We need a Auction house

  • Brennan
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    Thunder wrote: »
    Some people have their head stuck in the clouds. They have this vision that the lack of an AH is going to magically force people to hold hands in a giant circle around Tamriel, and sing songs about peace and love. I need a level 22 set bonus chest piece in the orcish style, I know, I'll hug that guy over there and one will magically appear!

    What set bonus do you need? I can likely make the armor you're looking for. I don't need a hug and as you can see we don't need an AH either.

  • Thunder
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    Brennan wrote: »
    What set bonus do you need? I can likely make the armor you're looking for. I don't need a hug and as you can see we don't need an AH either.

    Can you craft me up a Cowl of the Warlock and Signet of the Warlock? Oh that's right, no you can, it's a dropped set.

    As I said, if you want to live in a small little walled off community, an AH certainly wouldn't change that. However, it would certainly make life easier for the rest of us who would like to acquire a very specific and obscure item.

    I think the "NO AH!" people don't want an AH because although there would be nothing forcing them to use it, they know that the existence of an AH would mean the end of their random invite trading guilds. How a random invite trading guild is less random than trading with random people on an AH is beyond me.
  • Brennan
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    Thunder wrote: »
    Brennan wrote: »
    What set bonus do you need? I can likely make the armor you're looking for. I don't need a hug and as you can see we don't need an AH either.

    Can you craft me up a Cowl of the Warlock and Signet of the Warlock? Oh that's right, no you can, it's a dropped set.

    As I said, if you want to live in a small little walled off community, an AH certainly wouldn't change that. However, it would certainly make life easier for the rest of us who would like to acquire a very specific and obscure item.

    I think the "NO AH!" people don't want an AH because although there would be nothing forcing them to use it, they know that the existence of an AH would mean the end of their random invite trading guilds. How a random invite trading guild is less random than trading with random people on an AH is beyond me.

    I'm sorry you're having a bad experience with the economy in this game. I know that has to be frustrating. I will certainly keep an eye out for the items you're looking for though if that is what you really need maybe just come out and say it instead of asking for L22 set armor in the Orcish style. That really seems counter-productive.

    I can't speak for everyone that is anti-AH, but I can tell you that the reason I like the way it's being done here is because it's different. Virtually every other MMO has an Auction House. I think it's okay if there is one that doesn't. It was widely publicized that this game would not have an auction house. How you rationalize purchasing a game that you know does not have an auction house and then complaining about the absence of an auction house just baffles me.
    Edited by Brennan on April 17, 2014 3:29PM
  • Demli
    Demli
    AH wouldn't work on the mega server setup. That's why it's absent. Having access to listings posted by every person in the game, would mean rare items wouldn't be so rare, and prices would be way too low. This would make it too easy to get all the items you need. You're supposed to have to work for greatness, not buy it. Gold is over rated, the only things I've spent gold on so far are horse, style gems, and repairs.

    To make gold, loot EVERYTHING food related, it's literally everywhere. Cook it all and sell to vendor. Rinse and repeat. I've been doing this just while leveling, it's a joke. Even after the latest patch it's still worth doing.

    EDIT: Joining a large trade guild isn't a bad thing. You can be a member of up to 5 guilds, and you can disable chat for specific guilds. Just using the Guild Store in a large trade guild is equivalent to using an AH in other MMOs with normal sized servers.
    Edited by Demli on April 17, 2014 3:16PM
  • Ragnar_Lodbrok
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    Enough with the we need an AH. We don't. What we need is for you to go back to whatever wow clone you came from.
  • Opioid
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    @Ragnar_Lodbrok What we need is for people to stop spewing vitriolic comments at other people's opinions that are not constructive and don't add anything but negativity to the conversation.
  • Ragnar_Lodbrok
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    Opioid wrote: »
    @Ragnar_Lodbrok What we need is for people to stop spewing vitriolic comments at other people's opinions that are not constructive and don't add anything but negativity to the conversation.

    What we need is for people to stop trying to turn this into another wow clone. They all fail for a reason.
  • Jeremy
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    Dotgov wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    It's wrecked because I can never or rarely ever find what I need to buy. And it's such a hassle trying to sell stuff that I just vendor stuff now. So what good is an economy where I can't buy or sell in?

