I wish I could "mark as junk this type of item forever" was an option
Also this is an Elder Scrolls game. Inventory space has always been key in TES.
Also this is an Elder Scrolls game. Inventory space has always been key in TES.
If by "always" you mean "not always"... In Oblivion and Skyrim, when I became overencumbered, I would pop a feather potion or spell, take everything home, and unload it there.
I'm admittedly not cool enough to have played Morrowind or before, but the most recent entries in the series have had diddly and squat to do with inventory management.
I did play GW2, and I never had any problems with inventory management there. In fact, GW2's crafting materials bank tab has often been pointed to as a possible solution for ESO's inventory shortcomings. IMO, something like that would be the best solution.I think everyone moaning about inventory management should go play a game like GW2 or Neverwinter where you have to pay with real cash to increase your inventory or bank size and then see how much you moan about it.
You can buy extra bags, buy bank upgrades, feed your mount to increase inventory. It's really not an issue, especially not as bad as half of the crying people are making it out to be. Unless you're trying to keep every item that you pick up, you're going to be fine.
Also this is an Elder Scrolls game. Inventory space has always been key in TES.
If by "always" you mean "not always"... In Oblivion and Skyrim, when I became overencumbered, I would pop a feather potion or spell, take everything home, and unload it there.
I'm admittedly not cool enough to have played Morrowind or before, but the most recent entries in the series have had diddly and squat to do with inventory management.
If you were taking daedric/ebony armor then it would over encumber you pretty quickly and dragon scales/bones etc. Then if you wanted to sell it, you would have to visit pretty much every vendor in town so it was a time consuming part of ESO imo. If i looted everything from 1 dungeon I would have to go home before starting the next. By the time I had levelled in skyrim/oblivion I used to hardly take anything. My house in Oblivion as so full it used to take about 5 minutes to load and my xbox sounded like it was about to take off when I entered it. I stopped virtual hording before skyrim.
I think everyone moaning about inventory management should go play a game like GW2 or Neverwinter where you have to pay with real cash to increase your inventory or bank size and then see how much you moan about it.
You can buy extra bags, buy bank upgrades, feed your mount to increase inventory. It's really not an issue, especially not as bad as half of the crying people are making it out to be. Unless you're trying to keep every item that you pick up, you're going to be fine.
Tic Toc 8 characters * 50 slots each is 400 extra slots so yes I am talking about this game. Crafting is not cumbersome. Trying to do all professions at once may be but I believe it should.
I did play GW2, and I never had any problems with inventory management there. In fact, GW2's crafting materials bank tab has often been pointed to as a possible solution for ESO's inventory shortcomings. IMO, something like that would be the best solution.I think everyone moaning about inventory management should go play a game like GW2 or Neverwinter where you have to pay with real cash to increase your inventory or bank size and then see how much you moan about it.
You can buy extra bags, buy bank upgrades, feed your mount to increase inventory. It's really not an issue, especially not as bad as half of the crying people are making it out to be. Unless you're trying to keep every item that you pick up, you're going to be fine.
I never felt the need to buy any bank or bag space in GW2, either. There is plenty in the vanilla game, primarily thanks to the aforementioned crafting mats tab. Interestingly, GW2 also has only a shared bank, further pointing out that the primary problem with the inventory system in ESO is not space per se, but the vast amount of space taken up by crafting mats.
I think everyone moaning about inventory management should go play a game like GW2 or Neverwinter where you have to pay with real cash to increase your inventory or bank size and then see how much you moan about it.
Tic Toc 8 characters * 50 slots each is 400 extra slots so yes I am talking about this game. Crafting is not cumbersome. Trying to do all professions at once may be but I believe it should. ..
<snipped ridiculous argument>
...
I hate inventory management. I craft a lot.
Having said that, I don't mind ESO's limited inventory space. It forces me to prioritize resources. Just like the limited active skill slots force me to plan tactics ahead of time. It's all about making the best of what you have.
danreckerpreub18_ESO wrote: »... Dumping stuff I've earned just because it costs several thousand gold to stick it in a box is inane, poorly thought out, frustrating and obnoxious.
I think everyone moaning about inventory management should go play a game like GW2 or Neverwinter where you have to pay with real cash to increase your inventory or bank size and then see how much you moan about it.
You can buy extra bags, buy bank upgrades, feed your mount to increase inventory. It's really not an issue, especially not as bad as half of the crying people are making it out to be. Unless you're trying to keep every item that you pick up, you're going to be fine.