Maintenance for the week of October 5:
• [COMPLETE] ESO Store and Account System for maintenance – October 8, 8:00AM EDT (12:00 UTC) – 12:00PM EDT (16:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

Anything other than Zerg PvP?

  • reagen_lionel
    reagen_lionel
    ✭✭✭✭
    Ulalume wrote: »
    I'm not saying there arent smaller scaled pvp battles. What Im saying is there isnt not enough incentive to do anything else BUT large scaled pvp battles as it was advertised.

    theres not enough things inbetween the large open spaces to do pve stuff, also not enough creatures. There arent enough reasons to go small scale pvp because theres hardly few people wandering the wide open spaces, and when you do see someone, if they are at a distance, you are not catching them because the area is so large and fewer reasons to go stopping at anything (because theres few things to stop by unless you're a resource gatherer)

    Have you checked out any of the areas in Cyrodiil where you can do dailies? My brother and I usually spend hours in these areas killing people who try to quest, while we're completing our own quests. There's just so much traffic with people from all factions trying to get stuff done and everyone fights everyone else. It's very fun, if you like small scale.

    You do have to explore to find these areas. Or google it. Exploring is more fun though.


    I have. Thats part of the point. if you go and mark each individual place where you take those dailies. They are not very many and sooo far apart on the map with not much in between besides a public dungeon and a ruined building or two. Literally wide open space with nothing in it. And other times when you do find something like a ruin, its closed/cant enter/inaccessible.

    I've explored about 75% of the map thus far, (whole bottom left to upper section where the snowy part is and a bit of the east section)

    Its so much space with nothing in between interest points, little monsters, little few objectives. Few actual areas. To small scale pvp, you literally have to camp at these distinct locations. You will hardly find people out in the field, and when you do, if they have some distance between them and thier enemy. You are most likely not getting them, because its just a constant run through the wide open space, with few places of interest to stop by or slow them down. Just straight B line the whole way. Its even worse if one or the other has a horse.

    Usually when you do find some people. Its a large zerg group heading towards a keep. Which means if even a few see you, you're demolished. Not exactly small scale pvp in that regard. Only way you can make a small scale pvp out of that scenario is if you pick off a few people lagging behind and hope and pray that there arent another group coming up right behind them thats just spaced out a bit.

    My main point.
    There isnt enough variety in the pve aspect, to have people actually doing them. And with less people doing them, less reason for people to go out in small groups looking for them unless they just sit and camp in a village somewhere, where daily quests are.
    Edited by reagen_lionel on April 11, 2014 8:51PM
  • Vannor
    Vannor
    ✭✭
    This trying to turn ESO into WoW is getting old fast.
  • Madae
    Madae
    ✭✭
    I rarely follow the zerg in pvp. I mostly find a lonely road and just wait for people to come by. A lot more fun, in my opinion.
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
    ✭✭✭
    Elvent wrote: »
    Kyotee0071 wrote: »
    Wow so many folks against battlegrounds. I have no clue why.

    Because BALANCE. Spells, abilities, stats that are working fine in pve get nerfed or gutted because of the minority of pvp whiners because of their small scale pvp arenas and BGs. I get sick of that in WoW.

    There are other games out there that you can do BGs with, this game doesn't need them, most of us don't care about them. It's elder scrolls, not a MOBA or pvp game. Cyrodiil should be more than enough for all of your pvp needs. No clue why you would need more. Seems a bit selfish.

    Most of us? Speak for yourself. Zerg vs Zerg pvp gets boring after awhile, and that's all open world pvp is in any game. I like both, RvRvR and battleground/warfront/scenarios/whatever you call them.

    If you think ZvZ is all open world pvp is then you really have not played many if any true open world pvp games like this one. DAoC - open world pvp - has everything from 1 on 1, small group, stealthier meta game, 8man, and guild vs guild.

    EVE online has everything from ganking, 1on1, node guarding, full out war, etc.

    Shadowbane had everything from full zergs during city sieges to gvg and one ones.

    AC had everything I can think of...