    I think you meant to say because you refuse to learn to use the tools available to you. Or that you refuse to socialize in an MMO. The lack of a Global AH is one of the main reasons I tried ESO in the first place. People that are adjusting are socializing with others. What a concept! Socialization in a massively multiplayer game.

    People have to communicate, they have to learn the economy, have to be aware of current sell prices...rather than just sorting by lowest price & selling for 1 gold cheaper. People actually know who is making the gear they wear, and god forbid, might even become friends and/or Guildmates. Act like a tool in zone chat & then expect me to buy from you? Not in ESO. Name your toon Waxoff & try to sell me a racial motif...I'll pass.

    So basically you expect me to become friends with everyone I buy and sell from while taking the time to learn the current market values of a hundred different guild stores I may or may not have access to.

    Well that's not unreasonable at all :)

    It's part of the game mechanics. It has a learning curve, so learn it. I don't see the argument of knowing the going rate on an item? It's simple, you ask questions in chat to know the going rates on items. It makes the game MORE of an online world rather than a WoW replica of an Auction House. The game doesn't need an Auction House. Please play the game and stop asking for everything to be done for you.

    They don't need to fix something that isn't broke. Leave it alone.

    You actually expect people to figure out the average market value of items being sold in hundreds of different guild stores that they can't even access in the first place? That's too much of a burden to ask of any consumer. And it doesn't make the game more interesting. Just more frustrating.

    And again with this WoW reference. WoW did not invent the concept of a public market place. You give that game way too much credit. The values of a free economy were discovered awhile ago. Long before WoW.

    You may be correct that this game doesn't need an auction house. But it definitely needs at least some form of a public market place if it's ever going to have an economy that works for most people. Because I disagree with you completely about it not being broken. Because from what I have seen it is. A mish mash of ineffective and piddling guild stores combined with spurts of desperate trade spam.

    Just because I am asking for a public market everyone can access so we can have a competitive economy that works not mean I am asking for everything to be done for me.

    Edited by Jeremy on April 17, 2014 5:13PM
  • Jeremy
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    Absolutely NO AUCTION HOUSE. It is SO much nicer going to trade face to face with people and actually talking to people instead of a board. If we were to get an auction house the prices on everything would be terribly low there would be no money to make.
    I played FF14 and on there the gold sellers would completely wreck the shard price. I don't want to see this type of action happen on ESO. I love the guild store idea and I hope it's here to stay.

    I don't understand how the mechanics of buying things out of guild store are any different that buying from a public store. It's nearly the same exact thing, just with strict population controls intact to keep the store from being any good.

    Nor is answering trade spam some great form of social interaction. And the auction house on Final Fantasy 14 works fine. Far better than these guild stores do.
  • Brennan
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    Jeremy wrote: »
    You actually expect people to figure out the average market value of items being sold in hundreds of different guild stores? I'm sorry but that's just too much of a burden to ask of any consumer. And it doesn't make the game more interesting. Just more annoying.

    And again with this WoW reference. WoW did not invent the concept of a public market place. You give that game way too much credit. The values of a free economy were discovered awhile ago. Long before WoW.

    You may be correct that this game doesn't need an auction house. But it definitely needs at least some form of a public market place if it's ever going to have an economy that works for most people. Because I disagree with you completely about it not being broken. Because from what I have seen it is. A mish mash of ineffective and piddling guild stores combined with spurts of desperate trade spam.

    And I guess I'll defend myself against your hyperbole. Just because I am asking for a public market everyone can access so we can have a competitive economy that works for the great majority does not mean I asking for everything to be done for me. That's just an absurd conclusion.

    Jeremy, my old friend. On this still are we?

    The reality of this system, at least in my eyes, is that there is no average or mean price that can be assigned to any raw material or finished good. It will sell for this here and that there. In Guild Store A, iron ingots are not selling at all so I can look for a different market to sell them. Whether that's in Zone or in a different Guild Store is really up to me.

    In a global environment, my choices are sell at the prices dictated by the one market or sell in Zone at a price higher than the average or mean in the global AH and never sell them because they're cheaper on the one market. And if iron ingots aren't selling for a price I deem worth my effort of obtaining them, then what?

    I want to have that variety of different markets. Maybe the players in one of my Guilds is selling stuff I want and, to return the favor to that store in particular, I sell my unneeded stuff there.

