The dungeons need to be improved - having better dungeons promotes the MM part of MMO because people whether pugging or guilds team up rather than quest (mostly solo).
For the devs this period is the golden time when people are keen and motivated and playing the game and if they blow it now and push people away it will be hard to recover past the 30 days. I really like this game but there's some glaring design issues. To nerf the dungeons because a small % were abusing the system is hurting the 'normal' players and it's not a good business strategy to alienate your core playerbase.
Devs, you've got a small window to sort this out - how hard would it be to up the mob xp a bit, ie 30-50 a mob iso single figure? Really, how much can that hurt the game for the sake of making people wanting to run each instance more than once? As a tank I have no desire to do an instance more than once, the costs are too much for too little reward.
There are umpteen posts about dungeon xp and another umpteen more about dungeon loot / chest system. I honestly feel someone (or several people) in the devs are being stubborn in the face of obvious opposition to the current design model and I guess (purely personal opinion) they will eventually change the system but the question is will they bite the bullet and make the change soon within the free 30 days period or wait til too many players do not subscribe and they suddenly develop 20/20 hindsight. Come on guys, I want to love this game but look at the big picture - frustrating players will cost you money.
Ragnar_Lodbrok wrote: »
There arent umpteen threads about dungeon xp. Just pretty much this lame one. Really you guys have no real reason to need to increase it. Play the rest of the 99% of the game.
If you SOLO thats your problem not Zeni's. I quest all the time with my friends, after all it is a mmo. Its a problem for you. They could have added zero dungeons that you like and it would fit the elder scrolls lore.Ragnar_Lodbrok wrote: »
There arent umpteen threads about dungeon xp. Just pretty much this lame one. Really you guys have no real reason to need to increase it. Play the rest of the 99% of the game.
Umpteen posts then. I scanned down through forums and quickly found 5-6 threads raising issue about xp - stopped counting after that. Just scanning thread titles you can see threads about chest / loot system. So it's fair to say there's umpteen posts about current dungeon design model.
Also, you're missing the point - people don't want to solo grind quests, they want an alternative which is entirely fair. And if 99% of the game as you say is not dungeons that's a real problem.
People make it absolutist, (sic) quest or quit. I also enjoy the story driven part of the game, just don't see why dungeons should be so unrewarding.
I agree with you absolutely except for one thing. The only thing I disagree with is that dungeons are unrewarding. You get a skill point, a blue item that you can use or disassemble, a chance of loot from the bosses in the dungeon and the exp from turning in the quest that rewards you with the skill point and item. So to me that dungeon rewards you for completing it. Expecting to do the same dungeon(s) over and over again and to continue to get rewarded for it with exp that would allow you to skip a huge part of the game, which is quests and story progression would take away from the game entirely because people would not have the slightest clue as to what is going on.
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hwesterbergb14_ESO wrote: »Right, I wouldn't mind if you could do the quest again in a dungeon for diminished xp even. Just the ability to actually do it with people who haven't in a better manner would be leaps ahead of what we have now.
I like doing dungeons because they are more challenging than solo quest grinds that you can pretty much sleep through. I like boss tactics, etc. I am not in it for the loot--that is secondary.
hwesterbergb14_ESO wrote: »"I wouldn't complain that they need to fix the game.....I would not play the game because it isn't what I want for my gaming experience."
Uh, that's the point. You wouldn't play the game... Is it in Zeni's best interest to alienate a big chunk of their player base?
And yes, there is something stopping you from questing with a group. Unless you are on the same steps of the same quests, it's almost impossible to group to do quests. If you are out of synch on a step you can't even see each other on the map half the time. It's a BIG PAIN.
This is actually an extremely unfriendly grouping game. Can't help people on previous quest steps. You can't redo dungeon quests, so trying to help friends through dungeons can be a pain (for instance, one dungeon you need a disguise to get through a part, but if you've already done the quest, you cannot get it a second time through). No mentoring or leveling down to help friends, etc.
Many MMOs have questing, yes, but they don't FORCE you to quest. SWTOR you could level entirely in PVP if you wanted. Everquest 2, you could level without doing many quests, if you wanted. BUT you could do quests if you wanted. CHOICE. Wow, what a concept.
I don't get why you think it's a bad thing for a game to give the player choices. The problem with the game as it stands now is that they did stick too much to the single player experience. That means that once we are done with it, we're done with it. It will not have longevity in its current state.
I couldn't have stated this better, awesome.hwesterbergb14_ESO wrote: »"I wouldn't complain that they need to fix the game.....I would not play the game because it isn't what I want for my gaming experience."
Uh, that's the point. You wouldn't play the game... Is it in Zeni's best interest to alienate a big chunk of their player base?
And yes, there is something stopping you from questing with a group. Unless you are on the same steps of the same quests, it's almost impossible to group to do quests. If you are out of synch on a step you can't even see each other on the map half the time. It's a BIG PAIN.
This is actually an extremely unfriendly grouping game. Can't help people on previous quest steps. You can't redo dungeon quests, so trying to help friends through dungeons can be a pain (for instance, one dungeon you need a disguise to get through a part, but if you've already done the quest, you cannot get it a second time through). No mentoring or leveling down to help friends, etc.
Many MMOs have questing, yes, but they don't FORCE you to quest. SWTOR you could level entirely in PVP if you wanted. Everquest 2, you could level without doing many quests, if you wanted. BUT you could do quests if you wanted. CHOICE. Wow, what a concept.
I don't get why you think it's a bad thing for a game to give the player choices. The problem with the game as it stands now is that they did stick too much to the single player experience. That means that once we are done with it, we're done with it. It will not have longevity in its current state.