    In fact the only zerg vs zerg only games in regards to open world is when bg's or arena's were injected to split the community...

  • Drachenfier
    Drachenfier
    ✭✭✭✭✭
    Elvent wrote: »
    Kyotee0071 wrote: »
    Wow so many folks against battlegrounds. I have no clue why.

    Because BALANCE. Spells, abilities, stats that are working fine in pve get nerfed or gutted because of the minority of pvp whiners because of their small scale pvp arenas and BGs. I get sick of that in WoW.

    There are other games out there that you can do BGs with, this game doesn't need them, most of us don't care about them. It's elder scrolls, not a MOBA or pvp game. Cyrodiil should be more than enough for all of your pvp needs. No clue why you would need more. Seems a bit selfish.

    Most of us? Speak for yourself. Zerg vs Zerg pvp gets boring after awhile, and that's all open world pvp is in any game. I like both, RvRvR and battleground/warfront/scenarios/whatever you call them.

    If you think ZvZ is all open world pvp is then you really have not played many if any true open world pvp games like this one. DAoC - open world pvp - has everything from 1 on 1, small group, stealthier meta game, 8man, and guild vs guild.

    EVE online has everything from ganking, 1on1, node guarding, full out war, etc.

    Shadowbane had everything from full zergs during city sieges to gvg and one ones.

    AC had everything I can think of...

    In fact the only zerg vs zerg only games in regards to open world is when bg's or arena's were injected to split the community...

    LOL please, get out of here with that dribble. ESO is zerg vs zerg right now and there are no BG's or Arenas.
  • rager82b14_ESO
    rager82b14_ESO
    ✭✭✭✭✭
    Arena style PVP ruins mmos. I'm happy this company is smart enough to see this. It is hard to balance and makes a very small part of the community happy when nerfs fly out because of it. Stick to what we have, and if the people want more pvp, find a game more for your taste.
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
    ✭✭✭
    Elvent wrote: »
    Kyotee0071 wrote: »
    Wow so many folks against battlegrounds. I have no clue why.

    Because BALANCE. Spells, abilities, stats that are working fine in pve get nerfed or gutted because of the minority of pvp whiners because of their small scale pvp arenas and BGs. I get sick of that in WoW.

    There are other games out there that you can do BGs with, this game doesn't need them, most of us don't care about them. It's elder scrolls, not a MOBA or pvp game. Cyrodiil should be more than enough for all of your pvp needs. No clue why you would need more. Seems a bit selfish.

    Most of us? Speak for yourself. Zerg vs Zerg pvp gets boring after awhile, and that's all open world pvp is in any game. I like both, RvRvR and battleground/warfront/scenarios/whatever you call them.

    If you think ZvZ is all open world pvp is then you really have not played many if any true open world pvp games like this one. DAoC - open world pvp - has everything from 1 on 1, small group, stealthier meta game, 8man, and guild vs guild.

    EVE online has everything from ganking, 1on1, node guarding, full out war, etc.

    Shadowbane had everything from full zergs during city sieges to gvg and one ones.

    AC had everything I can think of...

    In fact the only zerg vs zerg only games in regards to open world is when bg's or arena's were injected to split the community...

    LOL please, get out of here with that dribble. ESO is zerg vs zerg right now and there are no BG's or Arenas.

    Get out yourself dear sir. what I mean although I let my typing get ahead of my proofreading was the only zerg vs zerg only in open world I have ever experienced was in games that also had bgs or arenas... this would include warhammer online, swtor, etc.

    Also ESO is not only Zerg Vs Zerg.. there are small scale, roaming groups and 1v1s happening this very moment. You inability to figure out where to go or how to play with the smaller scale pvp crowd in a open world game does not negate the fact that it is in this game and growing.

    I would even go so far as to say in a month or two all versions of pvp will be even more alive and well as the game stabilizes and people figure out where to go for the pvp they love.

    But ill give you a hint... if your on during peak hours get in a organized 4-12 man group that is either "tower humping" or hitting supply lines. if you want 1on1's find the various quest and daily locations. Or ... gasp... seek out or develop a duel circle group... there are plenty that would join and be a part of organized 1on1's...