    I know I've said this before and you don't agree but virtually every other MMO has a global Auction House. It's okay that this one doesn't.

    We don't need one market to rule them all.

  • Jeremy
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    Robbiejuve wrote: »
    The problem with trade guilds is that MMO's naturally have a dynamic player base, especially in the early stages.

    You don't see a problem now because your trade guild is active, when the month is up and people do not subscribe to the game again, your trade guilds are ghost towns and your wares will sit there gathering dust

    I don't like the current system and although I tend to amass a fortune in all MMOs I play, I don't care for the AH either but don't sit there and tell me there is no AH because of the social aspect. Social aspect comes from doing end game, not from selling iron ingots.
    Brennan wrote: »
    Jeremy wrote: »
    You actually expect people to figure out the average market value of items being sold in hundreds of different guild stores? I'm sorry but that's just too much of a burden to ask of any consumer. And it doesn't make the game more interesting. Just more annoying.

    And again with this WoW reference. WoW did not invent the concept of a public market place. You give that game way too much credit. The values of a free economy were discovered awhile ago. Long before WoW.

    You may be correct that this game doesn't need an auction house. But it definitely needs at least some form of a public market place if it's ever going to have an economy that works for most people. Because I disagree with you completely about it not being broken. Because from what I have seen it is. A mish mash of ineffective and piddling guild stores combined with spurts of desperate trade spam.

    And I guess I'll defend myself against your hyperbole. Just because I am asking for a public market everyone can access so we can have a competitive economy that works for the great majority does not mean I asking for everything to be done for me. That's just an absurd conclusion.

    Jeremy, my old friend. On this still are we?

    The reality of this system, at least in my eyes, is that there is no average or mean price that can be assigned to any raw material or finished good. It will sell for this here and that there. In Guild Store A, iron ingots are not selling at all so I can look for a different market to sell them. Whether that's in Zone or in a different Guild Store is really up to me.

    In a global environment, my choices are sell at the prices dictated by the one market or sell in Zone at a price higher than the average or mean in the global AH and never sell them because they're cheaper on the one market. And if iron ingots aren't selling for a price I deem worth my effort of obtaining them, then what?

    I want to have that variety of different markets. Maybe the players in one of my Guilds is selling stuff I want and, to return the favor to that store in particular, I sell my unneeded stuff there.

    I know I've said this before and you don't agree but virtually every other MMO has a global Auction House. It's okay that this one doesn't.

    We don't need one market to rule them all.

    I will likely be at this until at least some improvements are made to where I can make use of this game's economy Brennan.

    I would be ok with competing markets like you describe if everyone had access to them. But markets cannot compete with one another if consumers cannot actively participate in them to begin wtih. So I don't really think this game's current economy reflects what you describe.
    Edited by Jeremy on April 17, 2014 5:19PM
  • Drachenfier
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    Demli wrote: »
    AH wouldn't work on the mega server setup. That's why it's absent.

    GW2 uses an AH on a megaserver that accessible by all shards ;)

    So even though your argument has been proven false, I'd still be ok with the AH just being faction only.
  • Jeremy
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    Opioid wrote: »
    @Ragnar_Lodbrok What we need is for people to stop spewing vitriolic comments at other people's opinions that are not constructive and don't add anything but negativity to the conversation.

    What we need is for people to stop trying to turn this into another wow clone. They all fail for a reason.

    Adding a public market place would not turn this game into WoW.
  • Jeremy
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    Demli wrote: »
    AH wouldn't work on the mega server setup. That's why it's absent.

    GW2 uses an AH on a megaserver that accessible by all shards ;)

    So even though your argument has been proven false, I'd still be ok with the AH just being faction only.

    Same. And hopefully this time I'm quoting correctly ^^

    I could live with a faction-based auction house. I'm more than willing to compromise long as it means we get something better.
    Edited by Jeremy on April 17, 2014 5:27PM
  • Brennan
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    Jeremy wrote: »
    I will likely be at this until at least some improvements are made to where I can make use of this game's economy Brennan.

    I know you will. :)
    Jeremy wrote: »
    I would be ok with competing markets like you describe if everyone had access to them. But markets cannot compete with one another if consumers cannot actively participate in them to begin wtih. So I don't really think this game's current economy reflects what you describe.

