Time you spend on inventory management

  • Matt.vanelsenb16_ESO
    I'm quite confused by the amount of people that seem to have problems with inventory managing. At the moment I usually have about 50/120 inventory slots after cleaning my inventory. And that is with 20 items for future research, fishing bait, potions, food, and a bunch of trophies from quests. My bank is usually as good as full, but never all the way since everything that I could possibly use in the future is already in there. Every alchemy ingredient, every runestone (except for some very high tier potency stones, woodworking, blacksmithing, clothing, some essential provisioning stuff, style mats. Right now it usually takes me about 5 minutes to sell, deconstruct and store things in the bank, and that after about 1-3 hours of questing depending on how many item drops I got from mobs. As the amount of items that I carried around grew my bag and bank size also grew due to the upgrades. Just try to think of what you actually need for the crafting skills, and just throw the rest away. There's no point in having iron ingots when you're level 20, the same goes for provisioning. Things for lvl 10 food are redundant when you're level 20.
    Edited by Matt.vanelsenb16_ESO on April 15, 2014 10:45PM
  • freddy_hgnrb18_ESO
    I have 90 Bag slots, and 90 Bank Slots (10 on my person from feeding my horse)

    Majority of bank is stuffed with Enchanting Runes, and Armour/Weapon traite/race crafting items

    I have a few armour/weapons in there for research

    And I still have an average of 5 free spots all the time in the bank, and after a trip back to town, I only have used 15-19 spaces in my personal bag.

    Its not that difficult to manage bag space unless you are trying to hoard every single item there is for all proffessions at the same time.
    I am working on Clothing, Woodcraft and Enchanting - so although I harvest Ore, and refine it into metal bars, I sell the bars to keep my income ticking over.
  • sgeffre
    sgeffre
    Inventory management is such a pain that after questing last night for a couple of hours I couldn't bring myself to sort/sift through everything and distribute to my crafting alts so I logged off with full bags. Today when I logged in I just looked at my bags and logged off again as it is way too tedious to deal with.

    Pretty sure the devs don't want a system so bad that it actively discourages playing the game, but that's what they have at this point. Maybe they'll deal with it once they start losing subs, because at this point, it's dampening my enthusiasm for the game.
  • Seraseth
    Seraseth
    ✭✭✭✭
    sgeffre wrote: »
    Inventory management is such a pain that after questing last night for a couple of hours I couldn't bring myself to sort/sift through everything and distribute to my crafting alts so I logged off with full bags. Today when I logged in I just looked at my bags and logged off again as it is way too tedious to deal with.

    Pretty sure the devs don't want a system so bad that it actively discourages playing the game, but that's what they have at this point. Maybe they'll deal with it once they start losing subs, because at this point, it's dampening my enthusiasm for the game.

    I logged off with full bags the other night, then didn't log back in for 2 days, because I knew I'd have to deal with it before being able to play, and it just wasn't appealing enough. Finally cleaned it out this morning, played a bit, then cleaned out again. Then logged off. 2 sessions of inventory management was enough for one day.
  • Orizuru
    Orizuru
    ✭✭✭
    Morthur wrote: »
    How much "thought" is involved exactly in creating 7 mules and relogging 20 times a day? It's not "difficult" or a "challenge" it's simply tedious as hell, nothing more. And it punishes people that like to use some of their character slots for something other then mules (which is not me btw. I focus only on a single character and already have 7 mules). I just worry that if such basic things like an inventory system are so badly designed then how is this company ever going to implement anything new, innovative or fun without it being simply terrible?

    If the devs want a cap on inventory then they should implement one and be done but these half-arsed solutions where it's sort-of-possible to keep everything but only if you're willing to endure massive tedium is worse then useless.

    The thought goes into deciding which items are worth keeping and which items should be vendored, destroyed, or deconstructed.

    Items in this game are so simple to acquire quickly there simply isn't a need to be hoarding them in such quantities that you feel the need to go through the tedium of muling.

    The devs did implement a cap on inventory. The problem is you aren't willing to work within the confines of this limit and are making yourself mule items on other characters. I see this problem as self-inflicted as a result of players who do not like or are not willing to operate within the rules of the game.

