Some people have their head stuck in the clouds. They have this vision that the lack of an AH is going to magically force people to hold hands in a giant circle around Tamriel, and sing songs about peace and love. I need a level 22 set bonus chest piece in the orcish style, I know, I'll hug that guy over there and one will magically appear!
What set bonus do you need? I can likely make the armor you're looking for. I don't need a hug and as you can see we don't need an AH either.
What set bonus do you need? I can likely make the armor you're looking for. I don't need a hug and as you can see we don't need an AH either.
Can you craft me up a Cowl of the Warlock and Signet of the Warlock? Oh that's right, no you can, it's a dropped set.
As I said, if you want to live in a small little walled off community, an AH certainly wouldn't change that. However, it would certainly make life easier for the rest of us who would like to acquire a very specific and obscure item.
I think the "NO AH!" people don't want an AH because although there would be nothing forcing them to use it, they know that the existence of an AH would mean the end of their random invite trading guilds. How a random invite trading guild is less random than trading with random people on an AH is beyond me.
@Ragnar_Lodbrok What we need is for people to stop spewing vitriolic comments at other people's opinions that are not constructive and don't add anything but negativity to the conversation.
Catches_the_Sun wrote: »It's wrecked because I can never or rarely ever find what I need to buy. And it's such a hassle trying to sell stuff that I just vendor stuff now. So what good is an economy where I can't buy or sell in?
I think you meant to say because you refuse to learn to use the tools available to you. Or that you refuse to socialize in an MMO. The lack of a Global AH is one of the main reasons I tried ESO in the first place. People that are adjusting are socializing with others. What a concept! Socialization in a massively multiplayer game.
People have to communicate, they have to learn the economy, have to be aware of current sell prices...rather than just sorting by lowest price & selling for 1 gold cheaper. People actually know who is making the gear they wear, and god forbid, might even become friends and/or Guildmates. Act like a tool in zone chat & then expect me to buy from you? Not in ESO. Name your toon Waxoff & try to sell me a racial motif...I'll pass.
So basically you expect me to become friends with everyone I buy and sell from while taking the time to learn the current market values of a hundred different guild stores I may or may not have access to.
Well that's not unreasonable at all
It's part of the game mechanics. It has a learning curve, so learn it. I don't see the argument of knowing the going rate on an item? It's simple, you ask questions in chat to know the going rates on items. It makes the game MORE of an online world rather than a WoW replica of an Auction House. The game doesn't need an Auction House. Please play the game and stop asking for everything to be done for you.
They don't need to fix something that isn't broke. Leave it alone.
DJ_Pandatripp wrote: »Absolutely NO AUCTION HOUSE. It is SO much nicer going to trade face to face with people and actually talking to people instead of a board. If we were to get an auction house the prices on everything would be terribly low there would be no money to make.
I played FF14 and on there the gold sellers would completely wreck the shard price. I don't want to see this type of action happen on ESO. I love the guild store idea and I hope it's here to stay.
You actually expect people to figure out the average market value of items being sold in hundreds of different guild stores? I'm sorry but that's just too much of a burden to ask of any consumer. And it doesn't make the game more interesting. Just more annoying.
And again with this WoW reference. WoW did not invent the concept of a public market place. You give that game way too much credit. The values of a free economy were discovered awhile ago. Long before WoW.
You may be correct that this game doesn't need an auction house. But it definitely needs at least some form of a public market place if it's ever going to have an economy that works for most people. Because I disagree with you completely about it not being broken. Because from what I have seen it is. A mish mash of ineffective and piddling guild stores combined with spurts of desperate trade spam.
And I guess I'll defend myself against your hyperbole. Just because I am asking for a public market everyone can access so we can have a competitive economy that works for the great majority does not mean I asking for everything to be done for me. That's just an absurd conclusion.
Robbiejuve wrote: »The problem with trade guilds is that MMO's naturally have a dynamic player base, especially in the early stages.
You don't see a problem now because your trade guild is active, when the month is up and people do not subscribe to the game again, your trade guilds are ghost towns and your wares will sit there gathering dust
I don't like the current system and although I tend to amass a fortune in all MMOs I play, I don't care for the AH either but don't sit there and tell me there is no AH because of the social aspect. Social aspect comes from doing end game, not from selling iron ingots.