    If everyone has access to the best guild stores then where is the competition. One of the trading guilds I am in has a relatively vibrant store. If you'd like an invite let me know and I will see what I can do.

    The point is that being in the most lucrative trading guilds is now a thing. Having access to the more vibrant stores is a benefit for some. It changes the paradigm of guild recruitment and exclusivity. It's no longer about your gear or skill at a end game PVE raids or end game PVP arenas. It's about what you bring to the traders in the guild. It opens a whole new experience that hitherto has been missing in other titles.

    I do know that we agree on the search function being added to the guild store interface. If you want to go pound on ZOS's door about that bit, let me know. I'll join you. :)


  • gothickaiserub17_ESO
    So it pretty much boils down to Zenimax says "AH would ruin the economy we have something that will be in between" and other players "cry" cause they are used to having their AH and can't handle the idea of a game were they might need to be social to get something?

    Also Gold Sellers and tens of thousands of player wide AH cause extreme deflation and a sense of "everything is available way to cheap" which is why MMO's normally can't have endgame loot that isn't other play craft able.

    Maybe they could have made campaigns tie you to an AH some kind of faction "War Supply Store" idea. (creating a few more campaigns if needed). However they chose to have it be a guild system with tons of micro economies that you can trade between (which might have been a little better with a guild cap of 2000 (considering the number of non-contributes that end op in these guilds) or perhaps if the guilds had some kind of physical representation you could shop in.
  • Jeremy
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    Brennan wrote: »
    Jeremy wrote: »
    I will likely be at this until at least some improvements are made to where I can make use of this game's economy Brennan.

    I know you will. :)
    Jeremy wrote: »
    I would be ok with competing markets like you describe if everyone had access to them. But markets cannot compete with one another if consumers cannot actively participate in them to begin wtih. So I don't really think this game's current economy reflects what you describe.

    If everyone has access to the best guild stores then where is the competition. One of the trading guilds I am in has a relatively vibrant store. If you'd like an invite let me know and I will see what I can do.

    The point is that being in the most lucrative trading guilds is now a thing. Having access to the more vibrant stores is a benefit for some. It changes the paradigm of guild recruitment and exclusivity. It's no longer about your gear or skill at a end game PVE raids or end game PVP arenas. It's about what you bring to the traders in the guild. It opens a whole new experience that hitherto has been missing in other titles.

    I do know that we agree on the search function being added to the guild store interface. If you want to go pound on ZOS's door about that bit, let me know. I'll join you. :)


    I don't understand how markets can compete with one another if they are closed and shut off from the broader consumer-base.

    Only a total of 5 markets can really compete with one another at any time per individual. So unless players constantly quit and join new guilds which to me is unreasonable I don't see how this system promotes competition. I think it does the opposite, and stifles competition.

    Does your trade guild sell diamonds, honing stones, and dwarf oils on a consistent basis? If so I would appreciate an invite, because I have had no luck what so ever finding these items for trade. It's frustrating my crafting aims. And in return I would be happy to put up my unused hemmings and gems into the store.

    We are in total agreement about the flaws in the current interface. They definitely need to have more precise tools. So on that we are sympatico.
    Edited by Jeremy on April 17, 2014 5:56PM
  • Jerek77
    Jerek77
    Auction - Also called public sale. A publicly held sale at which property or goods are sold to the highest BIDDER. Sure i'd like one of these.
  • Jeremy
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    So it pretty much boils down to Zenimax says "AH would ruin the economy we have something that will be in between" and other players "cry" cause they are used to having their AH and can't handle the idea of a game were they might need to be social to get something?

    .

    Why must you describe differing opinions as cryng?

    This has nothing to do with being social. It has to do with the unavailability of certain goods in demand due to the economy being choked nearly to death by an overly-rigid structure.

    Would you like to trade me some of your dwarf oil or diamonds? I will be a social as you want for them. I'll even give you an in-game kiss if that would be social enough to satisfy your concerns about the need to be social with one another.
    Edited by Jeremy on April 17, 2014 5:57PM
  • Abeille
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    For people that scream "WoW clone" at every suggestion:
    If a simple AH makes a game a WoW clone, then the game is already similar enough to WoW to be considered a WoW clone even without an AH.
    This is not ESO's case.
    ESO is incredibly different from the other MMOs in more significant ways, mainly the combat system. There are plenty of reasons for ESO to not have an AH, but "to be different" is not one of them.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Cascade_V
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    Jerek77 wrote: »
    Auction - Also called public sale. A publicly held sale at which property or goods are sold to the highest BIDDER. Sure i'd like one of these.