    Muling is an option if you want to use it, but it isn't necessary because crafting materials really aren't that rare and are so easily acquired that you shouldn't feel the need to mule items.





  • the1andonlypzb14_ESO
    Hahaha I love that Zenimax limited the bag space ... giving people more decisions to make on what they keep, and what they don't. And creating a whole new world of cry babies to read and laugh at.

    Oh noes I have to decide on what to do with my super awesome stuff that I wanna keep but have no intention of using. Wahhhhhhh.
  • Cascade_V
    Cascade_V
    ✭✭
    Seraseth wrote: »

    I logged off with full bags the other night, then didn't log back in for 2 days, because I knew I'd have to deal with it before being able to play, and it just wasn't appealing enough. Finally cleaned it out this morning, played a bit, then cleaned out again. Then logged off. 2 sessions of inventory management was enough for one day.

    same here...it's a mess.
  • xshadowclawzz12
    I use too much time on it and it's so annoying. Especially if you are an enchanter and a blacksmith
  • Inactive Account
    Inactive Account
    ✭✭✭✭
    Personally, I am likening the fact that I have to make decisions about inventory space.
    As some examples.....

    + When I load up with runes in my inventory, I craft a pile of Glyphs.
    + When I load up with provisions, I craft food and drink. (picking to craft the most useful items to my characters first, then randoms to sell or give away in the multitude of Guilds inv/auctions)

    Yes, it takes me some game time, but Personally, I kind of like it.

    NOTE: just thought I'd put my two cents in on this subject. Not everyone in game wants to be handed everything without effort; that just leads to a lower sense of accomplishment.

  • MysticAura
    MysticAura
    ✭✭✭
    While normally I only spend 5 minutes or so on inv management after filling up. I'm still hoping for player storage..a nice home with storage and display areas really would be nice.

    Currently I just run to a crafting town, bank my herbs, sell junk and white gear, make food research what I can and deconstruct the rest. Anything left after that I either save to build in number, or sell to free more space.
  • Zambonie
    Zambonie
    I've upgraded my personal bags to about 95 and bank to 90. I then created a guild and managed to get ~15 (only need 10) members to join and use it as a personal mat bank. I am lucky no one else cares to use it.

    I just put all my mats for any craft in it (currently using 250 slots at lvl 30). I will do a drive by at the bank and just dump all the deconstruct gear in it. Then vendor pretty much everything else.

    This saves me a LOT of time. Only time I worry about crafting is when my personal bank gets close to full... then I will hit the crafting stations and break down pretty much everything.
  • OZGODUSA
    OZGODUSA
    Hahaha I love that Zenimax limited the bag space ... giving people more decisions to make on what they keep, and what they don't. And creating a whole new world of cry babies to read and laugh at.

    Oh noes I have to decide on what to do with my super awesome stuff that I wanna keep but have no intention of using. Wahhhhhhh.

    Yes making decisions on whether or not to keep items that you will eventually have to farm again is truly game-changing.
  • OZGODUSA
    OZGODUSA
    Morthur wrote: »
    How much "thought" is involved exactly in creating 7 mules and relogging 20 times a day? It's not "difficult" or a "challenge" it's simply tedious as hell, nothing more. And it punishes people that like to use some of their character slots for something other then mules (which is not me btw. I focus only on a single character and already have 7 mules). I just worry that if such basic things like an inventory system are so badly designed then how is this company ever going to implement anything new, innovative or fun without it being simply terrible?

    If the devs want a cap on inventory then they should implement one and be done but these half-arsed solutions where it's sort-of-possible to keep everything but only if you're willing to endure massive tedium is worse then useless.

    The thought goes into deciding which items are worth keeping and which items should be vendored, destroyed, or deconstructed.

    Items in this game are so simple to acquire quickly there simply isn't a need to be hoarding them in such quantities that you feel the need to go through the tedium of muling.

    The devs did implement a cap on inventory. The problem is you aren't willing to work within the confines of this limit and are making yourself mule items on other characters. I see this problem as self-inflicted as a result of players who do not like or are not willing to operate within the rules of the game.

