This can all be done with or without the current system though. There is no need to force it on smaller guilds.
I could not agree more. I posted a long discussion a few days ago about this issue. What we need is a broker/store system for players independent of guilds. Selling your crafted items (or whatever) to guildees is not only a bad idea but it limits your customer base. Thus we need a broker system where any player can go post some items for sale and sell to eveyone on the server. Everyone benefits from such a system. And it should not go through the banker. Banks are ridiculously over crowded now. They should have some additional bank branches preferrably more or less open air so that customers can get access to the banker. And the bankers --especially that one in Daggerfall are too mouthy and delay the transactions. Help us out, kindly devs!
xJeallen3x wrote: »I could not agree more. I posted a long discussion a few days ago about this issue. What we need is a broker/store system for players independent of guilds. Selling your crafted items (or whatever) to guildees is not only a bad idea but it limits your customer base. Thus we need a broker system where any player can go post some items for sale and sell to eveyone on the server. Everyone benefits from such a system. And it should not go through the banker. Banks are ridiculously over crowded now. They should have some additional bank branches preferrably more or less open air so that customers can get access to the banker. And the bankers --especially that one in Daggerfall are too mouthy and delay the transactions. Help us out, kindly devs!
Ok, this is a bad idea as well. Let me explain why this is a bad idea and why ESO developers did it the way that they did. ESO uses a mega server meaning that everyone in the US is on one server, that's hundreds of thousands of players all on the same server. Do you have any idea what that kind of player base would do to economy if there was an open auction house that everyone on the server could use? Prices would be driven down to near nothing making it pointless to sell anything at said auction house. Anyone that's Played WoW knows what I'm talking about, especially on some of their full servers and that's only a few thousand players. Imagine 50-100 thousand players all posting their stuff onto the same auction house. Yeah, I think you get the point.
pat02468prerb18_ESO wrote: »Don't play an MMO with no auction house. It will drive you mad.
xJeallen3x wrote: »I could not agree more. I posted a long discussion a few days ago about this issue. What we need is a broker/store system for players independent of guilds. Selling your crafted items (or whatever) to guildees is not only a bad idea but it limits your customer base. Thus we need a broker system where any player can go post some items for sale and sell to eveyone on the server. Everyone benefits from such a system. And it should not go through the banker. Banks are ridiculously over crowded now. They should have some additional bank branches preferrably more or less open air so that customers can get access to the banker. And the bankers --especially that one in Daggerfall are too mouthy and delay the transactions. Help us out, kindly devs!
Ok, this is a bad idea as well. Let me explain why this is a bad idea and why ESO developers did it the way that they did. ESO uses a mega server meaning that everyone in the US is on one server, that's hundreds of thousands of players all on the same server. Do you have any idea what that kind of player base would do to economy if there was an open auction house that everyone on the server could use? Prices would be driven down to near nothing making it pointless to sell anything at said auction house. Anyone that's Played WoW knows what I'm talking about, especially on some of their full servers and that's only a few thousand players. Imagine 50-100 thousand players all posting their stuff onto the same auction house. Yeah, I think you get the point.
In realty the opposite is true though. Markets work better the greater its economic base. That is why large economies out-perform small economies.
Your theory assumes only supply will sky rocket but ignores demand will also rise because of greater access and availability.
In short, open and free markets are better than closed and private ones.
Cheatingdeath23 wrote: »xJeallen3x wrote: »I could not agree more. I posted a long discussion a few days ago about this issue. What we need is a broker/store system for players independent of guilds. Selling your crafted items (or whatever) to guildees is not only a bad idea but it limits your customer base. Thus we need a broker system where any player can go post some items for sale and sell to eveyone on the server. Everyone benefits from such a system. And it should not go through the banker. Banks are ridiculously over crowded now. They should have some additional bank branches preferrably more or less open air so that customers can get access to the banker. And the bankers --especially that one in Daggerfall are too mouthy and delay the transactions. Help us out, kindly devs!
Ok, this is a bad idea as well. Let me explain why this is a bad idea and why ESO developers did it the way that they did. ESO uses a mega server meaning that everyone in the US is on one server, that's hundreds of thousands of players all on the same server. Do you have any idea what that kind of player base would do to economy if there was an open auction house that everyone on the server could use? Prices would be driven down to near nothing making it pointless to sell anything at said auction house. Anyone that's Played WoW knows what I'm talking about, especially on some of their full servers and that's only a few thousand players. Imagine 50-100 thousand players all posting their stuff onto the same auction house. Yeah, I think you get the point.
In realty the opposite is true though. Markets work better the greater its economic base. That is why large economies out-perform small economies.
Your theory assumes only supply will sky rocket but ignores demand will also rise because of greater access and availability.
In short, open and free markets are better than closed and private ones.
The thing is, there are no barriers to entry and little cost to sell. Some people are just leveling up and will unload what they made.
The developers intentionally planned it so that there were hundreds (thousands?) of mini-economies, because of the issue with one giant economy.
I don't think you can apply normal (generalized) economic principles to the economy like you are (demand won't increase beyond supply, everyone can make items and only needs a finite amount). Instead, think of it like stock photography... now that amateur photographers have digital cameras and can take stock photographs, they can sell web-quality stock photography for much less than professionals, which further drives prices down.
It can be good for the consumer (cheap goods), but the developers want to make it more difficult (so the game isn't too easy).
