Time you spend on inventory management

  • Raice
    Raice
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    Okay... I still think you're being unreasonable about the inventory system, and this conversation. But whatever...
    Edited by Raice on April 20, 2014 3:24AM
  • DeLindsay
    DeLindsay
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    "I'm spending so much time on inventory management, moving things into and out of bank, logging and relogging different characters. Around 20mins every 2hrs."

    This is casually proclaimed to be the ESO Mini Game lol. But in all seriousness, anyone who played ES games in the past experienced the EXACT same thing, only it was called over-encumbered. Now, on that note, the game is brand new and not one single player has a Horse fully upgraded (+50 Inventory slots). Add that 50 to the 110 max and you have 160 slots (or 170 with the Draft Horse). I have no sympathy for anyone who complains about "only" having 160-170 inventory spaces at one time. Currently I'm at 118 on my main as I missed a couple horse feeding days and haven't bought my 19,200g upgrade yet. I can easily quest/explore for 2+ hours before having to hit up a town, which I could NEVER do in WoW or Rift as my bags seemed to always be full.

    Now to Account Bank, I kind of agree it's a bit small considering ALL 8 characters share it, although I have learned to deal with it's limitations. Once people have played for a while and have the max bag upgrades (including horse) on all 8 characters and are already max professions on w/e characters they're doing it on inventory space will be a non-issue, just like in EVERY MMO. It's always "hard" at first then easy later on, why should ESO be any different?
  • Greydog
    Greydog
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    what do I do with all the stuff in the horse when I'm not using it?

    You can't rely on those slots to be there or that the shared bank will have much if any room in it. The only thing you can rely on is that you will have 60 odd slots free when you set out questing and that you will need to fart around with managing it once it's full.

    What is wrong with adding personal banks per character?
    "I Plan on living forever ..so far so good"
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  • TicToc
    TicToc
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    DeLindsay wrote: »

    Now to Account Bank, I kind of agree it's a bit small considering ALL 8 characters share it, although I have learned to deal with it's limitations. Once people have played for a while and have the max bag upgrades (including horse) on all 8 characters and are already max professions on w/e characters they're doing it on inventory space will be a non-issue, just like in EVERY MMO. It's always "hard" at first then easy later on, why should ESO be any different?

    Yeah, it is the bank that is the problem. Well, that and the fact that you can't transfer between characters using email. You have to do it all through the bank, and with the enormous number of materials needed in some of the trade skills there is little, if any left for personal storage. What you end up doing to transfer between characters is removing items from the bank on one character, and adding items that you want to trade. Then you log in with an alt to collect the items, then log back on with the other character to put the items back into the bank. Depending on how full your inventory is, you may have to do this several times. It is cumbersome and time consuming.

    And, no, it is not like "EVERY MMO", because with most other MMO's each character has their own bank space. Many games have separate bank slots that are shared. Plus you could email items to your other characters, which made for far less constant inventory management. In this game they removed the personal bank slots AND the email between characters.

    I actually surprised to hear you say that you had a problem in WoW, but not here. I found it to be just the opposite. I had no problem in WoW. I think mainly because of what I mentioned above.
  • Meogi
    Meogi
    @Graydog: the horse slots are added to your bags.

    doesn't solve the issue that is discussed here, but your comment seems to me to be a misunderstanding of how the upgrade of your mule works
  • p.hurst1b16_ESO
    p.hurst1b16_ESO
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    No need for mules. Simply choose only two Crafting lines to level picking one
    from each of the following sets

    Blacksmith, Woodworking, Clothier (or 2 from this set)

    Enchanter, Provisioner, Alchemist (only 1 from this set)

    Two Bag expansions, One Bank Expansion.

    No need to manage anything at all. Stick to your crafts and leave the rest to others. Even if you insist on stacking every trait related gem it is still possible.


    This was all tested quite extensively in beta and the starting slots are higher than at most beta times.