    Muling is an option if you want to use it, but it isn't necessary because crafting materials really aren't that rare and are so easily acquired that you shouldn't feel the need to mule items.





    I find it funny that people think that deciding whether or not to keep those 10 units of raw beech is somehow an important gaming decision that was designed in. Even if you weren't planning to level up your woodworking yet, you may eventually in the future and you are essentially throwing away items you will have to farm again. And I don't buy the whole "it's a soft cap" argument...the slowness of levelling any craft by making things (as opposed to deconstructing things) already acts as a soft cap, as does the fact that you have to allocate skills to it to reasonably level it past a certain point.

    Trying to level up multiple crafts simultaneously is already a living hell even if you had infinite inventory.

  • Orizuru
    Orizuru
    ✭✭✭
    OZGODUSA wrote: »
    Morthur wrote: »
    How much "thought" is involved exactly in creating 7 mules and relogging 20 times a day? It's not "difficult" or a "challenge" it's simply tedious as hell, nothing more. And it punishes people that like to use some of their character slots for something other then mules (which is not me btw. I focus only on a single character and already have 7 mules). I just worry that if such basic things like an inventory system are so badly designed then how is this company ever going to implement anything new, innovative or fun without it being simply terrible?

    If the devs want a cap on inventory then they should implement one and be done but these half-arsed solutions where it's sort-of-possible to keep everything but only if you're willing to endure massive tedium is worse then useless.

    The thought goes into deciding which items are worth keeping and which items should be vendored, destroyed, or deconstructed.

    Items in this game are so simple to acquire quickly there simply isn't a need to be hoarding them in such quantities that you feel the need to go through the tedium of muling.

    The devs did implement a cap on inventory. The problem is you aren't willing to work within the confines of this limit and are making yourself mule items on other characters. I see this problem as self-inflicted as a result of players who do not like or are not willing to operate within the rules of the game.

    Muling is an option if you want to use it, but it isn't necessary because crafting materials really aren't that rare and are so easily acquired that you shouldn't feel the need to mule items.





    I find it funny that people think that deciding whether or not to keep those 10 units of raw beech is somehow an important gaming decision that was designed in. Even if you weren't planning to level up your woodworking yet, you may eventually in the future and you are essentially throwing away items you will have to farm again. And I don't buy the whole "it's a soft cap" argument...the slowness of levelling any craft by making things (as opposed to deconstructing things) already acts as a soft cap, as does the fact that you have to allocate skills to it to reasonably level it past a certain point.

    Trying to level up multiple crafts simultaneously is already a living hell even if you had infinite inventory.

    You can deny the obvious implications of game mechanics if you choose, but if you accept them for what they are it becomes possible to adapt and over-come.
  • sstuermerb14a_ESO
    Thunder wrote: »
    Riksis wrote: »
    So yes, the system definitely encourages not keeping things. But it also pushes me to deconstructing every single item I find as these pieces yield better deconstruction xp.

    Like I said, I'm not telling anyone how to play, but I'd rather play the toon I'm on and worry about my alts when I play them than spend 20 minutes shuffling through the bank and logging in and out of 8 different characters.

    From my experience, the bank shuffle certainly isn't necessary. My crafting levels have kept up with my gearing needs just fine simply by tearing down the stuff I get from questing on that character and crafting new armor.

    People shouldn't be penalized for playing the way they want to play. If Zenimax didn't want to have to deal with altitis and all of its trappings, then they shouldn't have offered a shared bank account in the first place. Since they did, they need to work with their players, not frustrate them into quitting or bashing the game's mechanics.
  • Raice
    Raice
    ✭✭✭
    I used to have issues with inventory space and bank space. Why?

