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Dungeon XP NERFED - Only way to XP is to grind QUESTS

  • hwesterbergb14_ESO
    The *only* real way to get XP in this game is to grind quests. This is a problem, as you will only keep the quest-lovers long-term if it remains this way. Some people hate questing. What if the game took away quest XP and the only way to get XP was to PVP? Then all you quest lovers would be crying. Quest haters aren't asking for your XP to be taken away. We just want alternative options.

    And yeah, trying to create a raid/group healer build is a pain in the ass since it's basically worthless for overland questing.

    The devs did a really poor job on many aspects of this game. Unfortunately, they're going to lose a big chunk of their player-base if it doesn't get addressed. People are too fickle to stick with something in the hopes that it will get better down the road.
  • gen.jaxb14_ESO
    I've just been hanging around hoping for an update. I haven't been in game in over a week because I have given up, and can't stand questing anymore. Quests in moderation are OK, but as the sole form of leveling in an MMO, no thanks. I am willing to give them a little more time to hopefully sort out the other game breaking bugs first before I completely call it quits.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    If you hate questing why play mmos where 90% of the content is questing? Dungeons were meant to be an aside, not the main part of the game.
  • Meneleas
    Meneleas
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    The dungeons need to be improved - having better dungeons promotes the MM part of MMO because people whether pugging or guilds team up rather than quest (mostly solo).
    For the devs this period is the golden time when people are keen and motivated and playing the game and if they blow it now and push people away it will be hard to recover past the 30 days. I really like this game but there's some glaring design issues. To nerf the dungeons because a small % were abusing the system is hurting the 'normal' players and it's not a good business strategy to alienate your core playerbase.

    Devs, you've got a small window to sort this out - how hard would it be to up the mob xp a bit, ie 30-50 a mob iso single figure? Really, how much can that hurt the game for the sake of making people wanting to run each instance more than once? As a tank I have no desire to do an instance more than once, the costs are too much for too little reward.

    There are umpteen posts about dungeon xp and another umpteen more about dungeon loot / chest system. I honestly feel someone (or several people) in the devs are being stubborn in the face of obvious opposition to the current design model and I guess (purely personal opinion) they will eventually change the system. The question is, will they bite the bullet and make the change soon within the free 30 days period or wait til too many players do not subscribe and they suddenly develop 20/20 hindsight. Come on guys, I want to love this game but look at the big picture - frustrating players will cost you money.

    edit: my grammar went to pot
    Edited by Meneleas on April 17, 2014 5:57PM
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Meneleas wrote: »
    The dungeons need to be improved - having better dungeons promotes the MM part of MMO because people whether pugging or guilds team up rather than quest (mostly solo).
    For the devs this period is the golden time when people are keen and motivated and playing the game and if they blow it now and push people away it will be hard to recover past the 30 days. I really like this game but there's some glaring design issues. To nerf the dungeons because a small % were abusing the system is hurting the 'normal' players and it's not a good business strategy to alienate your core playerbase.

    Devs, you've got a small window to sort this out - how hard would it be to up the mob xp a bit, ie 30-50 a mob iso single figure? Really, how much can that hurt the game for the sake of making people wanting to run each instance more than once? As a tank I have no desire to do an instance more than once, the costs are too much for too little reward.

    There are umpteen posts about dungeon xp and another umpteen more about dungeon loot / chest system. I honestly feel someone (or several people) in the devs are being stubborn in the face of obvious opposition to the current design model and I guess (purely personal opinion) they will eventually change the system but the question is will they bite the bullet and make the change soon within the free 30 days period or wait til too many players do not subscribe and they suddenly develop 20/20 hindsight. Come on guys, I want to love this game but look at the big picture - frustrating players will cost you money.