    If your on during off hours then small scale pvp is even easier to find... just hit towers and keeps that aren't where the zerg is and jump when it gets too dicey...

  • crimsonBZD
    crimsonBZD
    ✭✭
    *When I'm able to get into Cyrro* I engage in small scale PvP all the time.

    Look for questing groups.
  • Kyotee0071
    Kyotee0071
    ✭✭✭
    Elvent wrote: »
    Kyotee0071 wrote: »
    Wow so many folks against battlegrounds. I have no clue why.

    Because BALANCE. Spells, abilities, stats that are working fine in pve get nerfed or gutted because of the minority of pvp whiners because of their small scale pvp arenas and BGs. I get sick of that in WoW.

    There are other games out there that you can do BGs with, this game doesn't need them, most of us don't care about them. It's elder scrolls, not a MOBA or pvp game. Cyrodiil should be more than enough for all of your pvp needs. No clue why you would need more. Seems a bit selfish.

    Wow. Hello Pot - Meet Kettle.

    First of all you say "Most of us don't care about them"..So you are speaking for the whole community based off of what? The few replies from this thread? Can you say self centered?

    And all games get balanced. Let me give you a *protip*. There will be nerfs, there will be buffs. There will be classes that are completely overpowered. There will be classes that are completely underpowered. The first will become the latter as the cycle of patches continue. As the latter will become the first.

    Talk about selfish...look in the mirror bro and say Hello!

    P.S. I like RVR, AVA, etc quite a bit. I also like battlegrounds with objectives for pvp. I see no reason why this game could not support both. After 15 years of playing MMO's now, I'd venture to say this game will have battlegrounds of some sort in future patches or the next expansion.

    /peace.
    Edited by Kyotee0071 on April 12, 2014 3:22AM
    I didn't think my hangover was that bad this morning until I spent 10 minutes trying to log into my old Etch-A-Sketch

  • rager82b14_ESO
    rager82b14_ESO
    ✭✭✭✭✭
    The fact is, I don't want small scale pvp balance to be a factor in my mmos. I'm glad to see a lot of us seen what it can do and knows it hurts mmos more than helps.
  • DeltaDude
    DeltaDude
    The fact is, I don't want small scale pvp balance to be a factor in my mmos. I'm glad to see a lot of us seen what it can do and knows it hurts mmos more than helps.

    Explain to me how adding more options to the game could anyway hurt the game.
  • pecheckler
    pecheckler
    ✭✭✭✭✭
    Cyrodiil's Zerg PvP doesn't even qualify as PvP in a PvP gamers mind. There needs to be more action, more structure, and less battles decided by who outnumbers who. Imagine how much more enjoyable PvP would be if every battle was fought by forces with an equal number of players, ya know, like every game EVER that uses the term PvP. Having an equal number of players on each faction is irrelevent when the battleground is 300 times the size that it needs to be.

    And to the folks defending Cryodiil "small scale" PvP groups; You know full well what you're doing. Making a group to unfairly pick off players who are simply trying to travel back to the large battle (a.k.a the longest PvP corpse run ever), and doing so with superior numbers. What does your party do when you don't outnumber your victims? That's right, run or hide.

    So instead of fighting in a 100v100 battle, you "fight" 4v1, repeatedly. That is not PvP. If you do that and also speak out against the addition of smaller scale PvP archetypes into ESO then you're a hypocrite and only "PvP" to grief other players.
    Edited by pecheckler on April 12, 2014 5:42AM
    End the tedious inventory management game.
  • rager82b14_ESO
    rager82b14_ESO
    ✭✭✭✭✭
    DeltaDude wrote: »
    The fact is, I don't want small scale pvp balance to be a factor in my mmos. I'm glad to see a lot of us seen what it can do and knows it hurts mmos more than helps.

    Explain to me how adding more options to the game could anyway hurt the game.

    Ok sure, Most mmos try to balance to small scale pvp. They also try to make it rewarding, and force pvpers who like large scale battles to do it to compete.

