Maintenance for the week of November 11:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
The Xbox Live™ service interruption has been resolved. Thank you for your patience.

Time you spend on inventory management

  • trinta
    trinta
    ✭✭✭
    Ariane wrote: »
    I wish I could "mark as junk this type of item forever" was an option

    There's a "Junkyard" mod that lets you do this with a little per-item effort. I love that they at least released the game with good modding APIs so the community can provide interim fixes.
    Every time someone swears, it gets replaced with three asterisks. There's only one three-letter swear word that I know of. I read that in the place of every set of three asterisks. It makes for some amusing sentences.
  • trinta
    trinta
    ✭✭✭
    TokerKato wrote: »
    Also this is an Elder Scrolls game. Inventory space has always been key in TES.

    If by "always" you mean "not always"... In Oblivion and Skyrim, when I became overencumbered, I would pop a feather potion or spell, take everything home, and unload it there.

    I'm admittedly not cool enough to have played Morrowind or before, but the most recent entries in the series have had diddly and squat to do with inventory management.
    Every time someone swears, it gets replaced with three asterisks. There's only one three-letter swear word that I know of. I read that in the place of every set of three asterisks. It makes for some amusing sentences.
  • TokerKato
    TokerKato
    trinta wrote: »
    TokerKato wrote: »
    Also this is an Elder Scrolls game. Inventory space has always been key in TES.

    If by "always" you mean "not always"... In Oblivion and Skyrim, when I became overencumbered, I would pop a feather potion or spell, take everything home, and unload it there.

    I'm admittedly not cool enough to have played Morrowind or before, but the most recent entries in the series have had diddly and squat to do with inventory management.

    If you were taking daedric/ebony armor then it would over encumber you pretty quickly and dragon scales/bones etc. Then if you wanted to sell it, you would have to visit pretty much every vendor in town so it was a time consuming part of ESO imo. If i looted everything from 1 dungeon I would have to go home before starting the next. By the time I had levelled in skyrim/oblivion I used to hardly take anything. My house in Oblivion as so full it used to take about 5 minutes to load and my xbox sounded like it was about to take off when I entered it. I stopped virtual hording before skyrim.
  • AbraCadabra
    AbraCadabra
    ✭✭✭
    Inventory management gets a whole lot easier if you dump Provisioning. I spent about 2 hours on inventory yesterday sorting out and getting rid of all the low level and no longer needed Provision mats. Then organizing the few alts I have holding armor/weapons for research and other crafts, which wasn't bad. The Provisioning is what was eating up all my space.

  • [Deleted User]
    [Deleted User]
    ✭✭✭
    The user and all related content has been deleted.
  • Crumpy
    Crumpy
    ✭✭✭✭
    I thought that inventory management was a mini-game. :wink:

    A *** one, at that.
    I lyke not this quill.
  • EliteZ
    EliteZ
    ✭✭✭
    I think everyone moaning about inventory management should go play a game like GW2 or Neverwinter where you have to pay with real cash to increase your inventory or bank size and then see how much you moan about it.

    You can buy extra bags, buy bank upgrades, feed your mount to increase inventory. It's really not an issue, especially not as bad as half of the crying people are making it out to be. Unless you're trying to keep every item that you pick up, you're going to be fine.
  • jowens000
    jowens000
    I made the mistake of turning on auto loot and then opening the treasure map things you get from preordering. So now treasure maps take up like 15 slots of inventory.
  • Crumpy
    Crumpy
    ✭✭✭✭
    Where can I buy a bag from?
    I lyke not this quill.
  • tallenn
    tallenn
    ✭✭✭
    EliteZ wrote: »
    I think everyone moaning about inventory management should go play a game like GW2 or Neverwinter where you have to pay with real cash to increase your inventory or bank size and then see how much you moan about it.

    You can buy extra bags, buy bank upgrades, feed your mount to increase inventory. It's really not an issue, especially not as bad as half of the crying people are making it out to be. Unless you're trying to keep every item that you pick up, you're going to be fine.
    I did play GW2, and I never had any problems with inventory management there. In fact, GW2's crafting materials bank tab has often been pointed to as a possible solution for ESO's inventory shortcomings. IMO, something like that would be the best solution.