    I also like the idea of a broader AH. Either faction based or something with strings into the guild stores or a way to connect guild stores.
    Brennan wrote: »
    Sure I'm an ass.
  • Brennan
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    Jeremy wrote: »
    I don't understand how markets can compete with one another if they are closed and shut off from the broader consumer-base.

    It enables guilds to compete with each other for the more active and fair minded traders.
    Jeremy wrote: »
    Only a total of 5 markets can really compete with one another at any time. So unless players constantly quit and join new guilds which to me is unreasonable I don't see how this system promotes competition. I think it does the opposite, and stifles competition.

    Here's the funny thing about this Jeremy. The reason guild stores are not vibrant, a real pain point with you and others, is the same reason for the other big pain point on this forum. There aren't enough goods in some guild stores because people are holding on to every single item and instead of selling for a profit they can use to upgrade their inventory or their bank, they're complaining about the inventory.

    Case in point: I have 103 Hemming and 24 Embroidery sitting on a mule alt right now. I could sell that on a guild store, make some nice amount of gold, clear up space in my collective inventory, and help someone else make nice cloth and leather gear. But instead, for reasons beyond my comprehension, I am just sitting on it.

    Convince people to stop hoarding stuff in their limited bank and inventory slots and you will see the guild stores explode with items that you can use.
    Jeremy wrote: »
    Does your trade guild sell diamonds, honing stones, and dwarf oils on a consistent basis? If so I would appreciate an invite, because I have had no luck what so ever finding these items for trade. It's frustrating my crafting aims. And in return I would be happy to put up my unused hemmings and gems into the store.

    I put diamonds in the GB. I don't use them for Impenetrable trait. I use Sardonyx for the Reinforced trait. There are occasionally Honing Stones and Dwarven Oil there but then that is just going to get us back to the hoarding/inventory discussion.

  • Jeremy
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    Brennan wrote: »
    Jeremy wrote: »
    I don't understand how markets can compete with one another if they are closed and shut off from the broader consumer-base.

    It enables guilds to compete with each other for the more active and fair minded traders.
    Jeremy wrote: »
    Only a total of 5 markets can really compete with one another at any time. So unless players constantly quit and join new guilds which to me is unreasonable I don't see how this system promotes competition. I think it does the opposite, and stifles competition.

    Here's the funny thing about this Jeremy. The reason guild stores are not vibrant, a real pain point with you and others, is the same reason for the other big pain point on this forum. There aren't enough goods in some guild stores because people are holding on to every single item and instead of selling for a profit they can use to upgrade their inventory or their bank, they're complaining about the inventory.

    Case in point: I have 103 Hemming and 24 Embroidery sitting on a mule alt right now. I could sell that on a guild store, make some nice amount of gold, clear up space in my collective inventory, and help someone else make nice cloth and leather gear. But instead, for reasons beyond my comprehension, I am just sitting on it.

    Convince people to stop hoarding stuff in their limited bank and inventory slots and you will see the guild stores explode with items that you can use.
    Jeremy wrote: »
    Does your trade guild sell diamonds, honing stones, and dwarf oils on a consistent basis? If so I would appreciate an invite, because I have had no luck what so ever finding these items for trade. It's frustrating my crafting aims. And in return I would be happy to put up my unused hemmings and gems into the store.

    I put diamonds in the GB. I don't use them for Impenetrable trait. I use Sardonyx for the Reinforced trait. There are occasionally Honing Stones and Dwarven Oil there but then that is just going to get us back to the hoarding/inventory discussion.

    That has been my point from the beginning.

    The way this economy is structured encourages people to hoard materials because they are worried they will not be able to find enough of them later due to availability issues. This as a result stifles supply instead of serving demand like it should and would if the market was opened up to the greater public.

    And if the trade guilds reach max capacity how will they be able to compete for other traders? There will be no room for more to join.