    As for WoW, EQ2 and Rift. Sorry but these are 3rd gen MMO's and it is time to get lean and mean with the ever expanding inventories full of junk that will never be used or is being saved for alts and twinking.
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  • nidriks
    nidriks
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    wrlifeboil wrote: »
    I'm finding that I'm spending a lot of time on inventory management. When your character's bags are full, do you find the nearest vendor to sell the items OR delete items OR port to the bank to deposit the items?

    I have a convoluted system of alts doing every trade in the game and I spend a god awful amount of time switching back and forth between each one to empty my bags and bank.

    Still I have to do more than the hoped for number of switches in order to empty my main's bags in to the bank before it fills up.

    You could say I'm starting to get a little frustrated with the whole thing. Whoever at Zeni had the idea to combine all banks into a shared bank needs a talking to.

    Sahred banks are a great idea, don't get me wrong. But if you have numerous alts filling it up and numerous different trades all adding in numerous different types of materials and reagents, then you're asking for trouble.

    I almost feel sorry for the people who were duping items...it must have been a logistical nightmare! :s

    All they need to do is seperate the shared bank from the main bank for each of an account's characters. Give us the current amount of room in each of our own banks and a smaller shared bank in which to deposit items for alts. It's been done before so it's possible to make it work.

    I can't imagine how all those people got through alpha and beta without noting this down as a problem. I know there would have been countless wipes, but I was getting a headache by level 5! :'(

  • catterz
    catterz
    Personally, this has always been one of my favourite parts of any Elder Scrolls game. An adventurer needs a rest and an invisible backpack full of weapons and armour presents the perfect opportunity to find a town, kick back, go to the bank, do some crafting, sell all of your junk, but most importantly unwind a little. Think of it as the adventurer's cigarette break.
  • TokerKato
    TokerKato
    People having problems with inventory management and then complaining about it should stop looting everything. You don't need to run around picking up loads of provisioning mats or loads of white quality items. don't auto loot - problem solved. If your counter to this argument is, ah but TokerKato I need these white items to deconstruct for my professions then this is your choice. It seems that evry1 wants to do everything all at once. Crafting should be a time sink IMO. Remember no1 is holding a gun to your head forcing you to loot that carapace. I believe that most of these issues are problems of your own making.

    I spend about 10-15% on my inventory but i'm only levelling clothing, provisioning and woodworking. I have 1 bank alt and 6 hireling alts. All my crafting mats, tempors and maps etc go to the bank alt. I do not loot any provisioning mats however, I will just blitz a town every now and again for loads of mats and then just craft everything I can. any mats left over get sold/destroyed.
  • Ulalume
    Ulalume
    Daverios wrote: »
    Solution for OP is to make a friend and mail items and return to sender.
    This is what I do with my brother. It's so much more convenient than having to port back to a city every time my bags are full.
  • Greydog
    Greydog
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    TokerKato wrote: »
    People having problems with inventory management and then complaining about it should stop looting everything. You don't need to run around picking up loads of provisioning mats or loads of white quality items. don't auto loot - problem solved. If your counter to this argument is, ah but TokerKato I need these white items to deconstruct for my professions then this is your choice. It seems that evry1 wants to do everything all at once. Crafting should be a time sink IMO. Remember no1 is holding a gun to your head forcing you to loot that carapace. I believe that most of these issues are problems of your own making.

    I spend about 10-15% on my inventory but i'm only levelling clothing, provisioning and woodworking. I have 1 bank alt and 6 hireling alts. All my crafting mats, tempors and maps etc go to the bank alt. I do not loot any provisioning mats however, I will just blitz a town every now and again for loads of mats and then just craft everything I can. any mats left over get sold/destroyed.

    I really wish folks would stop telling me how to play my game. It is my choice if want to craft every craft, explore every inch of the map and loot everything I come across. Even if ZOS relented and gave us personal banks for each character, folks like me would still need to do inventory management, but it would need to be done far less often.

