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Anything other than Zerg PvP?

  • superfluke
    superfluke
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    Found out last night that low pop campaigns offer an entire new experience. If you have a rig that cant handle huge zergs, or you like smaller scale stuff then maybe hit up a low pop as your guest campaign.
    A twenty minute fight after the enemy is already inside your walls, only to be repulsed from the keep? Doesn't happen that way alot on zerg campaigns.
    A group of four fighting a group of five without a huge train bearing down? Happened a few times on travel routes.
    Do you even backstory, bro?
  • Gohlar
    Gohlar
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    there's already a big thread on this subject. You probably should have added an opinion to that one instead of starting another. I will however say that while I greatly enjoyed the many hours I have spent in cyrodil, i would like to see some smaller scale objective based PvP brought in at some point.

    As long as the rewards are purely cosmetic and have nothing to do with alliance points. They should be done for fun and maybe bragging rights if they add leaderboards.

    Would also be nice if they made them like GW2 instanced pvp where it basically gives you a maxed out copy of your character with set PvP gear options available for free so the games are won and lost based purely on your (and your teams) build(s) and skill at the game.

    Good post. A lot of WoW washouts are having a hard time envisioning a game that isn't WoW. Obviously, small scale pvp does not need to copy WoW.

    Some variety would be nice and it doesn't need to give OP gear. Flavor items or even nothing is fine. It would be fun.
    Edited by Gohlar on April 11, 2014 12:57PM
  • reagen_lionel
    reagen_lionel
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    yeah Im not looking for WoW type small scale pvp.

    just more objective based pvp. And more things in the world to give people reason to pve so gives people opportunity to look for pvp on a small scale against those people as well. To give a more sense of danger while traveling and stopping at various more sites than traveling miles upon miles nonstop with nothing really inbetween.
  • dolmen
    dolmen
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    @DeltaDude - This may not be your play style but you could also try:

    1. Pick up some siege equipment and then solo (or with a small party) sneak deep down into the enemy territory. Set up in range of a castle's walls but out of range of the NPC patrols. Hit the wall. Once it's damage reaches less than 50% that castle is marked as being attacked. You have just broken the transit line of the enemy. Pick up your equipment and do it again some place else. In short, disrupt the enemy transit lines and force them to pull players from the zergs. (Well... honestly, they won't because in PVP there is high lemming factor going on so few leaders or players think in strategic terms.)

    2. Do the above but take out the mine resources first. This will slow down the wall repair. Of course you need a group for this, 5-6 will do.

    3. Do the above (#2) but concentrate on taking out all of the resources for a castle. Drop a forward camp close. Then hope your folks will think to use it and get some troops deep into enemy territory. You may even take a castle this way and really cause some issues for the enemy. This will keep the enemy in the position of having to react to you.

    The above won't win the War. But you can have the joy of being really annoying to them and in the process keeping them off balance.

    I share your frustration by the way with the zergs. I spent a beta weekend in EB watching Commander's CapsLock leading pointless zergs to try and cross one of three bridges (northern most one) over the Nib repeatedly. The other two were completely undefended, I kept crossing into AD territory via them and pestering AD with the above suggestions (#1) until I ran out of money/points to buy siege equipment. I doubt that PVP will ever be much more than zergs and that territory gained in any campaign will be more a matter of time of day and population levels than the result of any real strategic thought or planning.
    The Sidekick Order
  • Shimond
    Shimond
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    He claims he already got a refund for the game. There's no real point in posting advice for him now.
  • dolmen
    dolmen
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    @Shimond - ah... missed that post... oh well. Maybe someone else will read mine and tell me how I'm full of sh** :)
    The Sidekick Order
  • Shimond
    Shimond
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    Well I like the idea of a harasser/skirmisher more than a general grunt in the army. I mean Cyrodiil is gigantic, it's not like they set it up to be long hallways with doors between them to break down. It's just natural for a lot of players to seek safety in the horde and move with that.
  • codyyoungnub18_ESO
    Shimond wrote: »
    He claims he already got a refund for the game. There's no real point in posting advice for him now.

    LOL

    But doing quests with 2-3 people in Cyrodiil has led to multiple small engagements and 3 of us hiding behind a barrel as a zerg rode by knowing at any minute one could happen upon us and we would be rushed, instead we picked off a couple stragglers as we know the zerg won't turn around to help if they already have some distance.
  • dannomite82
    dannomite82
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    I think you're complaining about macro-pvp vs micro pvp. The pvp battlezone balances the sides fairly well I've found. No zerging from what I can see.
    Holgrum put some pants on. Holgrum heal me I'm dying. Nag... Nag... Nag...
  • Ziz
    Ziz
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    There is a ton of small scale and solo pvp, it's what I do 90% of the time. This game does better than any other for that type of gameplay in a mass pvp zone because of stealth.
  • Thechemicals
    Thechemicals
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    It would have been original and interesting if outposts/towers/castles had instanced rooms with 4,6,8,10 max number of players allowed inside and once a side wins the players would be exited and the location would be captured until a new group entered the location. Something like battles within the large scale war.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Kyotee0071
    Kyotee0071
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    Wow so many folks against battlegrounds. I have no clue why.