    Large Scale pvp means that small group balance is not needed and it won't effect PVE part of the game.

    Small scale pvp needs to stay away from mmos. it is a nightmare to balance. NO MMO has ever done it well enough, and none will. MMOs are just not design for it.
  • pecheckler
    pecheckler
    ✭✭✭✭✭
    DeltaDude wrote: »
    The fact is, I don't want small scale pvp balance to be a factor in my mmos. I'm glad to see a lot of us seen what it can do and knows it hurts mmos more than helps.

    Explain to me how adding more options to the game could anyway hurt the game.

    Ok sure, Most mmos try to balance to small scale pvp. They also try to make it rewarding, and force pvpers who like large scale battles to do it to compete.

    Large Scale pvp means that small group balance is not needed and it won't effect PVE part of the game.

    Small scale pvp needs to stay away from mmos. it is a nightmare to balance. NO MMO has ever done it well enough, and none will. MMOs are just not design for it.

    There are trade-offs in balancing large versus small PvP in MMOs, but it's been done. FFXIV:ARR, WoW, Rift, Warhammer Online, Neverwinter, and especially Guild Wars 1 & 2 all did an exceptional job of balancing small scale PvP. ESO's problem is just how incredibly massive Cyrodiil is combined with the abundant amount of auto-targeting abilities. And of course the fact that ranged is so greatly unbalanced in PvP.
    End the tedious inventory management game.
  • Psychic_Kitty
    Psychic_Kitty
    ✭✭
    yep that's about all you get in this game....zerg pvp or the ganking pvp. One side wins and one side loses...maps never change...nothing surprising happens.
    I guess one side can win an area to control....but since they are usually highest level...there is no real reward for doing this....except the ability to have to stay online and fight to keep it.
    Thus you are no longing playing.....but sitting their guarding or rather standing in one place and not doing much.

    No places can be explored or new things to find....if you are on guard duty...just how it is.

    realistic....if the world is only composed of the players playing this game.
  • pysgod1978b14_ESO

    There are trade-offs in balancing large versus small PvP in MMOs, but it's been done. FFXIV:ARR, WoW, Rift, Warhammer Online, Neverwinter, and especially Guild Wars 1 & 2 all did an exceptional job of balancing small scale PvP. ESO's problem is just how incredibly massive Cyrodiil is combined with the abundant amount of auto-targeting abilities. And of course the fact that ranged is so greatly unbalanced in PvP.[/quote]


    They balanced it alright, they balanced all those games right into the ground with the exception of WoW which is has no massive PvP. It's all small scale for points and gear. The game is a MOBA anymore. And pretty much as soon as Blizzard gets a new expansion out their players eat it up in a week and then go back to sitting around in BGs and Arenas grinding points for gear. It also completely killed any innovation from players to try new setups on any of it's classes since they balanced everything around that BG and Arena concept leaving people to use cookie cutter setups.

  • rager82b14_ESO
    rager82b14_ESO
    ✭✭✭✭✭



    They balanced it alright, they balanced all those games right into the ground with the exception of WoW which is has no massive PvP. It's all small scale for points and gear. The game is a MOBA anymore. And pretty much as soon as Blizzard gets a new expansion out their players eat it up in a week and then go back to sitting around in BGs and Arenas grinding points for gear. It also completely killed any innovation from players to try new setups on any of it's classes since they balanced everything around that BG and Arena concept leaving people to use cookie cutter setups.


    Bingo, I played RMP in wow, and it was not even that fun. Classes always op or op combos making people want others to buff and nerf.

    Small scale pvp needs to stay away from this mmo.

  • p.hurst1b16_ESO
    p.hurst1b16_ESO
    ✭✭✭
    Cyrodiil is actually a mix of pvp and pve. The fortsa nd castles and scrolls are mass pvp and are a lot of fun but do not really test skills much.

    You can build a toon for Gank Squad activity and go round interrupting stragglers and quester and such.

    You can also go for a strategic anti gank squad unit that needs some special builds to nullify the stealth and stop them running away. Hit those forward camps hard and patrol quest areas etc.