    Well, because I was saving:

    1. Stuff like Blacksmithing mats
    2. Stuff like Blacksmithing research potentials for every piece of armor
    3. Stuff like Blacksmithing research potentials for every weapon
    4. Stuff like Clothier mats
    5. Stuff like Clothier research potentials for every piece of armor
    6. Stuff like Woodworking mats
    7. Stuff like Woodworking research potentials for every staff and bow
    8. Stuff like Woodworking research potentials for every shield
    9. Stuff like Alchemy mats
    10. Stuff like Rune mats
    11. Stuff like Provisioning mats
    12. Stuff for a later level
    13. Stuff for another character
    14. Stuff because I wasn't sure I wanted to junk it... yet
    15. Stuff that I might want to keep because I'm not sure I like my build
    16. Stuff that I wanted to sale, but was waiting on a good buyer price
    17. Stuff that I wanted to trade for some other stuff
    18. Stuff that looked cool
    19. Stuff like old Soul Gems
    20. Stuff like old, but good Food and Drink
    21. STUFF LIKE TREASURE MAPS FROM THE COLLECTORS EDITION BECAUSE IN ORDER TO STORE ALL THAT CRAP, YOU HAVE TO UNLOAD THE PRE-PACKAGED ITEM BECAUSE IT DOESN'T LET YOU STORE JUST IT; BUT WHEN YOU UNPACKAGE IT, YOU END UP WITH 15 BAZILLION MAPS TAKING UP ALL YOUR SPACE FOR OTHER STUFF!!!!!

    Holy crap... look at all that stuff!

    But... I no longer have this problem anymore. Why?

    Because around level 15 or so, I realized that I come across so much stuff so often... there's really no shortage of finding anything I might need. So why bother?

    So now...

    1. My character does Blacksmithing and Woodworking.
    2. If I have mats that aren't for Blacksmithing or Woodworking... I sell it to the vendor immediately.
    3. If I can't immediately research an item in my craft - I sell it if it's white, or I break it down if it's another color.
    4. I sell everything else. Light Armor, Medium Armor, weapons I don't use, old soul gems, old jewelry, old food and drink, old crafting materials that I have out-leveled, all of it.

    I am never out of money. And I always have space.

    I mean seriously guys... there's no reason to hoard all of that stuff. Just junk it. It's not as rare as we make it seem. I promise your life will be easier.
  • sgeffre
    sgeffre
    Raice wrote: »
    But... I no longer have this problem anymore. Why?

    Because around level 15 or so, I realized that I come across so much stuff so often... there's really no shortage of finding anything I might need. So why bother?

    So now...

    1. My character does Blacksmithing and Woodworking.
    2. If I have mats that aren't for Blacksmithing or Woodworking... I sell it to the vendor immediately.
    3. If I can't immediately research an item in my craft - I sell it if it's white, or I break it down if it's another color.
    4. I sell everything else. Light Armor, Medium Armor, weapons I don't use, old soul gems, old jewelry, old food and drink, old crafting materials that I have out-leveled, all of it.

    I am never out of money. And I always have space.

    I mean seriously guys... there's no reason to hoard all of that stuff. Just junk it. It's not as rare as we make it seem. I promise your life will be easier.

    I'm glad you found a system that works for you. It doesn't work for me. I don't play the same way as you, and apparently a lot of other people on this thread don't either - isn't that kinda the point of an MMO?

    This is a real problem, and it's causing people to not want to play the game, myself included. You should be worried about that because the less subscribers there are, the less likely the game will continue at all.

    There is a large graveyard of MMOs out there where people stubbornly insisted that legitimate issues weren't legitimate, and that everyone should stop complaining and just play a certain way. If that persists in this game, then it's time to start carving another headstone.
  • Seraseth
    Seraseth
    ✭✭✭✭
    sgeffre wrote: »
    This is a real problem, and it's causing people to not want to play the game, myself included. You should be worried about that because the less subscribers there are, the less likely the game will continue at all.

    This is also the position I find myself in. I love the core of the game. I love the questing, the combat, the skills system, gathering, crafting.

    But because of a couple of major flaws in the side systems (inventory, and lack of AH) I find myself seriously considering not subscribing. It's a real shame to really enjoy the core of the game but be turned off playing by some side features.

    The problem is, I want the game to succeed and improve, so I want to pay my sub and support it. But at the same time, I don't want ZOS to take my continued sub as a sign I'm happy with the game. So I really don't know if I will be subscribing after my free month is over, and that's very depressing.
  • Selstad
    Selstad
    ✭✭✭✭
    Armour and weapons of all kind: deconstruct/research and sell the items that I won't use myself, and the items I use will be put in the bank.