    I don't see how my need for more space can be such an issue for other players. We're not asking for an uber weapon or any such thing ..just for more space!
    Meogi wrote: »
    @Graydog: the horse slots are added to your bags.

    doesn't solve the issue that is discussed here, but your comment seems to me to be a misunderstanding of how the upgrade of your mule works

    No, I understand how it works. You buy oats for 50 days you get 50 slots that appear in your personal inventory. What you may not understand is that if you put that packhorse in the stable so you can ride your speed horse ..those 50 slots go away and you need to find another place to put all the items that were in them.

    You simply cannot rely on an inventory slot that is not permanent.

    My bank mule is training a pack mule, but then I will never be able to use that character slot as an actual character anyway.

    oh btw ..it's Greydog ;)



    Edited by Greydog on April 20, 2014 3:27PM
    "I Plan on living forever ..so far so good"
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  • Orizuru
    Orizuru
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    Greydog wrote: »
    It is my choice if want to craft every craft, explore every inch of the map and loot everything I come across. Even if ZOS relented and gave us personal banks for each character, folks like me would still need to do inventory management, but it would need to be done far less often.

    So you want to play your way free from consequence? If you choose to pick up every item you encounter and you choose to pursue every crafting skill simultaneously don't you think it should impact inventory management?

    Nobody is telling you that you can't choose to do these things. They are only telling you that there are consequences for these decisions that make inventory management more challenging.



  • Greydog
    Greydog
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    Greydog wrote: »
    It is my choice if want to craft every craft, explore every inch of the map and loot everything I come across. Even if ZOS relented and gave us personal banks for each character, folks like me would still need to do inventory management, but it would need to be done far less often.

    So you want to play your way free from consequence? If you choose to pick up every item you encounter and you choose to pursue every crafting skill simultaneously don't you think it should impact inventory management?

    Nobody is telling you that you can't choose to do these things. They are only telling you that there are consequences for these decisions that make inventory management more challenging.

    Where in that post do I say I want to be free from consequences? Read it and you will notice I admit that my playstyle will require me to do inventory management even if the dev's give in to personal banks per character.

    In context, as that quote is not, I was asking that people stop telling me how to play my many characters. The request this thread refers to will in no way effect your gameplay or that of any other who is happy limiting the scope of their play.

    The request for more space is not unreasonable and I don't understand the opposition to it.



    "I Plan on living forever ..so far so good"
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  • Meogi
    Meogi
    @Greydog‌

    ups sorry for the misspelling :\

    also sorry, for the misunderstanding of your comment
  • Greydog
    Greydog
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    Meogi wrote: »
    @Greydog‌

    ups sorry for the misspelling :\

    also sorry, for the misunderstanding of your comment

    No problem friend :)

    "I Plan on living forever ..so far so good"
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  • Orizuru
    Orizuru
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    Greydog wrote: »
    The request for more space is not unreasonable and I don't understand the opposition to it.
    I'm not entirely opposed to more storage space. I just see it as non-constructive because it won't solve any problems. In my opinion, the only solution is making inventory management matter. Make players choose between the items they encounter in the field and leave some behind if they don't want to make a few trips back and forth to a town or merchant tediously.

    I've played MMOs for as long as they've been around. In every single one, players complained about inventory space and bank storage. No amount was ever enough. I'm not playing those games any more though. I'm playing ESO now and it has different rules and mechanics from the other games that I would rather adapt to and over-come instead of trying to reshape and redesign to more closely match a game I got bored with already.



  • Greydog
    Greydog
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    Greydog wrote: »
    The request for more space is not unreasonable and I don't understand the opposition to it.
    I'm not entirely opposed to more storage space. I just see it as non-constructive because it won't solve any problems. In my opinion, the only solution is making inventory management matter. Make players choose between the items they encounter in the field and leave some behind if they don't want to make a few trips back and forth to a town or merchant tediously.

    I've played MMOs for as long as they've been around. In every single one, players complained about inventory space and bank storage. No amount was ever enough. I'm not playing those games any more though. I'm playing ESO now and it has different rules and mechanics from the other games that I would rather adapt to and over-come instead of trying to reshape and redesign to more closely match a game I got bored with already.

