Has anybody actually confirmed, definitively, that you can't even enter Craglorn without a group? "Specifically designed and built for groups of four players" doesn't necessarily mean "completely locked out to singles/pairs". Maybe the story or dungeons are locked to groups, but I'd like to think anyone can go and look around, even if they get killed almost immediately due to the mobs' tailoring for four players.
Can we expect cataract eyes like Hara's in the video to be released for player use in character creation with this update?@ZOS_GinaBruno wrote: »This is the official thread to discuss the blog article Introducing Craglorn.
My concern is if there will be new items/gear found in the zone. They say the game is "play how you want", but if the 12-man raid gives you the best items and the game has a PvP element, then if you don't do the raid you are, in effect, penalized in PvP.
To some degree, I agree. Though, if we were to say for conversations sake that they didn't offer gear, what would they offer to give incentive to do it? (that's a rhetorical question).
I can answer that question, even though its rhetorical. Cosmetic gear.
My concern is if there will be new items/gear found in the zone. They say the game is "play how you want", but if the 12-man raid gives you the best items and the game has a PvP element, then if you don't do the raid you are, in effect, penalized in PvP.
It's WoW all over again.
I haven't read the entire thread so I'm not sure if this has been suggested, but it occurs to me that the devs could at some point allow these adventures zones to scale monster health/power automatically to the groups size that is entering the zone. I'm sure it shouldn't be too difficult to achieve and I'm not necessarily suggesting this for the trials content, but it will at least open the majority of the new content to people who want to solo or go at it as a duo/three man group.
Actually anyone who has made it to 50 in less than a week will burn through content so fast that Zenimax literally cannot produce it fast enough to satisfy them. Even if they did weekly updates those kinds of people will rush through it and demand more. And really, I just can't understand how you can enjoy a game when you blast past everything in it. I mean, you can't possibly tell me that they did every quest as they rocketed up to 50.
Looks nice, but why so oriented to groups? Finding a group that embraces you for a series of quests is hard. Why not create areas for us solo players who enjoy questing and exploring without the stress of having to ask others to group. People usually reject party requests.
ps. or implement a "henchies" system a la guildwars 1, this way you can recruit a group of bots to do the quests.
Personally, I can't wait for Craglorn, I think adventure zones really have some good potential and I love ZOS's commitment to continuous content updates. I also really like the timed aspect, even though I won't be competing for the leaderboards I'm sure many people will be, and I think it's a great way to continually push the limits of your character.
And to everyone complaining they made Craglorn while there are still other bugs, a little reminder about how bad an MMO launch usually is..
http://www.craveonline.com/gaming/articles/562729-top-5-worst-mmo-launches-in-history-ffxiv-wow#/slide/1
militaryman_45ub17_ESO wrote: »ARE YOU FREAKING KIDDING ME ESO LOL MORE 4 PLAYER CONTENT THIS IS A JOKE.......
This, I say finding an good guild makes an mmo far better.You're certainly entitled to your opinions, you just have to forgive peoples' understandable incredulity that you're apparently so fixated on single-player gameplay in an MMO.
MMO means more than one person playing the game at the same time. It in no way requires that you team up with others. This argument has always left me particularly unmoved and isn't terribly logical. And I'm not fixated on it. I am simply pointing out that one aspect of the upgrade is lacking. Why do I need to make comment on group play when group play is what the add-on is obviously all about? Or are you someone who thinks Forum threads should only be loaded with fanboy jubilation?
On the whole I enjoy ESO. The game is quite superior. But there are elements which I think can be improved, and if asked then I will put my own thoughts forward so that, should these comments be read by anyone taking feedback, they might be considered in the future.
As for the new content, which is the actual focus of the thread, while it has nice visuals I don't expect I will ever get to enjoy much of it for, as was pointed out earlier, joining a group necessitates moving at the group speed. No time to sit and look around. Probably no time to collect material nodes. No option to take off in a random direction and simply see what's over the next hill. To me, this is highly limiting, and therefore I remain underwhelmed by what has been revealed so far.
Join a guild.
You can ignore them 90% of the time and when you need something there's a pool of people you've selected for whatever shared interest or reason you picked that particular guild - problem solved. Search for a PVE, light social guild. Time to go to the place you can't solo? Bring up that guild chat window you keep hidden and ask for a group of like minded explorers.