs. It is meant to be an Elder Scrolls MMO.
Anyone who has played The Elder Scrolls games know that it has always been about the quests and story because that is pretty much all a single player game can be about. In making this game a MMO they allow people to group together and complete objectives and give you incentives for doing those objectives. But to allow people to bypass the very essence that is TES would ruin the uniqueness of the game and take away from what makes the series so great.
If people are playing this game thinking and expecting it to be like every other MMO out there I understand why they are upset that you don't have a choice in leveling via PvP or dungeons. But this isn't meant to be just another MMO....It is meant to be Elder Scrolls, which has emphasis on quests and story progression and a MMO, which allows people to group together and complete group based objectives and to interact with other people and have a sense of community.
They have done a fantastic job balancing what Elder Scrolls IS with what a MMO offers when it comes to group and co operative play with one another. I will say again. If you are not a fan of a game that has heavily invested in its quests and not being able to dungeon grind or PvP grind your way to max level then I suggest finding a new game. YES I understand that some of the MMO community who have this "MMOs = this" type mentality will leave. Good. I doubt it will be near enough people to cause this game to "fail" and I do not mind not playing with people who do not appreciate the game.
Again, this is forcing people into one playstyle (questing).
I can see how running dungeons is not Skyrim gameplay. Nobody wants to bypass the essence of TES, we want to build and enchance it. Take it new places. Allow it to be enjoyed, even by those who were not originally Elder Scrolls fans.
Zenimax did not do a fantastic job balancing co operative play and you offered no arguments for that statement.
You had a worthy post until you called for your fellow players to leave the game.
I and many other do not see this a forcing people into one play style, we see it as the game having a focus. Who didn't think that an Elder Scrolls game wasn't going to have a focus on quests and story progression? This whole thing isn't about balance of a game, it is about gamers having different likes when it comes to what they like to do in games.
I know this is the first MMO in 10 years that I have been legitimately hooked on. I and many others have been waiting for an MMO that allows you to take your time and enjoy your leveling experience more than how fast can I get to max level so I can raid.
I think the difference here, and I know you guys will have no problem telling me I am wrong if I am, but the reason you guys are upset is not because there isn't incentives and rewards for doing dungeons and other group content, but that there isn't continuous incentives and reward for repeat the same content over and over again. Allowing you to repeat the same dungeons over and over again getting rewarded for it with xp would take away from the focus of the game, which is quests and story progression.
There are a lot more people out there than you probably think that actually enjoy leveling and questing more than grinding dungeon content as a means of leveling. When I suggest to look for another game to play that allows you to do that, I suggest because I do not want this game to become another non focused try to make everyone happy MMO. There is nothing wrong with having a focus in a game. People like myself and many others are happy with the focus that Zen went with rewarding you and giving you incentive to do the group content while not taking away from the leveling/character progression part that many people have been waiting for in an MMO.
There are other games out there that focus more on group content over leveling/questing. If that is your thing, by all means you do you but please let us who enjoy this game because of the amazing story and quests continue to enjoy it and not have that focus go away because the game doesn't cater to every type of gamer.
So what are all you guys gonna do that think ESO should be solo questing top to bottom when the new zone comes out that you have to have a group to do period, that the trials are 12 person raids? You guys who like solo wont see that content unless you come play with us group type folks.
I'm on work travel but when I get some time I'm going to find the statements the devs made back in beta were they wanted people to be able to level by dungeons and pvp also.
You guys keep saying go play something else, well we could go tell you the same thing, WOW and its many clones offers you to level by just questing so just saying...
If you want the game to grow it has to appeal to many different play styles, not just solo play
Btw I hate instancing and want open world dungeons like EQ1.
hwesterbergb14_ESO wrote: »"I wouldn't complain that they need to fix the game.....I would not play the game because it isn't what I want for my gaming experience."
Uh, that's the point. You wouldn't play the game... Is it in Zeni's best interest to alienate a big chunk of their player base?
And yes, there is something stopping you from questing with a group. Unless you are on the same steps of the same quests, it's almost impossible to group to do quests. If you are out of synch on a step you can't even see each other on the map half the time. It's a BIG PAIN.
This is actually an extremely unfriendly grouping game. Can't help people on previous quest steps. You can't redo dungeon quests, so trying to help friends through dungeons can be a pain (for instance, one dungeon you need a disguise to get through a part, but if you've already done the quest, you cannot get it a second time through). No mentoring or leveling down to help friends, etc.
Many MMOs have questing, yes, but they don't FORCE you to quest. SWTOR you could level entirely in PVP if you wanted. Everquest 2, you could level without doing many quests, if you wanted. BUT you could do quests if you wanted. CHOICE. Wow, what a concept.