    These are fair points and I can agree with them. But it still makes the assumption that I and others on my side of the aisle are asking for some big redesign of the game. I can't speak for all but I can say I'm not. All I'm asking for is a personal bank per character while retaining the shared bank.

    SWG had almost unlimited inventory space ..it wasn't enough for me because of the games design, but I didn't argue. WoW has multitudes of space and it is more than enough because of the games limited design. I'm finding ESO's inventory to be sorely lacking and I'm sorry but I think it could use a little love.

    Edited by Greydog on April 20, 2014 3:54PM
    "I Plan on living forever ..so far so good"
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  • Seraseth
    Seraseth
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    I have no problem with the size of personal inventory. I have no problem running back to town every 2hrs to clean it out. I have a problem with the long term storage, the bank.

    My main sits at about 23/95 in her personal inventory when cleaned out, but my bank sits at 63/80 when cleaned out to the appropriate alts.

    The bank size is just too small to be shared across all characters. Each character needs either their own non shared bank on top of the shared bank, or implement a shared crafting storage, since that's where the bulk of the long term storage is.

    Trait and style stones alone are 26 slots, and if you have the smithing spread across a few alts, they all need access to them. Add in base supplies like wood, iron, cloth and leather and it's a nightmare.
  • TokerKato
    TokerKato
    Greydog wrote: »
    Greydog wrote: »
    The request for more space is not unreasonable and I don't understand the opposition to it.
    I'm not entirely opposed to more storage space. I just see it as non-constructive because it won't solve any problems. In my opinion, the only solution is making inventory management matter. Make players choose between the items they encounter in the field and leave some behind if they don't want to make a few trips back and forth to a town or merchant tediously.

    I've played MMOs for as long as they've been around. In every single one, players complained about inventory space and bank storage. No amount was ever enough. I'm not playing those games any more though. I'm playing ESO now and it has different rules and mechanics from the other games that I would rather adapt to and over-come instead of trying to reshape and redesign to more closely match a game I got bored with already.

    These are fair points and I can agree with them. But it still makes the assumption that I and others on my side of the aisle are asking for some big redesign of the game. I can't speak for all but I can say I'm not. All I'm asking for is a personal bank per character while retaining the shared bank.

    SWG had almost unlimited inventory space ..it wasn't enough for me because of the games design, but I didn't argue. WoW has multitudes of space and it is more than enough because of the games limited design. I'm finding ESO's inventory to be sorely lacking and I'm sorry but I think it could use a little love.

    Apologies for telling you how to play the game however I still believe that inventory space is fine as is. A personal bank per character is 400 extra slots not upgraded. That's way too much IMO. Having a main character sending everything to alts to deconstruct or whatever should be time consuming otherwise we will have evry1 with lvl 50 on every profession in no time which makes specialist crafters obsolete. Sure this will happen in time but it will be nice to have a crafting economy for a while.
  • LimeFox
    LimeFox
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    As much as I like the crafting system, I HATE the inventory. I have one character who only does woodworking and clothing, probably the two lowest inventory-needy crafting skills, and my bank is full. I have to unload twice a level, and it easily takes a good hour to deconstruct, shift around, and sell everything to get back to empty. Potions not stacking well is a HUGE problem, that alone easily eats 10 slots on inventory. Those stupid treasure maps are another issue - I've given up on the fun of trying to find them and just looked them up so I could start RAPIDLY getting them out of my bank. If I could have stashed the "zip file" urn of them, it would have been fine. But having easily twenty slots gone to pre-order stuff and pets/trophies? Ugh.

    It makes me miss FF14's system - you could do EVERY profession, and had easily 1500 slots for crap once you got your two retainers. Needing shard mats got annoying, but I never felt like I had to trash my hard earned loot just to keep exploring.

