Inventory management is such a pain that after questing last night for a couple of hours I couldn't bring myself to sort/sift through everything and distribute to my crafting alts so I logged off with full bags. Today when I logged in I just looked at my bags and logged off again as it is way too tedious to deal with.
Pretty sure the devs don't want a system so bad that it actively discourages playing the game, but that's what they have at this point. Maybe they'll deal with it once they start losing subs, because at this point, it's dampening my enthusiasm for the game.
How much "thought" is involved exactly in creating 7 mules and relogging 20 times a day? It's not "difficult" or a "challenge" it's simply tedious as hell, nothing more. And it punishes people that like to use some of their character slots for something other then mules (which is not me btw. I focus only on a single character and already have 7 mules). I just worry that if such basic things like an inventory system are so badly designed then how is this company ever going to implement anything new, innovative or fun without it being simply terrible?
If the devs want a cap on inventory then they should implement one and be done but these half-arsed solutions where it's sort-of-possible to keep everything but only if you're willing to endure massive tedium is worse then useless.
I logged off with full bags the other night, then didn't log back in for 2 days, because I knew I'd have to deal with it before being able to play, and it just wasn't appealing enough. Finally cleaned it out this morning, played a bit, then cleaned out again. Then logged off. 2 sessions of inventory management was enough for one day.
the1andonlypzb14_ESO wrote: »Hahaha I love that Zenimax limited the bag space ... giving people more decisions to make on what they keep, and what they don't. And creating a whole new world of cry babies to read and laugh at.
Oh noes I have to decide on what to do with my super awesome stuff that I wanna keep but have no intention of using. Wahhhhhhh.
NaciremaDiputs wrote: »How much "thought" is involved exactly in creating 7 mules and relogging 20 times a day? It's not "difficult" or a "challenge" it's simply tedious as hell, nothing more. And it punishes people that like to use some of their character slots for something other then mules (which is not me btw. I focus only on a single character and already have 7 mules). I just worry that if such basic things like an inventory system are so badly designed then how is this company ever going to implement anything new, innovative or fun without it being simply terrible?
If the devs want a cap on inventory then they should implement one and be done but these half-arsed solutions where it's sort-of-possible to keep everything but only if you're willing to endure massive tedium is worse then useless.
The thought goes into deciding which items are worth keeping and which items should be vendored, destroyed, or deconstructed.
Items in this game are so simple to acquire quickly there simply isn't a need to be hoarding them in such quantities that you feel the need to go through the tedium of muling.
The devs did implement a cap on inventory. The problem is you aren't willing to work within the confines of this limit and are making yourself mule items on other characters. I see this problem as self-inflicted as a result of players who do not like or are not willing to operate within the rules of the game.
Muling is an option if you want to use it, but it isn't necessary because crafting materials really aren't that rare and are so easily acquired that you shouldn't feel the need to mule items.
NaciremaDiputs wrote: »How much "thought" is involved exactly in creating 7 mules and relogging 20 times a day? It's not "difficult" or a "challenge" it's simply tedious as hell, nothing more. And it punishes people that like to use some of their character slots for something other then mules (which is not me btw. I focus only on a single character and already have 7 mules). I just worry that if such basic things like an inventory system are so badly designed then how is this company ever going to implement anything new, innovative or fun without it being simply terrible?
If the devs want a cap on inventory then they should implement one and be done but these half-arsed solutions where it's sort-of-possible to keep everything but only if you're willing to endure massive tedium is worse then useless.
The thought goes into deciding which items are worth keeping and which items should be vendored, destroyed, or deconstructed.
Items in this game are so simple to acquire quickly there simply isn't a need to be hoarding them in such quantities that you feel the need to go through the tedium of muling.
The devs did implement a cap on inventory. The problem is you aren't willing to work within the confines of this limit and are making yourself mule items on other characters. I see this problem as self-inflicted as a result of players who do not like or are not willing to operate within the rules of the game.
Muling is an option if you want to use it, but it isn't necessary because crafting materials really aren't that rare and are so easily acquired that you shouldn't feel the need to mule items.
I find it funny that people think that deciding whether or not to keep those 10 units of raw beech is somehow an important gaming decision that was designed in. Even if you weren't planning to level up your woodworking yet, you may eventually in the future and you are essentially throwing away items you will have to farm again. And I don't buy the whole "it's a soft cap" argument...the slowness of levelling any craft by making things (as opposed to deconstructing things) already acts as a soft cap, as does the fact that you have to allocate skills to it to reasonably level it past a certain point.
Trying to level up multiple crafts simultaneously is already a living hell even if you had infinite inventory.
So yes, the system definitely encourages not keeping things. But it also pushes me to deconstructing every single item I find as these pieces yield better deconstruction xp.
Like I said, I'm not telling anyone how to play, but I'd rather play the toon I'm on and worry about my alts when I play them than spend 20 minutes shuffling through the bank and logging in and out of 8 different characters.
From my experience, the bank shuffle certainly isn't necessary. My crafting levels have kept up with my gearing needs just fine simply by tearing down the stuff I get from questing on that character and crafting new armor.