I don't get why you think it's a bad thing for a game to give the player choices. The problem with the game as it stands now is that they did stick too much to the single player experience. That means that once we are done with it, we're done with it. It will not have longevity in its current state.
Most MMOs do do that you are correct. However it was my understanding that this game isn't meant to be like most MMOs. It is meant to be an Elder Scrolls MMO.
Anyone who has played The Elder Scrolls games know that it has always been about the quests and story because that is pretty much all a single player game can be about. In making this game a MMO they allow people to group together and complete objectives and give you incentives for doing those objectives. But to allow people to bypass the very essence that is TES would ruin the uniqueness of the game and take away from what makes the series so great.
If people are playing this game thinking and expecting it to be like every other MMO out there I understand why they are upset that you don't have a choice in leveling via PvP or dungeons. But this isn't meant to be just another MMO....It is meant to be Elder Scrolls, which has emphasis on quests and story progression and a MMO, which allows people to group together and complete group based objectives and to interact with other people and have a sense of community.
They have done a fantastic job balancing what Elder Scrolls IS with what a MMO offers when it comes to group and co operative play with one another. I will say again. If you are not a fan of a game that has heavily invested in its quests and not being able to dungeon grind or PvP grind your way to max level then I suggest finding a new game. YES I understand that some of the MMO community who have this "MMOs = this" type mentality will leave. Good. I doubt it will be near enough people to cause this game to "fail" and I do not mind not playing with people who do not appreciate the game.
Again, this is forcing people into one playstyle (questing).
I can see how running dungeons is not Skyrim gameplay. Nobody wants to bypass the essence of TES, we want to build and enchance it. Take it new places. Allow it to be enjoyed, even by those who were not originally Elder Scrolls fans.
Zenimax did not do a fantastic job balancing co operative play and you offered no arguments for that statement.
You had a worthy post until you called for your fellow players to leave the game.
I and many other do not see this a forcing people into one play style, we see it as the game having a focus. Who didn't think that an Elder Scrolls game wasn't going to have a focus on quests and story progression? This whole thing isn't about balance of a game, it is about gamers having different likes when it comes to what they like to do in games.
I know this is the first MMO in 10 years that I have been legitimately hooked on. I and many others have been waiting for an MMO that allows you to take your time and enjoy your leveling experience more than how fast can I get to max level so I can raid.
I think the difference here, and I know you guys will have no problem telling me I am wrong if I am, but the reason you guys are upset is not because there isn't incentives and rewards for doing dungeons and other group content, but that there isn't continuous incentives and reward for repeat the same content over and over again. Allowing you to repeat the same dungeons over and over again getting rewarded for it with xp would take away from the focus of the game, which is quests and story progression.
There are a lot more people out there than you probably think that actually enjoy leveling and questing more than grinding dungeon content as a means of leveling. When I suggest to look for another game to play that allows you to do that, I suggest because I do not want this game to become another non focused try to make everyone happy MMO. There is nothing wrong with having a focus in a game. People like myself and many others are happy with the focus that Zen went with rewarding you and giving you incentive to do the group content while not taking away from the leveling/character progression part that many people have been waiting for in an MMO.
There are other games out there that focus more on group content over leveling/questing. If that is your thing, by all means you do you but please let us who enjoy this game because of the amazing story and quests continue to enjoy it and not have that focus go away because the game doesn't cater to every type of gamer.
So what are all you guys gonna do that think ESO should be solo questing top to bottom when the new zone comes out that you have to have a group to do period, that the trials are 12 person raids? You guys who like solo wont see that content unless you come play with us group type folks.
I'm on work travel but when I get some time I'm going to find the statements the devs made back in beta were they wanted people to be able to level by dungeons and pvp also.
You guys keep saying go play something else, well we could go tell you the same thing, WOW and its many clones offers you to level by just questing so just saying...
If you want the game to grow it has to appeal to many different play styles, not just solo play
Btw I hate instancing and want open world dungeons like EQ1.
I never mentioned that I think ESO should be solo questing top to bottom. I mentioned that it has a focus on questing and story progression. There is nothing saying you cannot group with people to do quest content. Now if people think that it is not friendly in allowing you to meet up with people and group with them to do quests that is a completely different argument than dungeon grinding or not getting enough xp after completing a dungeon after the first time.
I am not sure why people instantly think that quests must be done solo. I have some RL friends that grouped with in the beginning when we were all starting out, but as we started leveling I different paces we couldn't group together as much. That didn't stop me from finding people around my level and communicating with them and befriending them to do quests together. I almost never quest by myself because I have made friends in game that I get along with and enjoy playing with that level around the same pace I do and for a lot of us that is a huge part of group aspect of a MMO, being able to meet new people you do not know and become friends and do quests/trade/just talk with etc...