    I never felt the need to buy any bank or bag space in GW2, either. There is plenty in the vanilla game, primarily thanks to the aforementioned crafting mats tab. Interestingly, GW2 also has only a shared bank, further pointing out that the primary problem with the inventory system in ESO is not space per se, but the vast amount of space taken up by crafting mats.
  • ShinChuck
    ShinChuck
    ✭✭✭
    TokerKato wrote: »
    trinta wrote: »
    TokerKato wrote: »
    Also this is an Elder Scrolls game. Inventory space has always been key in TES.

    If by "always" you mean "not always"... In Oblivion and Skyrim, when I became overencumbered, I would pop a feather potion or spell, take everything home, and unload it there.

    I'm admittedly not cool enough to have played Morrowind or before, but the most recent entries in the series have had diddly and squat to do with inventory management.

    If you were taking daedric/ebony armor then it would over encumber you pretty quickly and dragon scales/bones etc. Then if you wanted to sell it, you would have to visit pretty much every vendor in town so it was a time consuming part of ESO imo. If i looted everything from 1 dungeon I would have to go home before starting the next. By the time I had levelled in skyrim/oblivion I used to hardly take anything. My house in Oblivion as so full it used to take about 5 minutes to load and my xbox sounded like it was about to take off when I entered it. I stopped virtual hording before skyrim.


    I have never found inventory space to be so quintessentially "Elder Scrolls" as some people argue.

    I could carry tons of daedric and ebony, and didn't mind vendoring between dungeons either. It was easy: fast travel, and by Oblivion, they never ran out of money, so you could just clean up your inventory in a hurry. I looted from beginning to end in Morrowind/Oblivion/Skyrim.

    Your house shouldn't have taken five minutes to load, unless you left your stuff laying around! Containers, man, gotta use 'em, heheh. And at this point, we're on PC anyway.

    Inventory management, the way it's done in ESO, it's definitely more from the MMO side of things than the Elder Scrolls (and even then, it's more of a crunch than most MMOs, making it it's own unique beast moreso than an MMO or TES!).
    "It's morally wrong to suggest gameplay changes for an MMO."
    ...seriously, someone told me that once here. The things people will do to win their internet arguments!
  • Sarenia
    Sarenia
    ✭✭✭✭✭
    I hate inventory management. I craft a lot.

    Having said that, I don't mind ESO's limited inventory space. It forces me to prioritize resources. Just like the limited active skill slots force me to plan tactics ahead of time. It's all about making the best of what you have.
    [beta_group_85b_9]
  • FrauPerchta
    FrauPerchta
    ✭✭✭
    ESO needs to add a Bag of Holding enhancement to the basic backpack that all harvested nodes dump into leaving the main pack space for potions, armor, weapons, jewelry and the like. Make a basic BoH cost 500 gold for 5-10 slots. Getting node harvests out of the main pack would allow for longer time in the field.

    The way things are now since I harvest every node I see including every critter than drops a skin of some flavor my pack is full within a hour or so. Then I either have to decide what to dump so I can take loot I just found or recall so I can off load at the back....after of course spending time processing raw materials.
  • illogicbh
    illogicbh
    ✭✭✭
    My bags usually fill up after about 30 minutes of being out and about. I use to go back into town, now I just drop things I dont need.
    Savvy?


  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    Bunch of packrats in this thread. Resources are bountiful. I spend maybe 10-15 minutes with inventory/bank management every 3 hours or so. And I only have 70 Bank Slots/81 Inventory Slots.

    If I have no intention of using an item. Or its something I dont have time to utilize (ie a crafting skill tree Im currently not working on.) I put it in the Guild Bank for others or trash it. There is no reason to horde. It would be one thing if resources were more scarce or rare. But they arent. Heck every zone in the game is flooded with resources.

    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Greydog
    Greydog
    ✭✭✭✭
    EliteZ wrote: »
    I think everyone moaning about inventory management should go play a game like GW2 or Neverwinter where you have to pay with real cash to increase your inventory or bank size and then see how much you moan about it.

    You can buy extra bags, buy bank upgrades, feed your mount to increase inventory. It's really not an issue, especially not as bad as half of the crying people are making it out to be. Unless you're trying to keep every item that you pick up, you're going to be fine.

    I would gladly pay for personal banks ..Neverwinter's price is kind of steep but I've bought at least three upgrades for each of my alts there.

    You can't buy extra bags, (I don't consider 10 added slots a "bag") you can buy upgrades at ever increasing prices and you can feed your horse till it's full, but as soon as you stable him for a different horse you need to find room for 50 more items in your now reduced inventory/bank.