You actually expect people to figure out the average market value of items being sold in hundreds of different guild stores? I'm sorry but that's just too much of a burden to ask of any consumer. And it doesn't make the game more interesting. Just more annoying.
And again with this WoW reference. WoW did not invent the concept of a public market place. You give that game way too much credit. The values of a free economy were discovered awhile ago. Long before WoW.
You may be correct that this game doesn't need an auction house. But it definitely needs at least some form of a public market place if it's ever going to have an economy that works for most people. Because I disagree with you completely about it not being broken. Because from what I have seen it is. A mish mash of ineffective and piddling guild stores combined with spurts of desperate trade spam.
And I guess I'll defend myself against your hyperbole. Just because I am asking for a public market everyone can access so we can have a competitive economy that works for the great majority does not mean I asking for everything to be done for me. That's just an absurd conclusion.
Jeremy, my old friend. On this still are we?
The reality of this system, at least in my eyes, is that there is no average or mean price that can be assigned to any raw material or finished good. It will sell for this here and that there. In Guild Store A, iron ingots are not selling at all so I can look for a different market to sell them. Whether that's in Zone or in a different Guild Store is really up to me.
In a global environment, my choices are sell at the prices dictated by the one market or sell in Zone at a price higher than the average or mean in the global AH and never sell them because they're cheaper on the one market. And if iron ingots aren't selling for a price I deem worth my effort of obtaining them, then what?
I want to have that variety of different markets. Maybe the players in one of my Guilds is selling stuff I want and, to return the favor to that store in particular, I sell my unneeded stuff there.
I know I've said this before and you don't agree but virtually every other MMO has a global Auction House. It's okay that this one doesn't.
We don't need one market to rule them all.
Ragnar_Lodbrok wrote: »@Ragnar_Lodbrok What we need is for people to stop spewing vitriolic comments at other people's opinions that are not constructive and don't add anything but negativity to the conversation.
What we need is for people to stop trying to turn this into another wow clone. They all fail for a reason.
Drachenfier wrote: »
I will likely be at this until at least some improvements are made to where I can make use of this game's economy Brennan.
I would be ok with competing markets like you describe if everyone had access to them. But markets cannot compete with one another if consumers cannot actively participate in them to begin wtih. So I don't really think this game's current economy reflects what you describe.
I will likely be at this until at least some improvements are made to where I can make use of this game's economy Brennan.
I know you will.I would be ok with competing markets like you describe if everyone had access to them. But markets cannot compete with one another if consumers cannot actively participate in them to begin wtih. So I don't really think this game's current economy reflects what you describe.
If everyone has access to the best guild stores then where is the competition. One of the trading guilds I am in has a relatively vibrant store. If you'd like an invite let me know and I will see what I can do.
The point is that being in the most lucrative trading guilds is now a thing. Having access to the more vibrant stores is a benefit for some. It changes the paradigm of guild recruitment and exclusivity. It's no longer about your gear or skill at a end game PVE raids or end game PVP arenas. It's about what you bring to the traders in the guild. It opens a whole new experience that hitherto has been missing in other titles.
I do know that we agree on the search function being added to the guild store interface. If you want to go pound on ZOS's door about that bit, let me know. I'll join you.
gothickaiserub17_ESO wrote: »So it pretty much boils down to Zenimax says "AH would ruin the economy we have something that will be in between" and other players "cry" cause they are used to having their AH and can't handle the idea of a game were they might need to be social to get something?
.
Auction - Also called public sale. A publicly held sale at which property or goods are sold to the highest BIDDER. Sure i'd like one of these.
Sure I'm an ass.
I don't understand how markets can compete with one another if they are closed and shut off from the broader consumer-base.
Only a total of 5 markets can really compete with one another at any time. So unless players constantly quit and join new guilds which to me is unreasonable I don't see how this system promotes competition. I think it does the opposite, and stifles competition.
Does your trade guild sell diamonds, honing stones, and dwarf oils on a consistent basis? If so I would appreciate an invite, because I have had no luck what so ever finding these items for trade. It's frustrating my crafting aims. And in return I would be happy to put up my unused hemmings and gems into the store.
I don't understand how markets can compete with one another if they are closed and shut off from the broader consumer-base.