    I have no clue how people actually manage to upgrade their banks past 80 slots. My money all gets eaten by repair, and most items and mats I sell don't even go for that much. And don't tell me to sell racial motifs. I've found exactly TWO in +80 hours of gameplay. :/
  • Baraz
    Baraz
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    Give us a bank with plenty of space. As there is no fun value nor any rational for forcing us to manage so much, just make banks hold plenty (there could be an extreme limit).

    A way to sort types of mats would also be nice (Provisioning, Enchanting, etc.)

    Backpacks can be limited as now, as that limit is more conceptual (kind of, not "realistic" but at least can be justified). Since we would place all in the bank, we would have plenty of space in the current backpacks.
  • Lazrael
    Lazrael
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    I have to agree. Its a design issue. The game is made in such a way that exploration and getting lost in the world is encouraged, but when you do this you tend forget about all the loot you're picking up. Next thing you know your bag is full and you're wasting timing fussing with menus or running back to town ect. just to manage and get rid of trash, and store crafting materials in the bank, then your bank is full and you have fuss with that. All of this removes the player from the core experience, which is a design flaw in any game. Either the inventory and bank space needs to be expanded or the gold cost for expanding them needs to be far more feasible for players in the early stages of the game, maybe both. The only other option I see is making guild banks not have a member count requirement, so even soloists can access them by simply forming a guild, but I don't really think that's a good solution. Hopefully they see the issue and do something about it soon, because it really does hurt the game experience as whole, causing the player to spend far too much time with management and tedium, when they should be getting lost in the exploration of Tamriel.
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  • Raice
    Raice
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    Here is why asking for more inventory space is unreasonable.

    The major point I have heard about this is that "some people" like to "do things a certain way". They play the game "the way they want to play it." And because of this choice, they find that they spend more time in inventory management than they do in other games, because other games provide better inventory and bank systems, according to their opinion.

    What bothers me about this is:

    EVERYONE who is currently "okay" with this game's inventory and bank system had to "CHANGE THE WAY THEY LIKE TO PLAY." EVERYONE had to make an adjustment. I didn't just find a way to make the game work for me. I HAD TO MAKE ADJUSTMENTS. EVERYONE else did too.

    ... Except for the people who think they're better than everyone, and so they shouldn't have to. They're special.

    Okay.... Here's why asking for this is unreasonable:

    Instead of doing what everyone else does, your big resolution to your problem is to demand it to change so that you can enjoy this game exactly like you enjoy other games. Not that you can't enjoy this game like it is - but that you haven't even tried. You've done nothing but everything you've always done in every other game, and have come to the conclusion that this game is falty... because its different. It never even occurred to you that you might have to change. Not because your old way of doing things is bad... but simply doing something new... is different.... and fun. You've made no adjustments. You haven't tried to meet this game half-way on this issue. And all you've done is complain - and thrown this same suggestion in other peoples' faces time and time again.

    I guarantee that someone will throw a fit in response to this, because again... their solution to everything is to complain and make excuses. This is why this resolution is unreasonable - because it is coming from unreasonable people.

    I'm sorry if this bothers you. But... well... if you can't be told that you're being unreasonable without getting your feelings hurt... then the proof is in the pudding.

    Everyone has had to make adjustments from how they "like to play." You aren't special. You aren't so awesome that you don't have to adjust. You need to do the same as everyone else. Be reasonable. It's just that simple.
  • Greydog
    Greydog
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    Perhaps you have that a bit skewed. The game was designed a certain way and it seems that in order to play any game successfully it's best to play it within it's design ..correct? Now seeing as I've already set up a 3 mo sub and plan on playing it, I'd say it's in my best interest to do it ..so I will.

    I will also keep coming here in an attempt to engage in civil debate on any subject I choose regardless of how many of your kind show up to attack me for doing so.
    "I Plan on living forever ..so far so good"
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  • TicToc
    TicToc
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    Raice wrote: »
    Here is why asking for more inventory space is unreasonable.

    The major point I have heard about this is that "some people" like to "do things a certain way". They play the game "the way they want to play it." And because of this choice, they find that they spend more time in inventory management than they do in other games, because other games provide better inventory and bank systems, according to their opinion.