    Miscellaneous items: Will be marked as junk and sold

    Trash: I don't pick up that much trash, it's not necessary as most of them aren't worth any gold at all.

    I have 100 inventory spots right now, and 90 in my bank. I found the management a bit daunting in the beginning, but now it's not a problem any more.
  • Meogi
    Meogi
    I use the return email bot addon.

    All you need is to send your stuff to someone who has the addon installed too, and use the "return" or "bounce" in the subject text.

    I use it to send to my mules the stuff I want to keep, so -for example- to my enchant mule, I write: "RETURN - enchanting", then when I lock into my mule (30 days time), I go through the mail to pick out the enchants.

    But overall, yes, too much time is spend managing your inventory.

    That be said, I am a pack rat, so it's my own darned fault.
  • Greydog
    Greydog
    ✭✭✭✭
    I've always thought this inventory system was also mindless tedium ..but now that I have access to a guild bank I find that my characters on my one account can't stack anything in there without first taking it out of bank, then stacking it in my inventory and placing it back in the bank. uggh ..I don't get it.

    I'm sorry but I'm just not impressed with any company that can overlook so many QOL features. I don't get where this thought process comes from.

    I love the core game also but I sorely agree that this tedious mish-mash of workarounds and band-aids is certainly not scoring them any points in my book.
    "I Plan on living forever ..so far so good"
    Sanguine's Disciple

    Asylum Amoebaeus ..A refuge for those who normally fly solo.
    Message me here or in game for an invite
  • Dagus
    Dagus
    ✭✭✭
    I'd like to see another account bank just for crafting items. make it 50 slots to start and cap at like 500. make us pay for extra slots as a massive gold sink (mmo games LOVE gold sinks) then maybe we'll be even.
    RAWR!!!
  • temjiu
    temjiu
    ✭✭✭✭
    I agree with Thunder. im a hoarder (even created a second account to store stuff). after all of that, all the moving, crafting specifically on crafting toons...my mains crafting is as high as all those other toons, and her main crafting is higher yet. all by just playing the game and deconstructing everything I find.

    now...I still have all my other toons, but im wondering now if I should just play each toon, focus on a craft on that toon at the time im playing it, and relax about the rest of them. decon everything i find, research whatever I can on that toon (i can always make one to send to another for reseach on that one), and dig in.

    Nowadays, my crafting time is what I use to take a break from questing and grinding, instead of this mad fervor to save "everything".

    But for those who still want to feed the pack rat in you...I created a second account. when my bags get full, everything except what I know ill be crafting on that toon gets mailed over. don't even have to step into town.
  • Ariane
    Ariane
    ✭✭✭
    I spend half my playtime with inventory management, more or less. I also waste a lot of time stacking items in my guild bank, because people prefer to deposit them with a few fast clicks.

    I know they should help a little bit, but as an artisan, I really need the materials my guildmates provide, so I try to keep the guild bank organized.

    I wish I could "mark as junk this type of item forever" was an option, and being able to stack items in the guild bank, having more bag space and a materials independent bank are my wildest dreams :(
    "I am not an Argonian. I am a crocodile"
  • Raice
    Raice
    ✭✭✭
    sgeffre wrote: »
    Raice wrote: »
    But... I no longer have this problem anymore. Why?

    Because around level 15 or so, I realized that I come across so much stuff so often... there's really no shortage of finding anything I might need. So why bother?

    So now...

    1. My character does Blacksmithing and Woodworking.
    2. If I have mats that aren't for Blacksmithing or Woodworking... I sell it to the vendor immediately.
    3. If I can't immediately research an item in my craft - I sell it if it's white, or I break it down if it's another color.
    4. I sell everything else. Light Armor, Medium Armor, weapons I don't use, old soul gems, old jewelry, old food and drink, old crafting materials that I have out-leveled, all of it.

    I am never out of money. And I always have space.

    I mean seriously guys... there's no reason to hoard all of that stuff. Just junk it. It's not as rare as we make it seem. I promise your life will be easier.

    I'm glad you found a system that works for you. It doesn't work for me. I don't play the same way as you, and apparently a lot of other people on this thread don't either - isn't that kinda the point of an MMO?