    It may not be half as bad as some make it out to be but it is an issue and I still don't think the request is as unreasonable as some make that out to be either.
    TokerKato wrote: »
    Tic Toc 8 characters * 50 slots each is 400 extra slots so yes I am talking about this game. Crafting is not cumbersome. Trying to do all professions at once may be but I believe it should.

    Per character you only have 100 slots you can actually count on, and 25% of that is generally always full with personal stuff ...but you should not be forced to roll an extra character to use as a "mule" solely for inv purposes. IMO character slots are there to be played as the customer wishes, not to be wasted by some forced workaround. But seeing as our characters are considered a single entity in this regard (a battle I'm not going to fight) ...I will play it Zen's way.

    Now, when I want to work up a few skill points on my mule I have to do even more management to clear her bags for adventuring. So yeah, you could say we have 800 slots to use for your 6 adventurer/crafters and 2 mules.

    I would agree that no one character try to tackle more than two crafting professions. I see no reason why an account cannot have them all covered with alts though. The sticker is that it is almost as cumbersome and definitely more tedious with eight characters as it is with one.



    Edited by Greydog on April 21, 2014 9:39PM
    "I Plan on living forever ..so far so good"
    Sanguine's Disciple

    Asylum Amoebaeus ..A refuge for those who normally fly solo.
    Message me here or in game for an invite
  • knightblaster
    knightblaster
    ✭✭✭
    tallenn wrote: »
    EliteZ wrote: »
    I think everyone moaning about inventory management should go play a game like GW2 or Neverwinter where you have to pay with real cash to increase your inventory or bank size and then see how much you moan about it.

    You can buy extra bags, buy bank upgrades, feed your mount to increase inventory. It's really not an issue, especially not as bad as half of the crying people are making it out to be. Unless you're trying to keep every item that you pick up, you're going to be fine.
    I did play GW2, and I never had any problems with inventory management there. In fact, GW2's crafting materials bank tab has often been pointed to as a possible solution for ESO's inventory shortcomings. IMO, something like that would be the best solution.

    I never felt the need to buy any bank or bag space in GW2, either. There is plenty in the vanilla game, primarily thanks to the aforementioned crafting mats tab. Interestingly, GW2 also has only a shared bank, further pointing out that the primary problem with the inventory system in ESO is not space per se, but the vast amount of space taken up by crafting mats.

    Exactly. GW2 had a huge vault for the storage of craft items, which is the main issue here. Also, GW2 allowed you to send craft items to the vault from the field. Both serious QOL features, really.
  • Natjur
    Natjur
    ✭✭✭✭✭
    If you have a lot of mules, this will save time

    http://www.esoui.com/downloads/info291-MulesManagement.html

    Its a nice 'workaround' until the inventory enhancements in patch 1.08 go live
  • TicToc
    TicToc
    ✭✭✭
    EliteZ wrote: »
    I think everyone moaning about inventory management should go play a game like GW2 or Neverwinter where you have to pay with real cash to increase your inventory or bank size and then see how much you moan about it.

    Did you even really think about this before posting. I think you actually made the opposite point than what you intended. Yes, in Neverwinter you have pay real cash to increase your inventory, but it is a free to play game. There was no initial cost for the game and no monthly fee. You can't begrudge them making money from selling inventory space. This game had you pay upfront for the game and has a monthly fee. so Neverwinter charging for space is a non-issue.

    More importantly, though, the crafting material in Neverwinter is in its own inventory slot. It does not take up any of your bank or bag space. That is the point. That is what is needed, or something close to it. You do not have to spend money to buy inventory to store crafting materials.

    TokerKato wrote: »
    Tic Toc 8 characters * 50 slots each is 400 extra slots so yes I am talking about this game. Crafting is not cumbersome. Trying to do all professions at once may be but I believe it should. ..

    <snipped ridiculous argument>
    ...

    OK, We are talking about bank space, not character space. Considering the inventory space on alt characters as bank slots is stupid. Those slots are supposed to be for playable characters, not as alternative bank space. The fact that people have to resort to using mules is precisely the problem. It is not our fault that they designed the game were there are hundreds of crafting mats. It is just absurd to create a crafting system that uses so many different materials and not design a proper material storage option. Each individual character should be able to maintain 1-2 crafting professions without having to resort to mules and constant character swapping. Meaning all 8 characters, theoretically should be able to do that, individually.