    There arent umpteen threads about dungeon xp. Just pretty much this lame one. Really you guys have no real reason to need to increase it. Play the rest of the 99% of the game.
  • Meneleas
    Meneleas
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    There arent umpteen threads about dungeon xp. Just pretty much this lame one. Really you guys have no real reason to need to increase it. Play the rest of the 99% of the game.

    Umpteen posts then. I scanned down through forums and quickly found 5-6 threads raising issue about xp - stopped counting after that. Just scanning thread titles you can see threads about chest / loot system. So it's fair to say there's umpteen posts about current dungeon design model.

    Also, you're missing the point - people don't want to solo grind quests, they want an alternative which is entirely fair. And if 99% of the game as you say is not dungeons that's a real problem.

  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Meneleas wrote: »

    There arent umpteen threads about dungeon xp. Just pretty much this lame one. Really you guys have no real reason to need to increase it. Play the rest of the 99% of the game.

    Umpteen posts then. I scanned down through forums and quickly found 5-6 threads raising issue about xp - stopped counting after that. Just scanning thread titles you can see threads about chest / loot system. So it's fair to say there's umpteen posts about current dungeon design model.

    Also, you're missing the point - people don't want to solo grind quests, they want an alternative which is entirely fair. And if 99% of the game as you say is not dungeons that's a real problem.
    If you SOLO thats your problem not Zeni's. I quest all the time with my friends, after all it is a mmo. Its a problem for you. They could have added zero dungeons that you like and it would fit the elder scrolls lore.
    Edited by Ragnar_Lodbrok on April 17, 2014 6:14PM
  • Meneleas
    Meneleas
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    It's like you're deliberately missing the point to be difficult. I duo with a friend only with 1 character. It doesn't change the fact dungeons are not worth running more than once, nor are they an alternative to questing. This is bad for an MMO. That's the point - that's it.
  • baraka101
    baraka101
    I do not understand why people continue to tell Zen to change certain stuff about THEIR game. If you do not like the way the dungeon system is set up because you cannot grind the same dungeons over and over and over again until you hit the proper level to do the next set of dungeons.....I suggest finding a new game that allows you to do that. Yeah they might lose some subs for it but I don't think it is going to be enough to shut the game down or make it "fail." This is a new type of MMO. It isn't going to be like WoW and all the cookie cutter games that tried to copy it.

    I love questing just as much as I love doing group content with others. If for whatever reason the questing didn't reward enough exp to level my character properly through the content and I was forced to do PvP or dungeon grinding to level...I wouldn't complain that they need to fix the game.....I would not play the game because it isn't what I want for my gaming experience.

    It was my understanding that Zen tried to stay true to the single player Elder Scrolls games as much as they could and I feel they did a fantastic job with that. The single player games were obviously very story driven and questing was the only way to progress the story.

    In taking this franchise into the MMO world they obviously couldn't have it be exactly like the single player games and make it just quest driven. They had to develop group content and end game content for people who enjoy playing with others as well as have PvP. The dungeons are just a fraction of the group content available. There are dark anchors, world bosses, public dungeons, even PvE content in Cyrodiil on top of having instanced group dungeons AND they just released a video about their first adventure zone which will be geared towards 4 player groups! (and I am sure there will be people upset that they cannot solo this content and are being forced to group with people to complete it. :open_mouth: )

    Also, there is nothing stopping anyone from doing the quests in groups (except for the main story and few quests that have to be done solo). Meet people, chat with them, become in game friends, explore and complete quests together. Head into town and trade items that you don't want to use for some items that you do.

    Wow this ended up being a lot longer than I originally planned it to be.

    In summary, If you are not happy with the way this game is because you cannot do dungeon grinding to level and have to do quests, I humbly suggest finding a new game that allows you to do that instead of complaining about it.
    Edited by baraka101 on April 17, 2014 6:23PM
  • Meneleas
    Meneleas
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    People make it absolutist, (sic) quest or quit. I also enjoy the story driven part of the game, just don't see why dungeons should be so unrewarding.
  • hwesterbergb14_ESO
    "I wouldn't complain that they need to fix the game.....I would not play the game because it isn't what I want for my gaming experience."