    What bothers me about this is:

    EVERYONE who is currently "okay" with this game's inventory and bank system had to "CHANGE THE WAY THEY LIKE TO PLAY." EVERYONE had to make an adjustment. I didn't just find a way to make the game work for me. I HAD TO MAKE ADJUSTMENTS. EVERYONE else did too.

    ... Except for the people who think they're better than everyone, and so they shouldn't have to. They're special.

    Okay.... Here's why asking for this is unreasonable:

    Instead of doing what everyone else does, your big resolution to your problem is to demand it to change so that you can enjoy this game exactly like you enjoy other games. Not that you can't enjoy this game like it is - but that you haven't even tried. You've done nothing but everything you've always done in every other game, and have come to the conclusion that this game is falty... because its different. It never even occurred to you that you might have to change. Not because your old way of doing things is bad... but simply doing something new... is different.... and fun. You've made no adjustments. You haven't tried to meet this game half-way on this issue. And all you've done is complain - and thrown this same suggestion in other peoples' faces time and time again.

    Once again, all you do is attack other people and contribute nothing constructive. You say "Here is why it is unreasonable..." and then provide no data on WHY it is unreasonable, other than your belief that people should just sit back and take what they are given and not have opinions. It is also funny how you turn people having an opinion, and making suggestions that the current system be changed, to people "demanding".

    It is odd how you twist things around. I'm not sure whether that is done to deliberately troll the thread or if the things just get twisted in your head as you read them. People are not demanding anything. They are expressing their views. People are unhappy with the current amount of inventory micromanagement that is required. It has caused some people to take days off from the game due to the drudgery of it. That is not a good thing for the game, especially this early one when everything should still be new and exciting. When people are unhappy enough, they stop playing the game, especially if it has a subscription fee.

    And please stop capitalizing "EVERYONE", as if you speak for everyone. You have no idea what "EVERYONE" thinks or feels. You are projecting your own views onto everyone else, and you are wrong. I am not nearly as dedicated a crafter as a lot of other people. The dedicated crafters in my guild are just worn down by all of the inventory management. It takes up far more of their play time than it should. A group of them have finally decided to get together and start a separate guild just so that they can us that guild bank for crafting materials. I honestly don't think that was Zenimax's intent when they set up the current system.

    You also seem to be speaking for Zenimax. Guess what? You have no idea what they are thinking either, or what they want for their game. They actually want their crafters to be happy. They designed this elaborate crafting system and they want people to enjoy it. It is all well and good that it isn't an issue for casual crafters, like yourself, that dabble in crafting. It is, however, an issue for dedicated crafters and alt-aholics.

    Based on what I have seen, it is obvious that you are one of those fanboy trolls that feels they need to defend the game against any and all negativity. That is not just based on this thread but other threads that you post in. You have even gone so far as to deny the existence of gold seller spam in zone chats. Wow! Apparently the rose color glasses filter those kind of things out.

    Bottom line, games, especially MMO's change. Improvements are made all the time. Sitting back and ignoring the problems is bad for the game in the long run, and your fanboism ends up hurting the game you are trying to protect. Just because a problem does not affect you, doe not mean that there isn't a problem. Any change made would have no negative affect on you, so arguing against it is just ridiculous. The problem doesn't affect you and the solution would not affect you. You have offered nothing to the conversation other than to tell people to "get over it" while calling them names and making wild accusations. Why do you have such a desperate need to convince everyone else that the game is perfect?

    TokerKato wrote: »
    Apologies for telling you how to play the game however I still believe that inventory space is fine as is. A personal bank per character is 400 extra slots not upgraded. That's way too much IMO. Having a main character sending everything to alts to deconstruct or whatever should be time consuming otherwise we will have evry1 with lvl 50 on every profession in no time which makes specialist crafters obsolete. Sure this will happen in time but it will be nice to have a crafting economy for a while.