    In order for someone to master a profession they have to spend a lot of skill points. They also have to go out and gather all the materials, which is extremely time consuming, in itself. They then have to breakdown and craft materials. All of which takes time out of playing the game, and crafters accept that. Crafters are already paying the price for crafting. The idea that crafting should be artificial "cumbersome" due to excessive inventory management is just plain moronic. If they want crafting to be cumbersome, make it cumbersome across the board. Make every profession tedious and time consuming, to weed out the dabblers. The thing is, I doubt very much that they want crafting to be cumbersome. I doubt any game designer wants their game to be seen as cumbersome, especially when people are paying a monthly fee. It amazes me that any person would want someone else's play experience to be cumbersome. How sad.




  • FrauPerchta
    FrauPerchta
    ✭✭✭
    Each character should have their own bank account then there should be an account shared bank account. This has worked well in several MMOs.
  • LimeFox
    LimeFox
    ✭✭✭
    Agreed. The constant solution people mention is that I should just use alts as mules. Why? What if I actually want to, y'know, PLAY those characters? I couldn't, because their inventories would be clogged with stuff for my other character.

    Here's what my bank looks like, with eighty slots and two characters using it, one who is a clothing/woodworking, the other is a blacksmith crafter:


    -2 slots with the Beta Tester/Vanity Pet preorder in them.
    -18 slots with the Preorder bonus Treasure maps in them, and that's after I used several of them.
    -5 slots with Dungeon Trophies in them. You know, the unique, one time only stuff you don't want to pitch?
    -10 stacks devoted to 100 each of: Jute, Flax, Cotton, Spidersilk, Iron Ingots, Steel Ingots, Orichalchum Ingots, Dwarven Ingots, Rawhide, Hide, Leather. These are for my light/medium armor nightblade, and my heavy armor dragonknight to use as they level and need armor.
    -10 slots devoted to racial armor mats - bone, moonstone, etc. No, I'm not going to pay 15 apiece to buy the mats as needed when I find TONS of them for free. What's the point in being a crafter if I can't make the style/look of armor my buyer wants?
    -8 slots for passive traits for weapons.
    -8 slots for passive traits for armor.
    -6 slots for the green/blue improvement items for Woodworking/Clothing/Blacksmithing
    -4 stacks devoted to 100 each of: Maple, Oak, Beech, Hickory.
    -2 Slots for 2 high level weapon runes a friend made me, so I can continue upgrading my weapon and still have that enchantment.

    That leaves me 7 slots for right now to actually use for weapons or clothing I'm waiting to research. I don't do anything with alchemy, provisioning, or enchanting whatsoever on either of my characters, there's simply no room. As my characters level past those mats, I guess I'll either have to expand the bank if I can afford it or stop making other people armor if they're too low level in my guild.

    2 characters. 3 crafting professions, arguably the ones with the smallest amount of stuff to "hoard", and half of my research trees completed, but I'm still running out of space. Seriously, what should I do? Delete my bonus items? Destroy my trophies? Stop crafting for lower level guildies? Make six other alts to use for pack mules and spend even MORE time on inventory management? What if I want to use my third character out of the eight I'm paying for to make enchanting runes? NOPE, shared bank.

    Seriously, stop with the hoarding thing. Hoarding is a refusal to get rid of ANYTHING and insisting on keeping everything. I don't have 500 Oak mats in the bank for my level 40 character. I don't have all the weapon drops I've gotten in the last week. I'm not saving EVERYTHING, in fact, I've actually stopped looting cupboards and chests. Maybe I won't find recipes and racial motifs, but now I'm not wasting ten minutes an hour destroying provisioning mats I can't store and won't use.
    Edited by LimeFox on April 22, 2014 2:04AM
  • Malkavianqueen
    Malkavianqueen
    ✭✭✭
    It's kind of sad, but the constant inventory management is turning me off the game. I've never had this problem in any other MMO. X.x I know provisioning is to blame, but it's one of my favorite crafting skills. Add that on top of alts, and I'm spending at least thirty minutes every time I log on trying to sort through things in my bank, getting rid of crafting ingredients. My bank is currently completely full, like many other posters have said, after several upgrades.