    This is a real problem, and it's causing people to not want to play the game, myself included. You should be worried about that because the less subscribers there are, the less likely the game will continue at all.

    There is a large graveyard of MMOs out there where people stubbornly insisted that legitimate issues weren't legitimate, and that everyone should stop complaining and just play a certain way. If that persists in this game, then it's time to start carving another headstone.

    I think it's pretty easy to see the issue here, and it all becomes relevant when you consider how defensive you are by my anecdote.

    It's pretty unreasonable for you to get defensive about what I said. This leads me to believe that you're just an unreasonable person. Why would anyone listen to an unreasonable person's concerns? I'm not being a jerk here - I'm sincerely asking you how would you expect someone to handle someone who is being unreasonable?

    No one is attacking you. No one is telling you how to play. I was just telling a story about how I learned to deal with the situation. It is a reasonable testimony that provides a reasonable perspective on a reasonable situation. You taking offense to that is not reasonable.

    Moreover, unfortunately, the problem with MMO's is not that people stubbornly insist that legitimate issues are not legitimate, and that everyone should stop complaining and just play a certain way. The problem is people who are unreasonable by nature, create for the game unreasonable expectations, and unreasonably demand these expectations are met, and when they are not met, leave the game so that they can demand more unreasonable expectations on another game.

    I'm more than certain you're going to take offense to what I have said here. I think it would be reasonable for me to expect it. Not because I said anything offensive - but simply because you're unreasonable.

    The only problem with the inventory and bank system is your perspective on how to use it. My anecdote was not meant to tell you how to play. It was meant to give you perspective.
  • TicToc
    TicToc
    ✭✭✭
    You decided to limit your professions to those that take up relatively little inventory space and then act smug about how inventory is not a problem. Some professions take up considerably more space than others. On top of that, many people play multiple alts, and the bank storage space is shared between all of them. You don't have to be a hoarder to quickly run out of space in this game.
  • Raice
    Raice
    ✭✭✭
    TicToc wrote: »
    You decided to limit your professions to those that take up relatively little inventory space and then act smug about how inventory is not a problem. Some professions take up considerably more space than others. On top of that, many people play multiple alts, and the bank storage space is shared between all of them. You don't have to be a hoarder to quickly run out of space in this game.

    For one, I also store Alchemy ingredients for alts. It requires a lot of inventory space. The point for my decision, was I actually made a decision about what I can feasibly do inside the rules of the game. That's part of the game: learning to work inside the rules. If you guys would get over your egos for five seconds, you would see that the solution to this "issue" is not to change the rules.

    For two, all I'm saying is that a reasonable person would find a way to work with the system, instead of finding a way to complain about it. You appear to be another person who is taking offense to a fair recommendation. It doesn't make any sense to get upset about something like this to someone who is trying to present another way of looking at the issue.
  • TicToc
    TicToc
    ✭✭✭
    Raice wrote: »

    For one, I also store Alchemy ingredients for alts. It requires a lot of inventory space. The point for my decision, was I actually made a decision about what I can feasibly do inside the rules of the game. That's part of the game: learning to work inside the rules. If you guys would get over your egos for five seconds, you would see that the solution to this "issue" is not to change the rules.

    For two, all I'm saying is that a reasonable person would find a way to work with the system, instead of finding a way to complain about it. You appear to be another person who is taking offense to a fair recommendation. It doesn't make any sense to get upset about something like this to someone who is trying to present another way of looking at the issue.

    Egos? Really? What does ego have to do with anything? If you had actually read the posts in this thread, you will see that people are not having fun dealing with all this inventory management. The fact that we have to use mules is ridiculous. I have never used a mule before in an MMO, so the fact that I have to in this one, so early on, is already a sign that there is a problem. Why was there not a problem in other games? Because all my characters had their own bank space, not this shared nonsense.

    You keep talking about the "rules of the game" as if storage space was a specially designed game mechanic, when the reality is likely that the numbers were just thrown out randomly without a great deal of consideration. They also, apparently, threw together professions that require a ton of different mats without any consideration of how much space they would take up.