    Why not make a specific pvp guild to work on anti-gank and help your alliance while testing your small scale pvp skills and builds ?

    In the long run I would like to see some limited pvp content but NOT arena. Arena is for schoolkids that like Rock-Paper-Scissors style pvp. That is how they like it, some adult players never get beyond it and into wider tactical and strategic thinking but this is not a criticism.

    There are enough games out there for the arena addicts.

    It would be nice to have some capped zones with wider objectives, probably at 20 v 20 or thereabouts. You know... battlegrounds.. but the larger type not the simple ones based on FPS maps (CTF, Zone etc...).

    <Enigmatic Name> Is poaching new guild members again ! Apply on our webby with your CV and proof of identity and we can arrange an interview with a panel of our officers.
  • Starnes
    Starnes
    ✭✭✭
    I imagine the developers probably have some sort of arena system in mind. At what point it gets implemented who knows? But I doubt they were designing an Elder Scrolls game with no thought to an arena.

    This game has been sold with a strong emphasis towards pvp so of course they will need more than just the zerg map to keep that core group content. It would just get too stale after a while.

    The game is still new so it's hard to imagine for some people, but you will want a pvp break from Cyrodiil eventually and right now there is no other option for the dedicated pvp'er.
    Edited by Starnes on April 12, 2014 10:42AM
  • UnknownXV
    UnknownXV
    ✭✭✭
    mutharex wrote: »
    Gohlar wrote: »
    Arenas kill world pvp. They will never kill their game off for arenas.

    If that is true it means most players prefer it. Not a good argument.

    It kills it because unlike Mass PVP, individual pvp like in arenas, needs a lot of balancing otherwise the kids who usually like that kind of pvp start crying because they don't win.
    And balance is bad, very bad, in any game

    Sorry, did you just say that balance is bad?

    That is the most surprising comment I've read in a long, long time.

    Balancing smaller scale PvP is tricky, since you want to maintain a semblance of sense in PvE as well (which is why a PvP focused MMO should incorporate few if any actual abilities and have combat more akin to Chivalry Medieval warfare). The more skill dependent it is (mechanical not abilities) the easier it becomes.

    Of course, speaking of this game, the point is not that it is easy to balance, it is that without smaller scale PvP, I fear a lot of people will leave. Simply put, it isn't that interesting.

    The individual becomes a meaningless, worthless blur in the zerg. Who finds that fun?
    Shimond wrote: »
    He claims he already got a refund for the game. There's no real point in posting advice for him now.

    LOL

    But doing quests with 2-3 people in Cyrodiil has led to multiple small engagements and 3 of us hiding behind a barrel as a zerg rode by knowing at any minute one could happen upon us and we would be rushed, instead we picked off a couple stragglers as we know the zerg won't turn around to help if they already have some distance.

    And lose nothing if you're spotted. I'm not saying ESO could or should convert to a full or partial loot system (people utterly panic at the concept these days) but I find it funny when people try to hide from PvP in this game. There is literally no risk. You die, you respawn. Big deal? Not very thrilling.
    Edited by UnknownXV on April 12, 2014 11:27AM
  • rager82b14_ESO
    rager82b14_ESO
    ✭✭✭✭✭
    As someone who use to do hardcore arena in wow, MMO pvp will never be about skill. No mmo can ever achieve pure balance while not hurting pve. It just can't be done. it has been tried, it has failed many times. It only hurts the overall player base by trying to balance around smaller scale pvp. Elder Scrolls does not need to fall in that same trap that other mmos have. Keep the large scale pvp, and leave it at that. If people want smaller scale, pick a number of mmos out that has failed to do it. Lets not make ESO one of them failures as well.
  • Greydog
    Greydog
    ✭✭✭✭
    "some battlegrounds 4v4 or 8v8" no thanks. Not in this game please.

    Why, are you afraid they'll force you to participate in a feature you don't like.

    Noooo ..ZOS would never do that ;)

    "I Plan on living forever ..so far so good"
    Sanguine's Disciple

    Asylum Amoebaeus ..A refuge for those who normally fly solo.
    Message me here or in game for an invite
  • reagen_lionel
    reagen_lionel
    ✭✭✭✭
    I dont care for arena, small scaled battlegrounds.