Most MMOs do do that you are correct. However it was my understanding that this game isn't meant to be like most MMOs. It is meant to be an Elder Scrolls MMO.
Anyone who has played The Elder Scrolls games know that it has always been about the quests and story because that is pretty much all a single player game can be about. In making this game a MMO they allow people to group together and complete objectives and give you incentives for doing those objectives. But to allow people to bypass the very essence that is TES would ruin the uniqueness of the game and take away from what makes the series so great.
If people are playing this game thinking and expecting it to be like every other MMO out there I understand why they are upset that you don't have a choice in leveling via PvP or dungeons. But this isn't meant to be just another MMO....It is meant to be Elder Scrolls, which has emphasis on quests and story progression and a MMO, which allows people to group together and complete group based objectives and to interact with other people and have a sense of community.
They have done a fantastic job balancing what Elder Scrolls IS with what a MMO offers when it comes to group and co operative play with one another. I will say again. If you are not a fan of a game that has heavily invested in its quests and not being able to dungeon grind or PvP grind your way to max level then I suggest finding a new game. YES I understand that some of the MMO community who have this "MMOs = this" type mentality will leave. Good. I doubt it will be near enough people to cause this game to "fail" and I do not mind not playing with people who do not appreciate the game.
Ragnar_Lodbrok wrote: »Speed of leveling does not equate better.
It does when you hate questing, mate.
hwesterbergb14_ESO wrote: »What if the game took away quest XP and the only way to get XP was to PVP? Then all you quest lovers would be crying. Quest haters aren't asking for your XP to be taken away. We just want alternative options.
And yeah, trying to create a raid/group healer build is a pain in the ass since it's basically worthless for overland questing.
Ragnar_Lodbrok wrote: »If you hate questing why play mmos where 90% of the content is questing? Dungeons were meant to be an aside, not the main part of the game.
Ragnar_Lodbrok wrote: »The dungeons need to be improved - having better dungeons promotes the MM part of MMO because people whether pugging or guilds team up rather than quest (mostly solo).
For the devs this period is the golden time when people are keen and motivated and playing the game and if they blow it now and push people away it will be hard to recover past the 30 days. I really like this game but there's some glaring design issues. To nerf the dungeons because a small % were abusing the system is hurting the 'normal' players and it's not a good business strategy to alienate your core playerbase.
Devs, you've got a small window to sort this out - how hard would it be to up the mob xp a bit, ie 30-50 a mob iso single figure? Really, how much can that hurt the game for the sake of making people wanting to run each instance more than once? As a tank I have no desire to do an instance more than once, the costs are too much for too little reward.
There are umpteen posts about dungeon xp and another umpteen more about dungeon loot / chest system. I honestly feel someone (or several people) in the devs are being stubborn in the face of obvious opposition to the current design model and I guess (purely personal opinion) they will eventually change the system but the question is will they bite the bullet and make the change soon within the free 30 days period or wait til too many players do not subscribe and they suddenly develop 20/20 hindsight. Come on guys, I want to love this game but look at the big picture - frustrating players will cost you money.
There arent umpteen threads about dungeon xp. Just pretty much this lame one. Really you guys have no real reason to need to increase it. Play the rest of the 99% of the game.
Ragnar_Lodbrok wrote: »If you SOLO thats your problem not Zeni's. I quest all the time with my friends, after all it is a mmo. Its a problem for you. They could have added zero dungeons that you like and it would fit the elder scrolls lore.Ragnar_Lodbrok wrote: »
There arent umpteen threads about dungeon xp. Just pretty much this lame one. Really you guys have no real reason to need to increase it. Play the rest of the 99% of the game.
Umpteen posts then. I scanned down through forums and quickly found 5-6 threads raising issue about xp - stopped counting after that. Just scanning thread titles you can see threads about chest / loot system. So it's fair to say there's umpteen posts about current dungeon design model.
Also, you're missing the point - people don't want to solo grind quests, they want an alternative which is entirely fair. And if 99% of the game as you say is not dungeons that's a real problem.
Ragnar_Lodbrok wrote: »If you hate questing why play mmos where 90% of the content is questing? Dungeons were meant to be an aside, not the main part of the game.
I haven't spent 90% of my time questing in an mmo since 2006.
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »If you hate questing why play mmos where 90% of the content is questing? Dungeons were meant to be an aside, not the main part of the game.
I haven't spent 90% of my time questing in an mmo since 2006.
Then you live a sad wasted life where everything passes you buy, due to your willful ignorance. Basically you are playing mmos wrong if all you want is a dungeon grind. You have WoW to do that in, or its 666 clones.
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »If you hate questing why play mmos where 90% of the content is questing? Dungeons were meant to be an aside, not the main part of the game.
I haven't spent 90% of my time questing in an mmo since 2006.
Then you live a sad wasted life where everything passes you buy, due to your willful ignorance. Basically you are playing mmos wrong if all you want is a dungeon grind. You have WoW to do that in, or its 666 clones.
Actually all I want to do is heal groups through challenging content, and questing isn't healing.
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »If you hate questing why play mmos where 90% of the content is questing? Dungeons were meant to be an aside, not the main part of the game.
I haven't spent 90% of my time questing in an mmo since 2006.
Then you live a sad wasted life where everything passes you buy, due to your willful ignorance. Basically you are playing mmos wrong if all you want is a dungeon grind. You have WoW to do that in, or its 666 clones.
Actually all I want to do is heal groups through challenging content, and questing isn't healing.
How can you say that when you admit you don't quest? I think you are full of it.