    Uh, that's the point. You wouldn't play the game... Is it in Zeni's best interest to alienate a big chunk of their player base?

    And yes, there is something stopping you from questing with a group. Unless you are on the same steps of the same quests, it's almost impossible to group to do quests. If you are out of synch on a step you can't even see each other on the map half the time. It's a BIG PAIN.

    This is actually an extremely unfriendly grouping game. Can't help people on previous quest steps. You can't redo dungeon quests, so trying to help friends through dungeons can be a pain (for instance, one dungeon you need a disguise to get through a part, but if you've already done the quest, you cannot get it a second time through). No mentoring or leveling down to help friends, etc.

    Many MMOs have questing, yes, but they don't FORCE you to quest. SWTOR you could level entirely in PVP if you wanted. Everquest 2, you could level without doing many quests, if you wanted. BUT you could do quests if you wanted. CHOICE. Wow, what a concept.

    I don't get why you think it's a bad thing for a game to give the player choices. The problem with the game as it stands now is that they did stick too much to the single player experience. That means that once we are done with it, we're done with it. It will not have longevity in its current state.
    Edited by hwesterbergb14_ESO on April 17, 2014 7:21PM
  • baraka101
    baraka101
    Meneleas wrote: »
    People make it absolutist, (sic) quest or quit. I also enjoy the story driven part of the game, just don't see why dungeons should be so unrewarding.

    I agree with you absolutely except for one thing. The only thing I disagree with is that dungeons are unrewarding. You get a skill point, a blue item that you can use or disassemble, a chance of loot from the bosses in the dungeon and the exp from turning in the quest that rewards you with the skill point and item. So to me that dungeon rewards you for completing it. Expecting to do the same dungeon(s) over and over again and to continue to get rewarded for it with exp that would allow you to skip a huge part of the game, which is quests and story progression would take away from the game entirely because people would not have the slightest clue as to what is going on.

    Most people who want to just "do dungeons" are most of the time the same people who do not speak to one another at all in the dungeons and just kill the mobs and bosses. These same people also try and face roll the content and when they die to simple mechanics that could've been easily avoided like blocking a heavy attack or running out of the HUGE red circle around the boss, they complain that it is too hard or that the healer sucks and that the game is broken and needs to be fixed.

    I bring this up because for me, grouping with these people is the worst experience I have had with this game. Being a healer, I am not going to waste my resources on someone who is being willfully ignorant to what is happening around them and not communicating with their party. I don't want to play this game with those people. It completely ruins the whole group experience because you are not playing as a group, you are playing solo with three other people who are also playing solo. Slightly off topic but I digress.

    Between the dark anchors, world bosses, public dungeons (each zone has one PD that has a group challenge that also rewards a skill point not to mention that every public dungeon has a skyshard in it that also reward skill points for every 3 collected), instanced dungeons, Cyrodiil PvE.....AND meeting people and grouping up with them to explore and quest together AND grouping up to do the adventure zones, all of these things reward you for completing them except the last two which are more for people who find meeting people and completing story based objectives rewarding instead of actual skill points and loot.

    If they continued to reward you with exp after the initial clear, what would be the incentive to quest? The incentive for the group content is still their via loot, skill points, quests completions for the exp bonus etc... the incentive for quests is still there with the amazing story progression and the exp that comes along with completing the content AND most big quest chains reward skill points as well for completing them.
  • Meneleas
    Meneleas
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    baraka101 wrote: »
    I agree with you absolutely except for one thing. The only thing I disagree with is that dungeons are unrewarding. You get a skill point, a blue item that you can use or disassemble, a chance of loot from the bosses in the dungeon and the exp from turning in the quest that rewards you with the skill point and item. So to me that dungeon rewards you for completing it. Expecting to do the same dungeon(s) over and over again and to continue to get rewarded for it with exp that would allow you to skip a huge part of the game, which is quests and story progression would take away from the game entirely because people would not have the slightest clue as to what is going on.
    .