    And I would be happy to trade my sardonyx for your diamonds. ^^
    Edited by Jeremy on April 17, 2014 6:05PM
  • Brennan
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    Jeremy wrote: »
    That has been my point from the beginning.

    The way this economy is structured encourages people to hoard materials because they are worried they will not be able to find enough of them later due to availability issues. This as a result stifles supply instead of serving demand like it should and would if the market was opened up to the greater public.

    And if the trade guilds reach max capacity how will they be able to compete for other traders? There will be no room for more to join.

    And I would be happy to trade my sardonyx for your diamonds. ^^

    You bring up some good points. The cap on guilds creates exclusivity. Guilds can be selective of what traders are given a "stall" in their market.

    The availability of goods is not an issue. You can't go 10 meters in this game without tripping over some kind of material or gear for decon (that can net you those Improvement items). To prove it, as soon as I get home from work I am going to sell all that Hemming and Embroidery. Hell, I don't wear cloth on any character and even if I did, do I really need 103 improvements? LOL

    As far as your need for Honing Stones and Dwarven Oil, are you making a new set of gear every 2 levels and then trying to upgrade it with improvements every two levels? If so, you are in for a long road my friend. Might I suggest that when you learn your new tier of BS you just stick with leaving it Common. Save up those rare improvement items until you get closer to the end. Replacing gear every two levels, at least in my opinion, is a waste of materials. Add to that the constant need to improve those items every two levels... and holy hell man.

    I'll check on how many Diamonds I have when I get home from work. :)

  • Jeremy
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    Brennan wrote: »
    Jeremy wrote: »
    That has been my point from the beginning.

    The way this economy is structured encourages people to hoard materials because they are worried they will not be able to find enough of them later due to availability issues. This as a result stifles supply instead of serving demand like it should and would if the market was opened up to the greater public.

    And if the trade guilds reach max capacity how will they be able to compete for other traders? There will be no room for more to join.

    And I would be happy to trade my sardonyx for your diamonds. ^^

    You bring up some good points. The cap on guilds creates exclusivity. Guilds can be selective of what traders are given a "stall" in their market.

    The availability of goods is not an issue. You can't go 10 meters in this game without tripping over some kind of material or gear for decon (that can net you those Improvement items). To prove it, as soon as I get home from work I am going to sell all that Hemming and Embroidery. Hell, I don't wear cloth on any character and even if I did, do I really need 103 improvements? LOL

    As far as your need for Honing Stones and Dwarven Oil, are you making a new set of gear every 2 levels and then trying to upgrade it with improvements every two levels? If so, you are in for a long road my friend. Might I suggest that when you learn your new tier of BS you just stick with leaving it Common. Save up those rare improvement items until you get closer to the end. Replacing gear every two levels, at least in my opinion, is a waste of materials. Add to that the constant need to improve those items every two levels... and holy hell man.

    I'll check on how many Diamonds I have when I get home from work. :)

    We disagree about the availability of rarer crafting materials. I have a very hard time finding enough of them to make use of my crafting improvements and traits. For example, I have only been able to find 3 diamonds. Only enough oil to make I think 3 or 4 blue items. And I have done a lot of refining and deconstructing.

    And ty for checking to see if you have any diamonds. I'm pretty sure I have quite a few sardonyx I could trade you.

    Edited by Jeremy on April 17, 2014 6:24PM
  • Corithna
    Corithna
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    Seems to me that you can only sell to your guild mates... that sounds pretty game economy breaking to me. Why the hell would I want my wares only to sell to my guild...? that is freakin *** actually. Clearly they didn't think this part through, remember though this is their first MMO... so you cannot expect them to think like a MMO developer would.

    And it seems to me that you haven't given any real thought into how this system actually works. It's not just selling to your guild mates by the way, guild store fronts in Cyrodiil are fully functional and promote taking and keeping a keep or resource. Secondly the ability to join five guilds as an account gives you access to not one but five separate markets that are for the most part hidden from each other allowing you to leverage price differentials to move items around from market to market while making a profit each time. Couple that activity with up to 2499 other players (5x500-yourself), all doing the same thing and what you end up with is a wide spread network of markets all cross supporting each other. Take that even one step further and you have an auction house that is already far larger then anything you'd see in a realm/shard based game with a public auction house. But it doesn't stop there, it goes for as far as any market will bear the price of an item. You want a global auction house, fine use the guild stores to access it!