    I just want more activity and places and things to fill the vast voids of empty space in Cyrodil.
  • Singular
    Singular
    ✭✭✭✭
    It would have been original and interesting if outposts/towers/castles had instanced rooms with 4,6,8,10 max number of players allowed inside and once a side wins the players would be exited and the location would be captured until a new group entered the location. Something like battles within the large scale war.

    No! Blach! The open world pvp is sooooooooooo much more interesting than instances. More variables, greater unpredictability = more interesting.
    War, give me war, give me war.
  • Polaritie
    Polaritie
    Elvent wrote: »
    Kyotee0071 wrote: »
    Wow so many folks against battlegrounds. I have no clue why.

    Because BALANCE. Spells, abilities, stats that are working fine in pve get nerfed or gutted because of the minority of pvp whiners because of their small scale pvp arenas and BGs. I get sick of that in WoW.

    There are other games out there that you can do BGs with, this game doesn't need them, most of us don't care about them. It's elder scrolls, not a MOBA or pvp game. Cyrodiil should be more than enough for all of your pvp needs. No clue why you would need more. Seems a bit selfish.

    Most of us? Speak for yourself. Zerg vs Zerg pvp gets boring after awhile, and that's all open world pvp is in any game. I like both, RvRvR and battleground/warfront/scenarios/whatever you call them.

    If you think ZvZ is all open world pvp is then you really have not played many if any true open world pvp games like this one. DAoC - open world pvp - has everything from 1 on 1, small group, stealthier meta game, 8man, and guild vs guild.

    EVE online has everything from ganking, 1on1, node guarding, full out war, etc.

    Shadowbane had everything from full zergs during city sieges to gvg and one ones.

    AC had everything I can think of...

    In fact the only zerg vs zerg only games in regards to open world is when bg's or arena's were injected to split the community...

    I can only speak from my experience with GW2 - but the best time was always Friday night, right when everything got reset.

    Every side deployed the maximum number of players, had numerous people coordinating, etc. From a distance? Looks like zergs. From within the voice chat? Not so much, when people are calling out for groups to go split off to hit supply camps, individuals outside of groups are running around to call out hostile movements before they show on the map when 40+ people are hammering down a gate, etc.

    Yeah, a lot of the time it was zerging - you can't expect large guilds and such to be on 24/7, and random people are going to be difficult to organize into anything like a chain of command. But getting them to more or less all attack one spot is feasible. In the absence of existing command structures (e.g. guilds), it's asking a bit much for people to spontaneously organize.

    And let me tell you - random zergs did not fare well against organized groups.
  • cleghornc
    cleghornc
    Soul Shriven
    I have not once actively run with the Zerg in PvP. Instead i run with a small gank squad we camp the lines between big fights and have a blast.
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
    ✭✭✭
    For those saying both bgs/arenas and a frontiers owpvp can coexist name one game that was the case? Daoc only has frontiers at max, warhammer tried but people only went to the one that had the biggest buffs as far as re per hour, gw2 has been bleeding be players but wvwvw is alive, wow open world is dead... truth is a game needs to choose to be what it is and accept it. Trying to toe the line between two worlds of pvp just ends up either forsaking one crowd or pissing them both off.

    Also to the guy above that says open world none bg pvp isn't pvp and us pvp oriented players hate it please stop. Open world fans from games like daoc, shadowbane, etc have put up with bgs or done them because that's what was available. We love our form of pvp as much as you love yours...but we aren't telling you your any less of a pvp player for it.. so chill. And I promise you the high end shadowbane guilds, 8 man daoc groups, etc are just as skilled and competitive as any bg or arena player...

