Yes, don't forget the other zones, including the other factions and yes don't forget Cyrodil, select an low activity campaign where your faction rule and do the PvE quests.More Single Player content? Really? Wow... you cleared all those quests in each and every zone already? Impressive... highly unlikely, but impressive.
I've skipped thru two zones so far and I know at least 30+ quests in them in the process. I plan on going back in my "free time" and check them out (even out leveled the storyline is still the same).
As I understand the main Craglorn is public and can probably be done like an public dungeon. Inside it you have instanced dungeons.Has anybody actually confirmed, definitively, that you can't even enter Craglorn without a group? "Specifically designed and built for groups of four players" doesn't necessarily mean "completely locked out to singles/pairs". Maybe the story or dungeons are locked to groups, but I'd like to think anyone can go and look around, even if they get killed almost immediately due to the mobs' tailoring for four players.
As i understand its no timeout, its an limit on 60 resurrections.It is my fervent hope that the Trials timers have no connection whatsoever to the loot gained by the participants.
The video mentioned "rewards" for finishing high in the timer rankings. This was a truly terrifying thing to hear.
- Please let us take our time without kicking the raid out of the Trial even if we choose to take hours on it.
- Please do not connect the time to any loot whatsoever, however minor. We want to enjoy ourselves, not be forced to rush-rush-rush-go-go-gotta-go-go-go.
- "Keep up or get kicked from the raid" would be very, very bad for the game.
Yes, don't forget the other zones, including the other factions and yes don't forget Cyrodil, select an low activity campaign where your faction rule and do the PvE quests.More Single Player content? Really? Wow... you cleared all those quests in each and every zone already? Impressive... highly unlikely, but impressive.
I've skipped thru two zones so far and I know at least 30+ quests in them in the process. I plan on going back in my "free time" and check them out (even out leveled the storyline is still the same).
That's what I'm worried about.As i understand its no timeout, its an limit on 60 resurrections.
The timeout applies to getting on the speed run list, this gives an reward, as you say I too hope this is an extra bonus and not the drop from the final boss.
The big issue with Adventure Zones is the same like with Raids at Warcraft.
It is content for maybe 5 or 10% of the playerbase, while the rest cant do it. Not because of the difficulty, but because of the 10% that want to keep all that content for themselves.
They demand items or achievements that you cant have unless you cleared the zone, they will demand specs that you wont play as TESO is clearly a "play as you want feature", they might even demand that you go to TS where you get shouted at as soon something goes wrong.
I have been raiding from Vanilla to TBC, in a world class guild with leader responsibilities and if you have the time and attitude for that type of "grinding" its great content.
But for a Casual and that is what most players are, this type of content is a waste of resources.
To just play for 3 or 4 consecutive hours is not possible for most players, especially those 20+.
I stand to my word that 70% or more could clear heroic raids at WOW just fine, yet only a few %, I believe 7 do it. This shows how broken these type of "raid systems" are. I left wow because of it, I didn't see the point in paying 12 bucks a month for content that I wont be able to enter.
In my opinion Adventure Zones should be open for everyone with events where players have to work together, like at Warhammer or DAOC and Ultima. Adjust the mobs to the amount of players in a zone, but leave the instancing and pre grouping out of that. I loved MMO´s where you entered a zone and then a huge boss walked your path and you now had to collect all forces to kill it.
It would be a real shame if Adventure Zones are just a synonym for Raids that don't work anymore in MMO´s. There is a reason why every MMO ships with group finding tools these days, people just don't have the time anymore to commit to raiding schedules.
Let players decide when they want to play and not a guild leader or other players
You are the type of player that kills mmo's before they even get started. WoW was wildly successful with content that appealed to all types of players casual and hardcore alike. You're advocating ignoring the most loyal mmo player base there is because you can't stand the fact that someone can attain something you can't. I can't stand this mentality. If you don't have the time to commit to raids but there is still content you find fun to play whenever you're able to log in then whats the problem? If it's not jealousy then what is it? If there are varying degrees of difficulty for the same exact content just with different rewards then whats the problem if it's not just envy?
Casuals may make up the majority of the player base but the players that push harder content are the ones most likely to keep their subs over the long haul and not jump to the next fotm if you keep them happy with challenging and rewarding content. In turn, if you keep those players happy and keep content tough but fair it gives the rest of the player base something to work toward. The more hardcore players will blaze the path and figure out how to beat encounters and trickle that knowledge down to the rest of the community. Over time the rest of the community will see the content at their own pace and everyone is happy for the most part.
How many mmo's need to release with content geared solely toward the casual player and subsequently fail before you realize that some degree of difficulty and exclusivity is a good thing? You can make a piece of gear's tooltip purple and orange all you want but if everyone has it what does it matter? Why not just make them all white?
stungateb14_ESO wrote: »Canceled subscription. This kind of content creation is worthless to so many people I cannot/will not support a company that caters to a particular demography all the while promoting "play the way you want".
This game will be free to play within 2 years.