    They would add another aspect to game play.

    They could offer different rewards and titles to strive for.

    They actually take more skill from a player than huge zerg vs zerg. Well let me reword that - They take a different kind of pvp skill set than zerg vs zerg.

    And lastly, some folks find them way more fun than zerg vs zerg.

    People saying "if you want battlegrounds, maybe this game isn't for you" just make me laugh.

    That's just selfish. Why can't there be other options in pvp? How could it hurt you as a player.

    If you don't like Battlegrounds/Arena's then don't play them. If folks don't like AVA (zerg pvp) they wouldn't be forced to play it as their only means of PVP.

    I'm the type of player that would enjoy both aspects of those styles of PVP.

    Though I realize some people can't actually pvp unless in a huge zerg following a commander's orders while stacking for buffs/heals before zerging in.

    Some of us have actually developed our pvp skills over the last 15 years, and we like to be challenged in a small scale pvp setting. I can guarantee you (opinion incoming) it takes more pvp skill and better reaction times by players in battlegrounds and arenas than someone lost in the "zerg".

    Different battlegrounds with objectives can be an absolute blast. Look up "SWTOR HUTTBALL" on youtube for example. Think NFL Football meets gladiator and you'll get the ideal. The team that played that battleground as a team death match lost. The team that used passing, folks running ahead for passes, and crowd control to stop the other teams offense won.

    That's the beauty of small scale warzones/battlegrounds and arenas. They don't always mean TFD (team death match), but instead rely on tactics, team coordination, and player skill to win.

    Loosen up and chillax. There's plenty of room to have different game play options for everyone.

    Kyo
    Edited by Kyotee0071 on April 11, 2014 5:07PM
    I didn't think my hangover was that bad this morning until I spent 10 minutes trying to log into my old Etch-A-Sketch

  • Januk
    Januk
    Here's a simple solution, Arena District! The Gray Prince! 1v1 with special rules! No spells or anything just light n heavy attacks n either s/s, dw or 2h*
  • Getorix
    Getorix
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    If you want small scale objective pvp, make it. Get 8 people together and go harass enemy supply lines. Attack a keep or mine on the other side of the map from your alliances zerg. Its really not hard to figure out, and youll be helping your alliance too.
  • Kyotee0071
    Kyotee0071
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    Januk wrote: »
    Here's a simple solution, Arena District! The Gray Prince! 1v1 with special rules! No spells or anything just light n heavy attacks n either s/s, dw or 2h*

    Actually an in game arena where folks could bet on the winners would fit right in with the lore, and could be very fun. Be it a free for all battle with the last man standing, say 6 player limit...to a 2v2, 4v4,8v8, etc.
    I didn't think my hangover was that bad this morning until I spent 10 minutes trying to log into my old Etch-A-Sketch

  • Januk
    Januk
    Kyotee0071 wrote: »
    Januk wrote: »
    Here's a simple solution, Arena District! The Gray Prince! 1v1 with special rules! No spells or anything just light n heavy attacks n either s/s, dw or 2h*

    Actually an in game arena where folks could bet on the winners would fit right in with the lore, and could be very fun. Be it a free for all battle with the last man standing, say 6 player limit...to a 2v2, 4v4,8v8, etc.
    Sure but would have to be no abilities other then Light or Heavy to make it fair by arena rules. (Been a while since I played Oblivion) Now that would be awesome. My favorite thing was actually the arena in oblivion.
  • DankShank
    DankShank
    You guys suggest greater rewards as conflict drivers; I suggest the opposite.

    Firstly, creating content for small gang would attract everyone; why wouldn't the zerg want those rewards? They would. If you boost it they will come.

    However, if you increase consequences of death the hardcore pvpers will come out for no other reason than to kill you. It sounds evil but stay with me. Increasing consequences of loss will decrease the number of risk adverse people outside of the zerg. Those who are risk adverse will simply zerg for rewards as usual (most memo players). So it actually decreases the number of people outside zergs, it sounds like the opposite but it is exactly what will work. The only people outside of the zergs will be people who want to kill or be killed. That is, to me, what drives small gang PvP. Causing my enemy pain at the risk of my own misfortune.