    I agree with you there - there shouldn't be that reward every run. I did qualify further up that there's zero reason to run a dungeon more than once (thereby discouraging grouping - which imo @hwesterbergb14_ESO above made a great post on), and also that increasing mob xp to a better lvl 30-50 or whatever means dungeons are worth doing more than once. I wasn't advocating we should only be able to level by dungeons - just that they should be more rewarding than they are.

    As has been pointed out, for an MMO this game is extremely group unfriendly. I'd like to see it re-balanced.

    It's fine (actually pretty great) this game is quest-centric for me, because I like the world and atmosphere, just the instances are do it once, enjoy some of them, but don't go back because bar seeing content there's v little incentive.

    Pretty much agree with the rest of your post as well :)
    Edited by Meneleas on April 17, 2014 7:59PM
  • hwesterbergb14_ESO
    Right, I wouldn't mind if you could do the quest again in a dungeon for diminished xp even. Just the ability to actually do it with people who haven't in a better manner would be leaps ahead of what we have now.

    I like doing dungeons because they are more challenging than solo quest grinds that you can pretty much sleep through. I like boss tactics, etc. I am not in it for the loot--that is secondary.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Right, I wouldn't mind if you could do the quest again in a dungeon for diminished xp even. Just the ability to actually do it with people who haven't in a better manner would be leaps ahead of what we have now.

    I like doing dungeons because they are more challenging than solo quest grinds that you can pretty much sleep through. I like boss tactics, etc. I am not in it for the loot--that is secondary.

    Thats well and good, but Zenimax's focus is great pve story content, via the traditional Elder Scrolls way. Maybe someone will make Dungeonsonly MMO someday so you can grind the same encounter a hundred and twenty times a day for fun.
  • hwesterbergb14_ESO
    Obviously that wasn't their focus because you GOT XP during beta. The fact is it was nerfed due to exploiters, not game design. And sound grouping mechanics is kind of necessary for an MMO...
  • baraka101
    baraka101
    "I wouldn't complain that they need to fix the game.....I would not play the game because it isn't what I want for my gaming experience."

    Uh, that's the point. You wouldn't play the game... Is it in Zeni's best interest to alienate a big chunk of their player base?

    And yes, there is something stopping you from questing with a group. Unless you are on the same steps of the same quests, it's almost impossible to group to do quests. If you are out of synch on a step you can't even see each other on the map half the time. It's a BIG PAIN.

    This is actually an extremely unfriendly grouping game. Can't help people on previous quest steps. You can't redo dungeon quests, so trying to help friends through dungeons can be a pain (for instance, one dungeon you need a disguise to get through a part, but if you've already done the quest, you cannot get it a second time through). No mentoring or leveling down to help friends, etc.

    Many MMOs have questing, yes, but they don't FORCE you to quest. SWTOR you could level entirely in PVP if you wanted. Everquest 2, you could level without doing many quests, if you wanted. BUT you could do quests if you wanted. CHOICE. Wow, what a concept.

    I don't get why you think it's a bad thing for a game to give the player choices. The problem with the game as it stands now is that they did stick too much to the single player experience. That means that once we are done with it, we're done with it. It will not have longevity in its current state.

    Most MMOs do do that you are correct. However it was my understanding that this game isn't meant to be like most MMOs. It is meant to be an Elder Scrolls MMO.

    Anyone who has played The Elder Scrolls games know that it has always been about the quests and story because that is pretty much all a single player game can be about. In making this game a MMO they allow people to group together and complete objectives and give you incentives for doing those objectives. But to allow people to bypass the very essence that is TES would ruin the uniqueness of the game and take away from what makes the series so great.

