Now to Account Bank, I kind of agree it's a bit small considering ALL 8 characters share it, although I have learned to deal with it's limitations. Once people have played for a while and have the max bag upgrades (including horse) on all 8 characters and are already max professions on w/e characters they're doing it on inventory space will be a non-issue, just like in EVERY MMO. It's always "hard" at first then easy later on, why should ESO be any different?
wrlifeboil wrote: »I'm finding that I'm spending a lot of time on inventory management. When your character's bags are full, do you find the nearest vendor to sell the items OR delete items OR port to the bank to deposit the items?
People having problems with inventory management and then complaining about it should stop looting everything. You don't need to run around picking up loads of provisioning mats or loads of white quality items. don't auto loot - problem solved. If your counter to this argument is, ah but TokerKato I need these white items to deconstruct for my professions then this is your choice. It seems that evry1 wants to do everything all at once. Crafting should be a time sink IMO. Remember no1 is holding a gun to your head forcing you to loot that carapace. I believe that most of these issues are problems of your own making.
I spend about 10-15% on my inventory but i'm only levelling clothing, provisioning and woodworking. I have 1 bank alt and 6 hireling alts. All my crafting mats, tempors and maps etc go to the bank alt. I do not loot any provisioning mats however, I will just blitz a town every now and again for loads of mats and then just craft everything I can. any mats left over get sold/destroyed.
@Graydog: the horse slots are added to your bags.
doesn't solve the issue that is discussed here, but your comment seems to me to be a misunderstanding of how the upgrade of your mule works
It is my choice if want to craft every craft, explore every inch of the map and loot everything I come across. Even if ZOS relented and gave us personal banks for each character, folks like me would still need to do inventory management, but it would need to be done far less often.
NaciremaDiputs wrote: »It is my choice if want to craft every craft, explore every inch of the map and loot everything I come across. Even if ZOS relented and gave us personal banks for each character, folks like me would still need to do inventory management, but it would need to be done far less often.
So you want to play your way free from consequence? If you choose to pick up every item you encounter and you choose to pursue every crafting skill simultaneously don't you think it should impact inventory management?
Nobody is telling you that you can't choose to do these things. They are only telling you that there are consequences for these decisions that make inventory management more challenging.
I'm not entirely opposed to more storage space. I just see it as non-constructive because it won't solve any problems. In my opinion, the only solution is making inventory management matter. Make players choose between the items they encounter in the field and leave some behind if they don't want to make a few trips back and forth to a town or merchant tediously.The request for more space is not unreasonable and I don't understand the opposition to it.
NaciremaDiputs wrote: »I'm not entirely opposed to more storage space. I just see it as non-constructive because it won't solve any problems. In my opinion, the only solution is making inventory management matter. Make players choose between the items they encounter in the field and leave some behind if they don't want to make a few trips back and forth to a town or merchant tediously.The request for more space is not unreasonable and I don't understand the opposition to it.
I've played MMOs for as long as they've been around. In every single one, players complained about inventory space and bank storage. No amount was ever enough. I'm not playing those games any more though. I'm playing ESO now and it has different rules and mechanics from the other games that I would rather adapt to and over-come instead of trying to reshape and redesign to more closely match a game I got bored with already.
NaciremaDiputs wrote: »I'm not entirely opposed to more storage space. I just see it as non-constructive because it won't solve any problems. In my opinion, the only solution is making inventory management matter. Make players choose between the items they encounter in the field and leave some behind if they don't want to make a few trips back and forth to a town or merchant tediously.The request for more space is not unreasonable and I don't understand the opposition to it.
I've played MMOs for as long as they've been around. In every single one, players complained about inventory space and bank storage. No amount was ever enough. I'm not playing those games any more though. I'm playing ESO now and it has different rules and mechanics from the other games that I would rather adapt to and over-come instead of trying to reshape and redesign to more closely match a game I got bored with already.
These are fair points and I can agree with them. But it still makes the assumption that I and others on my side of the aisle are asking for some big redesign of the game. I can't speak for all but I can say I'm not. All I'm asking for is a personal bank per character while retaining the shared bank.
SWG had almost unlimited inventory space ..it wasn't enough for me because of the games design, but I didn't argue. WoW has multitudes of space and it is more than enough because of the games limited design. I'm finding ESO's inventory to be sorely lacking and I'm sorry but I think it could use a little love.
Here is why asking for more inventory space is unreasonable.
The major point I have heard about this is that "some people" like to "do things a certain way". They play the game "the way they want to play it." And because of this choice, they find that they spend more time in inventory management than they do in other games, because other games provide better inventory and bank systems, according to their opinion.
What bothers me about this is:
EVERYONE who is currently "okay" with this game's inventory and bank system had to "CHANGE THE WAY THEY LIKE TO PLAY." EVERYONE had to make an adjustment. I didn't just find a way to make the game work for me. I HAD TO MAKE ADJUSTMENTS. EVERYONE else did too.
... Except for the people who think they're better than everyone, and so they shouldn't have to. They're special.
Okay.... Here's why asking for this is unreasonable:
Instead of doing what everyone else does, your big resolution to your problem is to demand it to change so that you can enjoy this game exactly like you enjoy other games. Not that you can't enjoy this game like it is - but that you haven't even tried. You've done nothing but everything you've always done in every other game, and have come to the conclusion that this game is falty... because its different. It never even occurred to you that you might have to change. Not because your old way of doing things is bad... but simply doing something new... is different.... and fun. You've made no adjustments. You haven't tried to meet this game half-way on this issue. And all you've done is complain - and thrown this same suggestion in other peoples' faces time and time again.
Apologies for telling you how to play the game however I still believe that inventory space is fine as is. A personal bank per character is 400 extra slots not upgraded. That's way too much IMO. Having a main character sending everything to alts to deconstruct or whatever should be time consuming otherwise we will have evry1 with lvl 50 on every profession in no time which makes specialist crafters obsolete. Sure this will happen in time but it will be nice to have a crafting economy for a while.
SexyVette07 wrote: »I spend almost as much time managing inventory and bank space as I do playing the game. Its ***.
Make bank alts, lots of them. Screw Zenimax's policy on inventory management.
Ah, the slippery slope fallacy, comes in every time someone doesn't like something but doesn't have a real argument against it.