    There are already plans to do a guild store patch where quality of life features are introduced to help streamline the process and help players identify price differentials. Many of these features were deliberately excluded to help make the games launch as smooth as possible and allow for addressing more fundamental issues that crop up instead of worrying over much about complex functionality issues.

    And if you think this the first mmo this team has worked on, then you really need to do your homework buddy. There is more collective mmo and video game experience on this team of developers then any other in existence currently. While yes as a collective team under the name Zenimax online studios this is their first collective title, that does not mean that this is their first rodeo.
    Edited by Corithna on April 18, 2014 9:01AM
    For all the millions of pages of codified law we have enacted in this nation alone, all of it, every word, sentence, paragraph and nuance, is steeped in the singular idea of this:

    "Be good to one another."
  • Terroni
    Terroni
    I think the proponents of the guild bank like that they can limit access to information. Do you know the actual value of something you are selling? Low level zones sell common motifs for 1-2k. Get to a level 40 zone and people aren't selling them or they are going for 450g. Same can be said for other items. Lvl 18 blue going for 1k, level 20 blue going for 400...etc. Limiting the information a player has to base a decision on value only benefits the people that seek to profit. This creates a one sided system.

    Guild Wars 2 had a game wide auction system and things that had little value reflected as such. Sure a lot of items were turned out to be vendor trash with the system in Guild Wars 2, but guess what...I vendor all my stuff in this game too.

    I don't play the game as an active "trader" That isn't my playstyle and I shouldn't be forced to play that way because a minority prefer it.
  • Jeremy
    Jeremy
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    Terroni wrote: »
    I think the proponents of the guild bank like that they can limit access to information. Do you know the actual value of something you are selling? Low level zones sell common motifs for 1-2k. Get to a level 40 zone and people aren't selling them or they are going for 450g. Same can be said for other items. Lvl 18 blue going for 1k, level 20 blue going for 400...etc. Limiting the information a player has to base a decision on value only benefits the people that seek to profit. This creates a one sided system.

    Guild Wars 2 had a game wide auction system and things that had little value reflected as such. Sure a lot of items were turned out to be vendor trash with the system in Guild Wars 2, but guess what...I vendor all my stuff in this game too.

    I don't play the game as an active "trader" That isn't my playstyle and I shouldn't be forced to play that way because a minority prefer it.

    Agree completely.

    Not all of us (I would wager most of us) enjoy spending hours haggling over prices and reading trade spam to avoid being cheated.

    This game's economy admittedly is a price gouger's wet dream. But it would be a huge mistake to design this game's economy to appease such people. Because hopefully such people are in the distinct minority.

    Edited by Jeremy on April 18, 2014 1:50PM
  • Demli
    Demli
    @Jeremy Is there some data somewhere that shows people who like the current system are the minority? What makes you believe you are not the minority? Also, no one says you have to trade or use the guild store. Gold isn't that important in this game from what I can tell.

    Also please note this is an MMO (Massively Multiplayer Online). I never understand people that sign up for an MMO, but want no interaction with other players. Join a guild, work with others to freely trade items and services. You don't need a lot of gold.
  • Brennan
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    Jeremy wrote: »
    Agree completely.

    Not all of us (I would wager most of us) enjoy spending hours haggling over prices and reading trade spam to avoid being cheated.

    This game's economy admittedly is a price gouger's wet dream. But it would be a huge mistake to design this game's economy to appease such people. Because hopefully such people are in the distinct minority.

    This system is not going to be embraced by people who want to get the best price or the best deal. For those that will always be wondering if they could have got a better deal if they were in this Guild Store or that Guild Store, I can see this as being hard to swallow.

    I suspect that most people don't necessarily want the "best" deal. They just want a fair deal. Did you get the amount of gold you wanted for that item? Did the person you sold it to get it for what they see as a fair price? If so, there isn't an issue.

    Jeremy, all of the diamonds I stashed in the guild bank for my guildies are gone. I hope they get good use of them. I know we have a good many PvP enthusiasts and that is a great trait for them. I did however decon some items last night and got 1, maybe 2. If you send me a mail with your character or account name I'll get it/them over to you.

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