    If people are playing this game thinking and expecting it to be like every other MMO out there I understand why they are upset that you don't have a choice in leveling via PvP or dungeons. But this isn't meant to be just another MMO....It is meant to be Elder Scrolls, which has emphasis on quests and story progression and a MMO, which allows people to group together and complete group based objectives and to interact with other people and have a sense of community.

    They have done a fantastic job balancing what Elder Scrolls IS with what a MMO offers when it comes to group and co operative play with one another. I will say again. If you are not a fan of a game that has heavily invested in its quests and not being able to dungeon grind or PvP grind your way to max level then I suggest finding a new game. YES I understand that some of the MMO community who have this "MMOs = this" type mentality will leave. Good. I doubt it will be near enough people to cause this game to "fail" and I do not mind not playing with people who do not appreciate the game.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    baraka101 wrote: »
    "I wouldn't complain that they need to fix the game.....I would not play the game because it isn't what I want for my gaming experience."

    Uh, that's the point. You wouldn't play the game... Is it in Zeni's best interest to alienate a big chunk of their player base?

    And yes, there is something stopping you from questing with a group. Unless you are on the same steps of the same quests, it's almost impossible to group to do quests. If you are out of synch on a step you can't even see each other on the map half the time. It's a BIG PAIN.

    This is actually an extremely unfriendly grouping game. Can't help people on previous quest steps. You can't redo dungeon quests, so trying to help friends through dungeons can be a pain (for instance, one dungeon you need a disguise to get through a part, but if you've already done the quest, you cannot get it a second time through). No mentoring or leveling down to help friends, etc.

    Many MMOs have questing, yes, but they don't FORCE you to quest. SWTOR you could level entirely in PVP if you wanted. Everquest 2, you could level without doing many quests, if you wanted. BUT you could do quests if you wanted. CHOICE. Wow, what a concept.

    I don't get why you think it's a bad thing for a game to give the player choices. The problem with the game as it stands now is that they did stick too much to the single player experience. That means that once we are done with it, we're done with it. It will not have longevity in its current state.

    Most MMOs do do that you are correct. However it was my understanding that this game isn't meant to be like most MMOs. It is meant to be an Elder Scrolls MMO.

    Anyone who has played The Elder Scrolls games know that it has always been about the quests and story because that is pretty much all a single player game can be about. In making this game a MMO they allow people to group together and complete objectives and give you incentives for doing those objectives. But to allow people to bypass the very essence that is TES would ruin the uniqueness of the game and take away from what makes the series so great.

    If people are playing this game thinking and expecting it to be like every other MMO out there I understand why they are upset that you don't have a choice in leveling via PvP or dungeons. But this isn't meant to be just another MMO....It is meant to be Elder Scrolls, which has emphasis on quests and story progression and a MMO, which allows people to group together and complete group based objectives and to interact with other people and have a sense of community.

    They have done a fantastic job balancing what Elder Scrolls IS with what a MMO offers when it comes to group and co operative play with one another. I will say again. If you are not a fan of a game that has heavily invested in its quests and not being able to dungeon grind or PvP grind your way to max level then I suggest finding a new game. YES I understand that some of the MMO community who have this "MMOs = this" type mentality will leave. Good. I doubt it will be near enough people to cause this game to "fail" and I do not mind not playing with people who do not appreciate the game.
    I couldn't have stated this better, awesome.
  • Liquidus
    Liquidus
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    I am not seeing this level issue.. Mine is more so the other way.. I stopped getting xp per kill so I completely skipped a zone(for now) and am now out leveling the mobs in the next..You do know that leveling is crazy fast if you find a spot that is high density and just have at them for a bit right ? Why would you want to spend so much time in instances anyway? They made a beautiful world to explore , come on out , its nice out here..
  • Coni
    Coni
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    erm, I feel a bit lonely here but... whatever happened to actually enjoying the quests/scenery/whatever? What makes some people hell bent on getting to max level without actually playing the game? I really hope the devs do not cave in to the whiners, I WANT a game where it takes me months (not days!) to reach max level and I can actually enjoy the content without out-levelling it in 5 minutes flat. I really do feel it is often better to travel than to arrive.... Too many other games companies have listened to the ones who want to be max level in no time and have thereby ruined the game for those who actually want content.
  • Srugzal
    Srugzal
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    Weevah wrote: »
    Speed of leveling does not equate better.

