Lol.. nearly 2 weeks into release and still 0 pictures of Medium Armor Daedric on the net. OP, you should make that and show us.
jp_antillb16_ESO wrote: »Expansion content Prediction:
Elite Daedric Motif
Elite Ancient Elf motif
Elite Imperial motifc
.................
While I understand people wanted an exact copy of Skyrim's armour this is a different game and there will be more art styles in the future. Personally I will probably be looking to do one of the racial styles which imo look much more awesome than looking like another "133t daedric guy".
Also picked this up today and the Rank7 looks even worse! Im not sure if its meant to be like this or it's missing colours/textures
https://www.dropbox.com/s/gsjc3ag7sw0zg6i/Screenshot 2014-04-16 02.01.19.png
Also picked this up today and the Rank7 looks even worse! Im not sure if its meant to be like this or it's missing colours/textures
https://www.dropbox.com/s/gsjc3ag7sw0zg6i/Screenshot 2014-04-16 02.01.19.png
Also picked this up today and the Rank7 looks even worse! Im not sure if its meant to be like this or it's missing colours/textures
https://www.dropbox.com/s/gsjc3ag7sw0zg6i/Screenshot 2014-04-16 02.01.19.png
Holy when I thought it couldn't get any worst...
What quality is this? white/green/blue?
Moonchilde wrote: »I have to agree, they could have done far better. Look at armor in Lineage II, the game is 10 years old, and they had far lower polys and performance to work with. Yet their armors still shine even today. I make rigged models for games, and its all in how you design your mesh, and the quality you put into your textures. They don't have to be memory intensive to look awesome.
Sculpting is one thing, but stretchy rubber armor that looks painted on - that means they did not want to spend the time to do vertex-weighting. Weighting tells the model what parts of the body stretch (skin) and what parts of the body don't (plate armor). Its a design choice, if you want rigid plates, you will have clipping - body parts will move through the plate when the animation tells them to. You saw that in games like Warhammer Online. But, most players are ok with clipping because the overall character seems more realistic when steel armor doesn't stretch.fiachsidhe wrote: »The entire armor design for the game, is utterly half-assed. The Dunmer should be wearing bonemold and chitin. The Bosmer wear more Dunmerish armor. Yeah they include the Ordinator armor but even that was ruined by making the helmet an embarrassing, over-sized mess of amateur level spot welding, with a giant dopey looking face, rather than the graceful and ornate stuff from Morrowind.
Not to mention the fact that they cheaped out and went with WoW-style skins, so it looks painted on and flexes when you breath. and any pieces float alongside you barely connected.