  • Judge_Mental_One
    Didn't play DOAC but to my knowledge they never tried to put smaller scale in, who's to say it wouldn't have been ableto do so successfully or not. *edit* They did add darkness falls at a later date and everyone loved it and always asks for something similar in just about every MMO I have played. Yes its a bit of a unique situation but I got the impression that was smaller scale PvP. So maybe DOAC did have both after all? *end edit*

    Warhammer both types were played just about as often, depending on which you prefered (and also which zones were currently unlocked because some just didn't have any fun scenarios). However the game had glaring flaws in its design which influenced what you would do most of the time (play "swaps" for the most part unless it was decided to actually push for a fort) and so really is a bad example.
    While it was still alive Warhammer did have both types of PvP co-existing in relative harmony though. Its problems had nothing to do with them trying to both.

    I left GW2 but its instanced PvP failed because there was no matchmaking system, you just joined a server and then the players on that server would get randomly distributed between the 2 teams. Great if theres an even number of people on that server, but most of time there isn't and their system was incapable of balancing the sides quickly and often you would find yourself 1v4 for most of a game... So again, no reason i can find here for small and large not being able to co-exist.

    WoW I can't speak about because I only ever played that generic pos a little on my brothers acounts a few times when I got really bored and had no money for a new game before the first expac came out.

    I have yet to see a reasoned, well thought out reason why there can't be some smaller scale objective based PvP added to the game. I am not really into arena though i don't have a problem with it either.

    I LIKE open world pvp. My zealot in Warhammer online was RR 70 (I retired him for all but PvE when they brought in the token system), I had a RR 60 choppa, a RR 50 Magus, and a RR 40 Mara. Yes the poor design of WARs open world meant it was often swap all day and avoid each other. However on Iron Claw we would still have large biffs often, and small groups would often roam, though the zones were often just not quite large enough. When they fixed zone flipping to just need to hold everything for a set amount of time those fights started to get pretty intense.

    I have spent a fair amount of time in cyrodil, most of it away from the zergs, or on the very edges and yes that type of combat is great. However small team (8v8-12v12 or maybe 16v16 at most) battle grounds are also great fun, and I for one feel there needs to be a good "quick fix" pvp option. Yes you can find small scale PvP in cyrodil. But often in cyrodil there is more run and search than fight and sometimes I just don't have the patience.

    Some people say we can't have it because they will balance around it I call BS. It might expose somethings that are OP quicker because its harder for them hide in close quaters, but these same things would have been found and cried about and "balanced" eventually anyway, it just would have taken longer.

    And if you were one of the people on the recieving end of said imbalance the longer it goes on for the more it would wear on you. Also unlike most games, the actual class specific Skills in this game are relatively few, almost everything is available to everyone. That means there are only 12 skill lines that might cause balance issues. As long as any and all balance is done in small increments and only 1 or 2 things at a time, it will be fine.

    The other reason people say we can't have it is because it will be too rewarding. Again I call BS. I said in my previous post, make the rewards purely cosmetic and have nothing to do with alliance points and give no progress towards the alliance war skill lines. Have the rewards be tittles, vanity pets, a crafting style or 2 and the matts (like flint, bone, starmetal etc.) to make them. People would still play them, for fun.

    *edit* Making the rewards purely cosmetic will also solve the problem of afkers ruining games. There's nothing really to be gained from them so no need to grind out rewards.*edit*

    And even though Its repeating myself it would be really nice if they did them like GW2 where your basically given a Maxed out copy of your char with choices of the best gear everyone has the same accesss to and matchs are purely your build and your team based.
    Edited by Judge_Mental_One on April 13, 2014 3:29AM
  • politesir
    politesir
    Soul Shriven
    "some battlegrounds 4v4 or 8v8" no thanks. Not in this game please.

    Why would this affect you in any way? There are other people paying just as much as you for the game and would like to make suggestions....and in my opinion it's a really good suggestion. Believe it or not, some people actually prefer skill based PvP in their MMOs.
  • Judge_Mental_One
    I really don't see why people have to go all hostile and try make out like 1 or the other is better and requires more skill. The skill sets required for both types are different and equally as valid as the other.

    Besides most people have never played "skill based PvP" because almost every game makes things like lvl and gear have a big impact on how effective they are, and the gear isn't available to everyone.
Sign In or Register to comment.