It enables guilds to compete with each other for the more active and fair minded traders.Only a total of 5 markets can really compete with one another at any time. So unless players constantly quit and join new guilds which to me is unreasonable I don't see how this system promotes competition. I think it does the opposite, and stifles competition.
Here's the funny thing about this Jeremy. The reason guild stores are not vibrant, a real pain point with you and others, is the same reason for the other big pain point on this forum. There aren't enough goods in some guild stores because people are holding on to every single item and instead of selling for a profit they can use to upgrade their inventory or their bank, they're complaining about the inventory.
Case in point: I have 103 Hemming and 24 Embroidery sitting on a mule alt right now. I could sell that on a guild store, make some nice amount of gold, clear up space in my collective inventory, and help someone else make nice cloth and leather gear. But instead, for reasons beyond my comprehension, I am just sitting on it.
Convince people to stop hoarding stuff in their limited bank and inventory slots and you will see the guild stores explode with items that you can use.Does your trade guild sell diamonds, honing stones, and dwarf oils on a consistent basis? If so I would appreciate an invite, because I have had no luck what so ever finding these items for trade. It's frustrating my crafting aims. And in return I would be happy to put up my unused hemmings and gems into the store.
I put diamonds in the GB. I don't use them for Impenetrable trait. I use Sardonyx for the Reinforced trait. There are occasionally Honing Stones and Dwarven Oil there but then that is just going to get us back to the hoarding/inventory discussion.
That has been my point from the beginning.
The way this economy is structured encourages people to hoard materials because they are worried they will not be able to find enough of them later due to availability issues. This as a result stifles supply instead of serving demand like it should and would if the market was opened up to the greater public.
And if the trade guilds reach max capacity how will they be able to compete for other traders? There will be no room for more to join.
And I would be happy to trade my sardonyx for your diamonds. ^^
That has been my point from the beginning.
The way this economy is structured encourages people to hoard materials because they are worried they will not be able to find enough of them later due to availability issues. This as a result stifles supply instead of serving demand like it should and would if the market was opened up to the greater public.
And if the trade guilds reach max capacity how will they be able to compete for other traders? There will be no room for more to join.
And I would be happy to trade my sardonyx for your diamonds. ^^
You bring up some good points. The cap on guilds creates exclusivity. Guilds can be selective of what traders are given a "stall" in their market.
The availability of goods is not an issue. You can't go 10 meters in this game without tripping over some kind of material or gear for decon (that can net you those Improvement items). To prove it, as soon as I get home from work I am going to sell all that Hemming and Embroidery. Hell, I don't wear cloth on any character and even if I did, do I really need 103 improvements? LOL
As far as your need for Honing Stones and Dwarven Oil, are you making a new set of gear every 2 levels and then trying to upgrade it with improvements every two levels? If so, you are in for a long road my friend. Might I suggest that when you learn your new tier of BS you just stick with leaving it Common. Save up those rare improvement items until you get closer to the end. Replacing gear every two levels, at least in my opinion, is a waste of materials. Add to that the constant need to improve those items every two levels... and holy hell man.
I'll check on how many Diamonds I have when I get home from work.
Seems to me that you can only sell to your guild mates... that sounds pretty game economy breaking to me. Why the hell would I want my wares only to sell to my guild...? that is freakin *** actually. Clearly they didn't think this part through, remember though this is their first MMO... so you cannot expect them to think like a MMO developer would.
I think the proponents of the guild bank like that they can limit access to information. Do you know the actual value of something you are selling? Low level zones sell common motifs for 1-2k. Get to a level 40 zone and people aren't selling them or they are going for 450g. Same can be said for other items. Lvl 18 blue going for 1k, level 20 blue going for 400...etc. Limiting the information a player has to base a decision on value only benefits the people that seek to profit. This creates a one sided system.
Guild Wars 2 had a game wide auction system and things that had little value reflected as such. Sure a lot of items were turned out to be vendor trash with the system in Guild Wars 2, but guess what...I vendor all my stuff in this game too.
I don't play the game as an active "trader" That isn't my playstyle and I shouldn't be forced to play that way because a minority prefer it.
Agree completely.
Not all of us (I would wager most of us) enjoy spending hours haggling over prices and reading trade spam to avoid being cheated.
This game's economy admittedly is a price gouger's wet dream. But it would be a huge mistake to design this game's economy to appease such people. Because hopefully such people are in the distinct minority.