So having this game focus on questing and story progression does not mean it is geared towards solo players only. They still have group content available that has to be completed with groups and I am all for those however I and many others are strongly against the instanced dungeons being able to be grinded as a way to level. I play in a group 90% of the time I am on (and I am sure a lot of other people do as well) and not all of us who are against this just do "quests" 100% of the time we are logged on either. There is plenty of other stuff that requires you to be interactive with others besides just "group dungeons."
I understand that end game content will be geared towards groups and I look forward to meeting people my level and grouping up with them to do this content together just like I look forward to possibly meeting new people to group with while I am making may way to 50 and then through the veteran ranks.
I will probably never level an alt, even though I like Templar better than Nightblade. I just can't take the grind again.
crimsonBZD wrote: »This is ridiculous. As a mmo veteran, I pretty much do dungeons and spend little time questing. This is why I am leveling 1 level per 2 days. Because I do 4-5 quests or so, and then I log out. This is a heckuva long whipping you are giving us MMO lovers.
I am SEVEN levels below my quest requirement, and it's just getting higher and higher. If I had done dungeons I wouldn't struggle at bosses or 2+ mobs (usually heavy geared with stuns).
I am now lv30, sick and tired of the grinding. I want to have fun with players, not compete with them on who talks to the witch first that disappears after someone has talked to her.
People, you want a story in the game? Well, I want a story about the good times in dungeons. I don't care about voice over dialogues, they could just be voiced in particular areas. Because I just skip them, as a lot of MMO veterans does, I am positive.
If this game does not fix DUNGEONS I will be leaving it for the next MMO coming out in June. I am getting more impatient about questing in this game than I have ever in a MMO. I like the setting and all, and on other MMOs I would have done dungeons if they weren't a WoW copy or very bad in general. But this game has potential. But your decisions on the dungeon leveling and chest running competition (that makes everything go even slower), is a VERY BAD decision. You are basically making your userbase smaller by forcing them to quest all the way to lv50 veteran rank 10. Not everyone will put up with this questing *** and I have seen many in my guild just quit the game at lv20ish.
I just disagree with all of this.
edit: for some more information, I personally am glad they didn't pander this game out as a standard MMO, that's apparent by the fact that you're playing it as one and it's not working out for you. I see this complaint often.
I play it like I played skyrim, except every character inevitably uses magick. I play about equal time in 1st and 3rd and am loving it. I would play exclusively in first, but that hardcore PvP style play with all the cc and f'in people up isn't really possible in 1st person yet.
But yeah, it's not a "standard" MMO, and I hope it never becomes one.
EzikielStorm wrote: »This issue didnt really bother me until VR1, then i realised that you basically have to complete an entire other faction of quests before you are supposed to go in a dungeon...
Yes we might be able to complete one or two of the dungeons, but all loot is for VR5 anyway so there is no real point.
So its gone from being able to do 3 different dungeons per "tier" through out your 1 to 49 journey, which was a fun way to get away from the quest grind sometimes, straight to nothing but quest grind until VR5.
In the end, it seems as though Elder Scrolls should stick to making awesome single-player games, and leave the MMO making to people who know what they're doing. I'm not going to pay a subscription to play a game that fails in the basics.
Believe me, my son and I would love to play with an emphasis on questing but more and more we find we're not in the same instance, or our quest is really a single-player quest, or we have to quest separately but "play together" because the questing system with NPCs really doesn't work when playing as a group.
SuperScrubby wrote: »Ragnar_Lodbrok wrote: »
Then why play mmorpg's? Questing is what rpg's are about.
Eeeeh, I wouldn't necessarily ...
I'm also not a big fan of being able to level them up by just swapping and turning in a quest. Takes away from the actual character progression or "immersion" if you will when your character gets better with actually using said weapon. I want my character to eventually max everything out the longer I play said character.
Ragnar_Lodbrok wrote: »You act like you have to solo quests. How about grouping up for them? You guys just want to grind dungeon content ad nauseum. Next you'll ask for dungeon finders so you can never leave town. Yes thats what mmos are about, not. Go back to WoW if you want that.
I find it hilarious that people keep on coming out with this 'wow clone' crap. If anybody raises a valid argument against ESO or how something could be improved to help people enjoy the game the ES fanboys come out of the darkness with no reasonable argument just splurg out the 'go back to wow' line. Its pathetic.
There were plenty of MMOS before World of Warcraft that allowed players to gain exp though dungeons. Its a fundamental part of MMORPGs.
This isn't a single player game, its supposed to be something you enjoy with friends but the lack of experience in dungeons and pvp combined with the disastrous group mechanics just seem to be forcing us to play alone.