Cheatingdeath23 wrote: »xJeallen3x wrote: »I could not agree more. I posted a long discussion a few days ago about this issue. What we need is a broker/store system for players independent of guilds. Selling your crafted items (or whatever) to guildees is not only a bad idea but it limits your customer base. Thus we need a broker system where any player can go post some items for sale and sell to eveyone on the server. Everyone benefits from such a system. And it should not go through the banker. Banks are ridiculously over crowded now. They should have some additional bank branches preferrably more or less open air so that customers can get access to the banker. And the bankers --especially that one in Daggerfall are too mouthy and delay the transactions. Help us out, kindly devs!
Ok, this is a bad idea as well. Let me explain why this is a bad idea and why ESO developers did it the way that they did. ESO uses a mega server meaning that everyone in the US is on one server, that's hundreds of thousands of players all on the same server. Do you have any idea what that kind of player base would do to economy if there was an open auction house that everyone on the server could use? Prices would be driven down to near nothing making it pointless to sell anything at said auction house. Anyone that's Played WoW knows what I'm talking about, especially on some of their full servers and that's only a few thousand players. Imagine 50-100 thousand players all posting their stuff onto the same auction house. Yeah, I think you get the point.
In realty the opposite is true though. Markets work better the greater its economic base. That is why large economies out-perform small economies.
Your theory assumes only supply will sky rocket but ignores demand will also rise because of greater access and availability.
In short, open and free markets are better than closed and private ones.
The thing is, there are no barriers to entry and little cost to sell. Some people are just leveling up and will unload what they made.
The developers intentionally planned it so that there were hundreds (thousands?) of mini-economies, because of the issue with one giant economy.
I don't think you can apply normal (generalized) economic principles to the economy like you are (demand won't increase beyond supply, everyone can make items and only needs a finite amount). Instead, think of it like stock photography... now that amateur photographers have digital cameras and can take stock photographs, they can sell web-quality stock photography for much less than professionals, which further drives prices down.
It can be good for the consumer (cheap goods), but the developers want to make it more difficult (so the game isn't too easy).
What you describe though is a good thing. Giving people the technology to be competitive is what distinguishes a good economy from a bad. The worst thing for any economy - rather it be a video game one or a real one - is to make it exclusive and allow only a certain privileged few to dominate it.
The last thing any economy needs is more barriers. And that is precisely why the economy on this game sucks so bad. It's why I can't trade for or find hardly anything for sale that I am after. Because all of these barriers make it near impossible.
But I will give you one thing. If it was the developers intent to make this game more difficult by creating a horrible economy... they certainly succeeded.
xJeallen3x wrote: »I could not agree more. I posted a long discussion a few days ago about this issue. What we need is a broker/store system for players independent of guilds. Selling your crafted items (or whatever) to guildees is not only a bad idea but it limits your customer base. Thus we need a broker system where any player can go post some items for sale and sell to eveyone on the server. Everyone benefits from such a system. And it should not go through the banker. Banks are ridiculously over crowded now. They should have some additional bank branches preferrably more or less open air so that customers can get access to the banker. And the bankers --especially that one in Daggerfall are too mouthy and delay the transactions. Help us out, kindly devs!
Ok, this is a bad idea as well. Let me explain why this is a bad idea and why ESO developers did it the way that they did. ESO uses a mega server meaning that everyone in the US is on one server, that's hundreds of thousands of players all on the same server. Do you have any idea what that kind of player base would do to economy if there was an open auction house that everyone on the server could use? Prices would be driven down to near nothing making it pointless to sell anything at said auction house. Anyone that's Played WoW knows what I'm talking about, especially on some of their full servers and that's only a few thousand players. Imagine 50-100 thousand players all posting their stuff onto the same auction house. Yeah, I think you get the point.
xJeallen3x wrote: »I could not agree more. I posted a long discussion a few days ago about this issue. What we need is a broker/store system for players independent of guilds. Selling your crafted items (or whatever) to guildees is not only a bad idea but it limits your customer base. Thus we need a broker system where any player can go post some items for sale and sell to eveyone on the server. Everyone benefits from such a system. And it should not go through the banker. Banks are ridiculously over crowded now. They should have some additional bank branches preferrably more or less open air so that customers can get access to the banker. And the bankers --especially that one in Daggerfall are too mouthy and delay the transactions. Help us out, kindly devs!
Ok, this is a bad idea as well. Let me explain why this is a bad idea and why ESO developers did it the way that they did. ESO uses a mega server meaning that everyone in the US is on one server, that's hundreds of thousands of players all on the same server. Do you have any idea what that kind of player base would do to economy if there was an open auction house that everyone on the server could use? Prices would be driven down to near nothing making it pointless to sell anything at said auction house. Anyone that's Played WoW knows what I'm talking about, especially on some of their full servers and that's only a few thousand players. Imagine 50-100 thousand players all posting their stuff onto the same auction house. Yeah, I think you get the point.
I keep seeing this argument. But it's incorrect.
For example; Guild Wars 2 had a similar type of auction house and it worked great. Your theory assumes just the supply with sky rocket and everything will become worthless. It ignores the fact that demand will also increase - and people will be able to sell their wares to many more people as a result.
Besides, there are vendors in place that player's can resort to if prices drop to unreasonable values. Which is what I am doing now anyway. So your concerns are already addressed.