I agree, the inventory system is one of the worst I've ever seen in the history of MMOs.
And before some fanboy comes and *** at me: if the devs had wanted to implement a soft-cap (or any cap for that matter) on the number of crafting skills then they should have implemented one directly and not used the soft cap as an excuse to justify this *** disaster of an inventory system.
wrlifeboil wrote: »I'm finding that I'm spending a lot of time on inventory management. When your character's bags are full, do you find the nearest vendor to sell the items OR delete items OR port to the bank to deposit the items?
NaciremaDiputs wrote: »wrlifeboil wrote: »I'm finding that I'm spending a lot of time on inventory management. When your character's bags are full, do you find the nearest vendor to sell the items OR delete items OR port to the bank to deposit the items?
I don't use bank alts at all. I either carry it in my inventory, store it in my bank, or deconstruct/sell it.
I tend to wear a mixture of medium and heavy armor on my templar, so most items in those categories get deconstructed or researched. I keep only one stack of 100 for each of the highest level mats I'm able to craft with and then I sell the rest in guild stores for whatever I can get. I never store iron when I'm crafting with with steel. All light armor and other types of items I don't use on my templar, I sell to a vendor.
The only keep runes for enchantments I will use. I vendor or guild store the rest. My bank space is for maps and novelty items and provisioning materials.
I usually end up only needing to do inventory maintenance about once every 3 hours this way, and when I do it takes me only a few minutes to quickly vendor, research, and deconstruct all the stuff I don't need.
I never save armor. I never save surplus anything. If I can't sell it in a guild store quickly, I vendor it.
Items are abundant in this game and I just don't see the need to hoard and stash away and save like other MMOs.
I very much prefer a soft cap that allows me to learn all crafts on one character (eventually).
I agree, the inventory system is one of the worst I've ever seen in the history of MMOs.
And before some fanboy comes and *** at me: if the devs had wanted to implement a soft-cap (or any cap for that matter) on the number of crafting skills then they should have implemented one directly and not used the soft cap as an excuse to justify this *** disaster of an inventory system.
NaciremaDiputs wrote: »wrlifeboil wrote: »I'm finding that I'm spending a lot of time on inventory management. When your character's bags are full, do you find the nearest vendor to sell the items OR delete items OR port to the bank to deposit the items?
I don't use bank alts at all. I either carry it in my inventory, store it in my bank, or deconstruct/sell it.
I tend to wear a mixture of medium and heavy armor on my templar, so most items in those categories get deconstructed or researched. I keep only one stack of 100 for each of the highest level mats I'm able to craft with and then I sell the rest in guild stores for whatever I can get. I never store iron when I'm crafting with with steel. All light armor and other types of items I don't use on my templar, I sell to a vendor.
The only keep runes for enchantments I will use. I vendor or guild store the rest. My bank space is for maps and novelty items and provisioning materials.
I usually end up only needing to do inventory maintenance about once every 3 hours this way, and when I do it takes me only a few minutes to quickly vendor, research, and deconstruct all the stuff I don't need.
I never save armor. I never save surplus anything. If I can't sell it in a guild store quickly, I vendor it.
Items are abundant in this game and I just don't see the need to hoard and stash away and save like other MMOs.
Well that's just great but you cannot specialise all crafts on one character and if like me, you play to craft then it becomes a real issue. Mat maybe abundant but not so at the moment with all the bots about. Different strokes for different folks, I suppose. I'm sure we all can agree though that having a larger inventory or atleast a separate bank bag for mats, even character only bank with smaller account bank, would be a good thing.
NaciremaDiputs wrote: »NaciremaDiputs wrote: »wrlifeboil wrote: »I'm finding that I'm spending a lot of time on inventory management. When your character's bags are full, do you find the nearest vendor to sell the items OR delete items OR port to the bank to deposit the items?
I don't use bank alts at all. I either carry it in my inventory, store it in my bank, or deconstruct/sell it.