    Let me tell you a little secret, games are supposed to be FUN. Shocking, right? The game shouldn't be burdened down with cumbersome inventory management on a regular basis. The bottom line is that this mechanic is making the game much less fun for people. Guess what happens when people aren't having fun...they stop playing. It is a little thing that could eventually do great harm. It is also a little thing that could be easily fixed, but it can only be fixed if they know there is a problem that people aren't happy with. People, like you, that want to stifle the feedback process are not helping the game, you are hurting it.

  • Raice
    Raice
    ✭✭✭
    TicToc wrote: »
    Raice wrote: »

    For one, I also store Alchemy ingredients for alts. It requires a lot of inventory space. The point for my decision, was I actually made a decision about what I can feasibly do inside the rules of the game. That's part of the game: learning to work inside the rules. If you guys would get over your egos for five seconds, you would see that the solution to this "issue" is not to change the rules.

    For two, all I'm saying is that a reasonable person would find a way to work with the system, instead of finding a way to complain about it. You appear to be another person who is taking offense to a fair recommendation. It doesn't make any sense to get upset about something like this to someone who is trying to present another way of looking at the issue.

    Egos? Really? What does ego have to do with anything? If you had actually read the posts in this thread, you will see that people are not having fun dealing with all this inventory management. The fact that we have to use mules is ridiculous. I have never used a mule before in an MMO, so the fact that I have to in this one, so early on, is already a sign that there is a problem. Why was there not a problem in other games? Because all my characters had their own bank space, not this shared nonsense.

    You keep talking about the "rules of the game" as if storage space was a specially designed game mechanic, when the reality is likely that the numbers were just thrown out randomly without a great deal of consideration. They also, apparently, threw together professions that require a ton of different mats without any consideration of how much space they would take up.

    Let me tell you a little secret, games are supposed to be FUN. Shocking, right? The game shouldn't be burdened down with cumbersome inventory management on a regular basis. The bottom line is that this mechanic is making the game much less fun for people. Guess what happens when people aren't having fun...they stop playing. It is a little thing that could eventually do great harm. It is also a little thing that could be easily fixed, but it can only be fixed if they know there is a problem that people aren't happy with. People, like you, that want to stifle the feedback process are not helping the game, you are hurting it.

    Why are you getting mad? I'm trying to help you.

    I'm not stifling anything. You gave feedback. I offered a resolution. That resolution was thrown back in my face, because of unreasonable non-sense conspiracies of people out to get you. You need to control your ego and your anger. No one is attacking you.

    Geez... you need to grow up, dude.
  • TicToc
    TicToc
    ✭✭✭
    Raice wrote: »

    Why are you getting mad? I'm trying to help you.

    I'm not stifling anything. You gave feedback. I offered a resolution. That resolution was thrown back in my face, because of unreasonable non-sense conspiracies of people out to get you. You need to control your ego and your anger. No one is attacking you.

    Geez... you need to grow up, dude.

    LOL Oh. You are one of THOSE people... that try to act like the people responding to your are emotional and irrational in order to undermine what they are saying to distract from the fact that you are not saying anything yourself. I notice that you didn't even refer to the points in my post.

    People out to get me? Where did that even come from? Certainly not me. Wow! You just like to make up stuff to troll people don't you? You called someone else unreasonable and defensive even though they began their post with the very courteous: "I'm glad you found a system that works for you. It doesn't work for me".

    That accusing people of being "mad" as a method to deflect from the actual argument is a pretty childish tactic. I am not mad, and the other poster you responded so negatively to did not seem the least bit mad either. I was simply making points that disagree with yours, and it seems that it's you that gets defensive.

    Your "resolution" was "thrown back in your face" because it doesn't "resolve" anything. And, to be clear, it wasn't thrown back in your face, it was simply disagreed with. Maybe you are a bit sensitive. Just because it works for you, doesn't mean that it is a solution. There are some people that are huge into crafting and your minimalist approach is just not going to work for them. Ignoring the problem as a non-issue is not a resolution. Why you would be so against any change that would make people enjoy the game more is beyond me.







    Edited by TicToc on April 20, 2014 2:56AM
Sign In or Register to comment.