    It does when you hate questing, mate.

    @Michan and @Weevah, you're missing out. Everyone plays their own way, and that's fine with me, but sometimes that means you miss stuff. The quests were designed to depart from the throwaway model of older MMOs. There are familiar patterns, sure, but along the way, there's a lot of things you might miss if you're, pardon me, stuck in the past...

    Questing XP is not the only thing you get with questing. You also get lots and lots of mobs that spawn faster than a dungeon and give great loot and XP. If you don't quest, you won't see most of the tasty mobs. Fact.

    Most of the other high-XP mob farming takes place near or around world bosses and near quest areas or as part of quests.

    Do all the quests because of the mobs, farm the mobs that appear as part of the quests (they spawn more rapidly than dungeons and give better XP), grind the heck out of them. Don't just run to finish the quest, consider it also an opportunity to double or triple your quest XP. I do this, and I've been consistently 1-2 levels above my quest area, sometimes more. Also I have to make frequent trips to vendors to unload all the loot.

    A problem with a lot of these mobs is that they turn pacific (green) when the quest is over and the boss is killed, so seize the moment. Tanzweill in AD is a good example of this.

    Another thing is to mark the Dark Rift appearances on your map, and keep going back to them. The rift will respawn pretty much every time you go there. These encounters will also hone your combat skills, because they're tough solo. In a group, meh, not so much.
    Edited by Srugzal on April 17, 2014 8:52PM
  • Ohioastro
    Ohioastro
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    Do you know what's frustrating? That the claim in the post is just not true. There are plenty of places where you can run around, kill mobs, and get experience. They're just not in dungeons. AOE killing is actually much faster than questing; there are guides on it. I'll repeat this, so it sticks: what the OP wants the OP can do, in game, right now. What doesn't work is running around in dungeons because people abused the devil out of it in beta and leveled to cap in a day.

    What also doesn't work is what happens to the game experience of everyone else when you turn dungeons into places where people are mechanically slaughtering everything to farm items and experience. These make the dungeons - which are actually interesting encounters when they're not packed with powerlevelers - completely useless for role players. So the change being requested absolutely impacts other people - for the worse.
  • Weevah
    Weevah
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    What if the game took away quest XP and the only way to get XP was to PVP? Then all you quest lovers would be crying. Quest haters aren't asking for your XP to be taken away. We just want alternative options.

    And yeah, trying to create a raid/group healer build is a pain in the ass since it's basically worthless for overland questing.

    So true.

  • Weevah
    Weevah
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    If you hate questing why play mmos where 90% of the content is questing? Dungeons were meant to be an aside, not the main part of the game.

    I haven't spent 90% of my time questing in an mmo since 2006.
  • Weevah
    Weevah
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    Meneleas wrote: »
    The dungeons need to be improved - having better dungeons promotes the MM part of MMO because people whether pugging or guilds team up rather than quest (mostly solo).
    For the devs this period is the golden time when people are keen and motivated and playing the game and if they blow it now and push people away it will be hard to recover past the 30 days. I really like this game but there's some glaring design issues. To nerf the dungeons because a small % were abusing the system is hurting the 'normal' players and it's not a good business strategy to alienate your core playerbase.

    Devs, you've got a small window to sort this out - how hard would it be to up the mob xp a bit, ie 30-50 a mob iso single figure? Really, how much can that hurt the game for the sake of making people wanting to run each instance more than once? As a tank I have no desire to do an instance more than once, the costs are too much for too little reward.