    I think they really need to implement some sort of personal storage that is not tied to mounts or creating mule characters. Maybe they could create some sort of crafting bank, like guild wars 2 had. That would help so much.

    It's just frustrating because I really love this game, but it feels so lacking in many quality of life features that it just adds up. Hopefully they're listening!
  • danreckerpreub18_ESO
    I saw this problem coming from early beta. I have ONE character and 7 bank alts, all full. I spend about 50% of my time managing inventory - this is an utterly stupid system. I cant mail things to myself, I cant create my own guild bank for storage without having to deal with others in what I intended to be a storage guild...

    I'm currently signed up for a 6 month sub, i'll be reducing that to 1 month. If things do not improve at the end of that month, i'm quitting until things improve. It's freaking idiotic to ruin a game like this due to such an imbecilic inventory system. I've been saving for a WEEK for my 110 slot bank... 20,500 gold? For Ten more slots? How about nope.

    This is ELDER SCROLLS, half the point is taking everything that isnt nailed down... until you find a crowbar, that is. Taking everything you see is pretty much standard practice.
  • Evergnar
    Evergnar
    ✭✭✭✭✭
    All they need to do is design separate bag/bank space for crafting materials. Maybe work them into the crafting skill tree lines as unlocks or something. Only materials from that skill line can be stored there. It wouldn't take that many extra slots to make gameplay w/ crafting feel much more seamless.

    I can't imagine everybody logging in/out to their alts is great for the servers and we already saw how it affecting the bank bug. Plus it's just one more thing that really breaks the immersion of the game.
  • danreckerpreub18_ESO
    Sarenia wrote: »
    I hate inventory management. I craft a lot.

    Having said that, I don't mind ESO's limited inventory space. It forces me to prioritize resources. Just like the limited active skill slots force me to plan tactics ahead of time. It's all about making the best of what you have.

    I am personally fine with prioritizing with what I have. When i already HAVE something, I dont want to be forced to choose what I should keep. Picking crafting skill points over a combat ability? Sure, I can do that. Dumping stuff I've earned just because it costs several thousand gold to stick it in a box is inane, poorly thought out, frustrating and obnoxious.
  • Crumpy
    Crumpy
    ✭✭✭✭
    We're gonna need a bigger bag.
    I lyke not this quill.
  • linda912
    linda912
    ... Dumping stuff I've earned just because it costs several thousand gold to stick it in a box is inane, poorly thought out, frustrating and obnoxious.

    I liked that. I hadn't really thought of it that way (probably because I've been too busy making characters and transferring those pre-order maps). But thanks for the viewpoint, it'll help a lot!

  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭
    I spend a fair amount of time, maybe as much as half my game time, but it's really my own fault. I have three characters with different crafting specialties. Even with a different inventory system, I'd still be logging in and out and banking stuff.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Red_Panda
    Red_Panda
    For all the crafting mats the game has i find there really is not enough space in both my bank and my inventory, once I hit my max capacity I find it hard to get rid of the items because I need them, each time I sell misc to a merchant it only frees up roughly 10 spaces (Out of 80, btw I think bag prices are silly). Now that folks have stated some ways to cope with it I will probably make an alt just to store or craft all the stuff my bag cant handle.
  • Farham
    Farham
    ✭✭
    EliteZ wrote: »
    I think everyone moaning about inventory management should go play a game like GW2 or Neverwinter where you have to pay with real cash to increase your inventory or bank size and then see how much you moan about it.

    You can buy extra bags, buy bank upgrades, feed your mount to increase inventory. It's really not an issue, especially not as bad as half of the crying people are making it out to be. Unless you're trying to keep every item that you pick up, you're going to be fine.

    I would pay 20 dollars to expand my bank by 100 in a heartbeat..a friggin heartbeat.

    The horrible inventory system is literally starting to kill a game I have enjoyed a lot to this point. Add in the terrible Guild Store system that punishes you until you find that one magical guild that actually uses the store (which I have not found in 9 attempts so far) and you have lots of needless aggravation that is quickly causing the bread and butter customer base to rethink their next months payment.

    They are shooting themselves in the foot for no reason other than shooting themselves in the foot. There is no benefit or shall I say, the benefit they thought they would be giving us is not materializing with these design choices.

    There is no harm in admitting "our bad, we thought it would work differently" and fixing it.

    The Alt-BackPack-Login-Athon dance is really starting to get to be like a job.



Sign In or Register to comment.