I tend to wear a mixture of medium and heavy armor on my templar, so most items in those categories get deconstructed or researched. I keep only one stack of 100 for each of the highest level mats I'm able to craft with and then I sell the rest in guild stores for whatever I can get. I never store iron when I'm crafting with with steel. All light armor and other types of items I don't use on my templar, I sell to a vendor.
The only keep runes for enchantments I will use. I vendor or guild store the rest. My bank space is for maps and novelty items and provisioning materials.
I usually end up only needing to do inventory maintenance about once every 3 hours this way, and when I do it takes me only a few minutes to quickly vendor, research, and deconstruct all the stuff I don't need.
I never save armor. I never save surplus anything. If I can't sell it in a guild store quickly, I vendor it.
Items are abundant in this game and I just don't see the need to hoard and stash away and save like other MMOs.
Well that's just great but you cannot specialise all crafts on one character and if like me, you play to craft then it becomes a real issue. Mat maybe abundant but not so at the moment with all the bots about. Different strokes for different folks, I suppose. I'm sure we all can agree though that having a larger inventory or atleast a separate bank bag for mats, even character only bank with smaller account bank, would be a good thing.
I've been working on pretty much all of the crafting skills except provisioning and light armor. I think the real difference between my needs and yours are that I'm willing to see inventory management as part of the game, whereas you are choosing to look at it as an impediment to playing the game. I won't argue against better inventory management options because I'm sure I would benefit from them as well, but in the grand scheme of things I see it as a feature that makes the game better because it makes me decide what items are worth carrying around.
Out of curiosity though, at what point do you draw the line? Do you want to be able to carry an infinite amount of materials without any penalty? If not, how much is enough? At what point do you begin to realize that maybe you should have to make a choice between carrying a second set of armor/weapons and that stack of ore? We are already able to carry an amount of goods that would be completely unrealistic outside of a video game. How much more do you need to be able to carry without making some form of compromise somewhere?
cromica81_ESO wrote: »Far to much time is wasted moving things between the bank and mules.
We have been far too spoiled with games which offer collection tabs like GW2 and forget that this is Elder Scrolls where you CAN go into a city like Bruma or Windhelm and collect all of those silver forks but eventually you will be encumbered and have to just let it go.
We have been far too spoiled with games which offer collection tabs like GW2 and forget that this is Elder Scrolls where you CAN go into a city like Bruma or Windhelm and collect all of those silver forks but eventually you will be encumbered and have to just let it go.
When I became overencumbered by my massive collection of silver forks, I took it to my house in Bruma or Windhelm, and deposited them into a dresser.
NaciremaDiputs wrote: »Out of curiosity though, at what point do you draw the line? Do you want to be able to carry an infinite amount of materials without any penalty? If not, how much is enough? At what point do you begin to realize that maybe you should have to make a choice between carrying a second set of armor/weapons and that stack of ore? We are already able to carry an amount of goods that would be completely unrealistic outside of a video game. How much more do you need to be able to carry without making some form of compromise somewhere?
NaciremaDiputs wrote: »Out of curiosity though, at what point do you draw the line? Do you want to be able to carry an infinite amount of materials without any penalty? If not, how much is enough? At what point do you begin to realize that maybe you should have to make a choice between carrying a second set of armor/weapons and that stack of ore? We are already able to carry an amount of goods that would be completely unrealistic outside of a video game. How much more do you need to be able to carry without making some form of compromise somewhere?
I have no problem with the size of my personal inventory. I don't mind going back to town every 1-2hrs depending on what I'm doing. The problem is the bank size, and having to log in and out of mules to move it all around once I'm there.
If there was a 2nd storage just for crafting, I can come back to town, dump all crafting mats in there, dump gear to be destructed by my main(if I'm on an alt) into the main bank, and go back to playing. 2mins or less. Then I could likely go the entire day without having to switch between characters.