    That is what gets your heart pumping. That's what makes you need to smoke a bowl and have a cig to keep blood pressure normalised. That, is what makes real pvpers PvP.
  • MittWaffen
    zerg pvp is boring, you dont need a massive zone for it. Waste. PVP ist poopen.
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
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    MittWaffen wrote: »
    zerg pvp is boring, you dont need a massive zone for it. Waste. PVP ist poopen.

    there is plenty of non-zerg pvp in that big zone for it. I truly though enjoy the pvp found in this game. Also an organized raid size force in this game is far more dominant then the zergs... get some friends and wreck havoc. join the duel circle guild for small 1v1's. or scout around the reinforcement points and nail small groups running to join the zerg

  • reggielee
    reggielee
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    well im finding more and more gank parties in cyro now as the thrill of zerging wanes ... and thats not a great thing either being trolled by a group of exploit using lvl 50+ camping respawn points.

    but its not worrying me, I quit pvping when I realized that the 5 hrs spent running to keep to keep netted me around under 1k gold and no level for exp (thats if I got credit for the keeps and scroll runs which half the time I didnt) but if I spent the same time in PvE i would have lvled minimum 3 times and gotten 8k gold and tons of green and a few blues. pffft
    Mama always said the fastest way to a man's heart is through his chest.
  • DankShank
    DankShank
    Kyotee0071 wrote: »
    Januk wrote: »
    Here's a simple solution, Arena District! The Gray Prince! 1v1 with special rules! No spells or anything just light n heavy attacks n either s/s, dw or 2h*

    Actually an in game arena where folks could bet on the winners would fit right in with the lore, and could be very fun. Be it a free for all battle with the last man standing, say 6 player limit...to a 2v2, 4v4,8v8, etc.

    The only way I'd accept this was if, in line with lore, losers were actually killed, and once in the only way out is death. What is the point of putting two immortals in a pit? No territory to gain or lose, no risk of loss at all. You just want a safe happy place to slaughter your enemies? Seems odd.

    Blood and Gore in the Rainbow Ring! The Pride Pit!

    Tamriel is a dark place. It is realistic. Illness and injury pervert the land. Blood fueds and rivalries dot the landscape with terror.

    Heros prove their worth on the field of battle.

    Slaves die in pits to entertain the masses.


  • icengr_ESO
    icengr_ESO
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    no! only zerg! long live zerg!
  • Chalybos
    Chalybos
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    Protoss trump Zerg every time.
  • Drachenfier
    Drachenfier
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    Don't particularly care for arenas, but I do like Warzone type maps, 8v8 or 12v12, etc.
  • Evergnar
    Evergnar
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    My experience has been there are lots of small to medium skirmishes aside from zerging. Places in between and to side of rival keeps. Resources (farm, mine, mill) are good objectives also. Sure, you don't always get to choose when and where and you don't always get to choose the numbers you're up against but that's what makes it interesting.
  • Elvent
    Elvent
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    Kyotee0071 wrote: »
    Wow so many folks against battlegrounds. I have no clue why.

    Because BALANCE. Spells, abilities, stats that are working fine in pve get nerfed or gutted because of the minority of pvp whiners because of their small scale pvp arenas and BGs. I get sick of that in WoW.

    There are other games out there that you can do BGs with, this game doesn't need them, most of us don't care about them. It's elder scrolls, not a MOBA or pvp game. Cyrodiil should be more than enough for all of your pvp needs. No clue why you would need more. Seems a bit selfish.

  • Chalybos
    Chalybos
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    Question for those who don't like gank squads: do you and your friends ignore enemies simply because you have superior numbers? I'm curious.
  • pysgod1978b14_ESO
    WoW isn't an mmo anymore. It became a MOBA when they added a gazillion bgs and made it lucrative to sit around in those all day. If I wanted to play a MOBA I'd play a game designed to be a MOBA from the get go. Not that there are any I found good except for Demigods a few years back.
  • Ulalume
    Ulalume
    I'm not saying there arent smaller scaled pvp battles. What Im saying is there isnt not enough incentive to do anything else BUT large scaled pvp battles as it was advertised.

    theres not enough things inbetween the large open spaces to do pve stuff, also not enough creatures. There arent enough reasons to go small scale pvp because theres hardly few people wandering the wide open spaces, and when you do see someone, if they are at a distance, you are not catching them because the area is so large and fewer reasons to go stopping at anything (because theres few things to stop by unless you're a resource gatherer)

    Have you checked out any of the areas in Cyrodiil where you can do dailies? My brother and I usually spend hours in these areas killing people who try to quest, while we're completing our own quests. There's just so much traffic with people from all factions trying to get stuff done and everyone fights everyone else. It's very fun, if you like small scale.

    You do have to explore to find these areas. Or google it. Exploring is more fun though.
  • Drachenfier
    Drachenfier
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    Elvent wrote: »
    Kyotee0071 wrote: »
    Wow so many folks against battlegrounds. I have no clue why.

    Because BALANCE. Spells, abilities, stats that are working fine in pve get nerfed or gutted because of the minority of pvp whiners because of their small scale pvp arenas and BGs. I get sick of that in WoW.

    There are other games out there that you can do BGs with, this game doesn't need them, most of us don't care about them. It's elder scrolls, not a MOBA or pvp game. Cyrodiil should be more than enough for all of your pvp needs. No clue why you would need more. Seems a bit selfish.

    Most of us? Speak for yourself. Zerg vs Zerg pvp gets boring after awhile, and that's all open world pvp is in any game. I like both, RvRvR and battleground/warfront/scenarios/whatever you call them.
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