    I'm sorry? Were you talking about one of the other games mentioned? I assume you must be, be cause you obviously weren't talking about this one. I agree that 400 slots per character (before upgrades) would be overkill, but 50 slots to be shared between 8 characters is a little ridiculous, especially when several of the professions have a ton of materials/ingredients. Provisioning alone probably has over 100 different ingredients. Alchemy and enchanting also have a lot of materials.

    No, crafting should not be made artificially cumbersome by forcing ridiculous inventory management tedium...and frankly I doubt that was Zenimax's intent. Professions are already restricted by the fact that they require skill points to advance, so it is extremely unlikely that any but a few hardcore crafters are going to have all professions to level 50. Besides, MMO's thrive by having an active player base, and deliberately adding tedium to the game is not a practical strategy for keeping long-term players.

    Many games have had to deal with the crafting material situation in the past once they realized how it was negatively impacting the players by having mats take up far too much space. Some did so by adding crafting containers (or bank tab) that was twice as large as normal containers, but only held crafting materials. It couldn't be used for anything else. It seems like a good solution. Crafters can spend some money to buy a crafting tab, and non-crafters can't benefit from the extra bank space to store other junk. I think that would have a relatively low impact on the game.
  • Zershar_Vemod
    Zershar_Vemod
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    I spend almost as much time managing inventory and bank space as I do playing the game. Its ***.

    Make bank alts, lots of them. Screw Zenimax's policy on inventory management.

    Same thing happening with me, even after buying the stupidly priced upgrades in inventory. *** is going to hit the fan though when I want to start level up my alts....
    Edited by Zershar_Vemod on April 21, 2014 1:31AM
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    Order of the Lamp Post
    Thorn Brigade
    VR15 Nightblade Vampire
  • TokerKato
    TokerKato
    Tic Toc 8 characters * 50 slots each is 400 extra slots so yes I am talking about this game. Crafting is not cumbersome. Trying to do all professions at once may be but I believe it should.

    Here is something I saw some1 else post on another thread and for me it captures the complainers perfectly.

    "There's gotta be a limit somewhere. ESO could implement a system where every time you gathered a crafting mat it automatically put it in a special crafting bank accessible to all your characters. But why stop there, why not have it so that all you have to do is look at a crafting mat and it gathers itself? Why stop there? Why not auto gather every time you walk near a crafting mat whether you are looking at it or not? Why stop there? Why not have the crafting mats craft themselves into amor, grind themselves up and craft some more?

    Why stop there? Why not just let everyone automatically craft the mostest uberestest legen... wait for it... dary items the world has ever seen right from level 1?

    Why stop there? Why not just let the player type in numbers and whenever they stop that is stat of all their items?

    Why stop there? Why not just have a one button smart nuke where the players presses 1 and all evil is banished from every corner of Tamriel and all the princesses come running to thank you?

    I guess you almost have to stop there."
    Edited by TokerKato on April 21, 2014 1:24PM
  • Seraseth
    Seraseth
    ✭✭✭✭
    Ah, the slippery slope fallacy, comes in every time someone doesn't like something but doesn't have a real argument against it.
  • ed.radleyrwb17_ESO
    ed.radleyrwb17_ESO
    Soul Shriven
    More than 1 MMO that I play have crafting banks that take all of the craft related items for all characters - That feature means inventory management time in those games is never an issue.
  • TokerKato
    TokerKato
    Seraseth wrote: »
    Ah, the slippery slope fallacy, comes in every time someone doesn't like something but doesn't have a real argument against it.

    But I like the current system, you know the one you want changed. So my argument is clear, nothing needs to be changed. The above post that I quoted is hyperbolic but it's the same on all MMO's, people want everything now, they don't want to adapt to a different games mechanics. By the sounds of it you are also levelling other professions on alts. Why not just lvl that profession as you lvl the character. I do think it would be fair to add character banks if the player buys it with gold though. But I would like to see it pretty expensive.

    Also this is an Elder Scrolls game. Inventory space has always been key in TES.
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