    There are umpteen posts about dungeon xp and another umpteen more about dungeon loot / chest system. I honestly feel someone (or several people) in the devs are being stubborn in the face of obvious opposition to the current design model and I guess (purely personal opinion) they will eventually change the system but the question is will they bite the bullet and make the change soon within the free 30 days period or wait til too many players do not subscribe and they suddenly develop 20/20 hindsight. Come on guys, I want to love this game but look at the big picture - frustrating players will cost you money.

    There arent umpteen threads about dungeon xp. Just pretty much this lame one. Really you guys have no real reason to need to increase it. Play the rest of the 99% of the game.

    Again, you are forcing your own playstyle on others. We do not need or want your advice on how to enjoy our time in an mmo.
  • Weevah
    Weevah
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    Meneleas wrote: »

    There arent umpteen threads about dungeon xp. Just pretty much this lame one. Really you guys have no real reason to need to increase it. Play the rest of the 99% of the game.

    Umpteen posts then. I scanned down through forums and quickly found 5-6 threads raising issue about xp - stopped counting after that. Just scanning thread titles you can see threads about chest / loot system. So it's fair to say there's umpteen posts about current dungeon design model.

    Also, you're missing the point - people don't want to solo grind quests, they want an alternative which is entirely fair. And if 99% of the game as you say is not dungeons that's a real problem.
    If you SOLO thats your problem not Zeni's. I quest all the time with my friends, after all it is a mmo. Its a problem for you. They could have added zero dungeons that you like and it would fit the elder scrolls lore.

    I guess this makes sense. Most of the quests are so easy you can do them in your sleep. I'm not surprised you need a hand with them.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Weevah wrote: »
    If you hate questing why play mmos where 90% of the content is questing? Dungeons were meant to be an aside, not the main part of the game.

    I haven't spent 90% of my time questing in an mmo since 2006.

    Then you live a sad wasted life where everything passes you buy, due to your willful ignorance. Basically you are playing mmos wrong if all you want is a dungeon grind. You have WoW to do that in, or its 666 clones.
  • Weevah
    Weevah
    ✭✭✭
    Weevah wrote: »
    If you hate questing why play mmos where 90% of the content is questing? Dungeons were meant to be an aside, not the main part of the game.

    I haven't spent 90% of my time questing in an mmo since 2006.

    Then you live a sad wasted life where everything passes you buy, due to your willful ignorance. Basically you are playing mmos wrong if all you want is a dungeon grind. You have WoW to do that in, or its 666 clones.

    Actually all I want to do is heal groups through challenging content, and questing isn't healing.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    Weevah wrote: »
    Weevah wrote: »
    If you hate questing why play mmos where 90% of the content is questing? Dungeons were meant to be an aside, not the main part of the game.

    I haven't spent 90% of my time questing in an mmo since 2006.

    Then you live a sad wasted life where everything passes you buy, due to your willful ignorance. Basically you are playing mmos wrong if all you want is a dungeon grind. You have WoW to do that in, or its 666 clones.

    Actually all I want to do is heal groups through challenging content, and questing isn't healing.

    How can you say that when you admit you don't quest? I think you are full of it.
  • Weevah
    Weevah
    ✭✭✭

    Weevah wrote: »
    Weevah wrote: »
    If you hate questing why play mmos where 90% of the content is questing? Dungeons were meant to be an aside, not the main part of the game.

    I haven't spent 90% of my time questing in an mmo since 2006.

    Then you live a sad wasted life where everything passes you buy, due to your willful ignorance. Basically you are playing mmos wrong if all you want is a dungeon grind. You have WoW to do that in, or its 666 clones.

    Actually all I want to do is heal groups through challenging content, and questing isn't healing.

    How can you say that when you admit you don't quest? I think you are full of it.

    Quests aren't challenging. I don't play the same way you do. Get over it.
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