But... I no longer have this problem anymore. Why?
Because around level 15 or so, I realized that I come across so much stuff so often... there's really no shortage of finding anything I might need. So why bother?
So now...
1. My character does Blacksmithing and Woodworking.
2. If I have mats that aren't for Blacksmithing or Woodworking... I sell it to the vendor immediately.
3. If I can't immediately research an item in my craft - I sell it if it's white, or I break it down if it's another color.
4. I sell everything else. Light Armor, Medium Armor, weapons I don't use, old soul gems, old jewelry, old food and drink, old crafting materials that I have out-leveled, all of it.
I am never out of money. And I always have space.
I mean seriously guys... there's no reason to hoard all of that stuff. Just junk it. It's not as rare as we make it seem. I promise your life will be easier.
This is a real problem, and it's causing people to not want to play the game, myself included. You should be worried about that because the less subscribers there are, the less likely the game will continue at all.
But... I no longer have this problem anymore. Why?
Because around level 15 or so, I realized that I come across so much stuff so often... there's really no shortage of finding anything I might need. So why bother?
So now...
1. My character does Blacksmithing and Woodworking.
2. If I have mats that aren't for Blacksmithing or Woodworking... I sell it to the vendor immediately.
3. If I can't immediately research an item in my craft - I sell it if it's white, or I break it down if it's another color.
4. I sell everything else. Light Armor, Medium Armor, weapons I don't use, old soul gems, old jewelry, old food and drink, old crafting materials that I have out-leveled, all of it.
I am never out of money. And I always have space.
I mean seriously guys... there's no reason to hoard all of that stuff. Just junk it. It's not as rare as we make it seem. I promise your life will be easier.
I'm glad you found a system that works for you. It doesn't work for me. I don't play the same way as you, and apparently a lot of other people on this thread don't either - isn't that kinda the point of an MMO?
This is a real problem, and it's causing people to not want to play the game, myself included. You should be worried about that because the less subscribers there are, the less likely the game will continue at all.
There is a large graveyard of MMOs out there where people stubbornly insisted that legitimate issues weren't legitimate, and that everyone should stop complaining and just play a certain way. If that persists in this game, then it's time to start carving another headstone.
You decided to limit your professions to those that take up relatively little inventory space and then act smug about how inventory is not a problem. Some professions take up considerably more space than others. On top of that, many people play multiple alts, and the bank storage space is shared between all of them. You don't have to be a hoarder to quickly run out of space in this game.
For one, I also store Alchemy ingredients for alts. It requires a lot of inventory space. The point for my decision, was I actually made a decision about what I can feasibly do inside the rules of the game. That's part of the game: learning to work inside the rules. If you guys would get over your egos for five seconds, you would see that the solution to this "issue" is not to change the rules.
For two, all I'm saying is that a reasonable person would find a way to work with the system, instead of finding a way to complain about it. You appear to be another person who is taking offense to a fair recommendation. It doesn't make any sense to get upset about something like this to someone who is trying to present another way of looking at the issue.
For one, I also store Alchemy ingredients for alts. It requires a lot of inventory space. The point for my decision, was I actually made a decision about what I can feasibly do inside the rules of the game. That's part of the game: learning to work inside the rules. If you guys would get over your egos for five seconds, you would see that the solution to this "issue" is not to change the rules.
For two, all I'm saying is that a reasonable person would find a way to work with the system, instead of finding a way to complain about it. You appear to be another person who is taking offense to a fair recommendation. It doesn't make any sense to get upset about something like this to someone who is trying to present another way of looking at the issue.
Egos? Really? What does ego have to do with anything? If you had actually read the posts in this thread, you will see that people are not having fun dealing with all this inventory management. The fact that we have to use mules is ridiculous. I have never used a mule before in an MMO, so the fact that I have to in this one, so early on, is already a sign that there is a problem. Why was there not a problem in other games? Because all my characters had their own bank space, not this shared nonsense.
You keep talking about the "rules of the game" as if storage space was a specially designed game mechanic, when the reality is likely that the numbers were just thrown out randomly without a great deal of consideration. They also, apparently, threw together professions that require a ton of different mats without any consideration of how much space they would take up.
Let me tell you a little secret, games are supposed to be FUN. Shocking, right? The game shouldn't be burdened down with cumbersome inventory management on a regular basis. The bottom line is that this mechanic is making the game much less fun for people. Guess what happens when people aren't having fun...they stop playing. It is a little thing that could eventually do great harm. It is also a little thing that could be easily fixed, but it can only be fixed if they know there is a problem that people aren't happy with. People, like you, that want to stifle the feedback process are not helping the game, you are hurting it.
Why are you getting mad? I'm trying to help you.
I'm not stifling anything. You gave feedback. I offered a resolution. That resolution was thrown back in my face, because of unreasonable non-sense conspiracies of people out to get you. You need to control your ego and your anger. No one is attacking you.
Geez... you need to grow up, dude.